Public Steam disclosure research25,497 disclosures tracked
Where do games disclose AI use?
Search developers’ Steam disclosures, compare classified AI use across
games, and follow recorded changes.
This index adds cross-game classifications and statistics to
statements published on individual store pages.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
AI tools are used to assist in the creation of some pre-rendered content, such as concept imagery, promotional visuals, or draft marketing assets (for example, store page artwork or community images).
This game uses AI-generated content for a small number of in-game item images and some UI elements. All gameplay systems, and core assets are created manually.
This game uses generative AI tools during development for text, art assets, audio content, voice recognition features, and selected marketing materials. All content is reviewed and implemented by the developer.
Se utilizó la inteligencia artificial generativa de Google Gemini para crear los siguientes recursos gráficos del juego: imagenes avatar, imagenes botones tirar i finalizar turno. Todo el contenido generado ha sido revisado cuidadosamente por el equipo de desarrollo para asegurar que no infringe ningún derecho de autor ni contiene material inapropiado
Artificial intelligence was used in the game to process different processes for each player. Each player’s choices will shape how the game unfolds. In other words, the game’s Artificial Intelligence will produce different results each time.
Some sound effects and portions of the music soundtrack were created using AI-assisted audio tools. AI is used only as a creative aid for generating and polishing audio assets; it does not affect gameplay, player data, or in-game decision making.
During development, our small team may use procedural generation and AI-assisted tools to help create marketing materials content. In all such rare cases, the final result reflects the creativity and expression of our own team.
AI is used to help create the game’s art and music, as well as promotional and community content. Players will experience these AI-assisted visuals and audio as part of the game’s aesthetic, but all gameplay mechanics are hand-crafted and unaffected by AI.
Certain visual and audio assets were created with the assistance of digital tools that help streamline the creative process. All content has been reviewed and customized to fit the game’s unique style and tone.
This game includes AI-generated images that were created to support its visual style and world design. These assets are used as artistic elements within the game, while all gameplay, mechanics, and overall design are crafted by hand.
This game was developed with the assistance of Artificial Intelligence tools. AI was used to generate some visual elements such as concept art, textures, and 3D models, and to support parts of the programming process. All AI-generated content was reviewed, refined, and integrated by the developer to ensure consistency with the game’s artistic direction and design.
Artificial intelligence is used exclusively to support the game’s creative process, specifically in the generation of certain illustrations, musical pieces, or sound effects. All AI-generated content has been manually reviewed, edited, and adapted to ensure artistic coherence and quality within the visual and audio style of Merio Gear.
This game uses AI-assisted tools to generate and refine certain 2D visual assets. These include general artwork such as loading screens, character portraits, item icons, and background illustrations. All AI-generated elements are reviewed, edited, and integrated by our art team to ensure consistency with the game’s visual style and artistic direction.
-Some base textures have been AI generated during the development
-Some of the imagery and speech audio in the in-game TV programs are AI generated
-Some in-game radio music is AI generated
Only the store logo and some store GIFs in our game were created using AI. No AI was used in the 3D content or objects within the game. Only certain 2D store icons were partially created using AI.
Generative AI tools were used only in the narration / voice acting workflow, with consent from the voice artist. All visual assets, gameplay content, and core creative work are created by our team and external artists."
All art and animation in Amyria is hand-crafted by human artists. AI powers NPC dialogue and decision-making, enabling truly infinite conversations. You can say anything and get a real response. We believe AI belongs where it genuinely improves the experience, not where it replaces craftsmanship. NPC dialogue is exactly that use case.
To keep this project viable without selling a kidney, generative AI was used to assist with Tablo Escobar's motivational dialogues and localization. However, I didn’t make AI slop... I manually reviewed and edited every line to make sure the robots didn't accidentally declare war on the player.
The lobby and character information screen backgrounds in this game were created using images generated by AI, which were then refined through an artist’s retouching process.
Additionally, the background music (BGM) for in-game maps, excluding "Lilith's Atelier", was produced using AI generation tools.
