Used AI to generate the graphic assets for the store page.
- Creator
- rr95studio
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,497 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Used AI to generate the graphic assets for the store page.
Only for Marketing material, if we reach our goal we will pay a real person fr fr.
I’m a solo developer, and I use generative AI as a creative tool to help bring the game to life, from text, images, or music to bits of code. Every piece of AI-generated content is carefully reviewed, edited, and refined by me to fit the game’s vision. This helps me create more content, add variety, and make a better, more immersive experience for players. <3
Escape the Maze was developed by a solo developer. Some elements of the game, including store page visuals and text, were created using generative AI tools during development. All final assets have been carefully reviewed and manually refined to ensure accuracy, quality, and full compliance with Steam’s content guidelines. The game also features AI-controlled enemy behavior, such as a zombie that chases players in the maze. However, no live-generated AI content is used during gameplay.
During the development of this game, generative AI tools were utilized to create initial concepts and base drafts for some of the visual assets. Most things were first sketched by human imagination, then professionalized by AI to give players the most flawless visual. All of these AI-generated drafts were then heavily edited, redrawn, and finalized by the developer in the pixel art program Aseprite to fully match their unique artistic vision. All final in-game assets reflect the developer's own pixel art style and effort. AI music is also included. The game does not use generative AI to create any content in real-time during gameplay.
AI has been used to help develop the game's cover art.
AI has been used to help develop the game's cover art.
AI has been used to help develop the game's cover art.
AI has been used to help develop the game's cover art.
This game has integrated Artificial Intelligence tools to optimize its development and enhance the player experience. AI was used in several stages: Visual and artistic design: generation of concepts, environments, and visual elements to inspire and define the game’s aesthetic. Narrative and atmosphere: support in creating dialogues, texts, and events while maintaining consistency in the story. Gameplay testing and balancing: simulations and analysis to adjust difficulty, enemy behaviors, and game pacing. The use of AI did not replace creative work but served as a support tool to streamline processes and enhance the final quality of the project.
Used for some UI background
AI has been used to help develop the game's cover art.
AI has been used to help develop the game's cover art.
AI has been used to help develop the game's cover art.
AI has been used to help develop the game's cover art.
SPLASH GFX - FOR BIG AIR TRICK FLIP
Story,Localization; I'm using AI as a tool to assist me, but the main story, characters, and major plot points are all created by me. This way, there's no unnecessarily long or ridiculous AI-generated story; I'm just using it to make things clearer.
AI has been used to help develop the game's cover art.
AI has been used to help develop the game's cover art.
AI has been used to help develop the game's cover art.
部分动画效果和物品图标采用AI 生成
AI has been used to help develop the game's cover art.
AI has been used to help develop the game's cover art.
AI has been used to help develop the game's cover art.
AI has been used to help develop the game's cover art.
AI was used to aid in the 3D modeling of the wands, as well as the main page artwork.
1. AI仅辅助过游戏部分逻辑的生成(例如部分逻辑梳理不清时,借助AI协助梳理); 2. AI仅润色过游戏内部分物品的介绍文本; 3. 游戏内《7点班车到》 、 《我是快乐的流水线工人》 、 《7点班车到2》 、 《和谐城市》 、 《爱情笑话》等背景音乐由AI创作。
AI has been used to help develop the game's cover art.
AI has been used to help develop the game's cover art.
Some of the user interface (UI) visuals in the game were created with the help of AI-powered tools. These elements have been carefully refined and adapted to enhance the overall atmosphere and visual experience of the game.
AI has been used to help develop the game's cover art.
AI has been used to help develop the game's cover art.
AI has been used to help develop the game's cover art.
Some sound effects were generated using ElevenLabs AI tools during development. No AI is used during gameplay. I definitely would replace them with custom sound design in future updates if my finances allow it.
Most StoryBay images are AI generated. Most of the Radio musical song tracks are AI generated. Most of the spoken dialog is AI generated.
Some images used within the puzzles were generated using artificial intelligence. Interface texts and subtitles were translated with the help of artificial intelligence.
AI was used during the production of Mr. Toilet to support selected marketing and localization tasks. In particular, we used AI tools to help prepare promotional materials, including the Steam key art, as well as to assist with the translations available in the game.
