Some texts are translated and polished using AI.
- Creator
- Hetocode
- Reviews
- -
- Added
- Mar 18, 2026
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Code help, debugging and other development work.
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Interactive or runtime AI features disclosed by the developer.
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Some texts are translated and polished using AI.
Some images are created with AI.
We used AI tools to help create some pre-rendered assets, including 2D characters and a few UI/category icons (e.g. Start, Numbers, Science, Geography) as well as some store page/marketing graphics and copy. All AI-generated content is manually reviewed and edited before being included in the game. The game does not use AI to live-generate any content or code during gameplay. All questions, characters, graphics, and logic are fixed and shipped with the game; nothing new is generated by AI while the game is running.
Generative AI tools were used to assist in creating some visual materials for the store page and marketing assets. In addition, AI tools were utilized to generate or enhance certain pre-rendered in-game 2D assets, including some sprites, textures, and UI elements (such as profile pictures). This use is limited to non-critical graphical materials.
The game logo created using AI-based tools.
This game uses generative AI to support certain NPC dialogue and voice interactions. AI-generated content operates within predefined gameplay systems and is moderated to ensure it complies with platform guidelines.
Our game leverages the power of AI in two key areas: Visual Content: Some in-game graphics and visual assets were created using AI tools, enhancing the artistic quality and ensuring a unique experience for players. Promotional Materials: The images and descriptions you see on this store page were generated with the help of AI, designed to provide clear and engaging information about the game. This ensures a creative and dynamic approach to both the game’s design and its presentation to the community.
Players can chat with NPCs that are powered by AI, each programmed with their own backstory and characteristics.
Some visual elements and sound effects are created with the assistance of AI tools.
AI was used for the minor UI elements ,some backgrounds and one BGM.
Some UI assets in War Pawns were created with the assistance of generative AI tools during development. These assets were reviewed, selected, and integrated by the developer as part of the game’s user interface. Generative AI was used only for pre-generated interface visuals, and the game does not use AI-generated content during gameplay. All gameplay systems, design, and programming were created manually.
This game uses AI-generated visual and audio assets.
Some images on the store page have been created using artificial intelligence.
We used AI tools to help prepare some of our game assets and enhance our screenshots.
Use of IA: - Speech from the Book of the Ancient - Last song - Some HUD elements
AI has been used to fill in art, music and code due to lack of sufficient resources available. This is not satisfactory in the long run. The ambition is to eventually replace all AI content with proper man-made assets assuming the revenue increases. I apologize for the slop, but we will have to bear it for now.
Some visual assets, such as icons and UI borders, were created using generative AI tools.
It can be used in game videos.
We use AI to help with marketing assets, like illustrations for store pages and achievements.
The developer's description of how AI-generated content is used in the game is as follows: Certain artistic assets in this work were produced using Stable Diffusion, including but not limited to: scene images, loading images, and select item icons.
To achieve more flexible play-by-play commentary, this game has an AI-generated voice feature. *Only available in Japanese commentary.
This game uses generative AI for some character images.
Generative AI was used only to create some pre-rendered in-game visual assets.
Nano Banana & Tripio used for some visual assets.
I use it to review my code for efficiency and to spark inspiration for some art. It also helps with generating secondary or background art elements, but the core creative work and vision are all mine!
Some parts of the game trailer include AI-generated content.
Some parts of the game trailer include AI-generated content.
Some parts of the game trailer include AI-generated content.
AI Has been used to assist in game development, as well as designing some of the character and enemy voxel models. It has also been used to enhance clips or screenshots from the game to use for the store page items. For example the VD Logo is polished from the in game main menu screen, and then used AI to fit together and clean it up.
This game uses pre-generated AI only for certain 2D background images and promotional store visuals. These assets were created before release and remain fixed. The game does not include any live AI generation during gameplay.
We use AI to create the images in the game
During the development process, we have used AI-based tools to assist with content creation.
As a small Indie studio, we can't afford a composer and voice actors, so for the moment we decided to use AI. Ideally, for the release, we will be using real voices actors and music composed by a real composer.
