The game uses a small amount of AI-generated textures, materials as assets.
- Creator
- QZQ Studio
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,380 disclosures tracked
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Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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The game uses a small amount of AI-generated textures, materials as assets.
AI is used to generate daily puzzle levels using a procedural generation algorithm. However, no AI was used to generate any art asset content for Crabity.
AI is used for character voiceover
Uses some AI generated assets for background music and part of the sprite assets, which are then further refined by hand.
I use AI-enhanced programming for game scripts and shaders. I do not use AI generation for audio or visual assets. I do use 3rd party assets that may themselves contain other AI generated assets.
AI was only used for pre-rendered sci-fi image generation. The game does not use AI.
Some textures and audio have been generated by AI.
AI is used to generate code and graphics for the game
我们使用AI生成了一部分剧本描写、美术素材、音乐素材和音效。 我们将不断推进AI在艺术创作中的实际应用。想要交流这方面的最新进展,欢迎联系我们。
Our studio logo was generated by AI.
We use AI technology only in one very specific way: to bring the ship’s computer to life with a voice. These lines are generated during development, not in real time. Every sound is carefully reviewed, optimized, and fine-tuned by us until it feels authentic and exactly how we imagine a spacecraft’s onboard system should sound. Our goal is immersion. The AI voice is a tool that helps us craft a computer voice that feels convincing and consistent, so that when you sit in the cockpit, it really feels like your ship is speaking to you.
AI Voice Acting
AI was used to make the Loadingscreens as well as the cover image of the game.
We occasionally make use of Midjourney to generate small bits of level detail such as graffiti and holograms, these are however heavily modified before use.
Most of the raw art/sound/music materials were produced and commercially licensed by Generative AI online service providers. Based on raw materials, Lantao studio manually modified, adapted, animated, remixed and/or recreated the final production assets used in this game.
Some images were used for loading screens and brief story descriptions. All of these images have been licensed for use.
text to speech voices
AI was used only for visuals. As an independent developer, I had to use AI to add visuals.
A custom tool that detects player voices and mimics them using an AI-generated voice.
I used AI to draw Planets, Ships, backgrounds and most of the icons ingame.
AI tools were used for some robot voices, images used with one of the puzzles, and some elements in the story video.
Some of the static images in Celestial Contact were created with the support of artificial intelligence.
Icons
This game uses AI-generated images (via MidJourney) exclusively for the environmental background.
Diese Abbildung verwendet KI-Generierung und hat eine formale KI-Trainingsberechtigung erhalten
Generative AI helps us localize and optimize this game’s store presence worldwide, while all in-game assets and text are fully handcrafted.
Stable diffusion 2.1 was used as part of the card art creation process.
Only the music featured in the promotional trailer for this game was produced using generative AI. Additionally, generative AI was used to assist with translation of certain texts. There is no real-time content creation, gameplay, or use of generative AI in the game itself. Generative AI is not used in the creation of any in-game mechanics, text, graphics, or assets.
Generative AI was used to create artwork for this game.
Carceri's story portrays a world made by programs, for programs. While ALL the writing, music, and 3D art in this game was created by a single human being, there is an Art Gallery in-game that contains 50 images, 17 of which have been generated by AI, (that are all clearly marked as such). These are fictionally portrayed as art works created by the characters (programs) of this world. No names of modern, living artists were used to generate these images. The prompts were words such as: Hudson River school, old masters, Delacroix, robots, abstract geometry, landscape. From there, I photo-shopped all images so that none are 100% unaltered from the generation process. Acknowledging generative imagery's existence is important to the world-building and meta-narrative of Carceri, so this was the fairest way I could think to include a small dose of these works, which are divisive by their very nature.
Players will not use AI directly, I only used AI to generate some of the game's illustrations.
AI has been used to improve upon character portraits and to generate art for promotional use based on in-game footage.
我使用sunoAI来制作我游戏的音乐
Use of AI as General creative aid in development and for some assets
We used generative AI tools to create base 3D meshes for some of the NPCs and initial compositions for achievement icons. These assets were not used 'as-is'; our team manually performed UV unwrapping, created custom texture masks, and modified the materials to ensure they work with our custom-made in-game shaders. This manual rework allows the assets to match our game’s unique visual style, performance standards, and lighting requirements.
