Generative AI has been used to create some illustrations and visual assets in the game. All AI-generated content was created prior to release and is not generated during gameplay.
- Creator
- 지식보관소
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,508 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Generative AI has been used to create some illustrations and visual assets in the game. All AI-generated content was created prior to release and is not generated during gameplay.
Aside from AI-assisted programming, all art, music, and writing are fully original.
During the development of this game, we utilized generative artificial intelligence (AI) technology to assist in the creation of certain game art assets, narrative text, game content, programming, and localized translations. All AI-generated content has been manually reviewed, modified, and integrated by our development team to ensure it aligns with game design, meets quality standards, and maintains originality.
AI was used for the development of the game and its promotion.
No pixel art in this game was generated using artificial intelligence. Some of the game’s artwork was created using artificial intelligence, but it was modified and/or processed before being added to the game.
Some visual assets in this game were generated or enhanced using AI tools.
Generative AI was only used for a few basic tasks. All gameplay, implementation, and in-game assets are not AI-generated.
Some of the games artwork was generated with generative artificial intelligence.
Utilize AI assistance to help with game generation
Satarichi: Heroes De Caelum is a work based on the original intellectual property of Jose Luis Matias Martinez (Rol, 2012; Novela, 2025), with character designs by Artemio Guevara. Generative AI has been used exclusively as technical assistance for the animation of original art and in the production of soundtrack segments, integrated with compositions under commercial license. All material has been supervised and edited manually.
This game uses generative AI tools during development only. AI is used to support the creative process, such as early prototyping, idea iteration, and auxiliary development materials. All content present in the final game — including gameplay, visuals, audio, and narrative elements — is designed, reviewed, and approved by the developers.
This game uses generative AI to assist in creating some 3D models and 2D assets included in the game.
AI assisted me in the creation of this game.
角色立绘和一些音乐使用了AI生成
Store page logo and headers made with ai software
Marketing and game assets
The game utilizes AI-generated art and music assets, and employs AI to polish the text.
I use Claude (Anthropic) to help scale development, like bug fixes, code modularization, and translations/localization. All game design, story, world-building, and creative decisions are mine alone. Claude does not make design or balance calls and is used in development only. There's no AI running in the shipped game itself and no player data is sent anywhere during play. Translations are AI-assisted and may contain errors. Please report any you find on our Discord. If any of this isn't for you, I wanted to make sure you saw this before purchase, just in case you are not comfortable with these tools.
The Logo, Game Cover, and the Images required to get the game on Steam. This does not include Screen shots of actual in game play.
Some resources in this game are assisted by AI technology to improve game development efficiency
This game includes some pre-generated content created with the assistance of generative AI tools. All such content has been curated, edited, and finalized by the development team. The game does not include any live, player-interactive, or runtime AI-generated content.
Coding and translation were assisted by AI tools and reviewed by human. All artwork, animations, music, stage design, and gameplay mechanics are 100% handmade.
AI was used to create some icons, sounds, and music.
This game uses generative AI tools to assist in creating some pre-generated background images and concept art during development. All AI-generated assets were heavily edited and refined by human artists to ensure originality and quality. No live/in-game AI generation is used. No external AI services are connected during gameplay.
Some in-game artwork and music were created with the assistance of generative AI tools and then curated/edited by the developer. No AI content is generated at runtime.
Created skill icons using AI. Used AI to turn human-drawn illustrations into the main illustrations.
This game uses AI-generated art assets.
All trailers and screenshots were recorded directly in-game and are not AI generated. The store page assets contain some AI generated components.
Photographs/paintings from the public domain are used to build the game's art. Most editing is done by me - AI is used in a few cases to clean up low-resolution sources.
Contains assets created with the help of generative AI tools during development. All assets are carefully reviewed, refined, and finalized by the developer.
Generative AI was used to assist in the creation of pre-generated visual assets for the store page and Steam Community materials. All content is reviewed and adjusted manually.
This game uses generative AI tools only during development to assist with scripting and partial text translation. All visual assets are originally hand-drawn by the developer. All AI-assisted content has been reviewed, edited, and approved by the developer before release. The game does not include any live AI generation during gameplay.
Use of Generative Artificial Intelligence in Planet of Lava – Save the Planet This Game uses generative artificial intelligence (AI) technology to enhance certain in-game features. Specifically: 1. Procedural Content: Some icons and misics may be generated with the assistance of AI to create varied and dynamic game levels. 2. Non-Critical Assets: All core gameplay mechanics, story, and essential level design are created by the developers. AI is only used to assist in generating supplementary content. 3. User Safety: No player personal data is used by the AI. All AI-generated content is internal to the game and does not involve external servers or cloud processing that could access user information. By playing the Game, you acknowledge that some in-game content may be AI-generated for artistic or procedural purposes.