For the creation of certain visual assets, such as promo art, icons, and capsules for the Steam page, we used tools based on generative artificial intelligence. This allowed us, as a small team, to bring our artistic vision to life and produce vivid images that capture the atmosphere of the game.
AI is used for generating game thumbnail with extra editing.
Players can generate unique lines for stories based on their text input within their adventure. Additionally, the actions and thoughts of the NPCs players interacted with are controlled through Lattice AI Technology, enabling more engaging and intuitive interactions.
Some card illustrations were AI‑assisted and manually reviewed. The game does not generate AI content in real time.
I have used AI to pre-render content. I have used AI to make some of the code that I use in the game. Such that AI has helped me make the best possible CPU and help with player physics.
AI is not used in the gameplay. The textures of the rank icon frames, rank textures, main menu textures, key textures, HUD textures, inventory textures, and city banner textures were generated in advance using a neural network and then manually edited. Weapon textures were selected from numerous generated images, and then models were made manually based on them. In most cases, the generated textures were modified. The models and textures of the characters in the game are made manually. The functions built into the engine are used to control enemies. All materials used do not violate copyright and comply with the rules.
To support multiple languages, in-game text and store pages have been translated using AI.
Land of the Valiants uses AI exclusively for the creation of concept art and visual assets.
Some visual assets and music in the game were created with the assistance of generative AI tools. All AI-generated elements were manually reviewed, edited, and integrated into the game by the developer. AI was used only as a creative tool during development, while the final design, gameplay systems, and overall game content were created and implemented by the developer. No generative AI is used during gameplay or in real-time by players.
AI-Generated images are used for game cover of the store page.
Certain graphical elements utilize generative AI for graphical enhancements and generation.
How We Used AI in When The Sun Dies When developing When The Sun Dies, we leveraged artificial intelligence to enrich your experience and create a truly immersive world. AI is integrated into many different aspects of the game, playing significant roles both visibly and behind the scenes. Areas Where AI Was Used: Visual and Audio Design: We utilized AI-powered tools in the creation of some of the game's textures, 3D models, and sounds. This allowed our artists and sound designers to bring their visions to life more quickly and efficiently, enhancing the unique and unsettling atmosphere of the world. Code Optimization and Development: AI-assisted processes were used in the development and optimization of certain parts of the game's core code. This helped us deliver a more stable, efficient, and seamless gameplay experience. Story and World Building: AI-based suggestion systems contributed to detailing certain elements of our post-apocalyptic world's rich story and lore, as well as refining characters and events. This increased the depth of the world and the layers of narrative waiting to be discovered. Our goal was to use AI as a tool to make When The Sun Dies the best and most unforgettable survival experience possible. We hope you enjoy these innovative approaches!
This game includes some icons and images that were created with the assistance of AI tools. No AI is used during gameplay or for generating real-time content.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Deckaroo Store/marketing art | Used AI to generate the graphic assets for the store page. | rr95studio | - | Mar 18, 2026 | |
0X13 general | Only for Marketing material, if we reach our goal we will pay a real person fr fr. | Andrei | - | Mar 18, 2026 | |
Brewconomy In-game content textartaudiocode | I’m a solo developer, and I use generative AI as a creative tool to help bring the game to life, from text, images, or music to bits of code.
Every piece of AI-generated content is carefully reviewed, edited, and refined by me to fit the game’s vision. This helps me create more content, add variety, and make a better, more immersive experience for players.
<3 | Fainware | - | Mar 18, 2026 | |
Escape the Maze Live AI arttext | Escape the Maze was developed by a solo developer. Some elements of the game, including store page visuals and text, were created using generative AI tools during development. All final assets have been carefully reviewed and manually refined to ensure accuracy, quality, and full compliance with Steam’s content guidelines.
