This game uses AI for some translation work and programming.
- Creator
- RAYBIS GAMES
- Reviews
- 111
- Added
- Mar 18, 2026
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Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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This game uses AI for some translation work and programming.
The Store Page has images are scripted using CGI powered by generative content
使用AI绘制了人物立绘等
Some pictures in the game are generated by artificial intelligence.
AI may be used to assist in the generation of card art, UI elements and associated game marketing materials.
The opening title music is generated by AI. The images displayed when the game is over are based on generated images.
I've use AI for the radio broadcasts, as a voice actor. That's pretty much it.
Some visual assets, such as store capsule images and in-game card illustrations, were created with the assistance of generative AI tools. All gameplay and code are original.
Some images that do not play a major role in the story were created using AI and edited using manual post-processing.
During the game design process, we used advanced AI tools to generate some pictures as creative references and sources of inspiration, and professionals performed artistic processing on this basis to show the unique art style of "Atman: Rebel Flame". At the same time, we also attach great importance to player feedback and suggestions. If you have any suggestions on the artistic performance of the game, please feel free to communicate with us through the community.
背景音乐使用付费的AI网站生成
Nyanco Viewer is designed to provide a rapid and user-friendly image viewing experience on Steam, specifically tailored for manga, photographs, and various forms of artwork, supporting an array of formats. It includes AI-generated content, used merely as examples to showcase the app's capabilities. We appreciate your consideration of Nyanco Viewer as your preferred application for discovering and appreciating visual content on Steam.
The player will encounter AI imagery in the prerended intro cinematic. They will also see prerended AI imagery in the jump scares.
Support to capsul image
Note: AI survival or pre-rendered content is included in the game as follows: 1, In-game character voice-overs 2、Character stand-up drawings (and modified by the artist) 3, Pictures from the game event cards
The names of the characters in the game are AI-generated
AI is used to translate the store page.
The game utilizes procedurally generated AI-generated images for items, monsters, and environments.
AI is used to help generate some of the images and icons for the game
We translated the game into different languages using AI
The content of the notes is generated using AI and edited by a human afterwards. Some of the paintings in the farmhouse is generated using AI.
An LLM is used to generate some of the items in the game, if you prefer to have the base game experience, this feature can be turned off in game
The background image in the game is generated in the form of SD AI text graphics, and there are also similar images in the game promotion. Future updates will also involve some AI graphics.
Head Image generation only. Head & Achievement Images
After the game design is completed, AI only solves part of the workload problem.
I use AI for some image and music
We use text-to-speech AI to build our voice lines in game.
The game uses AI-generated images. Some character's voices are AI-generated. Some texts are assisted by artificial intelligence.
The game includes AI-generated graphical assets in addition to hand-drawn ones. Parts of dialogue audio use AI-enhanced text-to-speech synthesis.
AI has been used for speeding up development, for inspiration and to generate some assets like textures and voicelines.
The use of AI tools has increased the efficiency of our graphic designers' work and accelerated asset production. However, these tools do not preclude the high-quality result we want to achieve, and in the future we will gradually remove the use of AI, based on the financial performance of the game.
Artificial Intelligence Supported Smart Code Generator Password Generator and Recorder
The menu page consists of images made with ai
AI has been utilized to design assets that shape the visual and aesthetic aspects of the game. Additionally, the sound cues from narrators within the game are generated using AI.
We use AI-generated art for Steam capsule and Main Menu background.
AI was used to generate 2D images for game and menu
The following features were created with the help of AI: - Text Snippets: Some text snippets were created with the help of AI - Troubleshooting: AI was also used to help with troubleshooting efforts Disclaimer: I'm a solo developer, this is my first project. I have no external funding, but have spent money out of my own pocket to acquire assets created by very talented people. Additionally, free assets were used that are either in the public domain (CC0), or require attribution (credits provided in game files). AI was used in the creation process of this game that helped me overcome issues and problems that I encountered, as well as providing certain text summaries and general ideas for text displays.