AI was used for marketing materials, translations and some in-game models, textures and sounds.
We use AI generated graphics as placeholders for store art and game menus until we are able to pay a graphic designer for the final release.
We use AI to generate some pre-rendered visual assets for the game. This includes the store banner, achievement icons, and the artwork used on the loading screen.
Some icons are generated; the artist claimed he used AI-generated references for pixel art.
AI is not used in the game, only for marketing materials
We use AI for Theme Songs, Voiceovers, Visual Content.
Artificial intelligence was used in the cover photo and visuals of the game.
キャラクターや背景など一部の画像の生成にAIを使用しています。
Some placeholder music is AI Generated (will eventually be replaced with custom music but AI is easier for now due to not having copyright issues for content creators. If you make music contact us).
Artwork for each card was generated with the help of Midjourney. All narrated events that draw from Greek mythology were generated using Claude and Elevenlabs. Sound effects and music were created using Elevenlabs and Suno. This is a passion project without any budget, so other means of generating these assets were not available.
AI was only used to produce some visuals in the game.
During the development of RAEN: Survival Frontier, AI tools were used in a limited way during the concept phase to assist with early visual ideas and text drafts. AI does not control gameplay, mechanics, character behavior, or in-game systems in real time. All content in the game has been reviewed, edited, and implemented by the development team.
We use AI to generate songs
We use AI translation to support multiple languages. We use AI image generation for the illustrations and backgrounds used in the game. Some of the game's programming is supported by AI.
Some sound effects were created using artificial intelligence.
Some images are generated with AI.
We use AI to create graphic content.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Cosmocommandos In-game content text | Some texts are translated and polished using AI. | Hetocode | - | Mar 18, 2026 | |
Legends of War: Chronicles of Darkness Unclear art | Some images are created with AI. | WILLIWAW Hub | - | Mar 18, 2026 | |
Cyclic Trivia In-game content art | We used AI tools to help create some pre-rendered assets, including 2D characters and a few UI/category icons (e.g. Start, Numbers, Science, Geography) as well as some store page/marketing graphics and copy. All AI-generated content is manually reviewed and edited before being included in the game. The game does not use AI to live-generate any content or code during gameplay. All questions, characters, graphics, and logic are fixed and shipped with the game; nothing new is generated by AI while the game is running. | Cyclic Digital | - | Mar 18, 2026 | |
Hangman Duel In-game content art | Generative AI tools were used to assist in creating some visual materials for the store page and marketing assets.
In addition, AI tools were utilized to generate or enhance certain pre-rendered in-game 2D assets, including some sprites, textures, and UI elements (such as profile pictures). This use is limited to non-critical graphical materials. | Spectrum.Games International Ltd | - | Mar 18, 2026 | |
Prichal Store/marketing art | The game logo created using AI-based tools. | PrichalGames | - | Mar 18, 2026 | |
Prism2033 Live AI textaudio | This game uses generative AI to support certain NPC dialogue and voice interactions. AI-generated content operates within predefined gameplay systems and is moderated to ensure it complies with platform guidelines. | CyberNest Entertainment Limited | - | Mar 18, 2026 | |
LootRun In-game content art | Our game leverages the power of AI in two key areas:
Visual Content: Some in-game graphics and visual assets were created using AI tools, enhancing the artistic quality and ensuring a unique experience for players.
Promotional Materials: The images and descriptions you see on this store page were generated with the help of AI, designed to provide clear and engaging information about the game.
