Translations are AI generated. NOTHING else is AI generated!
- Creator
- Maffin
- Reviews
- -
- Added
- Mar 18, 2026
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Translations are AI generated. NOTHING else is AI generated!
Character voices in game are AI generated.
Some ornamental in-game images, as well as certain Store Page and Library assets, incorporate AI-generated elements
Draft of the text, Programming support
In Ink: Tournament Paintball, artificial intelligence is used solely to generate user profile images and some commercial images, focusing on enhancing the visual experience without affecting gameplay.
Translation, sentence proofreading
Music
some pictures are made from AI, such as some background images, or some characters.
Our game contains a very limited use of AI-generated imagery. Specifically, a small number of static portrait images displayed in a hallway scene were created using AI tools. These portraits are decorative only, used to add visual variety to the champions portrayed. They do not impact gameplay, story progression, or player decisions.
Some of the images used on decoration paintings in some of the levels are AI generated images
Edwaldo creates a fake restaurant review early in the game. Said review was made by ChatGPT In addition, Grendel's motivational speech before the bank robbery (because she's lazy)
You engage in direct dialogue with artificial intelligence via a radio, which becomes a key element of the gameplay. Your conversations with the AI can directly influence the course of the story and the outcome of missions. The artificial intelligence, implemented using the advanced ChatGPT technology from OpenAI, is capable not only of conducting natural dialogues but also of exhibiting emotional reactions that alter its behavior and attitude towards the player.
Test
Some voicelines were made with Replica Studios, a verified Unity Solution. Everything used is licensed.
In the initial creation of illustrations for the maps, neural networks were used, followed by refinement by the artist.
I created promotional images for the community page using AI.
AI-generated art objects
Full screen pictures where made using AI during the EA / prototype of the game, we are in the process of replacing them all with our artists. Everything else is handmade.
RUTHLESS:1 uses AI generated textures in some places for additional detailing. They are never the main focus of a scene.
The use of AI in Vice Undercover was strictly limited to enhancing a limited number of database images, such as some faces, objects, and locations. All images began with original photographs taken by the team, which were then used to create datasets for generating initial concepts. These AI-generated images were not used as-is—instead, they served as a starting point for detailed, creative transformation. Every final image was extensively painted, composited, and refined using original photographs and artistic elements, ensuring that all visuals align with the game's unique style and authenticity. AI was simply one tool in a much larger creative process driven by human artistry.
Used in some materials
In WE ARE FOOTBALL 2024 we use about 12,500 AI-generated realistic-looking photos for generic male and female players. These pictures are displayed, e.g., on the line-up screen or on the player profile screens.
Critias Empire uses images of public domain 18th and 19th century classical oil on canvas paintings, but since there are only a limited number of these, AI generated images are used where no appropriate historical public domain image can be found. This includes backgrounds, illustrations for buildings, features, disasters, maps and characters, plus live ops, events and marketing material. The images are generated using paid subscription to Midjourney. Crystalline Green Ltd. owns the copyright on the generated images. We are a small independent studio with limited budget, but we appreciate not everyone is comfortable with use of AI generated images in commercial games, so we understand if you would prefer not to play our game. Feel free to contact us if you have further questions or concerns.
Various text lines in the game's "News Ticker" were pre-generated with generative AI. All generated text lines have been manually reviewed prior to being published to ensure they are free of any inappropriate or trademarked material. You can disable the game's news ticker in the in-game settings, which will prevent the display of any AI generated content.
Some visual assets, such as store capsule images and in-game card illustrations, were created with the assistance of generative AI tools. All gameplay and code are original.
Both Generative AI and AI editing tools were used for some background and menu images, textures, and voices.
Icon, avatar, The marketing images might be made with AI.
Our team uses generative AI tools to help develop some in game assets.
AI generated images have been used to as a starting point for icons, characters, and elements of some backgrounds. In nearly every case images are then digitally painted over to remove unwanted artifacts and give all the artwork a similar style. Every effort has been made to produce unique content that does not infringe on any copyright.
Some sprites have been generated using artificial intelligence; however, all of them have undergone a "human" finishing process, including retouching, animation generation, transparency adjustments, etc.
The game does not allow players to use AI
Some AI-generated images are included
The cover image is generated by AI, Some weapon objects are generated by AI. We can proof the object are generate by ourselves.
Currently most translations are done using mix of Google translation and LLMs.
