The puzzle images pre-rendered AI art
- Creator
- Quantum Quiver Games
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,497 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
The puzzle images pre-rendered AI art
Some UI assets,BGM and SFX are created by AI
The game used AI-assisted background generation — all AI drafts were later refined and hand-painted by the artist.
Some of the images in the game are created with AI and use pre-generated AI illustrations
AI was used to generate pre-rendered content.
This game includes some assets that were initially created using generative AI image tools, with each asset individually modified before inclusion.
部分游戏情节由豆包和DeepSeek生成,不是开发者写的,开发者也不知道有问题,开发者已尽力筛选但并未发现不当之处,和开发者没有关系,若有不合适之处请提示原因并联系开发者删除。 倘若出现了剧情不合适的情况,请追究字节跳动和深度求索的责任。上述公司对旗下AI的限制和约束过于薄弱,导致AI产生幻觉、生成了不合适的内容。 敢输出这种内容,已经不是普通的AI了,一定要出重拳!
AI aided in the creation of some sound effects and marketing materials
All assets are generated using AI tools. The gameplay utilizes LLM models to simulate a debate.
All the images inside the game and in the store was created using AI. There is no other use of AI.
AI is used to create marketing material for this game
The background images and raspberrys pictures are pre-rendered AI art.
This game uses AI-generated images that were created during the development phase (e.g., for backgrounds, characters, or other visual assets). No AI-generated content is created or modified while the game is running. All AI-generated content complies with Steam Store requirements, and no copyrighted or impersonating material has been used.
This game uses AI-generated images that were created during the development phase (e.g., for backgrounds, characters, or other visual assets). No AI-generated content is created or modified while the game is running. All AI-generated content complies with Steam Store requirements, and no copyrighted or impersonating material has been used.
Generative AI was used to assist in the creation of a few specific background art assets and the store page text. All final content was reviewed and edited by me.
Some background images are AI Generated
AI-generated images were used in the game's development, either as final assets or artistic inspiration.
In our project, AI is used to speed up the creation of some art and video assets.
The cover and library assets for this title include elements generated or enhanced with AI-assisted technology. And also, Character meshes and a few item meshes were generated using AI-assisted tools.
AI generates a few images and icons, reviewed manually.
Some UI icons and store artwork have been AI generated.
This game extensively utilizes AI technology in character design, UI, visual effects, sound effects, music, and promotional artwork, enhancing production efficiency while exploring innovative styles.
Some of the Game's artistic materials are generated via the "Jimeng AI" platform. The Developer has paid the membership fee and complied with the platform's rules. Such materials are created through the Developer's clear creative intent, personalized prompt design, and post-generation adjustments, which meet the standard of "substantial human contribution". The intellectual property rights of these materials shall be owned by the Developer. The materials have been labeled as AI-generated in accordance with the Measures for the Identification of AI-Generated Synthetic Content.
Some promotional images for the game were generated by AI.
The title screen was created using generative AI.
The store page text in languages other than Japanese is automatically translated by AI.
We use music generated by generative AI.
whenever I write code, I ask Ai to polish my code, because my code is not that clean. for some of the art, I draw rough sketches and ask ai to make a more appealing version of it
We use generative AI for game code and localization.
Some visual assets in this game were created using AI-based image generation tools.
Some images in the game were generated using Midjourney, and some text was polished with DeepSeek.
Using AI to supplement the presentation of game cutscenes.
This game includes some pre-rendered visual assets (such as table backgrounds and UI elements) created with the help of AI tools. All gameplay, mechanics, and core design are original.
Some of the photos used in the game play have been added by AI generation.
Images for store page
We use AI as a creative assistant to refine our English descriptions and ensure they are easy to read and engaging (since we are not native speakers). In addition, some of the game’s illustrations were created with the help of generative AI tools and later refined by human artists.
The entire game's artistic, musical, and programming assets were produced with the assistance of artificial intelligence.
AI Generated Music and SFX.
We use AI for capsules (Store Page)
Script written by Claude.AI
The background images and horses pictures are pre-rendered AI art
Generative AI was used to create a small portion of the in-game soundtrack. Specifically, 3-4 music tracks played via an in-game 'boombox' tool were generated using AI. All other assets, including 3D models, code, and gameplay mechanics, have been created manually without the use of AI.
This game does not use AI-powered systems. The snake’s movement and parkour elements are fully driven by physics-based algorithms. No player data or behavior is processed or learned by any artificial intelligence.
The content on this store page has been translated using AI.
I only used C# coding during game development, as I cannot consider myself an experienced programmer.
Game music is generated by AI.
This game uses AI to generate some in-game images during the development phase.
This game utilizes AI technology to generate some of the background and store images. These AI-generated assets were carefully selected to enhance the overall aesthetic of the game. All AI-based content was created in compliance with legal requirements to prevent copyright infringements.
