In this game, the AI character's voice is generated with voice generators.
- Creator
- Studio Gamebit
- Reviews
- -
- Added
- Mar 18, 2026
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In this game, the AI character's voice is generated with voice generators.
1. We used ChatGPT-4 to make some custom javascript plugins. 2. Used ChatGPT-4/DALL-E3 to generate some of the faces of NPC's, also some icons for the system menu.
Infrequent usage of placeholder character art, to be replaced as funding allows.
Gen AI used to fill in some gaps in Character Icons
The voice acting for some characters and some images were created using AI.
Main characters are hand-drawn. AI was used for some backgrounds, poses, and a few music tracks, which were later refined.
Some images are generated using AI.
During the beta phase of Steel Hunters, we may use AI-generated voices for certain in-game characters, including the announcer, to support our development process. The majority of the voices in the game are performed by real voice actors, and AI-generated voices will be replaced with human voices before the official launch. This helps us focus on delivering the best experience while the game is still in development.
I primarily leverage generative AI to assist me with refining grammar and ensuring correct spelling in English and French.
Card Survival: Tropical Island used an early version of MidJourney exclusively to generate character portraits.
*This game used AI for Soundtracks. AIVA: 2019 ~ 2024 Suno: 2024 ~
This game uses a Large Language Model to help parse out in-game player character data (quests, allied factions, in-game world events, NPCs the player has interacted with, etc.) to customize quest objectives and reword hand written dialogue to fit that particular player character's playthrough.
We use AI for some of the in-game character portraits
—Some background images and illustrations —Involving promotional art materials —A small number of image assets, including visual images and page backgrounds —Part of the content of the main promotional image
AI is only used for background images and some artworks. Prompts used do not contain any names and references to any artists.
This game has utilized materials generated by Adobe Firefly for both marketing banners on the store page and also the Ablockalypse game title logo.
We have used an AI voice over for the tutorial and other voice prompts where its is anticipated we will need to quickly change the voice during Early Access due to player feedback.
Political Arena is being produced by a small team on a tight budget. We’re proud to have worked with a number of gifted artists, designers, developers and other creators on many of our core systems and assets. We have employed AI art assets only when it exceeds our budget capacity to provide fair wages for our team. We have employed AI to create or modify specialized, low-frequency art assets including art for certain event windows. Nearly all of our game’s most visible art assets, including its UI, backgrounds and character art were all produced by experienced artists.
The package image of this game was created using multiple AI tools. Part of the background image and background character: Created using Stable Diffusion and provided under the CreativeML Open RAIL-M license. Part of the logo design: Created by Sonic-Alpha using OpenAI's generative AI, "ChatGPT," under the paid "ChatGPT Plus" plan. No AI-generated elements are included in the main game or in-game content.
The artist interacts with generative artificial intelligence to create the desired artistic effect that can evoke an emotional response.
Used for creating the game banner
There is no AI generated content in the game, and we don't use AI to generate content or assets for the game. During a previous playtest we found out that some assets from a third-party-pack from the marketplace, that we used in game as placeholders for icons, might have been created using generative AI, even though the seller did not explicitly state this. We removed these assets from the game just to be sure.
Image generation for game update announcements
The preliminary version of some audio sound effects and soundtracks were generated by generative AI before being refined to the final version.
The audio for the voicelines for CARA (suit voice) and the ship announcer was generated by text to speech AI and then post-processed manually through an effect chain to sound immersive.
AI-generated music will be used starting from the EA v0.61 update and in subsequent versions.
AI was used only to help generate some of the props for the game's cover, as well as to create text-to-voice lines for a couple of the robotic characters in the game.
The store page artwork and game icon were generated using AI.
Used to create some visual assets for subsequent refinement by the artist.
AI is only used in some 2D icons and images.
Image generation used for the store page only
AI was used to generate some of prototype art.
We use voice generation for some in-game introductory voices and music on bar.
Generative AI was used for the background of the store page capsule art.
Ai is used to generate speech for the game.
