Includes AI-generated images in some game materials such as game logos.
- Creator
- PotatoTime
- Reviews
- 11
- Added
- Mar 18, 2026
Public Steam disclosure research 25,497 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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Includes AI-generated images in some game materials such as game logos.
Some generative AI tools were used as part of the creation of the sound track.
Let Her Go contains assets that were made with AI or include AI features.
Few of the visuals of characters are generated by AI
Some graphic elements, text content and translations are generated by AI.
Our game utilizes neural networks for creating visually stunning and immersive environments. AI technology is employed in the production pipeline to assist in rendering backgrounds and character designs, ensuring a unique and high-quality artistic style. While AI aids in the creative process, all generated content is carefully reviewed, refined, and finalized by our team of professional artists to meet the highest standards of originality and quality.
Only the store capsule photos were created with the help of AI and edited later.
AI-generated art object
The character voices used in the game were generated by artificial intelligence.
*Translations were generated using AI technology.
Dear players, Some of the puzzle levels and music in our game are created with the assistance of AI.
I only use AI for the images related to the game's story.
We use AI for coding, translation, and word filtering.
Some visual elements, such as button icons and store page artwork, were created using AI-assisted tools. These assets were edited and customized to fit the game’s style. No gameplay content or story elements were generated by AI.
Some 3D models and sound effects in this game were created using AI tools. These assets were edited and integrated into the game by the developer. No real-time AI content generation is used in gameplay.
I wanted to use AI for certain assets because I aimed to achieve a certain level of "dehumanization"—that feeling that something isn’t human and can only be created by a machine.
The final game contains no directly AI-generated assets. All content was created and finalized by the developer. AI-assisted tools were used for early concept exploration.
The game's store visuals were created with the help of artificial intelligence. The game's environment and characters were provided to the AI as references, and the AI generated the necessary capsule images accordingly.
The logos on the Steam store were made with Copilot. The background in the login menu was also made with Copilot.
There is a small amount of pre-generated AI content images in the game.
Some parts of the game's code and store materials were assisted by generative AI tools during development. These tools were used as a productivity aid to help write or improve scripts. All final logic was reviewed and integrated manually. No AI is used to generate content during gameplay.
The content generated by AI are some of the 3d assets that can be found in the game, as well as the main title screen.
This game does not use AI-generated content in gameplay or for player-facing features. All in-game writing, visuals, and mechanics were created by independent teams without the use of generative AI. We used AI-assisted tools to help edit and localize the store page text, but this does not affect the game content.
Artificial intelligence helped in the development of the game's graphic content.
Certain video content within this game has been procedurally generated utilizing artificial intelligence technology.
Some sprites use AI
game environment texture generation
This work's title image and logo were created with the help of image-generation AI.
All faces appearing in the game are AI-generated and blurred, bearing no relation to real individuals.
Please make sure to edit this and fill out the rest.
The cover images of this game were designed and created thanks to artificial intelligence.
During the development process, I may use procedural and AI-based tools to assist with content creation. In all cases, the final product reflects my own creativity and expression.
・The background images for stages 1, 2, 4, and 7 were created using the generative AI tool "mage". ・The character animation materials were created using "Flowframes".
This game uses AI tools to assist with content creation. Some backgrounds, character sprites, and UI elements were generated with AI and then manually refined to match the game's art style. Additionally, ChatGPT was used to support the writing of in-game dialogue and logic scripting. No AI-generated content is used during live gameplay.
AI was used to assist the translation of the Brazilian text in both game and marketing copy. It was also used during coding as an assistant in solving some bugs.
Image arts and part of background music contain AI
Some background arts were generated.
Some still images in the game were created using generative AI.
This game features a background image generated with AI during development. The image is used consistently throughout the game, including in menus and gameplay scenes. No content is generated dynamically by AI during gameplay.
Used for image processing
As a solo developer, I use AI tools solely for creative support. Some visual assets in Infinite Cards were created with the help of AI-assisted tools. All generated content was carefully selected and edited to meet the visual style and quality standards of the game.
I used AI tools to generate certain background images and meme-style assets. These AI-generated elements were designed to be original, humorous, and do not include any real-world individuals, brands, or copyrighted material. All assets were carefully reviewed to ensure they do not infringe on third-party intellectual property.
Use of generative AI for certain marketing elements (capsules, illustrations). These elements are intended to be replaced in the future.
The background images and chinchillas pictures are pre-rendered AI art
This game includes a few character illustrations generated by ChatGPT. No other content—such as images, sounds, or text—has been created with generative AI. All other elements were produced and reviewed by humans.
Used for store page textual descriptions
AI was used to create illustrated books, to increase immersion by allowing one to look close up at objects, and for the voice of the narrator.
- The developer initially generated base code using ChatGPT, through which they learned C# and Unity. This code was then manually edited and expanded by hand. - For the music, the developer received guidance from ChatGPT on composition methods, such as chord progressions, and composed the music manually. - While the developer received advice from ChatGPT on how to create pixel art, no AI was used in the actual drawing process.
