AI was used to help generate textures and background images. AI also assisted with coding.
- Creator
- Animation Elevated
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,380 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
AI was used to help generate textures and background images. AI also assisted with coding.
Some in-game voice lines were AI-generated using licensed tools, with all voices being public domain or fictional.
AI was leveraged to generate a broader range of art options, accelerating the creative process and allowing us to explore unique visual styles for the game.
We use AI to generate pre-rendered skies.
Generated AI is used for the card frame, card background, and image of Mt. Fuji.
AI to generate ideas for monsters, characters designs and mechanics of the game.
Certain assets and images have been edited or generated with the assistance of AI. This includes objects and backgrounds. A small amount of sound effects have been generated.
The store pages primarily feature AI-generated text. Within the game, all voiceovers are created using AI, and certain meshes have been generated through AI as well.
A public online resource with artificial intelligence was used to create images (sprites) of ship parts and enemies
Character portraits and their variations have been created with the aid of an AI model.
The original illustration is loaded and the illustration is generated by AI.
In early development of this game placeholder art, some audio and a little in-game text was generated by AI. This content, for the most part, will be removed as we move from Alpha to Beta and into release. However, it is possible that some of this will remain in the game upon release.
ユーザーの20文字以内の入力(会話文)に対し、40文字以内で応答(応答文)を行うAPIが用いられています。また、外部API中に、応答文が生成された後、生成された応答文がsteamのガイドラインの文面の条件を満たしているかを判別し、満たしていない場合には拒否するような関数による処理を追加で行っています。
We used generative AI tools during the production of our Gameplay Trailer. These tools were employed to create a portrait of the character Gramps Makar, animate it, and generate a short voice line for the trailer.
AI image textures
The Store Page has images are scripted using CGI powered by generative content
During the game design process, we used advanced AI tools to generate some pictures as creative references and sources of inspiration, and professionals performed artistic processing on this basis to show the unique art style of "Atman: Rebel Flame". At the same time, we also attach great importance to player feedback and suggestions. If you have any suggestions on the artistic performance of the game, please feel free to communicate with us through the community.
We use generative AI for localization support. AI is not used for in-game content or gameplay.
Only a few textures and sprites in the game were created using AI tools, but all of them underwent extensive manual processing, editing, and polishing. AI tools were also used for promotional materials with subsequent manual editing.
Background music uses AI-generated and processed content. Stage backgrounds use AI-generated and processed images.
Some AI painting works are used as art reference, and some pictures extract the line draft of AI painting works for modification and use after secondary creation.
We harness generative artificial intelligence to deepen the immersive experience of this sci-fi universe, set 4970 years in a parallel future. Our AI enhances the creative process by generating dynamic text that players directly engage with, crafting unique narratives, dialogues, and event descriptions tailored to the game’s original lore. As you embody a Frame—trapped in a 24-hour mind-swap loop via the HyperNet—AI-generated text brings the galaxy to life, shaping interactions with factions like The Guild (Anu'Aki), Reapers Swarm, or the Vodah Collective, and driving the mystery of your hijacked consciousness. We ensure all AI-generated text, including narrative logs, faction communications, and in-game events, is wholly original and designed specifically for the Nexus Wars universe. Our AI operates under strict guidelines to avoid any copyrighted or trademarked material, adhering to the highest standards of creativity and legality, so every story and interaction feels authentic to this unique IP. Additionally, we utilize pre-generated AI images in-game and in Store Page assets to visually depict the Nexus Wars universe, an original IP based on the novel set in this galaxy. These AI-generated images are crafted to represent the lore and aesthetic of this world, ensuring they align with the creative vision of the universe 5000 years into the future. We also employ AI animation to enrich the gameplay experience, further immersing players in the world and its lore. These AI-generated animations and images serve as initial drafts or placeholders during development. As the game evolves, we may replace them with higher-quality renditions if necessary—though if the AI-generated quality proves indistinguishable from the highest content standards, they will remain to deliver an exceptional experience for players. This AI-generated text, imagery, and animation enriches your journey, immersing you in a galaxy of peril and wonder—from the neon grit of Cyberpunk-inspired hubs to the cosmic dread of Event Horizon-like threats. The GAME MASTER AI crafts these textual and visual experiences in real-time, ensuring that every choice, from surviving AruKai attacks to navigating Rohar Empire intrigue, enhances the storytelling and gameplay while staying true to the Nexus Wars universe.