During the development phase, some placeholder voices and vocal prototypes are generated using AI tools. These are used solely for iteration, testing, and internal production workflows. For the final release, all characters will be voiced by professional voice actors.
- We use AI as a supportive tool for localization - The voice for the "Spaceship Robot Assistant" was synthesized and processed by Sound Designers - Visual drafts for some of the secondary, smaller props were generated and reworked by Artists
Used for creating the game banner
AI was used to generate voiceover.
Generative AI Integration: During the early access phase, Morgenstern leverages generative AI to create placeholder assets, including images, sound effects, and text. This approach allows for rapid prototyping and iterative development, ensuring a dynamic and evolving gaming experience as we refine and enhance the final content.
Outer Space Shack music is generated by AI.
The artist interacts with generative artificial intelligence to create the desired artistic effect that can evoke an emotional response.
We use prerendered AI generated voices for in-game voice overs for dialogue. It is a paid asset on the Unity Asset Store: https://assetstore.unity.com/packages/tools/generative-ai/deepvoice-ai-text-to-voice-251738
In Zero Factory, there is no option for users to generate content using AI or other means that could infringe on intellectual property rights. The game’s content is fully curated and controlled by the development team, ensuring that any assets or user interactions within the game are legally compliant and original.
Used for creating the game banner
Some merchant icons, some reward icons and some ranking icons
The game is using the AI-generated prompts in audio form.
I've used chatgpt to translate the text in the game and on the steam page.
The Store Page' game front cover(ie marketing material) made use of AI tools during its creation process.
Some visual elements in this game were initially generated with the help of AI tools. All such material has been extensively refined, altered, and expanded by a human creator to form the final in-game content.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Agent Simulation In-game content audio | In this game, the AI character's voice is generated with voice generators. | Studio Gamebit | - | Mar 18, 2026 | |
Star Shift Origins In-game content artcode | 1. We used ChatGPT-4 to make some custom javascript plugins.
2. Used ChatGPT-4/DALL-E3 to generate some of the faces of NPC's, also some icons for the system menu. | Psychronic Game Studios | 69 | Mar 18, 2026 | |
Annihilate The Spance Dev only art | Infrequent usage of placeholder character art, to be replaced as funding allows. | Skyglow Softworks | 349 | Mar 18, 2026 | |
Primal Hunger In-game content art | Gen AI used to fill in some gaps in Character Icons | Maxeymus Games | - | Mar 18, 2026 | |
Hail to the Rainbow In-game content audioart | The voice acting for some characters and some images were created using AI. | Носков Сергей | 342 | Mar 18, 2026 | |
Scottside In-game content artaudio | Main characters are hand-drawn. AI was used for some backgrounds, poses, and a few music tracks, which were later refined. | Plotline Games | 103 | Mar 18, 2026 | |
世族演义 Unclear art | Some images are generated using AI. | Xuan | - | Mar 18, 2026 | |
Steel Hunters In-game content audio | During the beta phase of Steel Hunters, we may use AI-generated voices for certain in-game characters, including the announcer, to support our development process. The majority of the voices in the game are performed by real voice actors, and AI-generated voices will be replaced with human voices before the official launch. This helps us focus on delivering the best experience while the game is still in development. | Wargaming Group Limited | 2.1k | Mar 18, 2026 | |
Moons of Ardan Dev only text | I primarily leverage generative AI to assist me with refining grammar and ensuring correct spelling in English and French. | Pandora Technology | 76 | Mar 18, 2026 | |
Card Survival: Tropical Island In-game content art | Card Survival: Tropical Island used an early version of MidJourney exclusively to generate character portraits. | WinterSpring Games | 691 | Mar 18, 2026 | |
Project: Vaccine A In-game content audio | *This game used AI for Soundtracks.
