Some promotional images and visual assets on the Steam store page were generated or enhanced using AI tools.
- Creator
- Nexars Studio
- Reviews
- -
- Added
- Mar 18, 2026
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Some promotional images and visual assets on the Steam store page were generated or enhanced using AI tools.
As an independent developer I used AI to generate the logo image (although it was manually retouched to make the title), The game does NOT contain AI.
Some background materials are generated by ai
The 2D avatar textures may contain AI generated content.
AI & Photoshop was used to generate steam capsules and the Main Menu
The store images were generated using AI, along with game characters and backgrounds
We're just a small team who loves making games and we love using AI to make them even better. We know there’s been a lot of negativity around AI in games lately, and honestly, we get it. But for us, AI isn’t some big scary thing, it’s a tool we use every day with excitement and care. It helps us bring our world to life, and gives players new ways to express their own creativity. In our game, AI is used to make things feel more alive. It helps players voice their characters, translate their stories for others to enjoy around the world, and build cool things they might not have been able to otherwise. We're not using AI to replace artists or writers, we're using it to give more people the power to create. We believe in giving players tools, not walls. AI is one of those tools, and we're constantly working to use it in thoughtful, respectful ways that fit our vision and our values. So if you're on the fence about AI in games, we just ask: give it a chance. We’re doing our best to make something special here. This game is built with love, and we hope that shows in every part of it, even the parts powered by AI.
- Creating immersive interactions and dialogues with NPCs - Generating Dynamic Missions for players - Assisting players with providing game information
Generative AI is used to create in-game movie posters, icons, and environmental textures.
The names for the slimes were generated by AI and some of the artwork in the steam page was made by AI. Everything else is hand made.
This game uses AI-assisted tools in the development of art assets. As a solo indie developer, I utilize AI to enhance workflow efficiency while maintaining creative direction and manual refinement of all final assets.
some illustrations and sounds
I Used Ai to Generate Art work for some backgrounds in the game where its used inside the station computer , and the intro video animation .
Some of the artwork in the Urbana set are AI pre-generate art. This is to be used as placeholders only for the time being. As a new solo indie developer, time and resources are very limited. So as funds become available, I will readily replace them with original commissioned work.
Use of visuals in the game.
There are several NPC portraits basically created by AI and then adjusted manually.
Voice generation
For the images that represent the game in various sections of the Steam store
Some of the store page visuals, in-game models and in-game visuals were supported by artificial intelligence-supported design and production tools.
We used AI to enchant the logo and equal store assets for the game.
The game's store promotional images and some in-game scene asset are generated by AI
We use AI to generate images of visitors and some items. All content is manually processed before being added to the game.
We use AI to assist in creating the game's background music and the dialogue content for NPC characters.
In our game production process, we use AI technology to generate art content, mainly applied to cards
To elevate the visual presentation, portions of the game's artwork were produced with AI-assisted tools
bgm made by suno.ai
Art and music are handled by AI.
We utilized AI to design the capsules for the game's store page. We also utilized it to create some in-game icons.
We use AI to generate some of the textures and music for the game.
AI Used for the main menu and the character selection. Everything else is made by artist.
Game art assets are generated using AI tools to create initial concept art, which is then manually adjusted and modified by artists. The final works combine AI-generated foundational designs with human artistic revisions. Some dynamic art assets are assisted in their creation by AI tools.
Game art assets are generated using AI tools to create initial concept art, which is then manually adjusted and modified by artists. The final works combine AI-generated foundational designs with human artistic revisions. Some dynamic art assets are assisted in their creation by AI tools.
During the development of the game, we used AI as an auxiliary tool in the early stages. Artificial intelligence assisted with background generation, but all elements were significantly reworked and refined by our team. We focused on details, style, and quality to ensure a unique and polished visual aesthetic for the game.
Some of the images used for the enemies and backgrounds were generated by gen AI.
Some of the visuals and music were generated by AI to serve as placeholders before the full release.
We used A.I. in some assets of our game.
Generative AI was used during development to assist in the creation of the game’s logo as a pre-rendered marketing asset. No generative AI is used during gameplay, and no AI-generated content is created or shown to players while playing the game.
The skill icons and some background images in the game are generated by AI.
The game includes languages translated using AI in the game. These are: Japanese, Korean, Simplified Chinese and Russian.
The game contains articles, photo and video materials partly or completely generated by artifitial intelligence. All AI generated material has special ingame marking.
Special Note: All card artworks in this game are first generated by AI and then secondarily designed and processed for the card face.
Only the logo for Steam Graphics was created using an AI program.
We used AI to create the capsules for the game's store page and the dvd covers within the game.
In the game trailer, we use music from StockTune, which provides royalty-free music in the public domain. The music can be freely used, shared, and adapted without payment or attribution.
Some images and music are generated by AI through pure text descriptions.
Some 2D visuals in the game, such as dream sequences or hallucinations, may be AI-generated to create surreal or distorted imagery. However, all gameplay mechanics, writing, and core assets are manually designed
AI-generated content used only for Steam page
Localizations are a mix of manual and machine translation.
AI is sometimes used in text writing, image generation and marketing.
