Pre-Generated AI was used for: - Background artwork - Character illustrations All AI-generated content was reviewed and edited by the developer. No Live-Generated AI is used in this game.
- Creator
- Nagi
- Reviews
- -
- Added
- Mar 18, 2026
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Code help, debugging and other development work.
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Interactive or runtime AI features disclosed by the developer.
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Pre-Generated AI was used for: - Background artwork - Character illustrations All AI-generated content was reviewed and edited by the developer. No Live-Generated AI is used in this game.
Some of the game and promo assets (Less than 5% of all the game assets) were made or improved using AI as a temporal decision and will be replaced when it's financially possible
Some of the promotional and storefront images were created with AI tools and then refined by hand. All of the in-game assets were designed by a 3D artist.
Some of the promotional and storefront images were created with AI tools and then refined by hand. All of the in-game assets were designed by a 3D artist.
Some AI-generated images are used in the game background.
Some of the game's visual assets and parts of the soundtrack were created with the assistance of generative AI tools. These AI-generated outputs were then manually edited, curated, and refined by the developers before being included in the game. All AI-assisted content is pre-generated; no live-generated AI content is used during gameplay.
Used AI for a couple of images
Artificial intelligence was only used in the 2D store page capsule artwork. There is no AI used in any other part of the game.
The background images and girls pictures are pre-rendered AI art
suno for bgm and elevenlabs for sound effects no Live-generated AI content
This game features an optional AI integration known as "The Oracle," which utilizes generative text technology to provide dynamic narrative commentary and sarcastic tactical analysis based on your real-time gameplay actions. This feature is powered by the Gemini API and operates on a "Bring Your Own Key" (BYOK) architecture, meaning users must provide their own personal API Key to enable this specific functionality. The AI generation is strictly cosmetic, text-based, and completely optional, ensuring that the core gameplay experience, mechanics, and balance remain fully intact and enjoyable whether or not the feature is active.
The game used AI-assisted background generation — all AI drafts were later refined and hand-painted by the artist.
Promo materials for marketing and community.
AI was used to assist in the creation of graphics
This game uses GeminiAPI for conversations and features some photorealistic images. All other illustrations were created by the developer.
This application uses local AI technologies to enable interactive conversations with your desktop pet: • Text Generation: The pet uses a local Large Language Model running entirely offline to generate conversational responses. • Speech Recognition (STT): Voice input is processed locally using AI speech-to-text models to understand what you say to your pet. • Speech Synthesis (TTS): The pet's voice responses are generated locally using AI text-to-speech models, supporting multiple languages. All AI processing runs offline on your device. No internet connection required. No AI-generated content was used in creating game assets, artwork, or marketing materials.
Background and Characters images are AI
Code Generation、Debug、and Some photos(make my real photo be animated)
Art object generated by artificial intelligence
Some of the artworks are refined through an AI-assisted process
Game logo and game puzzle images made with ai tools
Some code and art may be ai generated
- The store capsule image uses AI and is then retouched. - Translation was performed by using LLMs
This game uses AI-assisted tools to create visual assets such as herbs, characters, and backgrounds. All content has been curated, edited, and integrated manually to ensure a consistent and cohesive art style.
all the pictures are generated by artificial intelligence.
We use AI to aid in store assets, and references.
Generative AI was used in the prototyping stage to develop card art concept alternatives and communicate with human artists on our intentions for each finished piece. These images have all been replaced with human-created artwork. AI is not used to live-generate content or code during gameplay.
AI generated store page text and art.
The single-player framework and associated features for the game were developed by humans, but the multi-player framework and a few general game polish features were developed by AI. Additionally, AI was used to help flush out the description for the store page, since I couldn't be bothered to write another essay - I don't think I ended up using most of it though - so that's kind of a waste *shrug* :/
During the development process, we may use procedural- and AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of our own development team.
Music generated using Udio
Store page's capsule art is AI generated. Codes in the game are AI generated.
The game's logo and some in-game artwork were created using generative AI.
The game logo and some of the artwork in the store page were created with the assistance of AI.