The game also features AI-controlled enemy behavior, such as a zombie that chases players in the maze. However, no live-generated AI content is used during gameplay. | Fatih CALISKAN | - | Mar 18, 2026 | |
Algoremind In-game content artaudio | During the development of this game, generative AI tools were utilized to create initial concepts and base drafts for some of the visual assets. Most things were first sketched by human imagination, then professionalized by AI to give players the most flawless visual. All of these AI-generated drafts were then heavily edited, redrawn, and finalized by the developer in the pixel art program Aseprite to fully match their unique artistic vision. All final in-game assets reflect the developer's own pixel art style and effort. AI music is also included. The game does not use generative AI to create any content in real-time during gameplay. | Remindera | - | Mar 18, 2026 | |
Boxing Pro Simulator Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Robots Arena Fight Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Spaceship Pro Simulator Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Pilot Force Simulator Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Twisted Games In-game content arttext | This game has integrated Artificial Intelligence tools to optimize its development and enhance the player experience. AI was used in several stages:
Visual and artistic design: generation of concepts, environments, and visual elements to inspire and define the game’s aesthetic.
Narrative and atmosphere: support in creating dialogues, texts, and events while maintaining consistency in the story.
Gameplay testing and balancing: simulations and analysis to adjust difficulty, enemy behaviors, and game pacing.
The use of AI did not replace creative work but served as a support tool to streamline processes and enhance the final quality of the project. | C&S | - | Mar 18, 2026 | |
放置:刷几把地牢 art | Used for some UI background | JianBing | - | Mar 18, 2026 | |
Street Soccer Simulator Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Peg Solitaire Pro Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Homebound: Escape Room Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
City Builder Pro Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Truck Titans art | SPLASH GFX - FOR BIG AIR TRICK FLIP | Outlaw Games | - | Mar 18, 2026 | |
The King's Bargain In-game content text | Story,Localization;
I'm using AI as a tool to assist me, but the main story, characters, and major plot points are all created by me. This way, there's no unnecessarily long or ridiculous AI-generated story; I'm just using it to make things clearer. | Pleja Games | - | Mar 18, 2026 | |
Truck Racing Simulator Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Klondike Solitaire Pro Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Soccer Puzzle Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
我穿越回末世5天前 In-game content art | 部分动画效果和物品图标采用AI 生成 | 浔曜 | - | Mar 18, 2026 | |
Toy Car Race Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Soccer Penalty Kick Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Billiards Pro Simulator Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Air Hockey Simulator Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Wild Wizards Store/marketing art | AI was used to aid in the 3D modeling of the wands, as well as the main page artwork. | Ember Studios | - | Mar 18, 2026 | |
牛马模拟器 In-game content textaudio | 1. AI仅辅助过游戏部分逻辑的生成(例如部分逻辑梳理不清时,借助AI协助梳理);
2. AI仅润色过游戏内部分物品的介绍文本;
3. 游戏内《7点班车到》 、 《我是快乐的流水线工人》 、 《7点班车到2》 、 《和谐城市》 、 《爱情笑话》等背景音乐由AI创作。 | BossyuGames | - | Mar 18, 2026 | |
Car Race Pro Simulator Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Car Race Simulator Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Dig For Riches In-game content art | Some of the user interface (UI) visuals in the game were created with the help of AI-powered tools. These elements have been carefully refined and adapted to enhance the overall atmosphere and visual experience of the game. | OxygenStudio | 20 | Mar 18, 2026 | |
Hangman Pro Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Buggy Racing Simulator Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Bike Stunts Simulator Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Five Stars In-game content audio | Some sound effects were generated using ElevenLabs AI tools during development. No AI is used during gameplay.
I definitely would replace them with custom sound design in future updates if my finances allow it. | N.R. | - | Mar 18, 2026 | |
FARCRAFT In-game content artaudiotext | Most StoryBay images are AI generated.
Most of the Radio musical song tracks are AI generated.
Most of the spoken dialog is AI generated. | Riitoken | - | Mar 18, 2026 | |
The Path of the Sunflower In-game content arttext | Some images used within the puzzles were generated using artificial intelligence.