We use AI tools such as Magnific and Photoshop AI for upscaling textures, and Midjourney AI for concept art and artwork ideas
4 designs used in the game were pleasantly given to me by people in the community. 3 of these authors just told me they used AI to make the designs. UPDATE: More designs were given to me by people in the community which are made by AI. Please be aware that some assets in the game are made by AI, along with some images on the store page.
Tuggowar artwork is created through a process of creative design by artists who used AI-assisted rendering and manual work. As a small independent studio, hiring a team of full-time artists was not within our means. All use of AI is commercially licensed.
Image generation
A few background images were rendered using AI and manipulated thereafter to include drawn figures and tileset details.
We used AI in the background of the promotional image, and there is no AI drawing in the game.
We have used a few pieces of generated AI art during development and in marketing materials. These will most likely be replaced by our own art and mainly used as placeholder. However, some AI art pieces might end up in the final game. Further, we have used AI to help us with generating and translating text that is used in the game. This is always curated by us to make sure it meets our quality standards.
An LLM is used to generate some of the items in the game, if you prefer to have the base game experience, this feature can be turned off in game
It was used for the games main background image, and that is all.
Some of the images depicting fictional characters are generated by AI.
少数3D模型的贴图使用AI,游戏标题设计使用AI,配音使用了AI
Some background images were created using AI.
AI is only occasionally used to debug code, not to write the actually code or generate any sort of assets for the game.
UI icons
This game contains AI art assets for both characters and backgrounds that have been generated via Perchance using text descriptions. This was done on a purely financial basis as a one-person indie studio. None of the Art is Illegal or infringing and there is also no live-generated AI content The game contains no other AI assets, such as code or sound, which were created by humans
The game includes pre-rendered character portraits visible in cutscenes.
AI is used only to create visual concept art for the future game updates mentioned on the storepage and for voiceover work of trailers and menus.
The AI generates responses to the player's interrogations.
Ai generated music
The images displayed on some of the screens have been generated using AI, but they are not generated at runtime. Instead, they have been pre-generated and inserted into the game as images.
Generative AI was used during the development phase of this game to assist with programming and content creation, strictly for internal developer use. The final version of the game does not contain any real-time AI-generated content.
AI has been utilized to design assets that shape the visual and aesthetic aspects of the game. Additionally, the sound cues from narrators within the game are generated using AI.
DALL-E was used in the creation of some of the enemy battle sprites, character portraits, parallax backgrounds (4 total), and the in-game polaroid pictures. All generated images were further modified by the developer.
Contains some AI generated imagery
The backgrounds for the research/videos were pre-generated by AI and manually adjusted to the desired state. Localization in all languages except Russian.
Some paintings and sounds.