AI generated pictures
At the current stage of the project our artists use AI to quickly sketch the characters which are than made over by hands.
Contains some AI generated imagery
Translations done by humans, but aided by DeepL; most graphics used Leonardo and SD as tools; a few of the audio files were generated with the help of Suno and Udio, while most were made by human artists without AI help. 11.ai was used to improve the voices of the human voice actors.
The game only uses AI for character dialogue in the game – you can always disable it in the game options.
Part of arts are AI-generated content and part of scripting are supervised by ChatGpt.
The application uses AI for editing. Specifically: * AI to demux sounds to parts * AI to create karaoke sound effects * AI to transcribe text from speech * AI to create speech from text * AI to separate speech * AI to enhance speech * AI to reduce music noise * AI to upscale images * AI to stabilize videos * AI to resize images * AI for content-aware erasing * AI for image object detection * AI for face restoration * AI for file compression All AI models are MIT-licensed and no image or video is automatically generated.
In the game, you can change the visual style at any time, which is pre-generated by artificial intelligence. The original style is drawn by a person.
Utilized AI for icons, logos, for main menu background, provided player character and level images as input to generate main menu background logo
Some static graphical elements were created with generative AI
AI Generated background images.
The picture clue in the office scene is generated by AI. It shows no real people's face nor impersonate any real people. The cover picture of the bakery book in the bedroom scene is generated by AI. It contains some bread.
The text and voiceover for the characters were generated by AI.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Horror Family|恐怖家族 - Flight In-game content codetext | This game uses AI for some translation work and programming. | RAYBIS GAMES | 111 | Mar 18, 2026 | |
The Universe of Red Hope Store/marketing art | The Store Page has images are scripted using CGI powered by generative content | Shelby County Video Game Development | - | Mar 18, 2026 | |
后室:彼阳的晚意(序章)-Backrooms:Beyond one year(Prologue) In-game content art | 使用AI绘制了人物立绘等 | Kwing works | 12 | Mar 18, 2026 | |
蒸汽麻將社 In-game content art | Some pictures in the game are generated by artificial intelligence. | T-Time Technology CO., LTD. | 49 | Mar 18, 2026 | |
Bud Masters - Peace Edition Store/marketing art | AI may be used to assist in the generation of card art, UI elements and associated game marketing materials. | Other Account Games | 15 | Mar 18, 2026 | |
Geisterbahnhof In-game content audioart | The opening title music is generated by AI.
The images displayed when the game is over are based on generated images. | Lapse In Time | - | Mar 18, 2026 | |
Fractured Mind In-game content audio | I've use AI for the radio broadcasts, as a voice actor. That's pretty much it. | ACid | - | Mar 18, 2026 | |
Fight School Simulator In-game content art | Some visual assets, such as store capsule images and in-game card illustrations, were created with the assistance of generative AI tools. All gameplay and code are original. | Queen | 223 | Mar 18, 2026 | |
Самый дорогой человек In-game content art | Some images that do not play a major role in the story were created using AI and edited using manual post-processing. | house.opposite | 618 | Mar 18, 2026 | |
Atman:Rebel Flame Dev only art | During the game design process, we used advanced AI tools to generate some pictures as creative references and sources of inspiration, and professionals performed artistic processing on this basis to show the unique art style of "Atman: Rebel Flame". At the same time, we also attach great importance to player feedback and suggestions. If you have any suggestions on the artistic performance of the game, please feel free to communicate with us through the community. | JUP GAME | 51 | Mar 18, 2026 | |