Dear Users, Some of the visuals on our game page have been created using artificial intelligence technology. These visuals have been developed with the assistance of AI-based tools. Our aim is to best reflect the atmosphere and theme of our game and to enrich the user experience. The visuals created with artificial intelligence are used as a tool to support our creative process and enhance our visual quality. However, providing complete localization and meeting our users' expectations is our priority. If you have any issues or questions regarding the content of the visuals, please feel free to contact us. We are committed to continuously improving based on your feedback. Thank you for your support! Sincerely, Enginar Games
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Ice Cream Shop Simulator Store/marketing art | Some promotional images and visual assets on the Steam store page were generated or enhanced using AI tools. | Nexars Studio | - | Mar 18, 2026 | |
Mech Assembler: Model Kit Simulator Store/marketing art | As an independent developer I used AI to generate the logo image (although it was manually retouched to make the title),
The game does NOT contain AI. | TurboPixeles | - | Mar 18, 2026 | |
最后的王座 Unclear | Some background materials are generated by ai | SLW Game Studio | - | Mar 18, 2026 | |
Breakfall In-game content art | The 2D avatar textures may contain AI generated content. | Dominik Geuer | - | Mar 18, 2026 | |
Cozy Market Simulator Store/marketing art | AI & Photoshop was used to generate steam capsules and the Main Menu | Sir Loin Studios | - | Mar 18, 2026 | |
万兽天工 In-game content art | The store images were generated using AI, along with game characters and backgrounds | StarMatrix Labs | 13 | Mar 18, 2026 | |
2 Cooks 1 Mess Live AI text | We're just a small team who loves making games and we love using AI to make them even better.
We know there’s been a lot of negativity around AI in games lately, and honestly, we get it. But for us, AI isn’t some big scary thing, it’s a tool we use every day with excitement and care. It helps us bring our world to life, and gives players new ways to express their own creativity.
In our game, AI is used to make things feel more alive. It helps players voice their characters, translate their stories for others to enjoy around the world, and build cool things they might not have been able to otherwise. We're not using AI to replace artists or writers, we're using it to give more people the power to create.
We believe in giving players tools, not walls. AI is one of those tools, and we're constantly working to use it in thoughtful, respectful ways that fit our vision and our values.
So if you're on the fence about AI in games, we just ask: give it a chance. We’re doing our best to make something special here. This game is built with love, and we hope that shows in every part of it, even the parts powered by AI. | 01 Studio | 21 | Mar 18, 2026 | |
Entropia Universe Live AI text | - Creating immersive interactions and dialogues with NPCs
- Generating Dynamic Missions for players
- Assisting players with providing game information | MindArk | 471 | Mar 18, 2026 | |
Super Movie Tycoon In-game content art | Generative AI is used to create in-game movie posters, icons, and environmental textures. | Yuedong Game | 318 | Mar 18, 2026 | |
Slime Store Simulator Store/marketing textart | The names for the slimes were generated by AI and some of the artwork in the steam page was made by AI. Everything else is hand made. | Wumbology Games | - | Mar 18, 2026 | |
Tramp: Become President In-game content art | This game uses AI-assisted tools in the development of art assets. As a solo indie developer, I utilize AI to enhance workflow efficiency while maintaining creative direction and manual refinement of all final assets. | Elif Games | - | Mar 18, 2026 | |
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The Gas N’ Grind In-game content art | I Used Ai to Generate Art work for some backgrounds in the game where its used inside the station computer , and the intro video animation . | AyuoDev | - | Mar 18, 2026 | |
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Galleons of Fortune: Pioneers Unclear audio | Voice generation | Grupo Axertia | - | Mar 18, 2026 | |
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Arcana Academy In-game content art | Game art assets are generated using AI tools to create initial concept art, which is then manually adjusted and modified by artists. The final works combine AI-generated foundational designs with human artistic revisions.
Some dynamic art assets are assisted in their creation by AI tools. | 2A Studio | 60 | Mar 18, 2026 | |
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Some dynamic art assets are assisted in their creation by AI tools. | Stack to Ascension | 310 | Mar 18, 2026 | |
Mr. Billion: Idle Rich Tycoon In-game content art | During the development of the game, we used AI as an auxiliary tool in the early stages. Artificial intelligence assisted with background generation, but all elements were significantly reworked and refined by our team. We focused on details, style, and quality to ensure a unique and polished visual aesthetic for the game. | U Master | 84 | Mar 18, 2026 | |
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DVD Store Simulator In-game content art | We used AI to create the capsules for the game's store page and the dvd covers within the game. | AltF4 Games | 31 | Mar 18, 2026 | |
Chubby Cats audio | In the game trailer, we use music from StockTune, which provides royalty-free music in the public domain. The music can be freely used, shared, and adapted without payment or attribution. | Just L Studio | - | Mar 18, 2026 | |
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The Devil’s Gun Market In-game content art | Some 2D visuals in the game, such as dream sequences or hallucinations, may be AI-generated to create surreal or distorted imagery. However, all gameplay mechanics, writing, and core assets are manually designed | Engincan Çiçek | - | Mar 18, 2026 | |
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Bharat Police Store/marketing textart | AI is sometimes used in text writing, image generation and marketing. | BharatPoliceGroup | - | Mar 18, 2026 | |
Cargo Shop Simulator Store/marketing art | Dear Users,
Some of the visuals on our game page have been created using artificial intelligence technology. These visuals have been developed with the assistance of AI-based tools. Our aim is to best reflect the atmosphere and theme of our game and to enrich the user experience.
The visuals created with artificial intelligence are used as a tool to support our creative process and enhance our visual quality. However, providing complete localization and meeting our users' expectations is our priority.
If you have any issues or questions regarding the content of the visuals, please feel free to contact us. We are committed to continuously improving based on your feedback.
Thank you for your support!
Sincerely,
Enginar Games | Enginar Games | 25 | Mar 18, 2026 |