AI-generated materials are not used directly. of some of the character illustrations are used Posing, facial expressions, and composition of some character illustrations are used as references. I draw by hand while looking at the AI-generated materials.
Parts of the steam page graphical assets are AI generated
This game uses simple self coded artificial intelligence to generate positions for blocks, backgrounds, clouds, grass and enemies. No other Ai apps were used to create anything for this game or used while the game is running.
Used for Early Access placeholders, and is intended to be replaced with more development time. AI generation was used for some voices and some 2D images within the game. These assets are intended to be replaced with ones created by human artists.
The background of the games Steam Shop main capsule image is AI generated. The game uses AI-generated voices for all characters where no voice actors are available yet. You can disable AI voices in the audio settings.
Some game and marketing content was translated with the assistance of AI tools.
AI-generated header capsule, main capsule, and page background.
AI was used to generate art for illustrating ingame events, encyclopedia pages, difficulty selection windows, host improvement illustrations and main menu backgrounds.
We used generative AI to create a small number of background textures, such as book covers, graffiti, and framed wall art. All core visuals and gameplay elements were created by our team.
The characters are made with AI and edited by me.
Used for creating the game banner
Our team uses AI tools to assist development of some in-game content. The final product reflects the creativity and expression of our own development team.
Part of game art is generated by AI
The package image of this game was created using multiple AI tools. Part of the background image and background character: Created using Stable Diffusion and provided under the CreativeML Open RAIL-M license. Part of the logo design: Created by Sonic-Alpha using OpenAI's generative AI, "ChatGPT," under the paid "ChatGPT Plus" plan. No AI-generated elements are included in the main game or in-game content.
Music is generated by AI
I have troubles writing long descriptions so I used ChatGPT to help me write some of the descriptions and lore in the game. It was used as a reference, nothing more. I have used ONLY my own content and ONLY my own algorithm models to generate content from. I wrote my own to be able to use it for this purpose only. I do NOT infringe on ANY creative rights in doing so.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
This new City-Builder game In-game content text | Translations are AI generated. NOTHING else is AI generated! | Maffin | - | Mar 18, 2026 | |
Fishbait In-game content audio | Character voices in game are AI generated. | Yomu Labs | - | Mar 18, 2026 | |
Max Twist In-game content art | Some ornamental in-game images, as well as certain Store Page and Library assets, incorporate AI-generated elements | Black Sun Games Inc. | - | Mar 18, 2026 | |
Baby Time Simulator Dev only code | Draft of the text, Programming support | SakiwareG | - | Mar 18, 2026 | |
Ink: Tournament Paintball Store/marketing art | In Ink: Tournament Paintball, artificial intelligence is used solely to generate user profile images and some commercial images, focusing on enhancing the visual experience without affecting gameplay. | Golden Dog Interactive, SAS | 19 | Mar 18, 2026 | |
Endure Island In-game content text | Translation, sentence proofreading | Izanabit | 59 | Mar 18, 2026 | |
Smash N' Crash Unclear | Music | NullReferenceException | 10 | Mar 18, 2026 | |
九尾异神录 The Nine Tailed Celestial Fox In-game content art | some pictures are made from AI, such as some background images, or some characters. | looook.me | 15 | Mar 18, 2026 | |
The Mad House Season One In-game content art | Our game contains a very limited use of AI-generated imagery. Specifically, a small number of static portrait images displayed in a hallway scene were created using AI tools. These portraits are decorative only, used to add visual variety to the champions portrayed. They do not impact gameplay, story progression, or player decisions. | Crazy Carrot Studios | - | Mar 18, 2026 | |
Inside the Backrooms In-game content art | Some of the images used on decoration paintings in some of the levels are AI generated images | MrFatcat | 10.3k | Mar 18, 2026 | |
WTC : Love's Labour's Lost In-game content text | Edwaldo creates a fake restaurant review early in the game. Said review was made by ChatGPT
In addition, Grendel's motivational speech before the bank robbery (because she's lazy) | Triority Interactive Novels | - | Mar 18, 2026 | |
Vojna Live AI text | You engage in direct dialogue with artificial intelligence via a radio, which becomes a key element of the gameplay. Your conversations with the AI can directly influence the course of the story and the outcome of missions. The artificial intelligence, implemented using the advanced ChatGPT technology from OpenAI, is capable not only of conducting natural dialogues but also of exhibiting emotional reactions that alter its behavior and attitude towards the player. | HFM Games | 39 | Mar 18, 2026 | |
Yandere Sim: Loveblood | Test | XeroStrykER__ | - | Mar 18, 2026 | |
Cactus Cowboy - Plants at War In-game content audio | Some voicelines were made with Replica Studios, a verified Unity Solution. Everything used is licensed. | Cactus VR Studios | 130 | Mar 18, 2026 | |
CyberNet In-game content art | In the initial creation of illustrations for the maps, neural networks were used, followed by refinement by the artist. | BitLight | - | Mar 18, 2026 | |
Strange Hunting Grounds Store/marketing art | I created promotional images for the community page using AI. | GaniTani | - | Mar 18, 2026 | |
Faith & Shield:4044 Tower Defense In-game content art | AI-generated art objects | Midnight Games | 19 | Mar 18, 2026 | |
Gate Builders In-game content art | Full screen pictures where made using AI during the EA / prototype of the game, we are in the process of replacing them all with our artists.