Gun and sword In-game content audio | 背景音乐使用付费的AI网站生成 | JK.L | - | Mar 18, 2026 | |
Nyanco Viewer Store/marketing art | Nyanco Viewer is designed to provide a rapid and user-friendly image viewing experience on Steam, specifically tailored for manga, photographs, and various forms of artwork, supporting an array of formats. It includes AI-generated content, used merely as examples to showcase the app's capabilities. We appreciate your consideration of Nyanco Viewer as your preferred application for discovering and appreciating visual content on Steam. | Nyanco Channel | - | Mar 18, 2026 | |
Spooky Mansion In-game content art | The player will encounter AI imagery in the prerended intro cinematic. They will also see prerended AI imagery in the jump scares. | Malonik | - | Mar 18, 2026 | |
My Corp Cargo Simulator : Prologue In-game content art | Support to capsul image | NocturnForge | 45 | Mar 18, 2026 | |
命运英雄 :序章 In-game content audioart | Note: AI survival or pre-rendered content is included in the game
as follows:
1, In-game character voice-overs
2、Character stand-up drawings (and modified by the artist)
3, Pictures from the game event cards | Planescape Game Studio | 18 | Mar 18, 2026 | |
Fumble Fiesta In-game content text | The names of the characters in the game are AI-generated | MANU Video Game Maker | 12 | Mar 18, 2026 | |
Dweller In-game content text | AI is used to translate the store page. | Alex Le Mesurier | - | Mar 18, 2026 | |
Backpack Monsters: Survivors In-game content art | The game utilizes procedurally generated AI-generated images for items, monsters, and environments. | OurLastSpring | - | Mar 18, 2026 | |
Timber Tales In-game content art | AI is used to help generate some of the images and icons for the game | HaWassawDude | - | Mar 18, 2026 | |
The Hamster In-game content text | We translated the game into different languages using AI | Minds2Bros | 61 | Mar 18, 2026 | |
Frayed In-game content art | The content of the notes is generated using AI and edited by a human afterwards.
Some of the paintings in the farmhouse is generated using AI. | Dream Jam Games | 32 | Mar 18, 2026 | |
Alchemy Unbound Live AI text | An LLM is used to generate some of the items in the game, if you prefer to have the base game experience, this feature can be turned off in game | KlutzyBubbles | 93 | Mar 18, 2026 | |
God of fortune In-game content art | The background image in the game is generated in the form of SD AI text graphics, and there are also similar images in the game promotion. Future updates will also involve some AI graphics. | 沧海一粟 | 54 | Mar 18, 2026 | |
Delivery Express art | Head Image generation only.
Head & Achievement Images | SimpleGames | 18 | Mar 18, 2026 | |
Herta's Chess Game Dev only | After the game design is completed, AI only solves part of the workload problem. | Oct.Works | 80 | Mar 18, 2026 | |
Randomly Jerk Simulator Unclear artaudio | I use AI for some image and music | HaoHao Games | - | Mar 18, 2026 | |
New Warfare In-game content audio | We use text-to-speech AI to build our voice lines in game. | WaveRise Studios | 90 | Mar 18, 2026 | |
Conflux: Prologue In-game content artaudiotext | The game uses AI-generated images. Some character's voices are AI-generated. Some texts are assisted by artificial intelligence. | BERRY games | 39 | Mar 18, 2026 | |
A Living Room In-game content artaudio | The game includes AI-generated graphical assets in addition to hand-drawn ones. Parts of dialogue audio use AI-enhanced text-to-speech synthesis. | Valtteri Tavast | 118 | Mar 18, 2026 | |
Death Scourges: Prologue In-game content artaudio | AI has been used for speeding up development, for inspiration and to generate some assets like textures and voicelines. | Phase Vault | - | Mar 18, 2026 | |
ARC: TCG Dev only art | The use of AI tools has increased the efficiency of our graphic designers' work and accelerated asset production.