This game includes pre-generated 3D models, 2D images, music, and sound effects that were created using generative AI tools during development.
- Team Logo
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Slide Hexagon In-game content art | Includes AI-generated images in some game materials such as game logos. | PotatoTime | 11 | Mar 18, 2026 | |
Qubx 2 In-game content audio | Some generative AI tools were used as part of the creation of the sound track. | Iconic Games | - | Mar 18, 2026 | |
Let Her Go Unclear | Let Her Go contains assets that were made with AI or include AI features. | Krabbe Studios | - | Mar 18, 2026 | |
Veg Uprising In-game content art | Few of the visuals of characters are generated by AI | PixeCast Studios | - | Mar 18, 2026 | |
ToneTrek In-game content arttext | Some graphic elements, text content and translations are generated by AI. | Dark Waters Games | - | Mar 18, 2026 | |
Home for Friends: Beloved Pets Collector's Edition In-game content art | Our game utilizes neural networks for creating visually stunning and immersive environments. AI technology is employed in the production pipeline to assist in rendering backgrounds and character designs, ensuring a unique and high-quality artistic style. While AI aids in the creative process, all generated content is carefully reviewed, refined, and finalized by our team of professional artists to meet the highest standards of originality and quality. | Do Games Limited | - | Mar 18, 2026 | |
CONFRONT Store/marketing art | Only the store capsule photos were created with the help of AI and edited later. | BugBros Studios | - | Mar 18, 2026 | |
Palland: Creature Tamer World In-game content art | AI-generated art object | Zhai Lin | - | Mar 18, 2026 | |
Blind Bluff In-game content audio | The character voices used in the game were generated by artificial intelligence. | 4S Games | - | Mar 18, 2026 | |
The Deathmind In-game content text | *Translations were generated using AI technology. | Etnabyte Games | 32 | Mar 18, 2026 | |
鸽亿分钟 In-game content artaudio | Dear players,
Some of the puzzle levels and music in our game are created with the assistance of AI. | Suiun Game (水云游戏) | 35 | Mar 18, 2026 | |
The Mind Snare In-game content art | I only use AI for the images related to the game's story. | wanderson_ods | - | Mar 18, 2026 | |
Word Chain Dungeon Dev only codetext | We use AI for coding, translation, and word filtering. | Ota Mato | - | Mar 18, 2026 | |
Save Granny In-game content art | Some visual elements, such as button icons and store page artwork, were created using AI-assisted tools. These assets were edited and customized to fit the game’s style. No gameplay content or story elements were generated by AI. | Andreas | - | Mar 18, 2026 | |
Phoh: A Sleeping Soul In-game content artaudio | Some 3D models and sound effects in this game were created using AI tools. These assets were edited and integrated into the game by the developer. No real-time AI content generation is used in gameplay. | NextrStudio | - | Mar 18, 2026 | |
Farm of the unseen Unclear art | I wanted to use AI for certain assets because I aimed to achieve a certain level of "dehumanization"—that feeling that something isn’t human and can only be created by a machine. | David Aguirre Molins | - | Mar 18, 2026 | |
Historic Helix Dev only | The final game contains no directly AI-generated assets. All content was created and finalized by the developer. AI-assisted tools were used for early concept exploration. | Tonkers Tinkers | - | Mar 18, 2026 | |
Pair Panic: Rematch Store/marketing art | The game's store visuals were created with the help of artificial intelligence. The game's environment and characters were provided to the AI as references, and the AI generated the necessary capsule images accordingly. | The Fun | - | Mar 18, 2026 | |
Dreams Far Away Store/marketing art | The logos on the Steam store were made with Copilot.
The background in the login menu was also made with Copilot. | Shalix | 11 | Mar 18, 2026 | |
Forced Entry In-game content art | There is a small amount of pre-generated AI content images in the game. | FourAM Games | - | Mar 18, 2026 | |
BiColor - Vision Trainer Store/marketing code | Some parts of the game's code and store materials were assisted by generative AI tools during development. These tools were used as a productivity aid to help write or improve scripts. All final logic was reviewed and integrated manually. No AI is used to generate content during gameplay. | Binary Brain Games | - | Mar 18, 2026 | |
Cuisine Master VR In-game content art | The content generated by AI are some of the 3d assets that can be found in the game, as well as the main title screen. | Youssef Ismail | - | Mar 18, 2026 | |
Simulators, strategies and pigeons Dev only text | This game does not use AI-generated content in gameplay or for player-facing features. All in-game writing, visuals, and mechanics were created by independent teams without the use of generative AI.
