The AI is only used for generating store promotional images
- Creator
- Aznable Studio
- Reviews
- -
- Added
- Mar 18, 2026
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Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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The AI is only used for generating store promotional images
The player will encounter AI imagery in the prerended intro cinematic. They will also see prerended AI imagery in the jump scares.
I use Google Translate to translate from Japanese to English.
The game contains copyright-free pictures,video,audio generated by the developer using generative artificial intelligence
The images on the store page, such as capsule and library assets, are products of AI generation.
This game uses AI translation to support multiple languages.
The game uses self pre created images. i own all rights on all of the used content.
We use AI-generated textures and background elements for some 3D objects, which are then retouched and implemented in the game.
In our game, you can communicate by voice with a non-player character, who will generate an answer for you the way a witch's ghost would. In this case, the answer will be voiced.
Some background images and logos made with generated content using ChatGPT 4o, and Midjourney. A couple of audio tracks made with Suno.ai.
AI is used to translate the store page.
Image generation
AI was utilized in creating some of the skill icons and capsule images.
The content of the notes is generated using AI and edited by a human afterwards. Some of the paintings in the farmhouse is generated using AI.
most of the pictures in the game are AI generated
Translations were created with AI-assisted machine translation and human post-editing.
AI in store page
I used AI to create the capsules for the game's store page.
Game capsule image was created by AI
Part of the code was created using Unity Muse.
AI has been used for speeding up development, for inspiration and to generate some assets like textures and voicelines.
The game includes pre-rendered character portraits visible in cutscenes.
AI assistance used to craft some concept imagery.
Some photographs and paintings have been generated by AI.
Ai generated music
The images displayed on some of the screens have been generated using AI, but they are not generated at runtime. Instead, they have been pre-generated and inserted into the game as images.
Some promotional artwork for this game was created using AI-assisted tools to support concept and composition. AI was used only for a portion of the promotional images as a supporting tool.
AI generated pictures
Some paintings.
During the development process, we may use AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of our development team.
Programming support, Translation
We do not use live-generated AI in our game. All AI-related work has been curated, and we take great care to correct and finalize all AI-related work to avoid copyright infringement and meet our quality standards. AI is used as part of our art creation workflow. For example, we may create parts of an artwork (texture, illustration...), bring them into a graphics editor, combine, tweak and overpaint them there, then use different AI tools and configurations to inpaint and re-create parts of the artwork or create variations, then bring the results back into a graphics editor and combine and tweak them again. This is repeated until the artwork is complete, at which point we extract and repaint parts of the artwork to create separate layers that can be used for animation or simply allow us to be more flexible with the artwork. AI is also used to extend artwork for different aspect ratios, to select parts of an image, or to upscale artwork. As a small game studio we use AI to help our artists and creatives to improve our output and stay competitive. We understand that AI is a topic of concern for many. Our idea is to use these tools responsibly to support and not substitute. Thank you for supporting our small studio. Your trust and understanding means the world to us as we strive to bring you the best gaming experience possible.
Some paintings and sounds.
AI used to create images for the store page such as the Library and Store front icons, and banners.
Science popularization illustration images generated by AI, as well as some UI backgrounds
Image generation AI is used for the illustration CG and background of this game.
The Hallways integrates AI-generated imagery to improve the visual experience and atmosphere.
AI is used to generate concepts for objects and spaces, which are then edited manually.
All graphics (and only graphics) in the game is generated by STABLE DIFFUSION Black Magic (Premium Plan). The story, OST, and code are made by Markovic Martin (MMM Games)
The images were generated using generative artificial intelligence
Some game materials are generated by AI
We deeply value human creators. While we used generative AI to help speed up development, we’re dedicating proceeds from the early access period to commission artists and community members for artwork that will gradually replace it in the game. These assets are limited to non-essential parts of the game and don't affect the core gameplay experience. Our main focus has always been on creating a handcrafted, immersive experience for our players. We appreciate your understanding and continued support!
Textures, Pictures, dubbing.
Only used to make pre-release graphic design to establish theme and brand. Moving forward there will be no A.I. generated art
Some subtitles were translated by A.I but are not listed as supported on steam. Those subtitles are marked as "A.I generated".
Some generated sounds, images and subtitle translations.
Game textures
We use DALL-E to generate icons and images for the game.
In music, a few materials and scenes, AI is used to pre-generate content.