We utilize AI technology to create fashion picture and store asset images.
Some Graphics, Icons or Design.
The voice used for Aurora (the tutorial head) is AI generated from ElevenLabs.io and further processed. Some of the graphics used were generated with Leonardo.ai and further processed
It will be used for in-game text and translation of the game description page in all languages except Korean.
No AI live-generation content in runtime. The usage of AI was strictly only in the character voices, and CODECs. The CODEC videos are entirely from in-game assets. We have the licenses necessary to use and distribute the AI content included as part of this game.
The game uses generative AI to create some 2D pictures, such as some ICONs; in addition, it also uses AI on the text to modify information such as prop descriptions.
Pre-generated AI was used during development to assist with some voice generation, audio effects, localization, and certain internal development tasks such as Blender plugin scripting, naming, brainstorming, and coding assistance. No live-generated AI is used during gameplay. All final content is reviewed and integrated by the developer.
just used the AI voice for 3 minute in intro video of the game
Some artwork used within Galandrix was created with the assistance of an AI generation algorithm. All artwork is developed and edited through commercial licensing with Midjourney and Adobe products. The artwork used within is the sole property of Sock Entertainment LLC.
Photoshop generative fill for some store page elements, mostly used for recovering/filling in gaps, and some backgrounds
We apply artificial intelligence to enhance original materials in 2D content, such as character avatars and loading screens. Initially, we capture a screenshot of the staging scene within the game. Subsequently, this screenshot undergoes processing using artificial intelligence while preserving all key proportions and details of the original material. Following this, our artists conduct final processing if necessary.
Yes it only uses pre-generated AI artwork on the store page. This game does not use generative ai within the gameplay. The store page features some basic ai art assets for the main cover of the game.
it's helped me in the description
Some of the audio in the work is generated by AI, with a few illustrations and very few scene backgrounds assisted in art production by AI-generated images.
Some images are created using AI.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Abnormal1999:Hyperspace In-game content art | The game uses a small amount of AI-generated textures, materials as assets. | QZQ Studio | - | Mar 18, 2026 | |
Crabity In-game content | AI is used to generate daily puzzle levels using a procedural generation algorithm. However, no AI was used to generate any art asset content for Crabity. | Akhror Rakhmatov | 19 | Mar 18, 2026 | |
Starving Cat In-game content audio | AI is used for character voiceover | Ink | - | Mar 18, 2026 | |
Cosmic Cosmonaut In-game content audioart | Uses some AI generated assets for background music and part of the sprite assets, which are then further refined by hand. | Quirky Dutchman Games | - | Mar 18, 2026 | |
Perfect Thog Dev only code | I use AI-enhanced programming for game scripts and shaders. I do not use AI generation for audio or visual assets. I do use 3rd party assets that may themselves contain other AI generated assets. | Sam Atlas | - | Mar 18, 2026 | |
Moon 2999 art | AI was only used for pre-rendered sci-fi image generation. The game does not use AI. | Moon 2999 | - | Mar 18, 2026 | |
Prime Agents In-game content artaudio | Some textures and audio have been generated by AI. | ULTRABUFF ENTERTAINMENT | - | Mar 18, 2026 | |
Spacelane Express In-game content artcode | AI is used to generate code and graphics for the game | Chooon | - | Mar 18, 2026 | |
机械恋心 In-game content textartaudio | 我们使用AI生成了一部分剧本描写、美术素材、音乐素材和音效。
我们将不断推进AI在艺术创作中的实际应用。想要交流这方面的最新进展,欢迎联系我们。 | Lunatic Works | 91 | Mar 18, 2026 | |
Contingency Plan Dev only art | Our studio logo was generated by AI. | Big Gaming | - | Mar 18, 2026 | |
Redvery Space In-game content audio | We use AI technology only in one very specific way: to bring the ship’s computer to life with a voice. These lines are generated during development, not in real time. Every sound is carefully reviewed, optimized, and fine-tuned by us until it feels authentic and exactly how we imagine a spacecraft’s onboard system should sound.
