Public Steam disclosure research25,380 disclosures tracked
Where do games disclose AI use?
Search developers’ Steam disclosures, compare classified AI use across
games, and follow recorded changes.
This index adds cross-game classifications and statistics to
statements published on individual store pages.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
A large majority of the images, textures, items, and characters are generated by hand or AI in post-production.
Real artists contributed to designing some of the game's characters, items, and textures, which were then enhanced by AI.
Working with a very small team allows us to push the boundaries of game development.
We integrated with Meshy to allow players to generate 3D furniture and decor for their rooms using a text prompt. Any 3D assets generated in this way are purely for personal use and cannot be placed on our download center.
Generative AI was not used in the making of our 2D artwork or included 3D assets.
The backgrounds were generated using neural networks such as NijiJourney, LeonardoAI, and PlaygroundAI with some minor post-processing. The characters and storyline art were drawn by artists.
This is an experimental short prototype demo, so a few images are generated by AI. The AI-generated images include only:
1. Unimportant villager portraits.
2. The dream concept illustration at the beginning.
- pre-rendered 2d pictures generated by AI used in some game assets
- pre-rendered 2d pictures generated by AI used in some Steam community assets or marketing materials
1001 Nights is a story-crafting game that started development as early as 2020, exploring creative narrative gameplay to bring players novel experiences they've never had before: telling stories and turning those stories into reality.All traditional game art assets are hand-crafted by our talented human artists. This includes character illustrations, scene models, UI elements, and all visual components that form the core aesthetic of our game. The game features an adaptive LLM-based storytelling system that responds to your unique inputs based on a language model called Qwen. Our narrative engine draws from the rich tradition of Persian folklore and our original hand-written story frameworks by paid writers, then dynamically adapts these materials to create personalized experiences based on your inputs. Each playthrough becomes a unique collaboration between you and our narrative system.Our guiding principle has always been to create gaming experiences that were previously impossible - where technology serves as a creative collaborator rather than a replacement for human imagination. The soul of 1001 Nights comes from our human creators, inspired by ancient Persian folklore and brought to life through innovative narrative systems.For technical details about our implementation and the academic research behind our systems, please refer to the in-game introduction, and our published papers available on our official website. We're a small indie team committed to pushing the boundaries of interactive storytelling while respecting both player creativity and artistic integrity.We welcome any questions or feedback about our creative process via adaeden1001[at]gmail[dot]com or through our Discord community. Your input helps us continue improving this unique storytelling experience.
We use graphical asset generation for items like Menus, Backgrounds, or any assets which will help improve the User Interface.
All AI generated content is carefully reviewed, regulated, and adjusted to fit our game before being rendered.
Generative AI tools have been applied by development team in process of creation of parts of very limited in-game graphic assets and in certain marketing materials with considerable limitations and human overview and input at all times.
All core game content has been carefully designed and curated by our team to ensure quality and originality.
Nothorian is an original work developed by our creative team. Some artwork and promotional text were assisted by AI tools (GPT) during development. No AI content is generated during gameplay, and all content has been carefully reviewed and adapted by humans.
We use it as a support tool for some things (as almost everyone does these days), but our team designed the story and the entire game and oversaw everything. There is no crazy or dangerous real-time generation.
The main uses of AI in the creation of this game were for minor coding problems, such as what sorting algorithm to use and detecting bugs occasionally. The second main use was the art. The majority of art in the game is ai generated, but there are no influences on the generation based off of real images. All generated images are random and pre-generated.
Keep in mind none of the names in the game are ai generated.
This game contains pre-generated AI content and no real-time generated AI content. Relevant information is as follows:
Tools used: Midjourney (art), GPT (text);
Application scope: Only used for the auxiliary creation of game art assets, story texts, and UI assets. All AI-generated content is used as initial drafts;
Manual review: All AI-generated content has been revised, polished, screened, and copyright-verified by a professional team to ensure originality and compliance;
Compliance guarantee: Copyright verification of AI-generated content has been completed, with no infringement risks, in compliance with Steam content guidelines and relevant laws of the Hong Kong Special Administrative Region;
Content control: No real-time AI generation function. All in-game displayed content is the final version that has been pre-generated and manually reviewed, without the uncertainty of dynamically generated content.
Storepage descriptions frst draftwas were AI generated. Some concept work and refs for 'arts' were AI generated, used ChatGPT to help with grammar as well.
Generative AI was used to partially create the background images on the marketing assets.. The game itself is hand-crafted, hand-drawn, and animated by a human hand!
Embervale leverages advanced AI technology to enhance your gaming experience. AI is used to pre-generate dynamic text content for Adventures and to create unique graphical assets such as Badges. However, rest assured that the core of the game remains a meticulously handcrafted experience, ensuring a blend of innovative automation and personal touch.
AI-generated materials are not used directly.
of some of the character illustrations are used
Posing, facial expressions, and composition of some character illustrations are used as references.
I draw by hand while looking at the AI-generated materials.
In this game Akpala, there is a feature that allows players to converse with NPC characters during gameplay.
For the responses to the player's voice input, we use AI-generated text.
Some music and graphical elements (ie. music that plays during scenes, pictures that display during scenes, etc.) were edited and/or created using AI. These technologies are used sparsely throughout the game, and the entirety of Cryspace's story, characters, UI elements, etc. were not created using any AI technologies.
DeepL has been used as a tool for aiding the translations, AI has been used for image generation (a complete list can be found in-game), a single song is AI-generated song (can you spot it? ;) It has been exclusively added for the Steam release. In a recent update, we also added optional AI-background music for a part of the game.