Ai was used in the production of voice and 6144 characters for heaven and hell levels
Some static graphical elements were created with generative AI
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Purpose Calling In-game content artcode | AI was used to help generate textures and background images. AI also assisted with coding. | Animation Elevated | - | Mar 18, 2026 | |
Halley Mission: 2061 In-game content audio | Some in-game voice lines were AI-generated using licensed tools, with all voices being public domain or fictional. | PcZ Games | 14 | Mar 18, 2026 | |
Echoes Unclear art | AI was leveraged to generate a broader range of art options, accelerating the creative process and allowing us to explore unique visual styles for the game. | Binary Tales | - | Mar 18, 2026 | |
RetroSpace In-game content art | We use AI to generate pre-rendered skies. | Cosmopage | - | Mar 18, 2026 | |
超次元盤上遊戯カオスボード In-game content art | Generated AI is used for the card frame, card background, and image of Mt. Fuji. | Suzuki Ken | - | Mar 18, 2026 | |
Lutarus Dev only art | AI to generate ideas for monsters, characters designs and mechanics of the game. | El Wen Chalax | - | Mar 18, 2026 | |
lone.AI In-game content artaudio | Certain assets and images have been edited or generated with the assistance of AI. This includes objects and backgrounds. A small amount of sound effects have been generated. | Digital Drank | - | Mar 18, 2026 | |
ClaustrophobicCrypt In-game content textaudioart | The store pages primarily feature AI-generated text. Within the game, all voiceovers are created using AI, and certain meshes have been generated through AI as well. | CelestiaDominance | - | Mar 18, 2026 | |
Lonely tiny spaceship In-game content art | A public online resource with artificial intelligence was used to create images (sprites) of ship parts and enemies | Lonely bro | 12 | Mar 18, 2026 | |
Terra In-game content art | Character portraits and their variations have been created with the aid of an AI model. | Smashware | - | Mar 18, 2026 | |
ココロシャッフル - Spirit Swap - In-game content art | The original illustration is loaded and the illustration is generated by AI. | CyberStep, Inc. | - | Mar 18, 2026 | |
Rogue Wave In-game content artaudiotext | In early development of this game placeholder art, some audio and a little in-game text was generated by AI. This content, for the most part, will be removed as we move from Alpha to Beta and into release. However, it is possible that some of this will remain in the game upon release. | Wizards Code | - | Mar 18, 2026 | |
_turing Live AI text | ユーザーの20文字以内の入力(会話文)に対し、40文字以内で応答(応答文)を行うAPIが用いられています。また、外部API中に、応答文が生成された後、生成された応答文がsteamのガイドラインの文面の条件を満たしているかを判別し、満たしていない場合には拒否するような関数による処理を追加で行っています。 | 竹関工房 | 26 | Mar 18, 2026 | |
AGRONOM In-game content artaudio | We used generative AI tools during the production of our Gameplay Trailer. These tools were employed to create a portrait of the character Gramps Makar, animate it, and generate a short voice line for the trailer. | CyberMages | - | Mar 18, 2026 | |
Space Elevator Project Unclear art | AI image textures | VanilliA Studio | - | Mar 18, 2026 | |
The Universe of Red Hope Store/marketing art | The Store Page has images are scripted using CGI powered by generative content | Shelby County Video Game Development | - | Mar 18, 2026 | |
Atman:Rebel Flame Dev only art | During the game design process, we used advanced AI tools to generate some pictures as creative references and sources of inspiration, and professionals performed artistic processing on this basis to show the unique art style of "Atman: Rebel Flame". At the same time, we also attach great importance to player feedback and suggestions. If you have any suggestions on the artistic performance of the game, please feel free to communicate with us through the community. | JUP GAME | 51 | Mar 18, 2026 | |
KILL THE WITCH In-game content text | We use generative AI for localization support.
AI is not used for in-game content or gameplay. | SnakeEagle | 76 | Mar 18, 2026 | |
Battle for Ercaton: Robot Uprising In-game content art | Only a few textures and sprites in the game were created using AI tools, but all of them underwent extensive manual processing, editing, and polishing. AI tools were also used for promotional materials with subsequent manual editing. | Roman Stasyshyn | - | Mar 18, 2026 | |
iRboth Original intention and first sin In-game content audioart | Background music uses AI-generated and processed content.