Character art generated with AI assistance.
AI was used for background textures and background audio and store page capsules and trailers.
Some code was written with the help of AI.
To animate 2D drawings, 3D AI was used to convert them into 3D and then used for animation.
We use AI-assisted localization for some translations.
I created the card images using ChatGPT. I improved the game's mechanics and visuals using Claude AI.
Generative AI is used during development as an auxiliary tool for internal optimization processes, evaluating gameplay structure and ideas, and supporting the developer’s creative workflow and mental well-being. It is also used to assist with researching asset resources and supporting outsourcing-related tasks. Generative AI is not used to generate final in-game content, and no player data is collected or used to train AI models.
Some cutscenes and the game title are AI-generated images.
AI-generated content is temporarily being used, specifically images. It will be replaced in the future.
We used AI tools to assist with the translation of in-game dialogue. All translated text has been reviewed and edited by humans.
Some 2D visual concepts were created with the support of artificial intelligence.
AI was used as a sketch for some of the art
Some visual assets used in this game (such as promotional images and UI artwork) were created or refined with the assistance of generative AI tools during development. All AI-assisted content is static, curated by the developer, and fully reviewed before inclusion. The game does not generate AI content dynamically during gameplay, and no player input is processed by AI systems.
ガラケー風フレームの作成にAIを使用しています。
Some pre-rendered artwork and narrative content for this game were created with the assistance of generative artificial intelligence during development. All content is curated and finalized by the developer, and no AI systems are used during gameplay.
AI was used to translate the game into certain languages. When selecting one of these languages for the first time, a notification appears. Additionally, a marker is displayed next to the language name in the options menu. Furthermore, AI was utilized to generate some of the graphical assets and may have been used in the creation of videos.
AI was used for voice acting.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Holy Trial 1 In-game content art | Generative AI has been used to create some illustrations and visual assets in the game.
All AI-generated content was created prior to release and is not generated during gameplay. | 지식보관소 | - | Mar 18, 2026 | |
Eel On Mask Dev only code | Aside from AI-assisted programming, all art, music, and writing are fully original. | Eel On Mask | 10 | Mar 18, 2026 | |
愿: Wish In-game content arttextcode | During the development of this game, we utilized generative artificial intelligence (AI) technology to assist in the creation of certain game art assets, narrative text, game content, programming, and localized translations. All AI-generated content has been manually reviewed, modified, and integrated by our development team to ensure it aligns with game design, meets quality standards, and maintains originality. | 无双工作室Apex Studio | - | Mar 18, 2026 | |
VilaGod Unclear | AI was used for the development of the game and its promotion. | Gustavo Benincaza dos Santos | - | Mar 18, 2026 | |
Bound Crystal Saga In-game content art | No pixel art in this game was generated using artificial intelligence. Some of the game’s artwork was created using artificial intelligence, but it was modified and/or processed before being added to the game. | Wendeoo | - | Mar 18, 2026 | |
Mia's Fantasy Tale In-game content art | Some visual assets in this game were generated or enhanced using AI tools. | 偽裝放血的DDT | - | Mar 18, 2026 | |
Florentum Dev only | Generative AI was only used for a few basic tasks. All gameplay, implementation, and in-game assets are not AI-generated. | 3TK Games | - | Mar 18, 2026 | |
Escape Up In-game content art | Some of the games artwork was generated with generative artificial intelligence. | AngryBread Limited | - | Mar 18, 2026 | |
星尘试炼 Unclear | Utilize AI assistance to help with game generation | 铭轩魔王 | - | Mar 18, 2026 | |
Satarichi: Heroes De Caelum In-game content artaudio | Satarichi: Heroes De Caelum is a work based on the original intellectual property of Jose Luis Matias Martinez (Rol, 2012; Novela, 2025), with character designs by Artemio Guevara. Generative AI has been used exclusively as technical assistance for the animation of original art and in the production of soundtrack segments, integrated with compositions under commercial license. All material has been supervised and edited manually. | Sata Indie Games | - | Mar 18, 2026 | |
Arcane Spellforge: Core Defense Dev only | This game uses generative AI tools during development only.
AI is used to support the creative process, such as early prototyping, idea iteration, and auxiliary development materials.
