Arts are generated with AI support
- Creator
- UwU
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,497 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Arts are generated with AI support
All 2D characters in the game are fully created by our 2D artist. Currently, the interactions between characters are generated with the help of ChatGPT. Additionally, the book story has been edited for grammar improvements using ChatGPT. In the future, once we secure funding or generate income from the project, our artist will create all character interactions manually to ensure the highest quality and authenticity.
Some of the art references were made by AI
The background images and candy pictures are pre-rendered AI art.
Artificial Intelligence Tools were used to create the logos and images other than the screenshots on the store page of our game.
Artificial Intelligence was used to create the content of the game page in the store, and specifically to create images and logos of the library
All images in the game are created with AI
Used AI to create 1950's style movie posters and game icon and some store artwork.
We use AI-generated content for in-game background images, marketing materials, and 2D assets.
Our game utilizes neural networks for creating visually stunning and immersive environments. AI technology is employed in the production pipeline to assist in rendering backgrounds and character designs, ensuring a unique and high-quality artistic style. While AI aids in the creative process, all generated content is carefully reviewed, refined, and finalized by our team of professional artists to meet the highest standards of originality and quality.
The game's music and sound effects were created using artificial intelligence.
Yes. That Game? uses generative AI (for example ElevenLabs) to create some of the voice-over lines used in the game. All AI-generated audio is pre-recorded during development, not generated live while the game is running, and every line is reviewed and approved by the developer. The game does not allow users to create their own AI-generated content.
This game uses AI-generated music and sound effects.
Used AI to generate text in different languages
This game uses generative AI tools in certain aspects of its development process, including: Music Design: Some background music and sound effects were generated using AI tools, then edited and finalized by human composers. Visual Assets: Selected textures and 3D models were created with reference to AI-generated concepts and were manually refined and integrated by artists. Programming Support: Generative AI was used to assist in debugging and refining small portions of the game code, with all output reviewed and tested by developers. No generative AI is used during gameplay. The game does not generate new AI content at runtime.
Pre-created images and music
The game's logo and some in-game artwork were created using generative AI.
We used generative AI (Leonardo AI) during the development process solely to generate some of the game’s artwork. These images are static and were created before release. The game does not include any runtime generative AI features, and no new AI-generated content is created during gameplay. All AI-generated assets are licensed for commercial use.
プログラミングの補助として、コードの一部を生成AIを用いて作成しています。
Photoshop with generative fill for logos
Generative AI was utilized during development to create Steam capsule designs, in-game UI assets, and the trailer music. All assets produced using AI are fully owned and licensed for commercial use by us.
Various AI assisted content may be included such as music and graphical assets
AI is used only to proofread subtitles and in-game text. All story, code, and visuals are handcrafted by a human team.
Some localizations use AI tools to make the game accessible in multiple languages.
Background images for some UIs
AI was used in the development process to create graphics.
Some visual assets used on the store page (such as promotional key art and background elements) were initially created with the assistance of generative AI tools and then manually refined and edited by our art team. No in-game content is generated using AI during gameplay. Some early drafts of marketing texts were generated using AI and later reviewed and edited by a human.
Some visual assets, including banners and promotional materials, were created with the assistance of artificial intelligence. All dialogue is generated in real time by artificial intelligence, making each interaction unique and dynamic.
A part of the backgrounds and scenes. Some elements of the user interface.
The game's logo and some in-game artwork were created using generative AI.
AI generated Bird Chirping, Music and SFX.
The game uses AI as a support tool to generate some of the background music and 2D cutscene images.
The background images and birds pictures are pre-rendered AI art
Our game does not use AI in gameplay. AI is only used for marketing materials.
Generated images for some paintings and photographs using AI.
Artificial intelligence has been used solely for generating images and translating the different languages for the video game.
I used AI to write me descriptions about my game. I gave it details about my game, and told it to write me a desciprtion.
AI tools were used to rapidly prototype imagery and narrative beats, while collaborating with human partners to ensure cohesion and polish.
No AI was used for in-game graphics or music. This work is the product of human endeavor. In the game, AI tools assisted with composing a singular audio effect that was otherwise not possible, as visual animation timing was fixed. Outside the game, AI was used to support marketing materials (circa 5% of marketing content). There is no in-game generative AI. The clue generation runs locally, without a LLM or cloud service. We understand different people draw their own lines with AI. We aim to use modern tools responsibly, and hope this disclaimer provides for informed decision making.