We used AI-assisted tools to help edit and localize the store page text, but this does not affect the game content. | GD GUILD | 38 | Mar 18, 2026 | |
Gifts, Please Unclear art | Artificial intelligence helped in the development of the game's graphic content. | Artist | 39 | Mar 18, 2026 | |
Cursed Castle In-game content art | Certain video content within this game has been procedurally generated utilizing artificial intelligence technology. | DQgames | - | Mar 18, 2026 | |
Pochard Jamie In-game content art | Some sprites use AI | SOLARLAKE | - | Mar 18, 2026 | |
Only Fans In-game content art | game environment texture generation | Meme Game Factory | - | Mar 18, 2026 | |
Number Crush Store/marketing art | This work's title image and logo were created with the help of image-generation AI. | Amakumo Co., Ltd. | - | Mar 18, 2026 | |
Escape The School In-game content art | All faces appearing in the game are AI-generated and blurred, bearing no relation to real individuals. | GeeYoung | - | Mar 18, 2026 | |
Cute Fantasy | Please make sure to edit this and fill out the rest. | Memo | - | Mar 18, 2026 | |
Nightmare Store/marketing art | The cover images of this game were designed and created thanks to artificial intelligence. | GG.Studio | - | Mar 18, 2026 | |
梦壳 Unclear | During the development process, I may use procedural and AI-based tools to assist with content creation. In all cases, the final product reflects my own creativity and expression. | SuperPixelBo | - | Mar 18, 2026 | |
Fenrir Banquet In-game content art | ・The background images for stages 1, 2, 4, and 7 were created using the generative AI tool "mage".
・The character animation materials were created using "Flowframes". | BoreBorekick | - | Mar 18, 2026 | |
White Rats In-game content arttextcode | This game uses AI tools to assist with content creation. Some backgrounds, character sprites, and UI elements were generated with AI and then manually refined to match the game's art style. Additionally, ChatGPT was used to support the writing of in-game dialogue and logic scripting. No AI-generated content is used during live gameplay. | Zlobster | - | Mar 18, 2026 | |
Enough In-game content textcode | AI was used to assist the translation of the Brazilian text in both game and marketing copy.
It was also used during coding as an assistant in solving some bugs. | SunsetExorcist | - | Mar 18, 2026 | |
Chrono Stranded In-game content artaudio | Image arts and part of background music contain AI | Moonzen Digital (Indie Games) | - | Mar 18, 2026 | |
Hello World: a developer story Store/marketing art | Some background arts were generated. | Little Big Monkey Studio | - | Mar 18, 2026 | |
Silent Cleaning In-game content art | Some still images in the game were created using generative AI. | Kao Home Care Business | 345 | Mar 18, 2026 | |
Astro Spider: Between Threads and Stars In-game content art | This game features a background image generated with AI during development. The image is used consistently throughout the game, including in menus and gameplay scenes. No content is generated dynamically by AI during gameplay. | Zindie Game Studio | - | Mar 18, 2026 | |
Kawaii Girls Panic Unclear art | Used for image processing | 17Studio | - | Mar 18, 2026 | |
Infinite Cards In-game content art | As a solo developer, I use AI tools solely for creative support. Some visual assets in Infinite Cards were created with the help of AI-assisted tools. All generated content was carefully selected and edited to meet the visual style and quality standards of the game. | Tubby Turtle Studios | 94 | Mar 18, 2026 | |
Мемография In-game content art | I used AI tools to generate certain background images and meme-style assets. These AI-generated elements were designed to be original, humorous, and do not include any real-world individuals, brands, or copyrighted material. All assets were carefully reviewed to ensure they do not infringe on third-party intellectual property. | NeuroTwist | - | Mar 18, 2026 | |
Tunnel 19 Store/marketing art | Use of generative AI for certain marketing elements (capsules, illustrations).
These elements are intended to be replaced in the future. | Pipo Games | - | Mar 18, 2026 | |
Space Memory: Chinchillas In-game content art | The background images and chinchillas pictures are pre-rendered AI art | Quantum Quiver Games | - | Mar 18, 2026 | |
RETRYS In-game content art | This game includes a few character illustrations generated by ChatGPT. No other content—such as images, sounds, or text—has been created with generative AI. All other elements were produced and reviewed by humans. | Studio Garage Inc. | - | Mar 18, 2026 | |
GOBSMACKED! Store/marketing text | Used for store page textual descriptions | Room One Indie Game Studio | - | Mar 18, 2026 | |
Catgirl Simulator In-game content artaudio | AI was used to create illustrated books, to increase immersion by allowing one to look close up at objects, and for the voice of the narrator. | Superfantastic Productions | - | Mar 18, 2026 | |
Merge Coin: Mai In-game content codeaudioart | - The developer initially generated base code using ChatGPT, through which they learned C# and Unity. This code was then manually edited and expanded by hand.
- For the music, the developer received guidance from ChatGPT on composition methods, such as chord progressions, and composed the music manually.
- While the developer received advice from ChatGPT on how to create pixel art, no AI was used in the actual drawing process. | GhostTempura | - | Mar 18, 2026 | |
NABI In-game content artaudio | This game includes pre-generated 3D models, 2D images, music, and sound effects that were created using generative AI tools during development. | Cheon Junho | - | Mar 18, 2026 | |
StacKit art | - Team Logo | 3amSoo | 44 | Mar 18, 2026 |