Everything else is handmade. | Pyralis Studio | - | Mar 18, 2026 | |
RUTHLESS:1 In-game content art | RUTHLESS:1 uses AI generated textures in some places for additional detailing. They are never the main focus of a scene. | Teal Lime Games | - | Mar 18, 2026 | |
Vice Undercover In-game content art | The use of AI in Vice Undercover was strictly limited to enhancing a limited number of database images, such as some faces, objects, and locations. All images began with original photographs taken by the team, which were then used to create datasets for generating initial concepts. These AI-generated images were not used as-is—instead, they served as a starting point for detailed, creative transformation. Every final image was extensively painted, composited, and refined using original photographs and artistic elements, ensuring that all visuals align with the game's unique style and authenticity. AI was simply one tool in a much larger creative process driven by human artistry. | Ancient Machine | - | Mar 18, 2026 | |
Uncle Heff Unclear | Used in some materials | Inspite | - | Mar 18, 2026 | |
WE ARE FOOTBALL 2024 In-game content art | In WE ARE FOOTBALL 2024 we use about 12,500 AI-generated realistic-looking photos for generic male and female players. These pictures are displayed, e.g., on the line-up screen or on the player profile screens. | Winning Streak Games | 710 | Mar 18, 2026 | |
Critias Empire In-game content art | Critias Empire uses images of public domain 18th and 19th century classical oil on canvas paintings, but since there are only a limited number of these, AI generated images are used where no appropriate historical public domain image can be found. This includes backgrounds, illustrations for buildings, features, disasters, maps and characters, plus live ops, events and marketing material.
The images are generated using paid subscription to Midjourney. Crystalline Green Ltd. owns the copyright on the generated images.
We are a small independent studio with limited budget, but we appreciate not everyone is comfortable with use of AI generated images in commercial games, so we understand if you would prefer not to play our game. Feel free to contact us if you have further questions or concerns. | Crystalline Green Ltd. | - | Mar 18, 2026 | |
Fidget Spinner RPG In-game content text | Various text lines in the game's "News Ticker" were pre-generated with generative AI. All generated text lines have been manually reviewed prior to being published to ensure they are free of any inappropriate or trademarked material. You can disable the game's news ticker in the in-game settings, which will prevent the display of any AI generated content. | Bryce Summer | 215 | Mar 18, 2026 | |
On the Wings - Birth of a Hero In-game content art | Some visual assets, such as store capsule images and in-game card illustrations, were created with the assistance of generative AI tools. All gameplay and code are original. | Queen | 85 | Mar 18, 2026 | |
GOONCRUSHER In-game content artaudio | Both Generative AI and AI editing tools were used for some background and menu images, textures, and voices. | Gregry Boyd | - | Mar 18, 2026 | |
The Creator In-game content art | Icon, avatar, The marketing images might be made with AI. | Mark Miller | 43 | Mar 18, 2026 | |
Call of Duty® In-game content art | Our team uses generative AI tools to help develop some in game assets. | Treyarch | 234.9k | Mar 18, 2026 | |
Pirate Code 2: Reign of the Pirate King In-game content art | AI generated images have been used to as a starting point for icons, characters, and elements of some backgrounds. In nearly every case images are then digitally painted over to remove unwanted artifacts and give all the artwork a similar style. Every effort has been made to produce unique content that does not infringe on any copyright. | Circuit Hive | - | Mar 18, 2026 | |
The Little Clandestine In-game content art | Some sprites have been generated using artificial intelligence; however, all of them have undergone a "human" finishing process, including retouching, animation generation, transparency adjustments, etc. | UglyCat Studios | - | Mar 18, 2026 | |
The President general | The game does not allow players to use AI | Pasteq Studio | - | Mar 18, 2026 | |
Red Chaos - The Strict Order In-game content art | Some AI-generated images are included | Squarecut Games | 68 | Mar 18, 2026 | |
Motion Wulin In-game content art | The cover image is generated by AI,
Some weapon objects are generated by AI.