- Some puzzle pictures may use AI art generation - Capsules images and Library assets AI generated
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Hack Deep Store/marketing art | The AI is only used for generating store promotional images | Aznable Studio | - | Mar 18, 2026 | |
Spooky Mansion In-game content art | The player will encounter AI imagery in the prerended intro cinematic. They will also see prerended AI imagery in the jump scares. | Malonik | - | Mar 18, 2026 | |
P4ST3L text | I use Google Translate to translate from Japanese to English. | UsaginO | 13 | Mar 18, 2026 | |
404号公寓 audio | The game contains copyright-free pictures,video,audio generated by the developer using generative artificial intelligence | Multimedium | 133 | Mar 18, 2026 | |
Anomaly Hunter - Observation Duty Store/marketing art | The images on the store page, such as capsule and library assets, are products of AI generation. | Microtools Ltd. | - | Mar 18, 2026 | |
Mannequin House In-game content text | This game uses AI translation to support multiple languages. | Actor | 21 | Mar 18, 2026 | |
OG Puzzlers: Synthwave Monsters general | The game uses self pre created images. i own all rights on all of the used content. | Schwan OG | - | Mar 18, 2026 | |
祟り坂 Curse road In-game content art | We use AI-generated textures and background elements for some 3D objects, which are then retouched and implemented in the game. | STUDIO DYD | 44 | Mar 18, 2026 | |
World horror story Live AI textaudio | In our game, you can communicate by voice with a non-player character, who will generate an answer for you the way a witch's ghost would. In this case, the answer will be voiced. | Chechulin Maxim | 10 | Mar 18, 2026 | |
Shadows of Betrayal In-game content artaudio | Some background images and logos made with generated content using ChatGPT 4o, and Midjourney. A couple of audio tracks made with Suno.ai. | JayzonBH | - | Mar 18, 2026 | |
Dweller In-game content text | AI is used to translate the store page. | Alex Le Mesurier | - | Mar 18, 2026 | |
Void Foundation: Into The Void Unclear art | Image generation | #30A6D-S (Kuma) | - | Mar 18, 2026 | |
NecroStone In-game content art | AI was utilized in creating some of the skill icons and capsule images. | Paragravity | - | Mar 18, 2026 | |
Frayed In-game content art | The content of the notes is generated using AI and edited by a human afterwards.
Some of the paintings in the farmhouse is generated using AI. | Dream Jam Games | 32 | Mar 18, 2026 | |
The Immemorial Order In-game content art | most of the pictures in the game are AI generated | Dan Gibson | 14 | Mar 18, 2026 | |
Midnight Mazesoba In-game content text | Translations were created with AI-assisted machine translation and human post-editing. | MagiStone Games | 41 | Mar 18, 2026 | |
Hunting with Dad general | AI in store page | andiegoesindie | - | Mar 18, 2026 | |
财神刮刮乐 Store/marketing art | I used AI to create the capsules for the game's store page. | Brick Studio | - | Mar 18, 2026 | |
Midnight Makeover Store/marketing art | Game capsule image was created by AI | CrossBone | - | Mar 18, 2026 | |
Bedtime:turn off the life Dev only code | Part of the code was created using Unity Muse. | 整个好活 | - | Mar 18, 2026 | |
Death Scourges: Prologue In-game content artaudio | AI has been used for speeding up development, for inspiration and to generate some assets like textures and voicelines. | Phase Vault | - | Mar 18, 2026 | |
The Giant Crab in Space In-game content art | The game includes pre-rendered character portraits visible in cutscenes. | TensionSplice | - | Mar 18, 2026 | |
Midnight Monitor: Aldercourt Dev only art | AI assistance used to craft some concept imagery. | Viexi Games | 112 | Mar 18, 2026 | |
Wish Eater Unclear art | Some photographs and paintings have been generated by AI. | Mist Realms | - | Mar 18, 2026 | |
Area 8 In-game content audio | Ai generated music | Procrast Games | - | Mar 18, 2026 | |
Celestial Rune Consortium: Shadows of Ascension In-game content art | The images displayed on some of the screens have been generated using AI, but they are not generated at runtime. Instead, they have been pre-generated and inserted into the game as images. | Squirrel-Interactive | - | Mar 18, 2026 | |
Tales of Ancients Hollow Apartments Store/marketing art | Some promotional artwork for this game was created using AI-assisted tools to support concept and composition.
AI was used only for a portion of the promotional images as a supporting tool. | Bastudio | - | Mar 18, 2026 | |
50 Floors: The Paranormal Investigators Prologue Unclear art | AI generated pictures | Arsonist Studio | 456 | Mar 18, 2026 | |
Mister 9 Unclear art | Some paintings. | riinwin | 27 | Mar 18, 2026 | |
Dead Fibers Unclear | During the development process, we may use AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of our development team. | UAVision | - | Mar 18, 2026 | |
Count 427 In-game content codetext | Programming support, Translation | Turibashi Effect | 20 | Mar 18, 2026 | |
Black Castle In-game content art | We do not use live-generated AI in our game.