游戏插画、图标与其他部分美术资产
Some game art and images have been produced with the assistance of AI. Some game code has been created with the assistance of AI
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Color Splash: Mushrooms In-game content art | The puzzle images pre-rendered AI art | Quantum Quiver Games | - | Mar 18, 2026 | |
乾坤掷:镇宝阁推币机 In-game content artaudio | Some UI assets,BGM and SFX are created by AI | 刚正面的红领巾 | 45 | Mar 18, 2026 | |
Catjong: Purrfect Empire In-game content art | The game used AI-assisted background generation — all AI drafts were later refined and hand-painted by the artist. | Best Place Apps | - | Mar 18, 2026 | |
GREXOVKA VILLAGE In-game content art | Some of the images in the game are created with AI and use pre-generated AI illustrations | Total | 13 | Mar 18, 2026 | |
DungeonSweeper In-game content art | AI was used to generate pre-rendered content. | Smoketree Studios | 20 | Mar 18, 2026 | |
It's Not You, It's M.E In-game content art | This game includes some assets that were initially created using generative AI image tools, with each asset individually modified before inclusion. | Closed Forum | 10 | Mar 18, 2026 | |
人生计划 Project Life In-game content text | 部分游戏情节由豆包和DeepSeek生成,不是开发者写的,开发者也不知道有问题,开发者已尽力筛选但并未发现不当之处,和开发者没有关系,若有不合适之处请提示原因并联系开发者删除。
倘若出现了剧情不合适的情况,请追究字节跳动和深度求索的责任。上述公司对旗下AI的限制和约束过于薄弱,导致AI产生幻觉、生成了不合适的内容。
敢输出这种内容,已经不是普通的AI了,一定要出重拳! | 异世界新星 ISEKAI NOVA | - | Mar 18, 2026 | |
Wubbo: PuterPal In-game content audioart | AI aided in the creation of some sound effects and marketing materials | russpuppy | - | Mar 18, 2026 | |
Milk Mafia Live AI text | All assets are generated using AI tools.
The gameplay utilizes LLM models to simulate a debate. | Pure Bluff | - | Mar 18, 2026 | |
Watch The Pet In-game content art | All the images inside the game and in the store was created using AI. There is no other use of AI. | Avelar Studios | - | Mar 18, 2026 | |
Typing Ascension Store/marketing arttext | AI is used to create marketing material for this game | Simen Sollihøgda | - | Mar 18, 2026 | |
Sweetie Candy Maze: Pink Raspberry In-game content art | The background images and raspberrys pictures are pre-rendered AI art. | Cute Hannah's Games | - | Mar 18, 2026 | |
IN LOVE : Temptations in Amsterdam In-game content art | This game uses AI-generated images that were created during the development phase (e.g., for backgrounds, characters, or other visual assets). No AI-generated content is created or modified while the game is running.
All AI-generated content complies with Steam Store requirements, and no copyrighted or impersonating material has been used. | Playtouch | - | Mar 18, 2026 | |
IN LOVE: Mystic Passions Pack In-game content art | This game uses AI-generated images that were created during the development phase (e.g., for backgrounds, characters, or other visual assets). No AI-generated content is created or modified while the game is running.
All AI-generated content complies with Steam Store requirements, and no copyrighted or impersonating material has been used. | Playtouch | - | Mar 18, 2026 | |
Room Flow Store/marketing arttext | Generative AI was used to assist in the creation of a few specific background art assets and the store page text. All final content was reviewed and edited by me. | Not, Sure | - | Mar 18, 2026 | |
Kael's Cat Summoner In-game content art | Some background images are AI Generated | Peter Smith | - | Mar 18, 2026 | |
Romcab Puzzle Unclear art | AI-generated images were used in the game's development, either as final assets or artistic inspiration. | 8º Arte Games | - | Mar 18, 2026 | |
Crime Shadows : Stolen Spotlight Collector's Edition Store/marketing art | In our project, AI is used to speed up the creation of some art and video assets. | Do Games Limited | - | Mar 18, 2026 | |
Theft Runner In-game content art | The cover and library assets for this title include elements generated or enhanced with AI-assisted technology.
And also, Character meshes and a few item meshes were generated using AI-assisted tools. | Cahit Kemal DOĞAN | - | Mar 18, 2026 | |
Idle Sailor In-game content art | AI generates a few images and icons, reviewed manually. | PcZ Games | 18 | Mar 18, 2026 | |
Suez Canal Training Simulator In-game content art | Some UI icons and store artwork have been AI generated. | Mythical City Games | - | Mar 18, 2026 | |
Fickle Card Legend In-game content artaudiotext | This game extensively utilizes AI technology in character design, UI, visual effects, sound effects, music, and promotional artwork, enhancing production efficiency while exploring innovative styles. | 偶尔不帅 | 931 | Mar 18, 2026 | |
Time Sticker In-game content art | Some of the Game's artistic materials are generated via the "Jimeng AI" platform. The Developer has paid the membership fee and complied with the platform's rules. Such materials are created through the Developer's clear creative intent, personalized prompt design, and post-generation adjustments, which meet the standard of "substantial human contribution". The intellectual property rights of these materials shall be owned by the Developer. The materials have been labeled as AI-generated in accordance with the Measures for the Identification of AI-Generated Synthetic Content. | LUO ZHEN YU | - | Mar 18, 2026 | |
Fleet Store/marketing art | Some promotional images for the game were generated by AI. | xenol | - | Mar 18, 2026 | |
Faster, Hungry Shark! Kill! Kill! Store/marketing art | The title screen was created using generative AI. | GOOFEES | - | Mar 18, 2026 | |
The Apothecary of Trubiz In-game content text | The store page text in languages other than Japanese is automatically translated by AI. | kinjo | 488 | Mar 18, 2026 | |
Fish Box In-game content audio | We use music generated by generative AI. | DoXMo | - | Mar 18, 2026 | |
Bucket Tag Dev only codeart | whenever I write code, I ask Ai to polish my code, because my code is not that clean.