This ensures a creative and dynamic approach to both the game’s design and its presentation to the community. | Four Arms Games | - | Mar 18, 2026 | |
Yooca: Your Life Live AI text | Players can chat with NPCs that are powered by AI, each programmed with their own backstory and characteristics. | Youniverse Games Sdn. Bhd. | - | Mar 18, 2026 | |
One Tower Defense In-game content artaudio | Some visual elements and sound effects are created with the assistance of AI tools. | Stavrev Dev | 44 | Mar 18, 2026 | |
Piggy Food Run In-game content artaudio | AI was used for the minor UI elements ,some backgrounds and one BGM. | KeithFrost | - | Mar 18, 2026 | |
War Pawns In-game content art | Some UI assets in War Pawns were created with the assistance of generative AI tools during development. These assets were reviewed, selected, and integrated by the developer as part of the game’s user interface. Generative AI was used only for pre-generated interface visuals, and the game does not use AI-generated content during gameplay. All gameplay systems, design, and programming were created manually. | SOKILL | - | Mar 18, 2026 | |
Caravan:The Trade Road In-game content artaudio | This game uses AI-generated visual and audio assets. | Ert Gaming Studio | - | Mar 18, 2026 | |
Among Paws Store/marketing art | Some images on the store page have been created using artificial intelligence. | HOGO Games | - | Mar 18, 2026 | |
MeGa BoNKeRS ToGeTHeR Store/marketing art | We used AI tools to help prepare some of our game assets and enhance our screenshots. | Co-Op Station | - | Mar 18, 2026 | |
My Bloody Weekend 3 In-game content audiotextart | Use of IA:
- Speech from the Book of the Ancient
- Last song
- Some HUD elements | Necronomicon Games | - | Mar 18, 2026 | |
Parabless In-game content artaudiocode | AI has been used to fill in art, music and code due to lack of sufficient resources available. This is not satisfactory in the long run.
The ambition is to eventually replace all AI content with proper man-made assets assuming the revenue increases. I apologize for the slop, but we will have to bear it for now. | Virtual Dawn | - | Mar 18, 2026 | |
Tippy's Quest In-game content art | Some visual assets, such as icons and UI borders, were created using generative AI tools. | Tippy | - | Mar 18, 2026 | |
Veteran Racer Unclear | It can be used in game videos. | Veteran Racer Corp | - | Mar 18, 2026 | |
Poly Plaza 2 Store/marketing art | We use AI to help with marketing assets, like illustrations for store pages and achievements. | VGS | - | Mar 18, 2026 | |
BidKing In-game content art | The developer's description of how AI-generated content is used in the game is as follows:
Certain artistic assets in this work were produced using Stable Diffusion, including but not limited to: scene images, loading images, and select item icons. | MindSurge Network & Games | 21.4k | Mar 18, 2026 | |
eBaseball™: PRO SPIRIT Live AI audio | To achieve more flexible play-by-play commentary, this game has an AI-generated voice feature.
*Only available in Japanese commentary. | KONAMI | 1.5k | Mar 18, 2026 | |
CoinClave In-game content art | This game uses generative AI for some character images. | Obligants | - | Mar 18, 2026 | |
B.I.D. In-game content art | Generative AI was used only to create some pre-rendered in-game visual assets. | HOGO Games | - | Mar 18, 2026 | |
Hotdog Delivery Hotdog In-game content art | Nano Banana & Tripio used for some visual assets. | tinyaxe | - | Mar 18, 2026 | |
Definitely Not NPC In-game content artcode | I use it to review my code for efficiency and to spark inspiration for some art. It also helps with generating secondary or background art elements, but the core creative work and vision are all mine! | Absam Studios | - | Mar 18, 2026 | |
STRIKERS 1945 Store/marketing art | Some parts of the game trailer include AI-generated content. | Zerodiv | 13 | Mar 18, 2026 | |
GUNBIRD Store/marketing art | Some parts of the game trailer include AI-generated content. | Zerodiv | - | Mar 18, 2026 | |
Samurai Aces Store/marketing art | Some parts of the game trailer include AI-generated content. | Zerodiv | - | Mar 18, 2026 | |
Voxel Delvers In-game content art | AI Has been used to assist in game development, as well as designing some of the character and enemy voxel models. It has also been used to enhance clips or screenshots from the game to use for the store page items. For example the VD Logo is polished from the in game main menu screen, and then used AI to fit together and clean it up. | Teragon Studios | - | Mar 18, 2026 | |
Mini Heroes: Squad Online In-game content art | This game uses pre-generated AI only for certain 2D background images and promotional store visuals. These assets were created before release and remain fixed. The game does not include any live AI generation during gameplay. | Rokito Games | - | Mar 18, 2026 | |
Truck Company In-game content art | We use AI to create the images in the game | GameCode | 13 | Mar 18, 2026 | |
Battle Kittens Unclear | During the development process, we have used AI-based tools to assist with content creation. | Gabriele Picchianti | - | Mar 18, 2026 | |
Fast & Fractured In-game content audio | As a small Indie studio, we can't afford a composer and voice actors, so for the moment we decided to use AI. Ideally, for the release, we will be using real voices actors and music composed by a real composer. | CEVR-ICALES | - | Mar 18, 2026 | |
Dzyun Battle 2026 In-game content artaudiotext | AI was used for marketing materials, translations and some in-game models, textures and sounds. | Just Making Games | - | Mar 18, 2026 | |
RadSpire Store/marketing art | We use AI generated graphics as placeholders for store art and game menus until we are able to pay a graphic designer for the final release. | Kevin Munson | - | Mar 18, 2026 | |
TwoBrains OneShip In-game content art | We use AI to generate some pre-rendered visual assets for the game.