Stage backgrounds use AI-generated and processed images. | UK | - | Mar 18, 2026 | |
Find Cats 喵星寻猫 In-game content art | Some AI painting works are used as art reference, and some pictures extract the line draft of AI painting works for modification and use after secondary creation. | Happy Fish | 35 | Mar 18, 2026 | |
Nexus Wars Live AI arttext | We harness generative artificial intelligence to deepen the immersive experience of this sci-fi universe, set 4970 years in a parallel future. Our AI enhances the creative process by generating dynamic text that players directly engage with, crafting unique narratives, dialogues, and event descriptions tailored to the game’s original lore.
As you embody a Frame—trapped in a 24-hour mind-swap loop via the HyperNet—AI-generated text brings the galaxy to life, shaping interactions with factions like The Guild (Anu'Aki), Reapers Swarm, or the Vodah Collective, and driving the mystery of your hijacked consciousness.
We ensure all AI-generated text, including narrative logs, faction communications, and in-game events, is wholly original and designed specifically for the Nexus Wars universe. Our AI operates under strict guidelines to avoid any copyrighted or trademarked material, adhering to the highest standards of creativity and legality, so every story and interaction feels authentic to this unique IP.
Additionally, we utilize pre-generated AI images in-game and in Store Page assets to visually depict the Nexus Wars universe, an original IP based on the novel set in this galaxy. These AI-generated images are crafted to represent the lore and aesthetic of this world, ensuring they align with the creative vision of the universe 5000 years into the future.
We also employ AI animation to enrich the gameplay experience, further immersing players in the world and its lore. These AI-generated animations and images serve as initial drafts or placeholders during development.
As the game evolves, we may replace them with higher-quality renditions if necessary—though if the AI-generated quality proves indistinguishable from the highest content standards, they will remain to deliver an exceptional experience for players.
This AI-generated text, imagery, and animation enriches your journey, immersing you in a galaxy of peril and wonder—from the neon grit of Cyberpunk-inspired hubs to the cosmic dread of Event Horizon-like threats.
The GAME MASTER AI crafts these textual and visual experiences in real-time, ensuring that every choice, from surviving AruKai attacks to navigating Rohar Empire intrigue, enhances the storytelling and gameplay while staying true to the Nexus Wars universe. | Retro Epic Empire | - | Mar 18, 2026 | |
No Ticket Back: Craft, Survive & Escape In-game content art | We use AI tools such as Magnific and Photoshop AI for upscaling textures, and Midjourney AI for concept art and artwork ideas | GameEraStudios | 17 | Mar 18, 2026 | |
Mech Builder In-game content art | 4 designs used in the game were pleasantly given to me by people in the community. 3 of these authors just told me they used AI to make the designs.
UPDATE: More designs were given to me by people in the community which are made by AI.
Please be aware that some assets in the game are made by AI, along with some images on the store page. | Don Pachi | 495 | Mar 18, 2026 | |
Tuggowar In-game content art | Tuggowar artwork is created through a process of creative design by artists who used AI-assisted rendering and manual work. As a small independent studio, hiring a team of full-time artists was not within our means. All use of AI is commercially licensed. | Tension Games | 97 | Mar 18, 2026 | |
Void Foundation: Into The Void Unclear art | Image generation | #30A6D-S (Kuma) | - | Mar 18, 2026 | |
Shade Hunters In-game content art | A few background images were rendered using AI and manipulated thereafter to include drawn figures and tileset details. | Little Raucous Games LLC | - | Mar 18, 2026 | |
CyberHoney Store/marketing art | We used AI in the background of the promotional image, and there is no AI drawing in the game. | aliothgame | 28 | Mar 18, 2026 | |
