The paintings on the walls are mostly generated by AI
- Creator
- Miautier
- Reviews
- -
- Added
- Mar 18, 2026
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The paintings on the walls are mostly generated by AI
Use of AI for title screen background, some in-game voice acting, and game icon.
Using AI allowed us to translate ANGST into the following languages: French, Italian, Spanish, Portuguese, Russian, Simplified Chinese, Japanese and Turkish.
Some in-game images were created using generative AI.
Some text in the game are AI generated.
Only the music featured in the promotional trailer for this game was produced using generative AI. Additionally, generative AI was used to assist with translation of certain texts. There is no real-time content creation, gameplay, or use of generative AI in the game itself. Generative AI is not used in the creation of any in-game mechanics, text, graphics, or assets.
"Mutation" contains a few sporadic elements generated through AI, but all of them have been refined and enhanced by human work to ensure high quality.
We are using AI to generate the 3D models in the game.
Generative AI was used to creat arts in development.
The background music (BGM) in the game is generated by AI.
We use an AI-generated image from Freepik by vecstock for the Capsules on the store page and library. This will change in the future.
Some paintings.
I've used AI to help create concept art, help outline some general story and eventually voice acting until I can afford to pay someone to do all of those things.
Voiceovers
AI-generated photos are used for the in-game poster images.
Most of the paintings and phone call voiceover are made with AI, everything else is selfmade/recorded.
The voice used for Aurora (the tutorial head) is AI generated from ElevenLabs.io and further processed. Some of the graphics used were generated with Leonardo.ai and further processed
We are using AI generated images for our store page materials.
Story Pictures are createt with AI.
In our database we have AI-generated images that the entity can select to show you.
just used the AI voice for 3 minute in intro video of the game
Photoshop generative fill for some store page elements, mostly used for recovering/filling in gaps, and some backgrounds
- Gravewatch contains a small number of textures that were either enhanced or generated using AI tools.
I use DeepL for some translations. English, Chinese, German, Polish, Russian, and other translations have been corrected by volunteers.
Some images in this game were generated by artificial intelligence.
The game does not contain AI-generated content. AI-generated content is used just for Steam Images.
it's helped me in the description
AI was used to create mural images and 3 musical themes.
Some static 2D art assets such as key art, loading screens, and promotional images were created using AI-assisted tools and then manually edited by the developer. The game itself does not use AI to generate any live content, dialogue, or gameplay elements.
Used for some textures and music.
Artificial intelligence was used only to assist in the creation of pre-rendered images and voice acting for the main character. No AI is used during gameplay.
voice made by AI
The backgrounds of some scences and some objects are based on AI generated images. The generated images were sometimes heavly modified to match the overall atmosphere and blend properly with the other content.
AI was used in research to fix/improve the code for the originally buggy rhythm mini games. That aside, every aspect of Necrophobia (art, story, music, code, etc.) was created by my own human hands, and developed by my own human brain.
Generated AI is used for the card frame, card background, and image of Mt. Fuji.
Nearly all the art and graphics were generated using an AI model. nothing else besides backgrounds and sprites used AI.
The artificial intelligence used in our game is an AI for voice recognition, some of the images, and soundtrack.
A few humorous textures were created using generative ai.
In this game, voice acting was adopted using artificial intelligence, and some models were created using artificial intelligence
It uses AI generated voices for the trailer and AI Translation for user interface.
We leverage AI to craft captivating visuals for our game and refine and enhance game text for an immersive experience.
AI was used to generate some of the sound effects. Also, AI was used to generate the background image in the loading screen.
This game uses AI for some translation work and programming.
本遊戲的角色立繪、事件 CG 以及動畫演出,皆以 AI 技術生成為基礎,並由製作人進行細緻修飾與後製,以確保整體美術品質。 In this game, the use of AI-generated content is limited to certain backgrounds, prop images, and scene CGs, which are produced by processing outputs from Midjourney.
The opening title music is generated by AI. The images displayed when the game is over are based on generated images.
I've use AI for the radio broadcasts, as a voice actor. That's pretty much it.
The game uses self pre created images. i own all rights on all of the used content.
Photoshop and AI was used to tweak backgrounds.
We used AI for generate wallpapers in rooms.