This includes the store banner, achievement icons, and the artwork used on the loading screen. | Z-Tech Studio | - | Mar 18, 2026 | |
Cosmist In-game content art | Some icons are generated; the artist claimed he used AI-generated references for pixel art. | Gulbrandr Studio | - | Mar 18, 2026 | |
Epic Game Maker Store/marketing art | AI is not used in the game, only for marketing materials | Electricpunch | - | Mar 18, 2026 | |
Divine Ruins In-game content audioart | We use AI for Theme Songs, Voiceovers, Visual Content. | Blank Page Games | - | Mar 18, 2026 | |
Parkour Simulator Store/marketing art | Artificial intelligence was used in the cover photo and visuals of the game. | GalaxyVerse | - | Mar 18, 2026 | |
D.D.D. 災薬対策課 In-game content art | キャラクターや背景など一部の画像の生成にAIを使用しています。 | fug | - | Mar 18, 2026 | |
Don't Say That In-game content audio | Some placeholder music is AI Generated (will eventually be replaced with custom music but AI is easier for now due to not having copyright issues for content creators. If you make music contact us). | Finite Studios | - | Mar 18, 2026 | |
Areteion In-game content artaudiotext | Artwork for each card was generated with the help of Midjourney.
All narrated events that draw from Greek mythology were generated using Claude and Elevenlabs.
Sound effects and music were created using Elevenlabs and Suno.
This is a passion project without any budget, so other means of generating these assets were not available. | juxtapositioned | - | Mar 18, 2026 | |
G.A.M.M.A. In-game content art | AI was only used to produce some visuals in the game. | Bugs&Features Studio | - | Mar 18, 2026 | |
RAEN: Survival Frontier Dev only arttext | During the development of RAEN: Survival Frontier, AI tools were used in a limited way during the concept phase to assist with early visual ideas and text drafts.
AI does not control gameplay, mechanics, character behavior, or in-game systems in real time.
All content in the game has been reviewed, edited, and implemented by the development team. | Paragon Game Studio | - | Mar 18, 2026 | |
Bazar Simulator Online In-game content audio | We use AI to generate songs | Pigeon-G | - | Mar 18, 2026 | |
DELTARIS In-game content arttextcode | We use AI translation to support multiple languages.
We use AI image generation for the illustrations and backgrounds used in the game.
Some of the game's programming is supported by AI. | XEXTRA JAPAN | - | Mar 18, 2026 | |
Angry Cleaner VR In-game content audio | Some sound effects were created using artificial intelligence. | Vnow Games | - | Mar 18, 2026 | |
Termite Store/marketing art | Some images are generated with AI. | WILLIWAW Hub | - | Mar 18, 2026 | |
Nitro Pulse Unclear art | We use AI to create graphic content. | WILLIWAW Hub | - | Mar 18, 2026 |