Translate Store page
The background images and mushrooms pictures are pre-rendered AI art
Some code is generated by AI, some image materials are generated by AI, and some music is generated by AI.
Use of Generative AI Generative AI was used during the development period in a limited capacity, specifically for code generation assistance and for temporary placeholder image (sprite) assets used only during the early development stage and test play. All image (sprite) assets generated by AI at the placeholder stage were used exclusively for testing purposes. These AI-generated assets are not included in the released version of the game that players play. In the released version of the game, all sprites have been completely replaced with assets that are either hand-drawn by the developer or obtained from legitimate asset stores. As a result, players will not encounter any AI-generated image (sprite) assets during gameplay. Even at the provisional stage, great care was taken to avoid any infringement of third-party copyrights. Image generation was strictly limited to generic, non-distinctive materials with no risk of copyright infringement. Examples include the following (note that all such provisional materials are replaced with custom assets or assets from the asset stores in the released version of the game): - Background wallpapers (such as copper, silver, gold, or rainbow-style gradients) - Decorative text elements and font design prototypes - Common, generic pattern materials (such as brick blocks, metal pipes, springs, wooden boards, etc.) By using generative AI in this manner, players benefit primarily in the following ways: - Improved development speed, enabling faster delivery of updates and balance adjustments - Cost efficiencies in development, with savings Lead enhancing the overall game experience and strengthening player support If you have any questions or concerns about AI use please feel free to contact us at the email address below. For inquiries, please contact us at either of the following email addresses: socravinci1@gmail.com socravinci@icloud.com
The cover image of the store page was generated by AI.
The cover image of the store page was generated by AI.
The cover image of the store page was generated by AI.
The cover image of the store page was generated by AI.
The cover image of the store page was generated by AI.
The cover image of the store page was generated by AI.
Game Studio chibi uses AI for now. It appear on intro video and on main menu
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Puzzle Journey In-game content art | Arts are generated with AI support | UwU | - | Mar 18, 2026 | |
Tale of Chak Chak Live AI text | All 2D characters in the game are fully created by our 2D artist. Currently, the interactions between characters are generated with the help of ChatGPT. Additionally, the book story has been edited for grammar improvements using ChatGPT. In the future, once we secure funding or generate income from the project, our artist will create all character interactions manually to ensure the highest quality and authenticity. | Zeynab Mirzadeh | - | Mar 18, 2026 | |
Pale Lies Unclear art | Some of the art references were made by AI | lemur_on_mars | - | Mar 18, 2026 | |
Sweetie Candy Maze: Red Cherry In-game content art | The background images and candy pictures are pre-rendered AI art. | Cute Hannah's Games | - | Mar 18, 2026 | |
Who is Dumb Store/marketing art | Artificial Intelligence Tools were used to create the logos and images other than the screenshots on the store page of our game. | Artneron Games | - | Mar 18, 2026 | |
Pharaoh's Leap Store/marketing art | Artificial Intelligence was used to create the content of the game page in the store, and specifically to create images and logos of the library | Gamesforgames | 14 | Mar 18, 2026 | |
MEMASIKI IS MY 2007TH In-game content art | All images in the game are created with AI | Reanim Games | 30 | Mar 18, 2026 | |
The Almagest Anomalies In-game content art | Used AI to create 1950's style movie posters and game icon and some store artwork. | Lee Powell | - | Mar 18, 2026 | |
Glitchfall In-game content art | We use AI-generated content for in-game background images, marketing materials, and 2D assets. | tatsumaki games | 13 | Mar 18, 2026 | |
Hidden Paradise: Aloha with Love Collector's Edition In-game content art | Our game utilizes neural networks for creating visually stunning and immersive environments. AI technology is employed in the production pipeline to assist in rendering backgrounds and character designs, ensuring a unique and high-quality artistic style. While AI aids in the creative process, all generated content is carefully reviewed, refined, and finalized by our team of professional artists to meet the highest standards of originality and quality. | Do Games Limited | - | Mar 18, 2026 | |
Musical Maze In-game content audio | The game's music and sound effects were created using artificial intelligence. | FK games | - | Mar 18, 2026 | |
That Game? audio | Yes. That Game? uses generative AI (for example ElevenLabs) to create some of the
voice-over lines used in the game. All AI-generated audio is pre-recorded during
development, not generated live while the game is running, and every line is
reviewed and approved by the developer. The game does not allow users to create
their own AI-generated content. | NineHold | - | Mar 18, 2026 | |
今日は左と上の数字を見てマス目を塗りつぶすアレを無限にやりたい! In-game content audio | This game uses AI-generated music and sound effects. | Nineteen woods | 52 | Mar 18, 2026 | |
Gravity In-game content text | Used AI to generate text in different languages | VortexStudio | - | Mar 18, 2026 | |
Ekholux In-game content audioartcode | This game uses generative AI tools in certain aspects of its development process, including:
Music Design: Some background music and sound effects were generated using AI tools, then edited and finalized by human composers.