The artwork used for the logo and any retail box or marketing is AI Generated. It allows us to create a really cool logo on a low budget.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Project: G-216 In-game content art | The paintings on the walls are mostly generated by AI | Miautier | - | Mar 18, 2026 | |
Late Night At Hank's In-game content artaudio | Use of AI for title screen background, some in-game voice acting, and game icon. | Hank Bloodshadow | - | Mar 18, 2026 | |
ANGST: A TALE OF SURVIVAL In-game content text | Using AI allowed us to translate ANGST into the following languages: French, Italian, Spanish, Portuguese, Russian, Simplified Chinese, Japanese and Turkish. | Cherrypick Games | 211 | Mar 18, 2026 | |
NO LIFE BABY OF THE END In-game content art | Some in-game images were created using generative AI. | ILCA Lab | - | Mar 18, 2026 | |
Shopping Simulator In-game content text | Some text in the game are AI generated. | The Nick Of Time | - | Mar 18, 2026 | |
DuckTape Inc. In-game content audiotext | Only the music featured in the promotional trailer for this game was produced using generative AI.
Additionally, generative AI was used to assist with translation of certain texts.
There is no real-time content creation, gameplay, or use of generative AI in the game itself. Generative AI is not used in the creation of any in-game mechanics, text, graphics, or assets. | HEMBytes | - | Mar 18, 2026 | |
Mutation In-game content art | "Mutation" contains a few sporadic elements generated through AI, but all of them have been refined and enhanced by human work to ensure high quality. | Ossified Games | - | Mar 18, 2026 | |
虎馬 / Trauma In-game content art | We are using AI to generate the 3D models in the game. | Jloo | 22 | Mar 18, 2026 | |
莫比乌斯疑案 Dev only art | Generative AI was used to creat arts in development. | YiMiao Game | - | Mar 18, 2026 | |
9SHOT In-game content audio | The background music (BGM) in the game is generated by AI. | klk西文 | 37 | Mar 18, 2026 | |
Overnight Watch Store/marketing art | We use an AI-generated image from Freepik by vecstock for the Capsules on the store page and library. This will change in the future. | Komba-Systems | - | Mar 18, 2026 | |
Escape from the Cannibal Family Unclear art | Some paintings. | riinwin | 17 | Mar 18, 2026 | |
Zector 7 In-game content arttextaudio | I've used AI to help create concept art, help outline some general story and eventually voice acting until I can afford to pay someone to do all of those things. | SocksandGoats Studios | - | Mar 18, 2026 | |
Clap Clap Unclear audio | Voiceovers | Raycastly | 2.9k | Mar 18, 2026 | |
Mayonaka 10 chome - 迷央十丁目 In-game content art | AI-generated photos are used for the in-game poster images. | Zw Studio | 59 | Mar 18, 2026 | |
Fearful Injection In-game content artaudio | Most of the paintings and phone call voiceover are made with AI, everything else is selfmade/recorded. | Low Oxygen Games | 14 | Mar 18, 2026 | |
Dance Junkie In-game content audioart | The voice used for Aurora (the tutorial head) is AI generated from ElevenLabs.io and further processed.
Some of the graphics used were generated with Leonardo.ai and further processed | Justin Kasowski | - | Mar 18, 2026 | |
The Unholy Priest Store/marketing art | We are using AI generated images for our store page materials. | Grejuva | 356 | Mar 18, 2026 | |
LAST CALL In-game content art | Story Pictures are createt with AI. | HAZMAT Games | - | Mar 18, 2026 | |
Ghost Talker Unclear art | In our database we have AI-generated images that the entity can select to show you. | Doky | - | Mar 18, 2026 | |
Homing Instinct In-game content audio | just used the AI voice for 3 minute in intro video of the game | 미상(알수없음) | - | Mar 18, 2026 | |
NaturesAscendancy Store/marketing art | Photoshop generative fill for some store page elements, mostly used for recovering/filling in gaps, and some backgrounds | NextHorizonGames | - | Mar 18, 2026 | |
Gravewatch In-game content art | - Gravewatch contains a small number of textures that were either enhanced or generated using AI tools. | FearForge Studios | - | Mar 18, 2026 | |
Tower of Mask In-game content text | I use DeepL for some translations.
English, Chinese, German, Polish, Russian, and other translations have been corrected by volunteers. | Papertip Studio | 340 | Mar 18, 2026 | |
Andrew's Nightmare In-game content art | Some images in this game were generated by artificial intelligence. | Daniel Octavio Herrera | - | Mar 18, 2026 | |
Fast Food Simulator Store/marketing art | The game does not contain AI-generated content. AI-generated content is used just for Steam Images. | No Ceiling Games | 4.2k | Mar 18, 2026 | |
Unfinished Unclear text | it's helped me in the description | AndrewGames | 35 | Mar 18, 2026 | |
I am etheric In-game content artaudio | AI was used to create mural images and 3 musical themes. | Erick Alejandro Perez Orona | - | Mar 18, 2026 | |
Glory Defence Store/marketing art | Some static 2D art assets such as key art, loading screens, and promotional images were created using AI-assisted tools and then manually edited by the developer.