for some of the art, I draw rough sketches and ask ai to make a more appealing version of it | Game Alchemy Studio | - | Mar 18, 2026 | |
DigDig ZakuZaku In-game content codetext | We use generative AI for game code and localization. | gentome | - | Mar 18, 2026 | |
Smashing My Phone: Broken-Screen Diaries In-game content art | Some visual assets in this game were created using AI-based image generation tools. | Avocado Factory | - | Mar 18, 2026 | |
Matchmaker Simulator 红娘模拟器 In-game content arttext | Some images in the game were generated using Midjourney, and some text was polished with DeepSeek. | ZeroBitCode | - | Mar 18, 2026 | |
Kaiju Princess Secret Pulse In-game content art | Using AI to supplement the presentation of game cutscenes. | 第四の壁 | - | Mar 18, 2026 | |
Classic Blackjack In-game content art | This game includes some pre-rendered visual assets (such as table backgrounds and UI elements) created with the help of AI tools. All gameplay, mechanics, and core design are original. | Troppoboy | - | Mar 18, 2026 | |
MMM In-game content art | Some of the photos used in the game play have been added by AI generation. | 4S Games | - | Mar 18, 2026 | |
矮人炮弹 Dwarven Cannonball art | Images for store page | COCOLAUGH STUDIO | - | Mar 18, 2026 | |
Avalon Jewels Store/marketing textart | We use AI as a creative assistant to refine our English descriptions and ensure they are easy to read and engaging (since we are not native speakers). In addition, some of the game’s illustrations were created with the help of generative AI tools and later refined by human artists. | Anawiki Games | 10 | Mar 18, 2026 | |
Paradise Island In-game content artaudiocode | The entire game's artistic, musical, and programming assets were produced with the assistance of artificial intelligence. | LIU JIEYI | - | Mar 18, 2026 | |
Lost my Collection of Fish 2 In-game content audio | AI Generated Music and SFX. | Vaggelis Arabatzoglou | - | Mar 18, 2026 | |
Bottom Squad Store/marketing art | We use AI for capsules (Store Page) | Family Devs | - | Mar 18, 2026 | |
WTC : The Manchester Report Dev only code | Script written by Claude.AI | Triority Interactive Novels | - | Mar 18, 2026 | |
Anime Dream Match: Horses In-game content art | The background images and horses pictures are pre-rendered AI art | Blender Games | - | Mar 18, 2026 | |
Pigmarines In-game content audio | Generative AI was used to create a small portion of the in-game soundtrack. Specifically, 3-4 music tracks played via an in-game 'boombox' tool were generated using AI. All other assets, including 3D models, code, and gameplay mechanics, have been created manually without the use of AI. | NOOPE | - | Mar 18, 2026 | |
Serpath | This game does not use AI-powered systems. The snake’s movement and parkour elements are fully driven by physics-based algorithms. No player data or behavior is processed or learned by any artificial intelligence. | Nukrosoft | - | Mar 18, 2026 | |
Drone Feeder In-game content text | The content on this store page has been translated using AI. | wxg studio | - | Mar 18, 2026 | |
Snemovna code | I only used C# coding during game development, as I cannot consider myself an experienced programmer. | Richard Haraším | - | Mar 18, 2026 | |
Rhythm Ball In-game content audio | Game music is generated by AI. | Yntoo | - | Mar 18, 2026 | |
Newbie Hacker In-game content art | This game uses AI to generate some in-game images during the development phase. | WateryMu | - | Mar 18, 2026 | |
Collector: 10 Lives Challenge Store/marketing art | This game utilizes AI technology to generate some of the background and store images. These AI-generated assets were carefully selected to enhance the overall aesthetic of the game. All AI-based content was created in compliance with legal requirements to prevent copyright infringements. | RH POSITIVE | - | Mar 18, 2026 | |
文字城邦 In-game content art | 游戏插画、图标与其他部分美术资产 | 齿轮游戏 | 19 | Mar 18, 2026 | |
Catgirl Gemfall In-game content artcode | Some game art and images have been produced with the assistance of AI.
Some game code has been created with the assistance of AI | TMAC Game Studios | - | Mar 18, 2026 |