Visual Assets: Selected textures and 3D models were created with reference to AI-generated concepts and were manually refined and integrated by artists.
Programming Support: Generative AI was used to assist in debugging and refining small portions of the game code, with all output reviewed and tested by developers.
No generative AI is used during gameplay. The game does not generate new AI content at runtime. | NarriFlux | - | Mar 18, 2026 | |
Настоящие пазлы - Котята Unclear artaudio | Pre-created images and music | Black Cat Leo | - | Mar 18, 2026 | |
Slice Surge In-game content art | The game's logo and some in-game artwork were created using generative AI. | Boogygames Studios | - | Mar 18, 2026 | |
Tic Cat Dog In-game content art | We used generative AI (Leonardo AI) during the development process solely to generate some of the game’s artwork. These images are static and were created before release. The game does not include any runtime generative AI features, and no new AI-generated content is created during gameplay. All AI-generated assets are licensed for commercial use. | Longoza Game Stuio | - | Mar 18, 2026 | |
道渡しのオーレリア Dev only code | プログラミングの補助として、コードの一部を生成AIを用いて作成しています。 | ExSize | - | Mar 18, 2026 | |
Date Survivor Store/marketing art | Photoshop with generative fill for logos | DuckGod | - | Mar 18, 2026 | |
Anomaly Protocol In-game content artaudio | Generative AI was utilized during development to create Steam capsule designs, in-game UI assets, and the trailer music. All assets produced using AI are fully owned and licensed for commercial use by us. | Mynoki Games | - | Mar 18, 2026 | |
Dinerball Z In-game content artaudio | Various AI assisted content may be included such as music and graphical assets | Terapoly | - | Mar 18, 2026 | |
LISTEN 3 In-game content text | AI is used only to proofread subtitles and in-game text. All story, code, and visuals are handcrafted by a human team. | Drunk Hogs Studio | - | Mar 18, 2026 | |
Study Time Anomaly In-game content text | Some localizations use AI tools to make the game accessible in multiple languages. | Moon Mantis Games | 14 | Mar 18, 2026 | |
LOOPOOL In-game content art | Background images for some UIs | DaYan Myriad | - | Mar 18, 2026 | |
White Noise: Ghost Signal Unclear art | AI was used in the development process to create graphics. | AliceoffGame | - | Mar 18, 2026 | |
Rescue Team: Lights. Camera. Outer Space Store/marketing arttext | Some visual assets used on the store page (such as promotional key art and background elements) were initially created with the assistance of generative AI tools and then manually refined and edited by our art team. No in-game content is generated using AI during gameplay.
Some early drafts of marketing texts were generated using AI and later reviewed and edited by a human. | Game Mixer | 11 | Mar 18, 2026 | |
Civil Purgatory Live AI arttext | Some visual assets, including banners and promotional materials, were created with the assistance of artificial intelligence. All dialogue is generated in real time by artificial intelligence, making each interaction unique and dynamic. | AIGround | 20 | Mar 18, 2026 | |
Jixo 3: Hidden Horizons Collector's Edition In-game content art | A part of the backgrounds and scenes.