However, these tools do not preclude the high-quality result we want to achieve, and in the future we will gradually remove the use of AI, based on the financial performance of the game. | RAT Studios | 87 | Mar 18, 2026 | |
Paradox Hr Dev only code | Artificial Intelligence Supported Smart Code Generator Password Generator and Recorder | UPTADENET | - | Mar 18, 2026 | |
ZenFire In-game content art | The menu page consists of images made with ai | Z4 Nightfall | - | Mar 18, 2026 | |
Frontland In-game content artaudio | AI has been utilized to design assets that shape the visual and aesthetic aspects of the game. Additionally, the sound cues from narrators within the game are generated using AI. | Challenge GG | - | Mar 18, 2026 | |
Block Tower TD 2: Prologue Store/marketing art | We use AI-generated art for Steam capsule and Main Menu background. | MyDreamForever | 30 | Mar 18, 2026 | |
Critical Move In-game content art | AI was used to generate 2D images for game and menu | Photonius | - | Mar 18, 2026 | |
Cynderfall Cycle In-game content text | The following features were created with the help of AI:
- Text Snippets: Some text snippets were created with the help of AI
- Troubleshooting: AI was also used to help with troubleshooting efforts
Disclaimer:
I'm a solo developer, this is my first project. I have no external funding, but have spent money out of my own pocket to acquire assets created by very talented people.
Additionally, free assets were used that are either in the public domain (CC0), or require attribution (credits provided in game files). AI was used in the creation process of this game that helped me overcome issues and problems that I encountered, as well as providing certain text summaries and general ideas for text displays. | NubGamerz | - | Mar 18, 2026 | |
50 Floors: The Paranormal Investigators Prologue Unclear art | AI generated pictures | Arsonist Studio | 456 | Mar 18, 2026 | |
SeDECKtion Dev only art | At the current stage of the project our artists use AI to quickly sketch the characters which are than made over by hands. | Stepico Games LTD | - | Mar 18, 2026 | |
VGA Planets Nu Store/marketing art | Contains some AI generated imagery | Planets Nu | 43 | Mar 18, 2026 | |
The Beautiful Island In-game content artaudiotext | Translations done by humans, but aided by DeepL; most graphics used Leonardo and SD as tools; a few of the audio files were generated with the help of Suno and Udio, while most were made by human artists without AI help. 11.ai was used to improve the voices of the human voice actors. | TBF | 41 | Mar 18, 2026 | |
House Builder 2 Live AI text | The game only uses AI for character dialogue in the game – you can always disable it in the game options. | FreeMind S.A. | 100 | Mar 18, 2026 | |
Trojan In-game content artcode | Part of arts are AI-generated content and part of scripting are supervised by ChatGpt. | HangZhou GaoQiang Studio | 14 | Mar 18, 2026 | |
Turbo Play In-game content audiotextart | The application uses AI for editing. Specifically:
* AI to demux sounds to parts
* AI to create karaoke sound effects
* AI to transcribe text from speech
* AI to create speech from text
* AI to separate speech
* AI to enhance speech
* AI to reduce music noise
* AI to upscale images
* AI to stabilize videos
* AI to resize images
* AI for content-aware erasing
* AI for image object detection
* AI for face restoration
* AI for file compression
All AI models are MIT-licensed and no image or video is automatically generated. | Michael Chourdakis | 13 | Mar 18, 2026 | |
My Adventure Book In-game content art | In the game, you can change the visual style at any time, which is pre-generated by artificial intelligence.
The original style is drawn by a person. | Kaser Studio | 28 | Mar 18, 2026 | |
Resurrection : Nuke Island In-game content art | Utilized AI for icons, logos, for main menu background, provided player character and level images as input to generate main menu background logo | ACS Game Studios | - | Mar 18, 2026 | |
Stars Survivor In-game content art | Some static graphical elements were created with generative AI | Cosmix | - | Mar 18, 2026 | |
Hues In-game content art | AI Generated background images. | funball studios | 12 | Mar 18, 2026 | |
Heart Beat Clue In-game content art | The picture clue in the office scene is generated by AI. It shows no real people's face nor impersonate any real people.
The cover picture of the bakery book in the bedroom scene is generated by AI. It contains some bread. | Typed Interactive | - | Mar 18, 2026 | |
IRREVERSIBLE In-game content textaudio | The text and voiceover for the characters were generated by AI. | MugiwaraByte | 22 | Mar 18, 2026 |