Public Steam disclosure research25,508 disclosures tracked
Where do games disclose AI use?
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Missing or unclear statements cannot establish whether a game uses AI.
Approximately 70% of the background illustrations were generated using Midjourney. The game's English translation was drafted with AI and then refined through human LQA.
AI was also used for store page translations (other than English and Japanese), audio noise reduction, brainstorming, and parts of the coding process.
The text of the in-game "Study Notes" was generated with AI, then reviewed and edited by a human.
Some text in the game and its marketing was polished with AI assistance for correct grammar, and certain marketing images were refined using image-editing tools with AI capabilities (e.g. remove tool).
AI tools were used in a limited capacity during development:
· As Korean is not my native language, some Korean text was translated using AI. I am actively looking for a suitable localization translator; thank you for your understanding.
AI is used for translating texts into multiple languages, creating voiceovers, and assisting in content development. This includes elaborating ideas and expanding story notes: AI helps to develop the context I provide, enhancing the material, while I manually review and adjust the results to ensure they match the desired tone and details.
This game uses generative artificial intelligence in a limited capacity to create some user interface images and visual elements for the narrative videos. AI was also used to support the writing of certain code snippets during development. No AI-generated content was used directly; everything was modified and adapted to integrate seamlessly with the game's visual and technical style. The 3D models, most of the code, and the overall design were developed manually by the team.
Some visual assets in this game were created with the help of AI tools (e.g., OpenAI’s DALL·E, MidJourney, ElevenLabs). The developers reviewed every AI-assisted asset and selectively refined them to ensure they fit the game’s artistic direction and story. All tools were used within their terms of service, and the developers retain the necessary commercial rights. No real-time AI generation is used in gameplay.
This game uses AI-generated voice lines created with licensed text-to-speech technology.
All voiceovers were produced for entertainment purposes only and are not recordings of real actors.
AI was used for :
- English text translation
- Game logos
- 1 in-game asset
The points listed above are temporary and will be reprocessed by a human at a later date.
Development of Visual Assets:
For the original sprites (game characters/objects) designed and drawn by our team, AI support was utilized in the time-consuming stages such as coloring and shading. This allowed us to accelerate the process and experiment with different color palettes. AI was used strictly as a tool for editing and enhancing the existing artwork.
Software Development Support:
During the coding phase, AI-based code assistants were occasionally consulted to help solve specific algorithmic challenges, optimize existing code blocks, and overcome debugging difficulties.
We would like to emphasize that AI has only been employed as a source of inspiration and a productivity aid throughout these processes. All final visual and code assets included in the game have been reviewed, adjusted, and approved by our team. No AI-generated content is produced in real time during gameplay.
We are a small team, and used some AI-tools to help bring our vision to life. Certain scenes in the game combine hand-crafted design (even several objects in the Hidden Object scenes come from photos to objects in the developer's home) with AI-rendered objects. The rest, however, is human-crafted. The story was 100% human-written and was meticulously polished by excellent proofreaders down to the last comma, grammar rule, and capitalization. All the audio and 3D models come from trusted non-AI asset providers.
AI is used to alter actor's voices to better fit the character. Music is AI generated, sometimes based on provided themes. Some marketing material uses AI generated images.
Some character voice lines in this game were generated using AI-based voice synthesis tools.
No real-time AI generation occurs during gameplay, and all AI-generated content was reviewed, edited, and approved manually to ensure consistency and ethical use.
No personal or copyrighted voice data was used.
Generated images for some paintings and photographs using AI.
The AI processes the phrases you speak into the microphone to determine whether they are an appeal to God.
All images used for the store page and library were generated with AI tools and then resized and adjusted manually before being used in the game’s presentation.
Some of the character designs and 3D models in this game were created using generative AI tools. Animations, environments, and gameplay systems were designed and implemented manually.
This game uses AI to generate dynamic, branching conversations with in-game characters, allowing each player to experience unique story interactions.
The AI system adapts dialogue to the player’s choices, creating personalized comedic and narrative moments while staying within safe and curated content boundaries.
All AI outputs are filtered and moderated to maintain a safe and enjoyable experience.
In addition, some design assets were created with the assistance of AI tools, and were reviewed and refined by human artists before inclusion in the game.