Our goal is immersion. The AI voice is a tool that helps us craft a computer voice that feels convincing and consistent, so that when you sit in the cockpit, it really feels like your ship is speaking to you. | REDVERY e.K. | - | Mar 18, 2026 | |
Dark Era In-game content audio | AI Voice Acting | Bogdan Panov | - | Mar 18, 2026 | |
It Takes Many Store/marketing art | AI was used to make the Loadingscreens as well as the cover image of the game. | Yunashi | - | Mar 18, 2026 | |
Project Adrenaline In-game content art | We occasionally make use of Midjourney to generate small bits of level detail such as graffiti and holograms, these are however heavily modified before use. | Striked GmbH | - | Mar 18, 2026 | |
Escape Everlit In-game content artaudio | Most of the raw art/sound/music materials were produced and commercially licensed by Generative AI online service providers. Based on raw materials, Lantao studio manually modified, adapted, animated, remixed and/or recreated the final production assets used in this game. | lantao studio | 21 | Mar 18, 2026 | |
WarOfGods 2 arttext | Some images were used for loading screens and brief story descriptions. All of these images have been licensed for use. | Mensa World | 13 | Mar 18, 2026 | |
ARISING Unclear audio | text to speech voices | Cold Capacitor | - | Mar 18, 2026 | |
Escape The Void Unclear art | AI was used only for visuals. As an independent developer, I had to use AI to add visuals. | Ahmet Yigitbasi | - | Mar 18, 2026 | |
Murky Divers Live AI audio | A custom tool that detects player voices and mimics them using an AI-generated voice. | Embers | 2.2k | Mar 18, 2026 | |
Galaxy Idle Clicker In-game content art | I used AI to draw Planets, Ships, backgrounds and most of the icons ingame. | Soehnle | 1.2k | Mar 18, 2026 | |
Far Horizon In-game content audioarttext | AI tools were used for some robot voices, images used with one of the puzzles, and some elements in the story video. | BEACHAM Games | 37 | Mar 18, 2026 | |
Celestial Contact In-game content art | Some of the static images in Celestial Contact were created with the support of artificial intelligence. | ANDGames Ltd | - | Mar 18, 2026 | |
Androsystem Idle art | Icons | RedKar Devs | 18 | Mar 18, 2026 | |
异时异所 In-game content art | This game uses AI-generated images (via MidJourney) exclusively for the environmental background. | 6Magic Lab | - | Mar 18, 2026 | |
战争实验室:War Laboratory Store/marketing art | Diese Abbildung verwendet KI-Generierung und hat eine formale KI-Trainingsberechtigung erhalten | ZhiHuiShang Studio | - | Mar 18, 2026 | |
RESHOOTER Store/marketing text | Generative AI helps us localize and optimize this game’s store presence worldwide, while all in-game assets and text are fully handcrafted. | spieleschreiber | - | Mar 18, 2026 | |
Algomancy Store/marketing art | Stable diffusion 2.1 was used as part of the card art creation process. | Caleb Gannon | - | Mar 18, 2026 | |
DuckTape Inc. In-game content audiotext | Only the music featured in the promotional trailer for this game was produced using generative AI.
Additionally, generative AI was used to assist with translation of certain texts.
There is no real-time content creation, gameplay, or use of generative AI in the game itself. Generative AI is not used in the creation of any in-game mechanics, text, graphics, or assets. | HEMBytes | - | Mar 18, 2026 | |
CYBORG FORCE In-game content art | Generative AI was used to create artwork for this game. | NEO BYTE FORCE | - | Mar 18, 2026 | |
Carceri In-game content art | Carceri's story portrays a world made by programs, for programs. While ALL the writing, music, and 3D art in this game was created by a single human being, there is an Art Gallery in-game that contains 50 images, 17 of which have been generated by AI, (that are all clearly marked as such). These are fictionally portrayed as art works created by the characters (programs) of this world.
No names of modern, living artists were used to generate these images. The prompts were words such as: Hudson River school, old masters, Delacroix, robots, abstract geometry, landscape. From there, I photo-shopped all images so that none are 100% unaltered from the generation process.