Some elements of the user interface. | MixoGames Ltd. | - | Mar 18, 2026 | |
Hexa Harmony In-game content art | The game's logo and some in-game artwork were created using generative AI. | Boogygames Studios | - | Mar 18, 2026 | |
Lost my Collection of 100 Shells In-game content audio | AI generated Bird Chirping, Music and SFX. | Vaggelis Arabatzoglou | - | Mar 18, 2026 | |
Song of Nanzhao In-game content audioart | The game uses AI as a support tool to generate some of the background music and 2D cutscene images. | Lost Echo | - | Mar 18, 2026 | |
Anime Dream Match: Birds In-game content art | The background images and birds pictures are pre-rendered AI art | Blender Games | - | Mar 18, 2026 | |
Why Me Store/marketing art | Our game does not use AI in gameplay. AI is only used for marketing materials. | Valmere Games | - | Mar 18, 2026 | |
Birth Of X Store/marketing art | Generated images for some paintings and photographs using AI. | Beshbarmak games | - | Mar 18, 2026 | |
Money at Play In-game content arttext | Artificial intelligence has been used solely for generating images and translating the different languages for the video game. | PanicForge Studios | - | Mar 18, 2026 | |
You Move, I Move Store/marketing text | I used AI to write me descriptions about my game. I gave it details about my game, and told it to write me a desciprtion. | Bird Box Games | 14 | Mar 18, 2026 | |
Mind Faux The First Compliance Unclear arttext | AI tools were used to rapidly prototype imagery and narrative beats, while collaborating with human partners to ensure cohesion and polish. | Pixels2Pixels Studio | - | Mar 18, 2026 | |
TickWords In-game content audio | No AI was used for in-game graphics or music. This work is the product of human endeavor.
In the game, AI tools assisted with composing a singular audio effect that was otherwise not possible, as visual animation timing was fixed. Outside the game, AI was used to support marketing materials (circa 5% of marketing content).
There is no in-game generative AI. The clue generation runs locally, without a LLM or cloud service. We understand different people draw their own lines with AI. We aim to use modern tools responsibly, and hope this disclaimer provides for informed decision making. | Reasonetix | - | Mar 18, 2026 | |
Dead World Tales general | Translate Store page | Demiurgames | - | Mar 18, 2026 | |
Space Memory: Mushrooms In-game content art | The background images and mushrooms pictures are pre-rendered AI art | Quantum Quiver Games | - | Mar 18, 2026 | |
耄耋之跃 In-game content artaudiocode | Some code is generated by AI, some image materials are generated by AI, and some music is generated by AI. | 整个烂活 | 37 | Mar 18, 2026 | |
Slime Factory In-game content codeart | Use of Generative AI
Generative AI was used during the development period in a limited capacity, specifically for code generation assistance and for temporary placeholder image (sprite) assets used only during the early development stage and test play.
All image (sprite) assets generated by AI at the placeholder stage were used exclusively for testing purposes. These AI-generated assets are not included in the released version of the game that players play.
In the released version of the game, all sprites have been completely replaced with assets that are either hand-drawn by the developer or obtained from legitimate asset stores. As a result, players will not encounter any AI-generated image (sprite) assets during gameplay.
Even at the provisional stage, great care was taken to avoid any infringement of third-party copyrights. Image generation was strictly limited to generic, non-distinctive materials with no risk of copyright infringement. Examples include the following (note that all such provisional materials are replaced with custom assets or assets from the asset stores in the released version of the game):
- Background wallpapers (such as copper, silver, gold, or rainbow-style gradients)
- Decorative text elements and font design prototypes
- Common, generic pattern materials (such as brick blocks, metal pipes, springs, wooden boards, etc.)
By using generative AI in this manner, players benefit primarily in the following ways:
- Improved development speed, enabling faster delivery of updates and balance adjustments
- Cost efficiencies in development, with savings Lead enhancing the overall game experience and strengthening player support
If you have any questions or concerns about AI use please feel free to contact us at the email address below.
For inquiries, please contact us at either of the following email addresses:
socravinci1@gmail.com
socravinci@icloud.com | Socravinci(SoloDev) | - | Mar 18, 2026 | |
Sudoku-Duo Store/marketing art | The cover image of the store page was generated by AI. | walkgame | - | Mar 18, 2026 | |
Sudoku-Edge Store/marketing art | The cover image of the store page was generated by AI. | walkgame | - | Mar 18, 2026 | |
Sudoku-Zen Store/marketing art | The cover image of the store page was generated by AI. | walkgame | - | Mar 18, 2026 | |
Sudoku-Color Store/marketing art | The cover image of the store page was generated by AI. | walkgame | - | Mar 18, 2026 | |
Sudoku-Mini Store/marketing art | The cover image of the store page was generated by AI. | walkgame | - | Mar 18, 2026 | |
Sudoku-Pro Store/marketing art | The cover image of the store page was generated by AI. | walkgame | - | Mar 18, 2026 | |
Path of the Sphere Store/marketing art | Game Studio chibi uses AI for now. It appear on intro video and on main menu | IllazaGaming | - | Mar 18, 2026 |