All AI-related work has been curated, and we take great care to correct and finalize all AI-related work to avoid copyright infringement and meet our quality standards.
AI is used as part of our art creation workflow. For example, we may create parts of an artwork (texture, illustration...), bring them into a graphics editor, combine, tweak and overpaint them there, then use different AI tools and configurations to inpaint and re-create parts of the artwork or create variations, then bring the results back into a graphics editor and combine and tweak them again. This is repeated until the artwork is complete, at which point we extract and repaint parts of the artwork to create separate layers that can be used for animation or simply allow us to be more flexible with the artwork. AI is also used to extend artwork for different aspect ratios, to select parts of an image, or to upscale artwork.
As a small game studio we use AI to help our artists and creatives to improve our output and stay competitive. We understand that AI is a topic of concern for many. Our idea is to use these tools responsibly to support and not substitute.
Thank you for supporting our small studio. Your trust and understanding means the world to us as we strive to bring you the best gaming experience possible. | Zeitland | - | Mar 18, 2026 | |
ATTA -Spot the Oddities in the Strange Hotel- Unclear artaudio | Some paintings and sounds. | IDEA FRUITION | 90 | Mar 18, 2026 | |
Observer In-game content art | AI used to create images for the store page such as the Library and Store front icons, and banners. | Games Observatory | - | Mar 18, 2026 | |
开张啦!恐怖屋 In-game content art | Science popularization illustration images generated by AI, as well as some UI backgrounds | 揭不开锅 | 13 | Mar 18, 2026 | |
DROOM In-game content art | Image generation AI is used for the illustration CG and background of this game. | mokosoft | 21 | Mar 18, 2026 | |
The Hallways In-game content art | The Hallways integrates AI-generated imagery to improve the visual experience and atmosphere. | Synax | 11 | Mar 18, 2026 | |
Reactoryx Dev only art | AI is used to generate concepts for objects and spaces, which are then edited manually. | Blackout Interactive | - | Mar 18, 2026 | |
Primordial Genesis In-game content art | All graphics (and only graphics) in the game is generated by STABLE DIFFUSION Black Magic (Premium Plan).
The story, OST, and code are made by Markovic Martin (MMM Games) | MMM | - | Mar 18, 2026 | |
Sense of Darkness Unclear art | The images were generated using generative artificial intelligence | Iurii Coseacov | - | Mar 18, 2026 | |
Commute Unclear | Some game materials are generated by AI | Triple E Games | - | Mar 18, 2026 | |
Bump in the Night In-game content art | We deeply value human creators. While we used generative AI to help speed up development, we’re dedicating proceeds from the early access period to commission artists and community members for artwork that will gradually replace it in the game.
These assets are limited to non-essential parts of the game and don't affect the core gameplay experience.
Our main focus has always been on creating a handcrafted, immersive experience for our players. We appreciate your understanding and continued support! | Elzolabs | - | Mar 18, 2026 | |
Quadrillion In-game content artaudio | Textures, Pictures, dubbing. | RE:WOLVES Studio | - | Mar 18, 2026 | |
Haunt n Seek: The Silent Siren Store/marketing art | Only used to make pre-release graphic design to establish theme and brand. Moving forward there will be no A.I. generated art | MDRNgames Inc | - | Mar 18, 2026 | |
Finally Free In-game content text | Some subtitles were translated by A.I but are not listed as supported on steam. Those subtitles are marked as "A.I generated". | agapiOS | - | Mar 18, 2026 | |
Caution Ahead: Part 1 In-game content audioarttext | Some generated sounds, images and subtitle translations. | Ionic Relay | 20 | Mar 18, 2026 | |
Vinlanders Unclear | Game textures | Ethan Hasbrouck | - | Mar 18, 2026 | |
Last Frontier In-game content art | We use DALL-E to generate icons and images for the game. | INVISIBLE SOLUTIONS | - | Mar 18, 2026 | |
KunKun dream Startles the Soul In-game content audio | In music, a few materials and scenes, AI is used to pre-generate content. | AIKUN | 419 | Mar 18, 2026 | |
Welcome to Ukraine In-game content art | - Some puzzle pictures may use AI art generation
- Capsules images and Library assets AI generated | Graphium Studio | 26 | Mar 18, 2026 |