Some visual materials of the game (such as logo, banner, or icon designs) were created using generative AI tools and then refined by the developer. All gameplay content and programming were fully created by the developer.
AI tools are used to assist in the creation of some pre-rendered content, such as concept imagery, promotional visuals, or draft marketing assets (for example, store page artwork or community images).
This game uses AI-generated content for a small number of in-game item images and some UI elements. All gameplay systems, and core assets are created manually.
This game uses generative AI tools during development for text, art assets, audio content, voice recognition features, and selected marketing materials. All content is reviewed and implemented by the developer.
Se utilizó la inteligencia artificial generativa de Google Gemini para crear los siguientes recursos gráficos del juego: imagenes avatar, imagenes botones tirar i finalizar turno. Todo el contenido generado ha sido revisado cuidadosamente por el equipo de desarrollo para asegurar que no infringe ningún derecho de autor ni contiene material inapropiado
Artificial intelligence was used in the game to process different processes for each player. Each player’s choices will shape how the game unfolds. In other words, the game’s Artificial Intelligence will produce different results each time.
Some sound effects and portions of the music soundtrack were created using AI-assisted audio tools. AI is used only as a creative aid for generating and polishing audio assets; it does not affect gameplay, player data, or in-game decision making.
During development, our small team may use procedural generation and AI-assisted tools to help create marketing materials content. In all such rare cases, the final result reflects the creativity and expression of our own team.
AI is used to help create the game’s art and music, as well as promotional and community content. Players will experience these AI-assisted visuals and audio as part of the game’s aesthetic, but all gameplay mechanics are hand-crafted and unaffected by AI.
Certain visual and audio assets were created with the assistance of digital tools that help streamline the creative process. All content has been reviewed and customized to fit the game’s unique style and tone.
This game includes AI-generated images that were created to support its visual style and world design. These assets are used as artistic elements within the game, while all gameplay, mechanics, and overall design are crafted by hand.
This game was developed with the assistance of Artificial Intelligence tools. AI was used to generate some visual elements such as concept art, textures, and 3D models, and to support parts of the programming process. All AI-generated content was reviewed, refined, and integrated by the developer to ensure consistency with the game’s artistic direction and design.
Artificial intelligence is used exclusively to support the game’s creative process, specifically in the generation of certain illustrations, musical pieces, or sound effects. All AI-generated content has been manually reviewed, edited, and adapted to ensure artistic coherence and quality within the visual and audio style of Merio Gear.
This game uses AI-assisted tools to generate and refine certain 2D visual assets. These include general artwork such as loading screens, character portraits, item icons, and background illustrations. All AI-generated elements are reviewed, edited, and integrated by our art team to ensure consistency with the game’s visual style and artistic direction.
-Some base textures have been AI generated during the development
-Some of the imagery and speech audio in the in-game TV programs are AI generated
-Some in-game radio music is AI generated
Only the store logo and some store GIFs in our game were created using AI. No AI was used in the 3D content or objects within the game. Only certain 2D store icons were partially created using AI.
Generative AI tools were used only in the narration / voice acting workflow, with consent from the voice artist. All visual assets, gameplay content, and core creative work are created by our team and external artists."
All art and animation in Amyria is hand-crafted by human artists. AI powers NPC dialogue and decision-making, enabling truly infinite conversations. You can say anything and get a real response. We believe AI belongs where it genuinely improves the experience, not where it replaces craftsmanship. NPC dialogue is exactly that use case.
To keep this project viable without selling a kidney, generative AI was used to assist with Tablo Escobar's motivational dialogues and localization. However, I didn’t make AI slop... I manually reviewed and edited every line to make sure the robots didn't accidentally declare war on the player.
The lobby and character information screen backgrounds in this game were created using images generated by AI, which were then refined through an artist’s retouching process.
Additionally, the background music (BGM) for in-game maps, excluding "Lilith's Atelier", was produced using AI generation tools.
Some visual materials of the game (such as logo, banner, or icon designs) were created using generative AI tools and then refined by the developer. All gameplay content and programming were fully created by the developer.