All content present in the final game — including gameplay, visuals, audio, and narrative elements — is designed, reviewed, and approved by the developers. | Arcane Labs | - | Mar 18, 2026 | |
Elyndorh In-game content art | This game uses generative AI to assist in creating some 3D models and 2D assets included in the game. | Filip Gichev | - | Mar 18, 2026 | |
Secrets of Asherah 2 Unclear | AI assisted me in the creation of this game. | David Barnesky | - | Mar 18, 2026 | |
挂机升级打怪兽 In-game content artaudio | 角色立绘和一些音乐使用了AI生成 | Sora | 35 | Mar 18, 2026 | |
Assassin of Dragon Store/marketing art | Store page logo and headers made with ai software | Saylor Games | - | Mar 18, 2026 | |
Argonauts Agency: Secret of the Labyrinth Unclear | Marketing and game assets | 8floor ltd | - | Mar 18, 2026 | |
猫猫的摸鱼日记 In-game content artaudiotext | The game utilizes AI-generated art and music assets, and employs AI to polish the text. | 与子同舟工作室 | - | Mar 18, 2026 | |
Gargadusa's Tower In-game content codetext | I use Claude (Anthropic) to help scale development, like bug fixes, code modularization, and translations/localization. All game design, story, world-building, and creative decisions are mine alone. Claude does not make design or balance calls and is used in development only. There's no AI running in the shipped game itself and no player data is sent anywhere during play.
Translations are AI-assisted and may contain errors. Please report any you find on our Discord.
If any of this isn't for you, I wanted to make sure you saw this before purchase, just in case you are not comfortable with these tools. | The Math Team | 277 | Mar 18, 2026 | |
Secrets of Solari Store/marketing art | The Logo, Game Cover, and the Images required to get the game on Steam. This does not include Screen shots of actual in game play. | Jason Welge | - | Mar 18, 2026 | |
奇迹魔法师:元素觉醒 Dev only | Some resources in this game are assisted by AI technology to improve game development efficiency | Elegant Wangshu Games | - | Mar 18, 2026 | |
Olivia's World: Crystal Keep In-game content artaudiocodetext | This game includes some pre-generated content created with the assistance of generative AI tools. All such content has been curated, edited, and finalized by the development team. The game does not include any live, player-interactive, or runtime AI-generated content. | Chasing Magic Studios | - | Mar 18, 2026 | |
Spell Circle Mage In-game content codetext | Coding and translation were assisted by AI tools and reviewed by human.
All artwork, animations, music, stage design, and gameplay mechanics are 100% handmade. | Sparrow Ball Games | - | Mar 18, 2026 | |
Battle Magi In-game content artaudio | AI was used to create some icons, sounds, and music. | MalecTeam | 19 | Mar 18, 2026 | |
我主沉浮-Master of Fate's Tides In-game content art | This game uses generative AI tools to assist in creating some pre-generated background images and concept art during development. All AI-generated assets were heavily edited and refined by human artists to ensure originality and quality. No live/in-game AI generation is used. No external AI services are connected during gameplay. | 马鹏飞 | - | Mar 18, 2026 | |
Devilbreath: The First Seal In-game content artaudio | Some in-game artwork and music were created with the assistance of generative AI tools and then curated/edited by the developer. No AI content is generated at runtime. | Tomáš Hellebrand | - | Mar 18, 2026 | |
Dragon Arena In-game content art | Created skill icons using AI.
Used AI to turn human-drawn illustrations into the main illustrations. | EOAG Games | 20 | Mar 18, 2026 | |
Art and Artifice In-game content art | This game uses AI-generated art assets. | tuseroni | - | Mar 18, 2026 | |
Boing! In-game content art | All trailers and screenshots were recorded directly in-game and are not AI generated. The store page assets contain some AI generated components. | Benuna Games | - | Mar 18, 2026 | |
Hand Almighty In-game content art | Photographs/paintings from the public domain are used to build the game's art. Most editing is done by me - AI is used in a few cases to clean up low-resolution sources. | James Brill | - | Mar 18, 2026 | |
The Coldest Shadow In-game content artaudiotextcode | Contains assets created with the help of generative AI tools during development. All assets are carefully reviewed, refined, and finalized by the developer. | IYDK Studio | - | Mar 18, 2026 | |
Invocus Store/marketing art | Generative AI was used to assist in the creation of pre-generated visual assets for the store page and Steam Community materials. All content is reviewed and adjusted manually. | Twisted Hollow | - | Mar 18, 2026 | |
The Chosen Jinx Dev only codetext | This game uses generative AI tools only during development to assist with scripting and partial text translation. All visual assets are originally hand-drawn by the developer. All AI-assisted content has been reviewed, edited, and approved by the developer before release. The game does not include any live AI generation during gameplay. | LM | - | Mar 18, 2026 | |
Planet of Lava – Save the Planet In-game content art | Use of Generative Artificial Intelligence in Planet of Lava – Save the Planet
This Game uses generative artificial intelligence (AI) technology to enhance certain in-game features. Specifically:
1. Procedural Content: Some icons and misics may be generated with the assistance of AI to create varied and dynamic game levels.