AIVA: 2019 ~ 2024
Suno: 2024 ~ | Birb Games | 47 | Mar 18, 2026 | |
The Wayward Realms Live AI text | This game uses a Large Language Model to help parse out in-game player character data (quests, allied factions, in-game world events, NPCs the player has interacted with, etc.) to customize quest objectives and reword hand written dialogue to fit that particular player character's playthrough. | OnceLost Games | - | Mar 18, 2026 | |
Astonishing Baseball Manager In-game content art | We use AI for some of the in-game character portraits | Aerilys | 83 | Mar 18, 2026 | |
接线员的使命 Store/marketing art | —Some background images and illustrations
—Involving promotional art materials
—A small number of image assets, including visual images and page backgrounds
—Part of the content of the main promotional image | 让我睡个好觉 | - | Mar 18, 2026 | |
Rhythmetallic In-game content art | AI is only used for background images and some artworks.
Prompts used do not contain any names and references to any artists. | Garrison Gate Games | 43 | Mar 18, 2026 | |
Ablockalypse Store/marketing art | This game has utilized materials generated by Adobe Firefly for both marketing banners on the store page and also the Ablockalypse game title logo. | Color It Company | - | Mar 18, 2026 | |
Victory At Sea Atlantic In-game content audio | We have used an AI voice over for the tutorial and other voice prompts where its is anticipated we will need to quickly change the voice during Early Access due to player feedback. | Evil Twin Artworks | 84 | Mar 18, 2026 | |
Political Arena In-game content art | Political Arena is being produced by a small team on a tight budget. We’re proud to have worked with a number of gifted artists, designers, developers and other creators on many of our core systems and assets.
We have employed AI art assets only when it exceeds our budget capacity to provide fair wages for our team. We have employed AI to create or modify specialized, low-frequency art assets including art for certain event windows.
Nearly all of our game’s most visible art assets, including its UI, backgrounds and character art were all produced by experienced artists. | Wayside Press | 66 | Mar 18, 2026 | |
I'm Strongest Legend Store/marketing art | The package image of this game was created using multiple AI tools.
Part of the background image and background character: Created using Stable Diffusion and provided under the CreativeML Open RAIL-M license.
Part of the logo design: Created by Sonic-Alpha using OpenAI's generative AI, "ChatGPT," under the paid "ChatGPT Plus" plan.
No AI-generated elements are included in the main game or in-game content. | Sonic-Alpha | 111 | Mar 18, 2026 | |
ONCE / однажды Unclear art | The artist interacts with generative artificial intelligence to create the desired artistic effect that can evoke an emotional response. | dipgames | - | Mar 18, 2026 | |
Firelight Fantasy: Vengeance Store/marketing art | Used for creating the game banner | Quacky Games | 152 | Mar 18, 2026 | |
Towns of Yore general | There is no AI generated content in the game, and we don't use AI to generate content or assets for the game.
During a previous playtest we found out that some assets from a third-party-pack from the marketplace, that we used in game as placeholders for icons, might have been created using generative AI, even though the seller did not explicitly state this. We removed these assets from the game just to be sure. | Yvora game studio | - | Mar 18, 2026 | |
Write 'n' Fight Store/marketing art | Image generation for game update announcements | AVOS' | 33 | Mar 18, 2026 | |
Apopia: Sugar Coated Tale In-game content audio | The preliminary version of some audio sound effects and soundtracks were generated by generative AI before being refined to the final version. | Quillo Entertainment Limited | 13 | Mar 18, 2026 | |
Invertigo In-game content audio | The audio for the voicelines for CARA (suit voice) and the ship announcer was generated by text to speech AI and then post-processed manually through an effect chain to sound immersive. | Wednesday Works Games | 15 | Mar 18, 2026 | |
New Home: Medieval Village In-game content audio | AI-generated music will be used starting from the EA v0.61 update and in subsequent versions. | Mustafa Caner Tonbul | 187 | Mar 18, 2026 | |
SYNCHRONIZERS: UNDEAD MARINES In-game content artaudiotext | AI was used only to help generate some of the props for the game's cover, as well as to create text-to-voice lines for a couple of the robotic characters in the game. | Ale Navarro | - | Mar 18, 2026 | |
Krieg In-game content art | The store page artwork and game icon were generated using AI. | EliteInterapptive | - | Mar 18, 2026 | |
Rhythm Story In-game content art | Used to create some visual assets for subsequent refinement by the artist. | Relax & Play | - | Mar 18, 2026 | |
Developer Daily In-game content art | AI is only used in some 2D icons and images. | Mehan Games | - | Mar 18, 2026 | |
Nemesis - FDT Store/marketing art | Image generation used for the store page only | Ismylife | - | Mar 18, 2026 | |
Outlaw Squadron Dev only art | AI was used to generate some of prototype art. | Pixel Perfect Worlds | - | Mar 18, 2026 | |
QANGA In-game content audio | We use voice generation for some in-game introductory voices and music on bar. | iolaCorp Studio | 564 | Mar 18, 2026 | |
Relicwar Store/marketing art | Generative AI was used for the background of the store page capsule art. | Violent Candle Studios | - | Mar 18, 2026 | |
The Brew Barons In-game content audio | Ai is used to generate speech for the game. | Lifetap Studios | 798 | Mar 18, 2026 | |
Shadow Strings In-game content audio | During the development phase, some placeholder voices and vocal prototypes are generated using AI tools. These are used solely for iteration, testing, and internal production workflows.