3D models and some 2D visuals / textures are made by AI assisted
AI was used as a tool to assist with coding and text editing.
The background images and grapes pictures are pre-rendered AI art.
Game art and marketing
Ai was used to create some of the marketing graphics and some of the sticker motives
I used AI tools (ChatGPT) during development as a learning assistant while I wrote my code in Godot. All final code in the game is manually created and reviewed by me. The game itself does not use AI and does not generate any code during gameplay.
This game contains background illustrations partially created using AI technology. No data that would improperly infringe upon the rights of third parties was used in the AI-assisted production process.
AI tools were used during development to create certain character artwork and some sound effects. All gameplay content is pre-rendered, and no AI generates new content while the game is being played.
The images used on the store page and in the game were generated using artificial intelligence.
AI tools served as a source of creative inspiration and assistance for the code, art, and music.
Generative AI was used to help create voice audio, translations, and some game media.
Some of the inventory icons in this game were generated using artificial intelligence.
Some promotional images for Pigmen’s Challenge, including store page artwork and certain non-gameplay visual materials, were created with the assistance of AI tools. AI is not used during gameplay. The game does not use AI to generate gameplay, logic, systems, dialogue, characters, levels, or any interactive player-facing content in real time. All AI-assisted materials were reviewed and edited by the developer before being used.
The only AI-assisted elements are the background music and a small number of app-style icons used in the UI, all created during development and included as fixed assets.
使用AI生成的游戏内容,包括所有图像和声音。 All images and sounds in the game are generated by AI.
Kosmass incorporates Generative AI specifically for the creation of musical compositions and store page banner artwork. These assets were generated, selected, and refined by me to ensure originality and quality.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Nimue In-game content art | Pre-Generated AI was used for:
- Background artwork
- Character illustrations
All AI-generated content was reviewed and edited by the developer.
No Live-Generated AI is used in this game. | Nagi | - | Mar 18, 2026 | |
Paws Coven In-game content art | Some of the game and promo assets (Less than 5% of all the game assets) were made or improved using AI as a temporal decision and will be replaced when it's financially possible | Wintercrow Games | 37 | Mar 18, 2026 | |
Max's Adventures: Summer Edition In-game content art | Some of the promotional and storefront images were created with AI tools and then refined by hand. All of the in-game assets were designed by a 3D artist. | J Indie Games | - | Mar 18, 2026 | |
Max's Adventures: Valentine's Edition In-game content art | Some of the promotional and storefront images were created with AI tools and then refined by hand. All of the in-game assets were designed by a 3D artist. | J Indie Games | - | Mar 18, 2026 | |
死霊の恋 In-game content art | Some AI-generated images are used in the game background. | mokosoft | - | Mar 18, 2026 | |
KOOO TO JUMP! In-game content artaudio | Some of the game's visual assets and parts of the soundtrack were created with the assistance of generative AI tools. These AI-generated outputs were then manually edited, curated, and refined by the developers before being included in the game. All AI-assisted content is pre-generated; no live-generated AI content is used during gameplay. | Tzavis Studio | - | Mar 18, 2026 | |
SlimyLeap Store/marketing art | Used AI for a couple of images | Blazej Cholinski | 13 | Mar 18, 2026 | |
Tattoo Shop Simulator Store/marketing art | Artificial intelligence was only used in the 2D store page capsule artwork. There is no AI used in any other part of the game. | Old Stuff Studio | - | Mar 18, 2026 | |
Lovely Anime Puzzle: Easter In-game content art | The background images and girls pictures are pre-rendered AI art | Blender Games | - | Mar 18, 2026 | |
公主矿工 In-game content audio | suno for bgm and elevenlabs for sound effects
no Live-generated AI content | 五十游戏 | - | Mar 18, 2026 | |
CrawRefill Live AI text | This game features an optional AI integration known as "The Oracle," which utilizes generative text technology to provide dynamic narrative commentary and sarcastic tactical analysis based on your real-time gameplay actions. This feature is powered by the Gemini API and operates on a "Bring Your Own Key" (BYOK) architecture, meaning users must provide their own personal API Key to enable this specific functionality. The AI generation is strictly cosmetic, text-based, and completely optional, ensuring that the core gameplay experience, mechanics, and balance remain fully intact and enjoyable whether or not the feature is active. | Jiuk | - | Mar 18, 2026 | |
Sort Pawzzle 2: By the Purrthenon In-game content art | The game used AI-assisted background generation — all AI drafts were later refined and hand-painted by the artist. | Best Place Apps | - | Mar 18, 2026 | |
StalSide Store/marketing art | Promo materials for marketing and community. | Mobster | - | Mar 18, 2026 | |
Sheep Way In-game content art | AI was used to assist in the creation of graphics | PALINI | - | Mar 18, 2026 | |
Sato Killing Time Chat.exe Live AI textart | This game uses GeminiAPI for conversations and features some photorealistic images. All other illustrations were created by the developer. | DankHearts | 183 | Mar 18, 2026 | |
AI Desktop Pet Live AI textaudio | This application uses local AI technologies to enable interactive conversations with your desktop pet:
• Text Generation: The pet uses a local Large Language Model running entirely offline to generate conversational responses.