AI tools were used only in a few short CG trailer segments to assist production. All other parts—including gameplay footage in the trailer and the game itself—do not use AI. Even in those CG segments, the content was carefully refined and post-processed by hand to ensure quality and presentation close to human-made standards.
During the development of this game, generative AI tools were utilized to create initial concepts and base drafts for some of the visual assets. Most things were first sketched by human imagination, then professionalized by AI to give players the most flawless visual. All of these AI-generated drafts were then heavily edited, redrawn, and finalized by the developer in the pixel art program Aseprite to fully match their unique artistic vision. All final in-game assets reflect the developer's own pixel art style and effort. AI music is also included. The game does not use generative AI to create any content in real-time during gameplay.
Some in-game assets were created using AI tools, including certain audio effects, character voices, a small number of meshes, and portions of in-game text. All AI-generated content was reviewed, edited, and integrated to fit the game’s design and narrative.
This game has integrated Artificial Intelligence tools to optimize its development and enhance the player experience. AI was used in several stages:
Visual and artistic design: generation of concepts, environments, and visual elements to inspire and define the game’s aesthetic.
Narrative and atmosphere: support in creating dialogues, texts, and events while maintaining consistency in the story.
Gameplay testing and balancing: simulations and analysis to adjust difficulty, enemy behaviors, and game pacing.
The use of AI did not replace creative work but served as a support tool to streamline processes and enhance the final quality of the project.
In our game, we use AI to generate textures dynamically, allowing for more diverse and detailed environments. This AI-driven approach enables the creation of unique visual assets without relying entirely on manual design, saving time while enhancing the game's aesthetic.
To focus more effort on refining the script and optimize costs, AI tools have been used to assist in creating background images within the game. These background images are produced through a combination of AI generation and manual refinement, with flaws corrected and style consistency ensured.
Except for the background images, all core content of the game (including character illustrations, music, and the script) is original work created manually, with no AI involved.
Story,Localization;
I'm using AI as a tool to assist me, but the main story, characters, and major plot points are all created by me. This way, there's no unnecessarily long or ridiculous AI-generated story; I'm just using it to make things clearer.
Approximately 70% of the background illustrations were generated using Midjourney. The game's English translation was drafted with AI and then refined through human LQA.
AI was also used for store page translations (other than English and Japanese), audio noise reduction, brainstorming, and parts of the coding process.
The text of the in-game "Study Notes" was generated with AI, then reviewed and edited by a human.
Some text in the game and its marketing was polished with AI assistance for correct grammar, and certain marketing images were refined using image-editing tools with AI capabilities (e.g. remove tool).
AI tools were used in a limited capacity during development:
· As Korean is not my native language, some Korean text was translated using AI. I am actively looking for a suitable localization translator; thank you for your understanding.
AI is used for translating texts into multiple languages, creating voiceovers, and assisting in content development. This includes elaborating ideas and expanding story notes: AI helps to develop the context I provide, enhancing the material, while I manually review and adjust the results to ensure they match the desired tone and details.
This game uses generative artificial intelligence in a limited capacity to create some user interface images and visual elements for the narrative videos. AI was also used to support the writing of certain code snippets during development. No AI-generated content was used directly; everything was modified and adapted to integrate seamlessly with the game's visual and technical style. The 3D models, most of the code, and the overall design were developed manually by the team.
Some visual assets in this game were created with the help of AI tools (e.g., OpenAI’s DALL·E, MidJourney, ElevenLabs). The developers reviewed every AI-assisted asset and selectively refined them to ensure they fit the game’s artistic direction and story. All tools were used within their terms of service, and the developers retain the necessary commercial rights. No real-time AI generation is used in gameplay.
This game uses AI-generated voice lines created with licensed text-to-speech technology.
All voiceovers were produced for entertainment purposes only and are not recordings of real actors.
AI was used for :
- English text translation
- Game logos
- 1 in-game asset
The points listed above are temporary and will be reprocessed by a human at a later date.
Development of Visual Assets:
For the original sprites (game characters/objects) designed and drawn by our team, AI support was utilized in the time-consuming stages such as coloring and shading. This allowed us to accelerate the process and experiment with different color palettes. AI was used strictly as a tool for editing and enhancing the existing artwork.
