Public Steam disclosure research25,376 disclosures tracked
Where do games disclose AI use?
Search developers’ Steam disclosures, compare classified AI use across
games, and follow recorded changes.
This index adds cross-game classifications and statistics to
statements published on individual store pages.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
Used for Early Access placeholders, and is intended to be replaced with more development time. AI generation was used for some voices and some 2D images within the game. These assets are intended to be replaced with ones created by human artists.
We used generative AI to create a small number of background textures, such as book covers, graffiti, and framed wall art. All core visuals and gameplay elements were created by our team.
Our team uses AI tools to assist development of some in-game content. The final product reflects the creativity and expression of our own development team.
AI art is used as placeholder for cards who's artwork is not yet finished. We are regularly replacing artwork with hand made artwork. The final product won't have any ai or placeholder artwork.
During the development process, we may use procedural- and AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of our own development team.
During the development process, we may use procedural- and AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of our own development team.
Some graphic materials are processed by the generated material, based on its own trained AI model. However, none of the material is completely generated by AI. All the work on creating materials is done manually using graphic editors.
During the beta phase of Steel Hunters, we may use AI-generated voices for certain in-game characters, including the announcer, to support our development process. The majority of the voices in the game are performed by real voice actors, and AI-generated voices will be replaced with human voices before the official launch. This helps us focus on delivering the best experience while the game is still in development.
Generative AI Integration:
During the early access phase, Morgenstern leverages generative AI to create placeholder assets, including images, sound effects, and text. This approach allows for rapid prototyping and iterative development, ensuring a dynamic and evolving gaming experience as we refine and enhance the final content.
In Zero Factory, there is no option for users to generate content using AI or other means that could infringe on intellectual property rights. The game’s content is fully curated and controlled by the development team, ensuring that any assets or user interactions within the game are legally compliant and original.
Artificial intelligence is used solely for minor content improvements and to speed up certain tasks in the development process. It is not used in any way to create original content.
This game used AI to help quickly iterate through designs for some UI elements using our own artwork as a baseline. AI is also used to help translate the game.
Puzzle Together includes the option for players to generate puzzle images using generative AI. All AI-generated images are clearly marked "AI" in the puzzle library.
Super Sketchy Party is using optional Image Recognition AI to guess what a player drew. The result is then presented as an additional guess the other players can pick. Especially with a small party size this gives the players more options to choose from.
It not only rewards clear drawing skills but also encourages players to think outside the box with their guesses, as the AI handles the more predictable responses.
The headers for the page are made using GrokAI
as well as some of the icons and parts of the code has guidance of AI too
All of the AI generated images have been modified in big ways and due to US laws all rights are still reserved for them especially since the AI code is extremely modified and only used as a guide not as a way to slack off
Generative AI is used only during development for minor, replaceable elements like textures or icons. All core assets are created entirely by Wargaming’s artists and developers.
AI was utilized as a tool during the creative process to enhance the storytelling and dialogue. All other aspects of the game’s content were created manually.
Some of our card art was produced with AI-generated images which our artists painted over and edited before animating the finished card. Some older marketing and website material has been AI-generated as well.
Used for Early Access placeholders, and is intended to be replaced with more development time. AI generation was used for some voices and some 2D images within the game. These assets are intended to be replaced with ones created by human artists.
We used generative AI to create a small number of background textures, such as book covers, graffiti, and framed wall art. All core visuals and gameplay elements were created by our team.
Our team uses AI tools to assist development of some in-game content. The final product reflects the creativity and expression of our own development team.
AI art is used as placeholder for cards who's artwork is not yet finished. We are regularly replacing artwork with hand made artwork. The final product won't have any ai or placeholder artwork.
During the development process, we may use procedural- and AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of our own development team.
During the development process, we may use procedural- and AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of our own development team.
Some graphic materials are processed by the generated material, based on its own trained AI model. However, none of the material is completely generated by AI. All the work on creating materials is done manually using graphic editors.
During the beta phase of Steel Hunters, we may use AI-generated voices for certain in-game characters, including the announcer, to support our development process. The majority of the voices in the game are performed by real voice actors, and AI-generated voices will be replaced with human voices before the official launch. This helps us focus on delivering the best experience while the game is still in development.
Generative AI Integration:
During the early access phase, Morgenstern leverages generative AI to create placeholder assets, including images, sound effects, and text. This approach allows for rapid prototyping and iterative development, ensuring a dynamic and evolving gaming experience as we refine and enhance the final content.
In Zero Factory, there is no option for users to generate content using AI or other means that could infringe on intellectual property rights. The game’s content is fully curated and controlled by the development team, ensuring that any assets or user interactions within the game are legally compliant and original.
Artificial intelligence is used solely for minor content improvements and to speed up certain tasks in the development process. It is not used in any way to create original content.
This game used AI to help quickly iterate through designs for some UI elements using our own artwork as a baseline. AI is also used to help translate the game.
Puzzle Together includes the option for players to generate puzzle images using generative AI. All AI-generated images are clearly marked "AI" in the puzzle library.
Super Sketchy Party is using optional Image Recognition AI to guess what a player drew. The result is then presented as an additional guess the other players can pick. Especially with a small party size this gives the players more options to choose from.
It not only rewards clear drawing skills but also encourages players to think outside the box with their guesses, as the AI handles the more predictable responses.
The headers for the page are made using GrokAI
as well as some of the icons and parts of the code has guidance of AI too
All of the AI generated images have been modified in big ways and due to US laws all rights are still reserved for them especially since the AI code is extremely modified and only used as a guide not as a way to slack off
Generative AI is used only during development for minor, replaceable elements like textures or icons. All core assets are created entirely by Wargaming’s artists and developers.
AI was utilized as a tool during the creative process to enhance the storytelling and dialogue. All other aspects of the game’s content were created manually.
Some of our card art was produced with AI-generated images which our artists painted over and edited before animating the finished card. Some older marketing and website material has been AI-generated as well.