2. Non-Critical Assets: All core gameplay mechanics, story, and essential level design are created by the developers. AI is only used to assist in generating supplementary content.
3. User Safety: No player personal data is used by the AI. All AI-generated content is internal to the game and does not involve external servers or cloud processing that could access user information.
By playing the Game, you acknowledge that some in-game content may be AI-generated for artistic or procedural purposes. | Leschev Game Studio | - | Mar 18, 2026 | |
对决深渊:拉提亚 / Duel Abyss Latia In-game content art | Character art generated with AI assistance. | WU ZHANGHUA | - | Mar 18, 2026 | |
WordMaxed In-game content artaudio | AI was used for background textures and background audio and store page capsules and trailers. | Flexibendi LLC | - | Mar 18, 2026 | |
Laur's Small Game Dev only code | Some code was written with the help of AI. | iTzMeLaur | - | Mar 18, 2026 | |
Tower of Ascension In-game content art | To animate 2D drawings, 3D AI was used to convert them into 3D and then used for animation. | adeliea | - | Mar 18, 2026 | |
Rambler NTE In-game content text | We use AI-assisted localization for some translations. | Rimefu | - | Mar 18, 2026 | |
Kartika In-game content art | I created the card images using ChatGPT. I improved the game's mechanics and visuals using Claude AI. | Okan Sumer | - | Mar 18, 2026 | |
ピムズランド-Pim’sLand- Dev only | Generative AI is used during development as an auxiliary tool for internal optimization processes, evaluating gameplay structure and ideas, and supporting the developer’s creative workflow and mental well-being.
It is also used to assist with researching asset resources and supporting outsourcing-related tasks.
Generative AI is not used to generate final in-game content, and no player data is collected or used to train AI models. | RonaKobo | - | Mar 18, 2026 | |
Another Red Riding Hood Story - 另一个小红帽的故事 - Cô Bé Quàng Khăn Đỏ Store/marketing art | Some cutscenes and the game title are AI-generated images. | Succubella Games | - | Mar 18, 2026 | |
Project: Story about In-game content art | AI-generated content is temporarily being used, specifically images. It will be replaced in the future. | DRT Games | - | Mar 18, 2026 | |
Neuroforge In-game content text | We used AI tools to assist with the translation of in-game dialogue. All translated text has been reviewed and edited by humans. | Plouf | - | Mar 18, 2026 | |
HexaCastle Store/marketing art | Some 2D visual concepts were created with the support of artificial intelligence. | BitRaiders Games | - | Mar 18, 2026 | |
Backpack Idle Unclear art | AI was used as a sketch for some of the art | YDKR | - | Mar 18, 2026 | |
LetMeSee In-game content art | Some visual assets used in this game (such as promotional images and UI artwork) were created or refined with the assistance of generative AI tools during development.
All AI-assisted content is static, curated by the developer, and fully reviewed before inclusion. The game does not generate AI content dynamically during gameplay, and no player input is processed by AI systems. | DaicyGameStudio | - | Mar 18, 2026 | |
Revenger ORIGIN Unclear art | ガラケー風フレームの作成にAIを使用しています。 | nazenaninadesico | - | Mar 18, 2026 | |
Tidal Break In-game content arttext | Some pre-rendered artwork and narrative content for this game were created with the assistance of generative artificial intelligence during development. All content is curated and finalized by the developer, and no AI systems are used during gameplay. | Chad Tarbutton | - | Mar 18, 2026 | |
Lost Lands: Stories about the Sorceress, the Prince and the Minotaur In-game content textart | AI was used to translate the game into certain languages. When selecting one of these languages for the first time, a notification appears. Additionally, a marker is displayed next to the language name in the options menu.
Furthermore, AI was utilized to generate some of the graphical assets and may have been used in the creation of videos. | FIVE-BN GAMES | - | Mar 18, 2026 | |
Last Shot: Drunkman’s Roulette In-game content audio | AI was used for voice acting. | Nitox Games | - | Mar 18, 2026 |