Software Development Support:
During the coding phase, AI-based code assistants were occasionally consulted to help solve specific algorithmic challenges, optimize existing code blocks, and overcome debugging difficulties.
We would like to emphasize that AI has only been employed as a source of inspiration and a productivity aid throughout these processes. All final visual and code assets included in the game have been reviewed, adjusted, and approved by our team. No AI-generated content is produced in real time during gameplay.
We are a small team, and used some AI-tools to help bring our vision to life. Certain scenes in the game combine hand-crafted design (even several objects in the Hidden Object scenes come from photos to objects in the developer's home) with AI-rendered objects. The rest, however, is human-crafted. The story was 100% human-written and was meticulously polished by excellent proofreaders down to the last comma, grammar rule, and capitalization. All the audio and 3D models come from trusted non-AI asset providers.
AI is used to alter actor's voices to better fit the character. Music is AI generated, sometimes based on provided themes. Some marketing material uses AI generated images.
Some character voice lines in this game were generated using AI-based voice synthesis tools.
No real-time AI generation occurs during gameplay, and all AI-generated content was reviewed, edited, and approved manually to ensure consistency and ethical use.
No personal or copyrighted voice data was used.
Generated images for some paintings and photographs using AI.
The AI processes the phrases you speak into the microphone to determine whether they are an appeal to God.
All images used for the store page and library were generated with AI tools and then resized and adjusted manually before being used in the game’s presentation.
Some of the character designs and 3D models in this game were created using generative AI tools. Animations, environments, and gameplay systems were designed and implemented manually.
This game uses AI to generate dynamic, branching conversations with in-game characters, allowing each player to experience unique story interactions.
The AI system adapts dialogue to the player’s choices, creating personalized comedic and narrative moments while staying within safe and curated content boundaries.
All AI outputs are filtered and moderated to maintain a safe and enjoyable experience.
In addition, some design assets were created with the assistance of AI tools, and were reviewed and refined by human artists before inclusion in the game.
AI tools were used only in a few short CG trailer segments to assist production. All other parts—including gameplay footage in the trailer and the game itself—do not use AI. Even in those CG segments, the content was carefully refined and post-processed by hand to ensure quality and presentation close to human-made standards.
During the development of this game, generative AI tools were utilized to create initial concepts and base drafts for some of the visual assets. Most things were first sketched by human imagination, then professionalized by AI to give players the most flawless visual. All of these AI-generated drafts were then heavily edited, redrawn, and finalized by the developer in the pixel art program Aseprite to fully match their unique artistic vision. All final in-game assets reflect the developer's own pixel art style and effort. AI music is also included. The game does not use generative AI to create any content in real-time during gameplay.
Some in-game assets were created using AI tools, including certain audio effects, character voices, a small number of meshes, and portions of in-game text. All AI-generated content was reviewed, edited, and integrated to fit the game’s design and narrative.
This game has integrated Artificial Intelligence tools to optimize its development and enhance the player experience. AI was used in several stages:
Visual and artistic design: generation of concepts, environments, and visual elements to inspire and define the game’s aesthetic.
Narrative and atmosphere: support in creating dialogues, texts, and events while maintaining consistency in the story.
Gameplay testing and balancing: simulations and analysis to adjust difficulty, enemy behaviors, and game pacing.
The use of AI did not replace creative work but served as a support tool to streamline processes and enhance the final quality of the project.
In our game, we use AI to generate textures dynamically, allowing for more diverse and detailed environments. This AI-driven approach enables the creation of unique visual assets without relying entirely on manual design, saving time while enhancing the game's aesthetic.
To focus more effort on refining the script and optimize costs, AI tools have been used to assist in creating background images within the game. These background images are produced through a combination of AI generation and manual refinement, with flaws corrected and style consistency ensured.
Except for the background images, all core content of the game (including character illustrations, music, and the script) is original work created manually, with no AI involved.
Story,Localization;
I'm using AI as a tool to assist me, but the main story, characters, and major plot points are all created by me. This way, there's no unnecessarily long or ridiculous AI-generated story; I'm just using it to make things clearer.