Acknowledging generative imagery's existence is important to the world-building and meta-narrative of Carceri, so this was the fairest way I could think to include a small dose of these works, which are divisive by their very nature. | NeonSerpent LLC | - | Mar 18, 2026 | |
Within : Hannah's Journey In-game content art | Players will not use AI directly, I only used AI to generate some of the game's illustrations. | DontTellGames | - | Mar 18, 2026 | |
Deaths Circuit In-game content art | AI has been used to improve upon character portraits and to generate art for promotional use based on in-game footage. | UCGUP | - | Mar 18, 2026 | |
我是BUG In-game content audio | 我使用sunoAI来制作我游戏的音乐 | Zhou Yu Cheng | - | Mar 18, 2026 | |
Into the V.O.I.D. In-game content | Use of AI as General creative aid in development and for some assets | CosmicWorkshop | - | Mar 18, 2026 | |
Tidal Nexus Online In-game content art | We used generative AI tools to create base 3D meshes for some of the NPCs and initial compositions for achievement icons. These assets were not used 'as-is'; our team manually performed UV unwrapping, created custom texture masks, and modified the materials to ensure they work with our custom-made in-game shaders. This manual rework allows the assets to match our game’s unique visual style, performance standards, and lighting requirements. | Riptide Interactive | 300 | Mar 18, 2026 | |
Miya Store/marketing art | We utilize AI technology to create fashion picture and store asset images. | Shanghai SilverMoon Network Technology Co.Ltd | 56 | Mar 18, 2026 | |
Level UP! Factory Unclear art | Some Graphics, Icons or Design. | ima shouganai | - | Mar 18, 2026 | |
Dance Junkie In-game content audioart | The voice used for Aurora (the tutorial head) is AI generated from ElevenLabs.io and further processed.
Some of the graphics used were generated with Leonardo.ai and further processed | Justin Kasowski | - | Mar 18, 2026 | |
Slime Virus Defense In-game content text | It will be used for in-game text and translation of the game description page in all languages except Korean. | ES Studio | - | Mar 18, 2026 | |
Cyborg City In-game content audio | No AI live-generation content in runtime. The usage of AI was strictly only in the character voices, and CODECs. The CODEC videos are entirely from in-game assets. We have the licenses necessary to use and distribute the AI content included as part of this game. | Cyborg Dreams | - | Mar 18, 2026 | |
机械轮回 Cyber Loop In-game content arttext | The game uses generative AI to create some 2D pictures, such as some ICONs; in addition, it also uses AI on the text to modify information such as prop descriptions. | Mili Studio | - | Mar 18, 2026 | |
Selfish Heroes In-game content audiotext | Pre-generated AI was used during development to assist with some voice generation, audio effects, localization, and certain internal development tasks such as Blender plugin scripting, naming, brainstorming, and coding assistance. No live-generated AI is used during gameplay. All final content is reviewed and integrated by the developer. | Olex Lozitskiy | - | Mar 18, 2026 | |
Homing Instinct In-game content audio | just used the AI voice for 3 minute in intro video of the game | 미상(알수없음) | - | Mar 18, 2026 | |
Galandrix In-game content art | Some artwork used within Galandrix was created with the assistance of an AI generation algorithm. All artwork is developed and edited through commercial licensing with Midjourney and Adobe products. The artwork used within is the sole property of Sock Entertainment LLC. | Sock Entertainment | - | Mar 18, 2026 | |
NaturesAscendancy Store/marketing art | Photoshop generative fill for some store page elements, mostly used for recovering/filling in gaps, and some backgrounds | NextHorizonGames | - | Mar 18, 2026 | |
SOF: Enemy from the future In-game content art | We apply artificial intelligence to enhance original materials in 2D content, such as character avatars and loading screens.
Initially, we capture a screenshot of the staging scene within the game. Subsequently, this screenshot undergoes processing using artificial intelligence while preserving all key proportions and details of the original material. Following this, our artists conduct final processing if necessary. | QuadCom Interactive | 244 | Mar 18, 2026 | |
Galactic Starfire: Squadron Store/marketing art | Yes it only uses pre-generated AI artwork on the store page. This game does not use generative ai within the gameplay. The store page features some basic ai art assets for the main cover of the game. | InScienceGames | - | Mar 18, 2026 | |
Unfinished Unclear text | it's helped me in the description | AndrewGames | 35 | Mar 18, 2026 | |
Star Conqueror In-game content audioart | Some of the audio in the work is generated by AI, with a few illustrations and very few scene backgrounds assisted in art production by AI-generated images. | MirrorAlice Studio | 10 | Mar 18, 2026 | |
Spaceship Tactics Unclear art | Some images are created using AI. | Nuvoin Games GmbH | - | Mar 18, 2026 |