Public Steam disclosure research25,508 disclosures tracked
Where do games disclose AI use?
Search developers’ Steam disclosures, compare classified AI use across
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This index adds cross-game classifications and statistics to
statements published on individual store pages.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
AI music was used, but covers are being sought after. Please contact the support email if you would like to be fully paid for covers of any of the musical elements of the game. The music was intended as placeholders for actual artists. Contact support@empire-enterprises.info for more information or to offer audio services.
Hello guys I am updating the storepage and letting you know I used AI to help me with the STOREPAGE capsules... as well as use it as research to improve m coding skills!
All marketing was AI Generated - except the screenshots and demo video.
Most source code was vibe coded, though it's getting too complex for the better models and I've done a lot of personal touch-ups.
How much AI will be used for more than research going forward is up to see.
Some of the promotional images displayed on this store page were generated using AI-based image generation tools. These images are used solely for marketing and presentation purposes and do not represent actual in-game graphics or gameplay footage.
AI tools were used to assist with coding during the development process.
Additionally, generative AI was used to create some of the artwork and assets displayed on the store page and in marketing materials.
This game uses limited pre-generated AI-assisted content for marketing and presentation purposes only (such as selected icons or logo concepts).
No AI-generated content is used during gameplay, and the game does not generate text, images, audio, or other content in real time using AI.
All gameplay systems, assets, and mechanics are created and controlled by the developer.
AI was only used to assist in coding. Every idea and implementation is made by me. Currently, all store assets are AI generated images, but are subject and likely to change.
AI is used to create creative elements such as text or visual ideas.
All gameplay systems, rules, and mechanics are handcrafted by the developer.
AI content is moderated and does not generate executable code or copyrighted material.
The development of this game utilized generative AI tools in the following ways:
1. Visual Assets: Certain puzzle artworks and background illustrations were drafted using AI image generation tools and subsequently refined and edited by the development team to fit the game's artistic style.
2. Audio: Background music were composed with the assistance of AI audio generation software.
3. Code: AI coding assistants were used to aid in writing, debugging, and optimizing game scripts during the development process.
All AI-generated content has been reviewed by the developers to ensure it meets quality standards and complies with copyright regulations.
AI tools are used only for text-related assistance such as writing support, proofreading, translation, and information research during development.
No AI-generated images, audio, 3D models, or other creative assets are included in the game.
All in
This game includes content created with generative AI during development. No content is generated live during gameplay.
Music: Some background music tracks were created using music generation AI (e.g. Suno AI).
Images: Some illustrations and background images were created using image generation AI.
This includes works created by the developer as well as works submitted by third parties through an open call and individual commissions. For submitted works, contributors confirmed the AI tools and external assets used, their ownership of necessary rights, that no third-party rights are infringed, and that commercial use is permitted.
During the preparation of the store page and early visual concept exploration, we may use AI-based tools as part of the research and inspiration process — for example, to explore ideas, references, or general visual directions.
All final visuals, artworks, and graphic assets presented on the store page and used in the game itself are created, edited, and finalized by human artists using standard digital art and design tools. AI is not used for generating final images or in-game assets.
AI Usage in Visual Assets and Audio
All AI-generated content has been manually reviewed, edited, and integrated by the developer to ensure quality and coherence.
Reel Talk is made by Lost Rabbit Digital: two siblings who handle all the coding, music, writing, and playtesting ourselves, with help from one additional artist, and one musician. We're a tiny team with no outside funding. To keep up, we sometimes use AI tools to brainstorm or generate rough drafts. But nothing ships without our hands on it. Every line of code, every sprite, every track is reviewed, rewritten, and refined by us.
We use AI for both development and creative support. Assets generated by both AI and humans are collaboratively refined by AI and humans before being used in the game.
The protagonist in the game is driven by a large language model.Additionally, Chika’s initial character illustration was generated using AI, with subsequent manual modifications and refinements applied thereafter.
AI music was used, but covers are being sought after. Please contact the support email if you would like to be fully paid for covers of any of the musical elements of the game. The music was intended as placeholders for actual artists. Contact support@empire-enterprises.info for more information or to offer audio services.
Hello guys I am updating the storepage and letting you know I used AI to help me with the STOREPAGE capsules... as well as use it as research to improve m coding skills!
All marketing was AI Generated - except the screenshots and demo video.
Most source code was vibe coded, though it's getting too complex for the better models and I've done a lot of personal touch-ups.
How much AI will be used for more than research going forward is up to see.
Some of the promotional images displayed on this store page were generated using AI-based image generation tools. These images are used solely for marketing and presentation purposes and do not represent actual in-game graphics or gameplay footage.
AI tools were used to assist with coding during the development process.
Additionally, generative AI was used to create some of the artwork and assets displayed on the store page and in marketing materials.
This game uses limited pre-generated AI-assisted content for marketing and presentation purposes only (such as selected icons or logo concepts).
No AI-generated content is used during gameplay, and the game does not generate text, images, audio, or other content in real time using AI.
All gameplay systems, assets, and mechanics are created and controlled by the developer.
AI was only used to assist in coding. Every idea and implementation is made by me. Currently, all store assets are AI generated images, but are subject and likely to change.
AI is used to create creative elements such as text or visual ideas.
All gameplay systems, rules, and mechanics are handcrafted by the developer.
AI content is moderated and does not generate executable code or copyrighted material.
The development of this game utilized generative AI tools in the following ways:
1. Visual Assets: Certain puzzle artworks and background illustrations were drafted using AI image generation tools and subsequently refined and edited by the development team to fit the game's artistic style.
2. Audio: Background music were composed with the assistance of AI audio generation software.
3. Code: AI coding assistants were used to aid in writing, debugging, and optimizing game scripts during the development process.
All AI-generated content has been reviewed by the developers to ensure it meets quality standards and complies with copyright regulations.
AI tools are used only for text-related assistance such as writing support, proofreading, translation, and information research during development.
No AI-generated images, audio, 3D models, or other creative assets are included in the game.
All in
This game includes content created with generative AI during development. No content is generated live during gameplay.
Music: Some background music tracks were created using music generation AI (e.g. Suno AI).
Images: Some illustrations and background images were created using image generation AI.
This includes works created by the developer as well as works submitted by third parties through an open call and individual commissions. For submitted works, contributors confirmed the AI tools and external assets used, their ownership of necessary rights, that no third-party rights are infringed, and that commercial use is permitted.
During the preparation of the store page and early visual concept exploration, we may use AI-based tools as part of the research and inspiration process — for example, to explore ideas, references, or general visual directions.
All final visuals, artworks, and graphic assets presented on the store page and used in the game itself are created, edited, and finalized by human artists using standard digital art and design tools. AI is not used for generating final images or in-game assets.
AI Usage in Visual Assets and Audio
All AI-generated content has been manually reviewed, edited, and integrated by the developer to ensure quality and coherence.
Reel Talk is made by Lost Rabbit Digital: two siblings who handle all the coding, music, writing, and playtesting ourselves, with help from one additional artist, and one musician. We're a tiny team with no outside funding. To keep up, we sometimes use AI tools to brainstorm or generate rough drafts. But nothing ships without our hands on it. Every line of code, every sprite, every track is reviewed, rewritten, and refined by us.
We use AI for both development and creative support. Assets generated by both AI and humans are collaboratively refined by AI and humans before being used in the game.
The protagonist in the game is driven by a large language model.Additionally, Chika’s initial character illustration was generated using AI, with subsequent manual modifications and refinements applied thereafter.