25,394 disclosures tracked

Where do games disclose AI use?

Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes.

Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.

Skill OrderSteam
Disclosure

Generative AI is currently used to create certain pre-rendered visual assets, including promotional artwork and some in-game visuals. All gameplay systems, mechanics, and code are developed manually.

Creator
Eruption Games
Reviews
-
Added
Mar 18, 2026
Agents 4 HireSteam
Disclosure

I personally feel the final artwork reflects my own creative input as I used original images and applied manual edits without any AI tools during the post-processing phase, however Steam’s requirement is based on the origin of the asset, not the amount of human editing afterward. AI was involved in the initial generation of the capsule art, and other images on the store page. AI is not used for live generation or code during gameplay.

Creator
aa5k
Reviews
-
Added
Mar 18, 2026
DimenshotSteam
Disclosure

Some audio files used in the game are temporary AI-generated placeholders and will be replaced in the final version.

Creator
Flexberg Games
Reviews
-
Added
Mar 18, 2026
Xeno's AdventureSteam
Disclosure

Some of the pixel art in this game was inspired by AI-generated concepts, but every design has been edited and refined by me, to fix imperfections and make it my own. As a Solo Developer with a limited budget, I also used AI tools to help create the sound effects and music.

Creator
J.Berner
Reviews
-
Added
Mar 18, 2026
Anvira: Forge DefenseSteam
Disclosure

Some graphical assets and sounds were created using generative AI tools during development. These were manually refined to ensure quality and unique identity.

Creator
SakrSoft
Reviews
-
Added
Mar 18, 2026
The Last PurgeSteam
Disclosure

Mainly used AI to generate character portraits, scene concept art, and basic UI elements.

Creator
Third Singular
Reviews
-
Added
Mar 18, 2026
Lila's AtelierSteam
Disclosure

Some of the image materials were created using AI and were subsequently refined with detailed edits

Creator
HSIEH FUAN
Reviews
-
Added
Mar 18, 2026
The Secret of VelmoraSteam
Disclosure

Some non-player character voices are generated using AI voice synthesis. This allows for faster iteration and more immersive atmosphere during development. No gameplay, narrative choices, or in-game content are generated by AI.

Creator
Zbigniew Lipka
Reviews
-
Added
Mar 18, 2026
Dead On DutySteam
Disclosure

I received help from AI only for some of the images on perk icons due to my art skills not being sufficient.

Creator
Dodoblam Interactive
Reviews
-
Added
Mar 18, 2026
Proxy Project OuroborosSteam
Disclosure

I just made two paintings for the left wall of the hub world because I wanted to make something pretty myself but didn't have the artistic skills to draw it, although insignificant, I chose to check this box to avoid any problems.

Creator
Ricardo Vindas
Reviews
-
Added
Mar 18, 2026
Arena IISteam
Disclosure

Art and Graphics for Arena II were generated using AI models.

Creator
30 Minute Games
Reviews
-
Added
Mar 18, 2026
Combo MasterSteam
Disclosure

Only capsule images (capsules, banners, logo) were partially generated with AI. All assets were manually edited to meet commercial and copyright standards.

Creator
JunSsangGaming
Reviews
14
Added
Mar 18, 2026
Mini ScoutsSteam
Disclosure

Mini Scouts uses generative AI tools to create certain visual assets, including hero sprites, backgrounds, and select promotional images for the store page. All AI-generated content is pre-rendered, reviewed, and edited by a human being before inclusion in the game or marketing materials. Now, we know that AI art cannot and should not compete with human art. Hence, we'd love to bring aboard interested human artists so we can replace our gen-AI assets with assets made with love by human beings!❤️

Creator
KANTH Games
Reviews
-
Added
Mar 18, 2026
Witch AtelierSteam
Disclosure

In this game, AI was used for the skill cards used by characters, and it was temporarily used before being updated with hand-drawn images.

Creator
Witch Atelier
Reviews
-
Added
Mar 18, 2026
Wires And WhiskersSteam
Disclosure

We used AI tools (such as ChatGPT or Claude) to assist to a certain extent with C++ and Blueprint scripting during development. No AI-generated content is present in the final game assets. All visual, audio, and narrative content was created by the development team.

Creator
Yohann Blanchard
Reviews
1.6k
Added
Mar 18, 2026
The ZundungeonSteam
Disclosure

Character voices are synthesized with the Voice Synthesizer VOICEVOX, and the Japanese translation is provided by the machine translator DeepL. Neither of these uses generate content in real-time. No sprites, code, ideas, music, or any other elements not mentioned were made with AI.

Creator
Wispyworks
Reviews
-
Added
Mar 18, 2026
RustmireSteam
Disclosure

The background music in this game was created using AI.

Creator
MimicMimijeok
Reviews
-
Added
Mar 18, 2026
Ascend and FallSteam
Disclosure

Some graphical content in the game was generated using AI tools. Additionally, some translations were created with the help of AI. We will provide tools for players to suggest improvements, ensuring the best possible experience for everyone.