The game itself does not use AI to generate any live content, dialogue, or gameplay elements. | Waytrel Studio | - | Mar 18, 2026 | |
クソデカ囃子(ばやし) | Kusodeka Bayashi In-game content artaudio | Used for some textures and music. | HAZECODE | 133 | Mar 18, 2026 | |
Tung Tung Tung Sahur In-game content artaudio | Artificial intelligence was used only to assist in the creation of pre-rendered images and voice acting for the main character. No AI is used during gameplay. | Creepy Pixel Studio | - | Mar 18, 2026 | |
kidnapped In-game content audio | voice made by AI | UKKIM | 26 | Mar 18, 2026 | |
The Elder Gods In-game content art | The backgrounds of some scences and some objects are based on AI generated images. The generated images were sometimes heavly modified to match the overall atmosphere and blend properly with the other content. | VectorScape | - | Mar 18, 2026 | |
Necrophobia Dev only code | AI was used in research to fix/improve the code for the originally buggy rhythm mini games.
That aside, every aspect of Necrophobia (art, story, music, code, etc.) was created by my own human hands, and developed by my own human brain. | Sapphire Comics | - | Mar 18, 2026 | |
超次元盤上遊戯カオスボード In-game content art | Generated AI is used for the card frame, card background, and image of Mt. Fuji. | Suzuki Ken | - | Mar 18, 2026 | |
Culling of Normality In-game content art | Nearly all the art and graphics were generated using an AI model.
nothing else besides backgrounds and sprites used AI. | The Forever GM | 24 | Mar 18, 2026 | |
Lost Lullabies: The Orphanage Chronicles In-game content audioart | The artificial intelligence used in our game is an AI for voice recognition, some of the images, and soundtrack. | Pugsy Studios | 424 | Mar 18, 2026 | |
Containment Corp, Inc. In-game content art | A few humorous textures were created using generative ai. | Lich & Lily | 86 | Mar 18, 2026 | |
In winter: a new apartment In-game content audio | In this game, voice acting was adopted using artificial intelligence, and some models were created using artificial intelligence | BSZ | - | Mar 18, 2026 | |
Footage In-game content audiotext | It uses AI generated voices for the trailer and AI Translation for user interface. | VHS | - | Mar 18, 2026 | |
HIDDEN NEMESIS In-game content arttext | We leverage AI to craft captivating visuals for our game and refine and enhance game text for an immersive experience. | Tzavis Studio | 10 | Mar 18, 2026 | |
Trail of the Cryptid In-game content audioart | AI was used to generate some of the sound effects. Also, AI was used to generate the background image in the loading screen. | No Spoon Games | - | Mar 18, 2026 | |
Horror Family|恐怖家族 - Flight In-game content codetext | This game uses AI for some translation work and programming. | RAYBIS GAMES | 111 | Mar 18, 2026 | |
戀戀寶島~雨港再世奇緣~ In-game content art | 本遊戲的角色立繪、事件 CG 以及動畫演出,皆以 AI 技術生成為基礎,並由製作人進行細緻修飾與後製,以確保整體美術品質。
In this game, the use of AI-generated content is limited to certain backgrounds, prop images, and scene CGs, which are produced by processing outputs from Midjourney. | TUKUMO Production | - | Mar 18, 2026 | |
Geisterbahnhof In-game content audioart | The opening title music is generated by AI.
The images displayed when the game is over are based on generated images. | Lapse In Time | - | Mar 18, 2026 | |
Fractured Mind In-game content audio | I've use AI for the radio broadcasts, as a voice actor. That's pretty much it. | ACid | - | Mar 18, 2026 | |
OG Memory: Synthwave Monsters general | The game uses self pre created images. i own all rights on all of the used content. | Schwan OG | - | Mar 18, 2026 | |
My Head On Your Body In-game content art | Photoshop and AI was used to tweak backgrounds. | Creepy Pop | 44 | Mar 18, 2026 | |
Nightmares Mansion: Scary Dreams In-game content art | We used AI for generate wallpapers in rooms. | LIVDG LIMITED | - | Mar 18, 2026 | |
Shoot The Barrel - BING BANG BOOM Store/marketing art | The artwork used for the logo and any retail box or marketing is AI Generated. It allows us to create a really cool logo on a low budget. | Shoot The Barrel | - | Mar 18, 2026 |