• Speech Recognition (STT): Voice input is processed locally using AI speech-to-text models to understand what you say to your pet.
• Speech Synthesis (TTS): The pet's voice responses are generated locally using AI text-to-speech models, supporting multiple languages.
All AI processing runs offline on your device. No internet connection required. No AI-generated content was used in creating game assets, artwork, or marketing materials. | 42kami | 87 | Mar 18, 2026 | |
Olympic Snow Girl In-game content art | Background and Characters images are AI | Tarnaki Games | - | Mar 18, 2026 | |
Before Dawn In-game content artcode | Code Generation、Debug、and Some photos(make my real photo be animated) | 桃之夭夭 | - | Mar 18, 2026 | |
TINY CAT FISHING Unclear art | Art object generated by artificial intelligence | Chen Xuehong | - | Mar 18, 2026 | |
Top of That Thing Called Mountain In-game content art | Some of the artworks are refined through an AI-assisted process | AirBike | - | Mar 18, 2026 | |
Saylor Anime Puzzle Boys & Girls Store/marketing art | Game logo and game puzzle images made with ai tools | Saylor Games | - | Mar 18, 2026 | |
Endless Furry Slayer Unclear codeart | Some code and art may be ai generated | Tegridy Made Games | - | Mar 18, 2026 | |
Petal by Petal In-game content textart | - The store capsule image uses AI and is then retouched.
- Translation was performed by using LLMs | Orquin Games | 58 | Mar 18, 2026 | |
Mystical Herbalists In-game content art | This game uses AI-assisted tools to create visual assets such as herbs, characters, and backgrounds. All content has been curated, edited, and integrated manually to ensure a consistent and cohesive art style. | Jan Brychta | - | Mar 18, 2026 | |
Virus Brotherhood In-game content art | all the pictures are generated by artificial intelligence. | Reanim Games | - | Mar 18, 2026 | |
Bird Wars Store/marketing arttext | We use AI to aid in store assets, and references. | Studio Ransom | - | Mar 18, 2026 | |
Chrono CCG Dev only art | Generative AI was used in the prototyping stage to develop card art concept alternatives and communicate with human artists on our intentions for each finished piece. These images have all been replaced with human-created artwork.