We can proof the object are generate by ourselves. | JOHN MAK | - | Mar 18, 2026 | |
Paper Kingdom In-game content text | Currently most translations are done using mix of Google translation and LLMs. | obece | 61 | Mar 18, 2026 | |
村雨のソードブレイカー In-game content art | AI-generated materials are not used directly.
of some of the character illustrations are used
Posing, facial expressions, and composition of some character illustrations are used as references.
I draw by hand while looking at the AI-generated materials. | あいあんそぉど | - | Mar 18, 2026 | |
Glöd Store/marketing art | Parts of the steam page graphical assets are AI generated | gamebaconstudios | - | Mar 18, 2026 | |
BURNER In-game content art | This game uses simple self coded artificial intelligence to generate positions for blocks, backgrounds, clouds, grass and enemies.
No other Ai apps were used to create anything for this game or used while the game is running. | Tecmiba | - | Mar 18, 2026 | |
Leviathan In-game content audioart | Used for Early Access placeholders, and is intended to be replaced with more development time. AI generation was used for some voices and some 2D images within the game. These assets are intended to be replaced with ones created by human artists. | Dream Foundry Games | 23 | Mar 18, 2026 | |
Cursed Dungeon Raider Live AI audio | The background of the games Steam Shop main capsule image is AI generated.
The game uses AI-generated voices for all characters where no voice actors are available yet. You can disable AI voices in the audio settings. | Clever AI | - | Mar 18, 2026 | |
March of Giants In-game content text | Some game and marketing content was translated with the assistance of AI tools. | March of Giants Team | - | Mar 18, 2026 | |
Night Janitor Store/marketing art | AI-generated header capsule, main capsule, and page background. | batwimp | 59 | Mar 18, 2026 | |
Parasite In-game content art | AI was used to generate art for illustrating ingame events, encyclopedia pages, difficulty selection windows, host improvement illustrations and main menu backgrounds. | StarInfidel | 43 | Mar 18, 2026 | |
Breachers In-game content art | We used generative AI to create a small number of background textures, such as book covers, graffiti, and framed wall art. All core visuals and gameplay elements were created by our team. | Triangle Factory | 1.4k | Mar 18, 2026 | |
Hero Dungeon In-game content art | The characters are made with AI and edited by me. | KingeniousGames | - | Mar 18, 2026 | |
Swords Fantasy: Battlefield Store/marketing art | Used for creating the game banner | Quacky Games | 172 | Mar 18, 2026 | |
OPERATOR In-game content arttextaudiocode | Our team uses AI tools to assist development of some in-game content. The final product reflects the creativity and expression of our own development team. | VECTOR INTERACTIVE PTY LTD | 6.9k | Mar 18, 2026 | |
ReEstate - Real Estate and Business Simulator In-game content art | Part of game art is generated by AI | Darkwolf66 | - | Mar 18, 2026 | |
俺に地球は狭すぎる Store/marketing art | The package image of this game was created using multiple AI tools.
Part of the background image and background character: Created using Stable Diffusion and provided under the CreativeML Open RAIL-M license.
Part of the logo design: Created by Sonic-Alpha using OpenAI's generative AI, "ChatGPT," under the paid "ChatGPT Plus" plan.
No AI-generated elements are included in the main game or in-game content. | Sonic-Alpha | - | Mar 18, 2026 | |
ReUpRise In-game content audio | Music is generated by AI | Livinskii Aleksandr | 11 | Mar 18, 2026 | |
Just Another Day In-game content text | I have troubles writing long descriptions so I used ChatGPT to help me write some of the descriptions and lore in the game. It was used as a reference, nothing more.
I have used ONLY my own content and ONLY my own algorithm models to generate content from. I wrote my own to be able to use it for this purpose only. I do NOT infringe on ANY creative rights in doing so. | Elemental Spark | - | Mar 18, 2026 |