For the final release, all characters will be voiced by professional voice actors. | hybrisgames | - | Mar 18, 2026 | |
Cognition Method In-game content textaudioart | - We use AI as a supportive tool for localization
- The voice for the "Spaceship Robot Assistant" was synthesized and processed by Sound Designers
- Visual drafts for some of the secondary, smaller props were generated and reworked by Artists | Team Cognition | 56 | Mar 18, 2026 | |
PolyClassic: Wild Store/marketing art | Used for creating the game banner | Quacky Games | 220 | Mar 18, 2026 | |
Grimstar: Crystals are the New Oil! In-game content audio | AI was used to generate voiceover. | SvenRahn Games | 13 | Mar 18, 2026 | |
Morgenstern In-game content artaudiotext | Generative AI Integration:
During the early access phase, Morgenstern leverages generative AI to create placeholder assets, including images, sound effects, and text. This approach allows for rapid prototyping and iterative development, ensuring a dynamic and evolving gaming experience as we refine and enhance the final content. | Doublesmith GmbH | 87 | Mar 18, 2026 | |
Outer Space Shack In-game content audio | Outer Space Shack music is generated by AI. | Open Lowcode SAS | 13 | Mar 18, 2026 | |
РЕZИК Unclear art | The artist interacts with generative artificial intelligence to create the desired artistic effect that can evoke an emotional response. | dipgames | - | Mar 18, 2026 | |
Out of Sight In-game content audio | We use prerendered AI generated voices for in-game voice overs for dialogue.
It is a paid asset on the Unity Asset Store: https://assetstore.unity.com/packages/tools/generative-ai/deepvoice-ai-text-to-voice-251738 | Mainframe Games | - | Mar 18, 2026 | |
Aerotopia Old Sky general | In Zero Factory, there is no option for users to generate content using AI or other means that could infringe on intellectual property rights. The game’s content is fully curated and controlled by the development team, ensuring that any assets or user interactions within the game are legally compliant and original. | Mystery Soul's | - | Mar 18, 2026 | |
Firelight Fantasy: Force Energy Store/marketing art | Used for creating the game banner | Quacky Games | 150 | Mar 18, 2026 | |
OPG: Clan Wars In-game content art | Some merchant icons, some reward icons and some ranking icons | Anarchy Games | 101 | Mar 18, 2026 | |
Serum In-game content audio | The game is using the AI-generated prompts in audio form. | Game Island | 233 | Mar 18, 2026 | |
Cannonball Crew In-game content text | I've used chatgpt to translate the text in the game and on the steam page. | Sweetbeard | 15 | Mar 18, 2026 | |
DoomBreaker Store/marketing art | The Store Page' game front cover(ie marketing material) made use of AI tools during its creation process. | wildlogicgames | - | Mar 18, 2026 | |
Beware of Dog In-game content art | Some visual elements in this game were initially generated with the help of AI tools. All such material has been extensively refined, altered, and expanded by a human creator to form the final in-game content. | DSW Games | - | Mar 18, 2026 |