AI is not used to live-generate content or code during gameplay. | Infinite or Bust Games Inc. | 596 | Mar 18, 2026 | |
Desktop Dog Park Store/marketing arttext | AI generated store page text and art. | Tom McDonald Games | - | Mar 18, 2026 | |
Yet Another Jumping Game Store/marketing text | The single-player framework and associated features for the game were developed by humans, but the multi-player framework and a few general game polish features were developed by AI. Additionally, AI was used to help flush out the description for the store page, since I couldn't be bothered to write another essay - I don't think I ended up using most of it though - so that's kind of a waste *shrug* :/ | C. Uriah | - | Mar 18, 2026 | |
Bird Game 3 Unclear | During the development process, we may use procedural- and AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of our own development team. | jrsjams | - | Mar 18, 2026 | |
Dragon’s Breath In-game content audio | Music generated using Udio | monsters&creatures | - | Mar 18, 2026 | |
Bird Poo Game In-game content artcode | Store page's capsule art is AI generated. Codes in the game are AI generated. | JayZed | - | Mar 18, 2026 | |
Santa Holiday Puzzle In-game content art | The game's logo and some in-game artwork were created using generative AI. | Boogygames Studios | - | Mar 18, 2026 | |
Gem Brawl Duel Store/marketing art | The game logo and some of the artwork in the store page were created with the assistance of AI. | Gaseous Cat Games | - | Mar 18, 2026 | |
Pit Wars In-game content art | 3D models and some 2D visuals / textures are made by AI assisted | IQ Games | - | Mar 18, 2026 | |
Genome Survivors Dev only textcode | AI was used as a tool to assist with coding and text editing. | diePoolNudel | - | Mar 18, 2026 | |
Sweetie Candy Maze: Purple Grape In-game content art | The background images and grapes pictures are pre-rendered AI art. | Cute Hannah's Games | - | Mar 18, 2026 | |
Argonauts Agency: Patterns of Morpheus In-game content art | Game art and marketing | 8floor ltd | - | Mar 18, 2026 | |
Super Sticker Studio - Creative Fun for Everyone Store/marketing art | Ai was used to create some of the marketing graphics and some of the sticker motives | Mcpeppergames | - | Mar 18, 2026 | |
Fireplace Game Dev only code | I used AI tools (ChatGPT) during development as a learning assistant while I wrote my code in Godot.
All final code in the game is manually created and reviewed by me.
The game itself does not use AI and does not generate any code during gameplay. | Aviva Siegel | - | Mar 18, 2026 | |
ヴァルキリーチューン:機械仕掛けのアイ In-game content art | This game contains background illustrations partially created using AI technology.
No data that would improperly infringe upon the rights of third parties was used in the AI-assisted production process. | Frontwing | - | Mar 18, 2026 | |
Tales of Evion: Forgotten Dreams In-game content artaudio | AI tools were used during development to create certain character artwork and some sound effects. All gameplay content is pre-rendered, and no AI generates new content while the game is being played. | Tyshym Miller | - | Mar 18, 2026 | |
Gift Drop Machine In-game content art | The images used on the store page and in the game were generated using artificial intelligence. | PEGAX Studios | - | Mar 18, 2026 | |
Puppy Link - Tile Connect Unclear artaudiocode | AI tools served as a source of creative inspiration and assistance for the code, art, and music. | ZT-Studio | 16 | Mar 18, 2026 | |
Blather In-game content audiotextart | Generative AI was used to help create voice audio, translations, and some game media. | Mama Makes Games | - | Mar 18, 2026 | |
Monster Mine Clash In-game content art | Some of the inventory icons in this game were generated using artificial intelligence. | Zer0 Se7en | - | Mar 18, 2026 | |
Pigmen's Challenge In-game content art | Some promotional images for Pigmen’s Challenge, including store page artwork and certain non-gameplay visual materials, were created with the assistance of AI tools.
AI is not used during gameplay. The game does not use AI to generate gameplay, logic, systems, dialogue, characters, levels, or any interactive player-facing content in real time.
All AI-assisted materials were reviewed and edited by the developer before being used. | Batuhan YILDIRIM | - | Mar 18, 2026 | |
Pawbay In-game content audioart | The only AI-assisted elements are the background music and a small number of app-style icons used in the UI, all created during development and included as fixed assets. | COMMANDO PANDA | 14 | Mar 18, 2026 | |
唯一者 In-game content artaudio | 使用AI生成的游戏内容,包括所有图像和声音。
All images and sounds in the game are generated by AI. | MYSTERY CROWN | - | Mar 18, 2026 | |
Kosmass Store/marketing audioart | Kosmass incorporates Generative AI specifically for the creation of musical compositions and store page banner artwork. These assets were generated, selected, and refined by me to ensure originality and quality. | Evgeniy Kostritsa | - | Mar 18, 2026 |