Interface texts and subtitles were translated with the help of artificial intelligence. | Arthela Studios | - | Mar 18, 2026 | |
Mr Toilet In-game content textart | AI was used during the production of Mr. Toilet to support selected marketing and localization tasks. In particular, we used AI tools to help prepare promotional materials, including the Steam key art, as well as to assist with the translations available in the game. | Radikate | 78 | Mar 18, 2026 | |
Clash of the Kingdoms In-game content art | For the creation of certain visual assets, such as promo art, icons, and capsules for the Steam page, we used tools based on generative artificial intelligence. This allowed us, as a small team, to bring our artistic vision to life and produce vivid images that capture the atmosphere of the game. | New Horizons | - | Mar 18, 2026 | |
Food Processing Simulator Store/marketing art | AI is used for generating game thumbnail with extra editing. | Bewolba Studios | 297 | Mar 18, 2026 | |
Engram Live AI text | Players can generate unique lines for stories based on their text input within their adventure. Additionally, the actions and thoughts of the NPCs players interacted with are controlled through Lattice AI Technology, enabling more engaging and intuitive interactions. | sitoka | - | Mar 18, 2026 | |
Exo-Card Collector In-game content art | Some card illustrations were AI‑assisted and manually reviewed. The game does not generate AI content in real time. | LittleBallGun | - | Mar 18, 2026 | |
Ultimate Stick Battle - Beta Dev only code | I have used AI to pre-render content. I have used AI to make some of the code that I use in the game. Such that AI has helped me make the best possible CPU and help with player physics. | Robert Thiel | - | Mar 18, 2026 | |
Masters In-game content art | AI is not used in the gameplay. The textures of the rank icon frames, rank textures, main menu textures, key textures, HUD textures, inventory textures, and city banner textures were generated in advance using a neural network and then manually edited. Weapon textures were selected from numerous generated images, and then models were made manually based on them. In most cases, the generated textures were modified. The models and textures of the characters in the game are made manually. The functions built into the engine are used to control enemies. All materials used do not violate copyright and comply with the rules. | KADUK VADIM | - | Mar 18, 2026 | |
The ENDLESS BACKGATE In-game content text | To support multiple languages, in-game text and store pages have been translated using AI. | LIBERUM PROJECT | - | Mar 18, 2026 | |
Land Of The Valiants Store/marketing art | Land of the Valiants uses AI exclusively for the creation of concept art and visual assets. | Racs Studio | - | Mar 18, 2026 | |
OPEN FOR BUSINESS In-game content artaudio | Some visual assets and music in the game were created with the assistance of generative AI tools.
All AI-generated elements were manually reviewed, edited, and integrated into the game by the developer. AI was used only as a creative tool during development, while the final design, gameplay systems, and overall game content were created and implemented by the developer.
No generative AI is used during gameplay or in real-time by players. | CRIXALINA | 20 | Mar 18, 2026 | |
Dig Island Store/marketing art | AI-Generated images are used for game cover of the store page. | FiftyEight Studios | 240 | Mar 18, 2026 | |
SailFront In-game content art | Certain graphical elements utilize generative AI for graphical enhancements and generation. | RJTech | 12 | Mar 18, 2026 | |
When The Sun Dies In-game content artaudiotext | How We Used AI in When The Sun Dies
When developing When The Sun Dies, we leveraged artificial intelligence to enrich your experience and create a truly immersive world. AI is integrated into many different aspects of the game, playing significant roles both visibly and behind the scenes.
Areas Where AI Was Used:
Visual and Audio Design: We utilized AI-powered tools in the creation of some of the game's textures, 3D models, and sounds. This allowed our artists and sound designers to bring their visions to life more quickly and efficiently, enhancing the unique and unsettling atmosphere of the world.
Code Optimization and Development: AI-assisted processes were used in the development and optimization of certain parts of the game's core code. This helped us deliver a more stable, efficient, and seamless gameplay experience.
Story and World Building: AI-based suggestion systems contributed to detailing certain elements of our post-apocalyptic world's rich story and lore, as well as refining characters and events. This increased the depth of the world and the layers of narrative waiting to be discovered.
Our goal was to use AI as a tool to make When The Sun Dies the best and most unforgettable survival experience possible. We hope you enjoy these innovative approaches! | Marcheva Studios | - | Mar 18, 2026 | |
Project Cobalt In-game content art | This game includes some icons and images that were created with the assistance of AI tools. No AI is used during gameplay or for generating real-time content. | OxygenStudio | 35 | Mar 18, 2026 |