We generated drafts for the game's and company logos, part of the capsules art, the voice in the trailer and the store texts. Then we adapted them to our liking.
A large majority of the images, textures, items, and characters are generated by hand or AI in post-production.
Real artists contributed to designing some of the game's characters, items, and textures, which were then enhanced by AI.
Working with a very small team allows us to push the boundaries of game development.
We integrated with Meshy to allow players to generate 3D furniture and decor for their rooms using a text prompt. Any 3D assets generated in this way are purely for personal use and cannot be placed on our download center.
Generative AI was not used in the making of our 2D artwork or included 3D assets.
The backgrounds were generated using neural networks such as NijiJourney, LeonardoAI, and PlaygroundAI with some minor post-processing. The characters and storyline art were drawn by artists.
This is an experimental short prototype demo, so a few images are generated by AI. The AI-generated images include only:
1. Unimportant villager portraits.
2. The dream concept illustration at the beginning.
- pre-rendered 2d pictures generated by AI used in some game assets
- pre-rendered 2d pictures generated by AI used in some Steam community assets or marketing materials
1001 Nights is a story-crafting game that started development as early as 2020, exploring creative narrative gameplay to bring players novel experiences they've never had before: telling stories and turning those stories into reality.All traditional game art assets are hand-crafted by our talented human artists. This includes character illustrations, scene models, UI elements, and all visual components that form the core aesthetic of our game. The game features an adaptive LLM-based storytelling system that responds to your unique inputs based on a language model called Qwen. Our narrative engine draws from the rich tradition of Persian folklore and our original hand-written story frameworks by paid writers, then dynamically adapts these materials to create personalized experiences based on your inputs. Each playthrough becomes a unique collaboration between you and our narrative system.Our guiding principle has always been to create gaming experiences that were previously impossible - where technology serves as a creative collaborator rather than a replacement for human imagination. The soul of 1001 Nights comes from our human creators, inspired by ancient Persian folklore and brought to life through innovative narrative systems.For technical details about our implementation and the academic research behind our systems, please refer to the in-game introduction, and our published papers available on our official website. We're a small indie team committed to pushing the boundaries of interactive storytelling while respecting both player creativity and artistic integrity.We welcome any questions or feedback about our creative process via adaeden1001[at]gmail[dot]com or through our Discord community. Your input helps us continue improving this unique storytelling experience.
We use graphical asset generation for items like Menus, Backgrounds, or any assets which will help improve the User Interface.
All AI generated content is carefully reviewed, regulated, and adjusted to fit our game before being rendered.
Generative AI tools have been applied by development team in process of creation of parts of very limited in-game graphic assets and in certain marketing materials with considerable limitations and human overview and input at all times.
All core game content has been carefully designed and curated by our team to ensure quality and originality.
Nothorian is an original work developed by our creative team. Some artwork and promotional text were assisted by AI tools (GPT) during development. No AI content is generated during gameplay, and all content has been carefully reviewed and adapted by humans.
We use it as a support tool for some things (as almost everyone does these days), but our team designed the story and the entire game and oversaw everything. There is no crazy or dangerous real-time generation.
The main uses of AI in the creation of this game were for minor coding problems, such as what sorting algorithm to use and detecting bugs occasionally. The second main use was the art. The majority of art in the game is ai generated, but there are no influences on the generation based off of real images. All generated images are random and pre-generated.
Keep in mind none of the names in the game are ai generated.
This game contains pre-generated AI content and no real-time generated AI content. Relevant information is as follows:
Tools used: Midjourney (art), GPT (text);
Application scope: Only used for the auxiliary creation of game art assets, story texts, and UI assets. All AI-generated content is used as initial drafts;
Manual review: All AI-generated content has been revised, polished, screened, and copyright-verified by a professional team to ensure originality and compliance;
Compliance guarantee: Copyright verification of AI-generated content has been completed, with no infringement risks, in compliance with Steam content guidelines and relevant laws of the Hong Kong Special Administrative Region;
Content control: No real-time AI generation function. All in-game displayed content is the final version that has been pre-generated and manually reviewed, without the uncertainty of dynamically generated content.
Storepage descriptions frst draftwas were AI generated. Some concept work and refs for 'arts' were AI generated, used ChatGPT to help with grammar as well.
Generative AI was used to partially create the background images on the marketing assets.. The game itself is hand-crafted, hand-drawn, and animated by a human hand!
Embervale leverages advanced AI technology to enhance your gaming experience. AI is used to pre-generate dynamic text content for Adventures and to create unique graphical assets such as Badges. However, rest assured that the core of the game remains a meticulously handcrafted experience, ensuring a blend of innovative automation and personal touch.
AI-generated materials are not used directly.
of some of the character illustrations are used
Posing, facial expressions, and composition of some character illustrations are used as references.
I draw by hand while looking at the AI-generated materials.
In this game Akpala, there is a feature that allows players to converse with NPC characters during gameplay.
For the responses to the player's voice input, we use AI-generated text.
Some music and graphical elements (ie. music that plays during scenes, pictures that display during scenes, etc.) were edited and/or created using AI. These technologies are used sparsely throughout the game, and the entirety of Cryspace's story, characters, UI elements, etc. were not created using any AI technologies.
DeepL has been used as a tool for aiding the translations, AI has been used for image generation (a complete list can be found in-game), a single song is AI-generated song (can you spot it? ;) It has been exclusively added for the Steam release. In a recent update, we also added optional AI-background music for a part of the game.
We generated drafts for the game's and company logos, part of the capsules art, the voice in the trailer and the store texts. Then we adapted them to our liking.