Binary Barrier In-game content arttext | We have used a few pieces of generated AI art during development and in marketing materials. These will most likely be replaced by our own art and mainly used as placeholder. However, some AI art pieces might end up in the final game. Further, we have used AI to help us with generating and translating text that is used in the game. This is always curated by us to make sure it meets our quality standards. | Upgraded Studio | - | Mar 18, 2026 | |
Alchemy Unbound Live AI text | An LLM is used to generate some of the items in the game, if you prefer to have the base game experience, this feature can be turned off in game | KlutzyBubbles | 93 | Mar 18, 2026 | |
Bastion Of Beginnings Store/marketing art | It was used for the games main background image, and that is all. | Sam Parton | - | Mar 18, 2026 | |
EMULATED: OpsRunner In-game content art | Some of the images depicting fictional characters are generated by AI. | Southpac Interactive | - | Mar 18, 2026 | |
魔星兄弟 In-game content artaudio | 少数3D模型的贴图使用AI,游戏标题设计使用AI,配音使用了AI | 易远游戏 | 17 | Mar 18, 2026 | |
Back to the Earth In-game content art | Some background images were created using AI. | Taranau Aliaksei | - | Mar 18, 2026 | |
Lunar Loot Dev only code | AI is only occasionally used to debug code, not to write the actually code or generate any sort of assets for the game. | PetoCheeto | - | Mar 18, 2026 | |
Mesh Replica Unclear | UI icons | Lesser Imp Studio | - | Mar 18, 2026 | |
Baskerville In-game content art | This game contains AI art assets for both characters and backgrounds that have been generated via Perchance using text descriptions. This was done on a purely financial basis as a one-person indie studio. None of the Art is Illegal or infringing and there is also no live-generated AI content
The game contains no other AI assets, such as code or sound, which were created by humans | DragonCog Interactive | - | Mar 18, 2026 | |
The Giant Crab in Space In-game content art | The game includes pre-rendered character portraits visible in cutscenes. | TensionSplice | - | Mar 18, 2026 | |
Millennium Arcade In-game content artaudio | AI is used only to create visual concept art for the future game updates mentioned on the storepage and for voiceover work of trailers and menus. | CM | - | Mar 18, 2026 | |
Doki Doki AI Interrogation Live AI text | The AI generates responses to the player's interrogations. | YAMADA | 471 | Mar 18, 2026 | |
Area 8 In-game content audio | Ai generated music | Procrast Games | - | Mar 18, 2026 | |
Celestial Rune Consortium: Shadows of Ascension In-game content art | The images displayed on some of the screens have been generated using AI, but they are not generated at runtime. Instead, they have been pre-generated and inserted into the game as images. | Squirrel-Interactive | - | Mar 18, 2026 | |
SOMNUS Dev only code | Generative AI was used during the development phase of this game to assist with programming and content creation, strictly for internal developer use.
The final version of the game does not contain any real-time AI-generated content. | ChrisT.Jie | - | Mar 18, 2026 | |
Frontland In-game content artaudio | AI has been utilized to design assets that shape the visual and aesthetic aspects of the game. Additionally, the sound cues from narrators within the game are generated using AI. | Challenge GG | - | Mar 18, 2026 | |
Grand Soul Story In-game content art | DALL-E was used in the creation of some of the enemy battle sprites, character portraits, parallax backgrounds (4 total), and the in-game polaroid pictures. All generated images were further modified by the developer. | Jeremy Reineck | 28 | Mar 18, 2026 | |
VGA Planets Nu Store/marketing art | Contains some AI generated imagery | Planets Nu | 43 | Mar 18, 2026 | |
Veliri: Planet of Machines In-game content arttext | The backgrounds for the research/videos were pre-generated by AI and manually adjusted to the desired state.
Localization in all languages except Russian. | Otocolobus studio | - | Mar 18, 2026 | |
ATTA -Spot the Oddities in the Strange Hotel- Unclear artaudio | Some paintings and sounds. | IDEA FRUITION | 90 | Mar 18, 2026 | |
Melting Encyclopedia In-game content audiotext | Ai was used in the production of voice and 6144 characters for heaven and hell levels | Ivanka Wolpman | 11 | Mar 18, 2026 | |
Stars Survivor In-game content art | Some static graphical elements were created with generative AI | Cosmix | - | Mar 18, 2026 |