Public Steam disclosure research25,497 disclosures tracked
Where do games disclose AI use?
Search developers’ Steam disclosures, compare classified AI use across
games, and follow recorded changes.
This index adds cross-game classifications and statistics to
statements published on individual store pages.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
Use of AI on the Store Page
Generative AI is used for localization of some languages on the store page.
Use of AI Within the App
Generative AI is used in the creation of some program code.
Generative AI is used in the creation of some sound effects and background music used in the game.
Some of the game's icons were generated using AI image generation software. All icons were reviewed and adapted by the development team to fit the game's style
AI is used for cinematic cutscenes and certain art assets, but the majority of the work is done manually.
Similarly, code workflows include partial generation for certain C++, C#, and HLSL functions.
Music is generated with Suno AI as a placeholder, we are validating the concept first, our goal is to hire real artists. We <3 creators. We also used it as a coding assistant and for translating.
Explanation about the game development process:
In the early concept design and creative ideation stage of this game, we did use AI technology as an auxiliary tool to help us explore and validate various artistic styles and creative directions more quickly. These AI-generated reference materials provided us with initial inspiration.
However, the core creative concepts, story writing, character design, and all artistic assets presented in the final game were personally conceived and carefully crafted by our creative team. Each game element underwent repeated human optimization and fine-tuning to ensure the best gaming experience.
AI was only used as an auxiliary tool, and the final game content presented is the result of human creation. We have always adhered to human creation as the main driver, committed to bringing players a unique and meticulously polished gaming experience.
This game uses AI only for partial text localization, such as translating sticker names.
All stickers and scene artwork are entirely hand-drawn and no AI is used in any visual assets.
This game utilizes generative AI technology to create certain 2D images, background music (BGM), and sound effects to enhance the overall production quality.
Some of the artistic resources in the game are created by modifying my copyrighted images with AI, and I further revised the AI-generated results. I can guarantee that this process does not infringe on any other person's copyright.
We used AI tools to help create some pre-rendered assets, including 2D characters and a few UI/category icons (e.g. Start, Numbers, Science, Geography) as well as some store page/marketing graphics and copy. All AI-generated content is manually reviewed and edited before being included in the game. The game does not use AI to live-generate any content or code during gameplay. All questions, characters, graphics, and logic are fixed and shipped with the game; nothing new is generated by AI while the game is running.
Some sound effects and supplementary music tracks were created using generative AI tools. No AI-generated visuals or gameplay elements are used in the game itself.
AI was used in the coding of this game, the asset generation, brainstorming practical solutions (knowledge about opensource tts options, distribution options), and in helping problem solve most steps in the development, and application process. It allowed one developer to create a high quality, low cost educational product to greatly assist in language learning worldwide.
The developer's description of how AI-generated content is used in the game is as follows:
Certain artistic assets in this work were produced using Stable Diffusion, including but not limited to: scene images, loading images, and select item icons.
Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.As far as I know, images generated by AI usually do not have copyright
To our players:
During the development of this game, I used artificial intelligence (AI) as an auxiliary creative tool, primarily to generate some art assets and character voice files.
As a solo developer, all AI-generated content has been individually adjusted, optimized, and integrated by me to ensure consistency in style and alignment with the game's overall vision. The core gameplay, level design, and all content were completed independently by me. The background music is sourced from copyright-free open music libraries to ensure legal compliance.
AI served as a helper to realize my creative ideas, while the soul and craftsmanship of the entire work remain human-made. Thank you for your understanding and support, and I hope you enjoy this unique gaming experience.
We used AI to generate images and for initial code reviews. Our team reviewed everything it produced, and we shipped those results in early production. It also served as a great "rubber duck" for us to work through tough problems.
Some visual and textual elements used in the game's marketing materials were created with the assistance of artificial intelligence tools.
No AI is used during gameplay, and all in-game content is designed and implemented manually.
Use of AI on the Store Page
Generative AI is used for localization of some languages on the store page.
Use of AI Within the App
Generative AI is used in the creation of some program code.
Generative AI is used in the creation of some sound effects and background music used in the game.
Some of the game's icons were generated using AI image generation software. All icons were reviewed and adapted by the development team to fit the game's style
AI is used for cinematic cutscenes and certain art assets, but the majority of the work is done manually.
Similarly, code workflows include partial generation for certain C++, C#, and HLSL functions.
Music is generated with Suno AI as a placeholder, we are validating the concept first, our goal is to hire real artists. We <3 creators. We also used it as a coding assistant and for translating.
Explanation about the game development process:
In the early concept design and creative ideation stage of this game, we did use AI technology as an auxiliary tool to help us explore and validate various artistic styles and creative directions more quickly. These AI-generated reference materials provided us with initial inspiration.
However, the core creative concepts, story writing, character design, and all artistic assets presented in the final game were personally conceived and carefully crafted by our creative team. Each game element underwent repeated human optimization and fine-tuning to ensure the best gaming experience.
AI was only used as an auxiliary tool, and the final game content presented is the result of human creation. We have always adhered to human creation as the main driver, committed to bringing players a unique and meticulously polished gaming experience.
This game uses AI only for partial text localization, such as translating sticker names.
All stickers and scene artwork are entirely hand-drawn and no AI is used in any visual assets.
This game utilizes generative AI technology to create certain 2D images, background music (BGM), and sound effects to enhance the overall production quality.
Some of the artistic resources in the game are created by modifying my copyrighted images with AI, and I further revised the AI-generated results. I can guarantee that this process does not infringe on any other person's copyright.
We used AI tools to help create some pre-rendered assets, including 2D characters and a few UI/category icons (e.g. Start, Numbers, Science, Geography) as well as some store page/marketing graphics and copy. All AI-generated content is manually reviewed and edited before being included in the game. The game does not use AI to live-generate any content or code during gameplay. All questions, characters, graphics, and logic are fixed and shipped with the game; nothing new is generated by AI while the game is running.
Some sound effects and supplementary music tracks were created using generative AI tools. No AI-generated visuals or gameplay elements are used in the game itself.
AI was used in the coding of this game, the asset generation, brainstorming practical solutions (knowledge about opensource tts options, distribution options), and in helping problem solve most steps in the development, and application process. It allowed one developer to create a high quality, low cost educational product to greatly assist in language learning worldwide.
The developer's description of how AI-generated content is used in the game is as follows:
Certain artistic assets in this work were produced using Stable Diffusion, including but not limited to: scene images, loading images, and select item icons.
Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.As far as I know, images generated by AI usually do not have copyright
To our players:
During the development of this game, I used artificial intelligence (AI) as an auxiliary creative tool, primarily to generate some art assets and character voice files.
As a solo developer, all AI-generated content has been individually adjusted, optimized, and integrated by me to ensure consistency in style and alignment with the game's overall vision. The core gameplay, level design, and all content were completed independently by me. The background music is sourced from copyright-free open music libraries to ensure legal compliance.
AI served as a helper to realize my creative ideas, while the soul and craftsmanship of the entire work remain human-made. Thank you for your understanding and support, and I hope you enjoy this unique gaming experience.
We used AI to generate images and for initial code reviews. Our team reviewed everything it produced, and we shipped those results in early production. It also served as a great "rubber duck" for us to work through tough problems.
Some visual and textual elements used in the game's marketing materials were created with the assistance of artificial intelligence tools.
No AI is used during gameplay, and all in-game content is designed and implemented manually.