Creator
CRITSURGE
Reviews
-
Added
Mar 18, 2026
Low Magic They SaidSteam
Disclosure

AI-Generated Content Disclosure I am a solo developer with no programming background. Before using AI, I spent three months following YouTube tutorials, deleted everything and restarted three times, and typed every line of code myself until the foundation of this game clicked. From there, I used AI — primarily Claude — as a teacher and debugging partner across 7,000+ conversations over 16 months to learn GDScript and build every system in the game. The first line in my prompts is always "Stop being a yes sayer and always be brutal and honest." Here is exactly what AI was and wasn't used for: Code: I spent my first three months writing every line of code by hand. As the project grew, AI became a development partner — drafting code from my descriptions, which I then reviewed, debugged, and integrated. AI taught me programming concepts and helped me solve problems. Every design decision and system architecture is mine. Art: AI-generated with extensive human direction and manual editing. Some pieces required 15 pages of descriptions. I often assemble final art from multiple elements — finding references, combining parts, and making hands-on edits until it matches my vision. Animation: The first 14 enemies and 2 bosses were animated by me personally in DragonBones. For newer content, I'm exploring AI-generated animations and working to make them feel personal and consistent with the game's style — you can see examples with the later bosses. Some of these I'm still not satisfied with and will redo, which is just part of the process. Music: I produced 350+ tracks using AI music tools and curated the best for the game. All creative direction — mood, style, placement — is mine. Writing: All card text, lore, descriptions, and UI text are written by me. AI occasionally helps with polish. Game Design: Every mechanic, card interaction, and balance decision comes from a lifetime of gaming — hundreds of board games, decades of Magic: The Gathering, a career at Blizzard Entertainment, and more consoles than most people can count. AI does not design games. That part is entirely human. EDIT1: I felt the need to mention that I got diagnosed with ADHD last year, at the age of 47. The reason I could never learn coding in a traditional way is my attention span. If I am not interested it is super hard, and if I am interested it is super awesome. I get excited when I can talk and describe how I want my game to feel and function. The AI converts that to code, and together we've created a way for me to follow my dream and make a game that I want to play. I have thought to myself many times during development that I wish I knew how to make this myself, and I wish I was able to just learn and do things like most people. But here we are. "EDIT2: I updated the Code section to be more precise. I only wrote code entirely by hand for the first three months. After that, AI and I worked together — I designed and described what I needed in detail, AI drafted it, and I reviewed, debugged, and integrated everything."

Creator
tripleslai
Reviews
-
Added
Mar 18, 2026
MechsNBugsSteam
Disclosure

This game was made by a solo developer aka human being. Some visual and audio assets were built with AI support, then refined, edited and animated by hand. Also, code analysis and debugging (no pun intended) was done with the support of AI.

Creator
Purple Tortoise
Reviews
-
Added
Mar 18, 2026
Retroid: Cartridge ProtocolSteam
Disclosure

All in-game content is developed in-house by the developer. For certain in-game content, when newly acquiring retro game cartridges, installation videos generated by AI and post-processed are played.

Creator
Zero1Play
Reviews
-
Added
Mar 18, 2026
Hyper VyperSteam
Disclosure

AI Assistant helped generate store capsule art and in-game music. Technical assistance was also provided with implementation of some game systems allowing a solo dev to punch above their weight.

Creator
The Last Resistance
Reviews
-
Added
Mar 18, 2026
Dying ReignSteam
Disclosure

Optional local LLMs are integrated to provide advice during gameplay. No assets are made with GenAI.

Creator
Bryce
Reviews
-
Added
Mar 18, 2026
Kraken's BarSteam
Disclosure

We used AI in certain parts of the process when creating the capsule images on our game’s store page.

Creator
Playactive Games
Reviews
-
Added
Mar 18, 2026
Noah SimulatorSteam
Disclosure

Yes it was used. It was only used in marketing material and cover art, not in screenshots.

Creator
GalaxyVerse
Reviews
-
Added
Mar 18, 2026
Speak. Cast. Rule.Steam
Disclosure

Real-Time Generation: All content is created dynamically during gameplay. It is not a copy of existing works, but rather a spontaneous reaction to player actions—similar to improvisation.

Creator
RedDuckStudio
Reviews
-
Added
Mar 18, 2026
NIGHTRAVELSteam
Disclosure

本ゲームでは、以下のAI技術を一部活用しています。 GPT-4o, DALL-E:敵キャラクターのビジュアルアート(2D画像)、およびUIアイコンの一部生成に使用しています。 これらのAIツールは開発段階で使用されており、プレイヤーの個人情報やゲームプレイデータがAIに送信されることは一切ありません。AIはゲーム内のクリエイティブな要素の制作補助として利用されています。

Creator
Yoshida Gakuen
Reviews
-
Added
Mar 18, 2026
IronforgedSteam
Disclosure

AI tools were used to assist in the creation of the store capsule artwork and language localizations for the game's interface and subtitles.

Creator
IronforgeDreams
Reviews
-
Added
Mar 18, 2026
Let Her GoSteam
Disclosure

Let Her Go contains assets that were made with AI or include AI features.

Creator
Krabbe Studios
Reviews
-
Added
Mar 18, 2026
DarkShineSteam
Disclosure

AI should not take away people's jobs and turn paintings into posters, which is why DarkShine is developed as much as possible by human hands and their exuberant artistic impulses. In some rare moments, such as improving blurred textures and mechanical issues, it acts as an assistant where it is necessary to write a complex system with complex and comprehensive code without involving highly paid specialists. The majority of the game is the work of a living person with all their small achievements and mistakes.

Creator
DScorp
Reviews
-
Added
Mar 18, 2026
3,494 results
Page 51 of 70
Missing a product? Let us know