AI Suno was used to generate music and AI Ideogram was used to generate images
- Creator
- HasekiCM
- Reviews
- -
- Added
- Mar 18, 2026
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AI Suno was used to generate music and AI Ideogram was used to generate images
The use of AI for some of the UI in the game The use of AI to help detect bugs in the code The use of AI for some of the artwork in the store page The use of AI for store page descriptions The use of AI for in game and store page logos/Icons
Some assets from Meh have been generated by AI
There is a radio station that put on air AI generated songs, random generated NPCs have access database of pre-generated topics of discussions, there are collectable lost media VHS featuring short experimental films made with AI generated and real footage
I used AI to generate some promotional images for the game to showcase on the store page.
Some images/icons within the game are generated by AI.
1) Some graphical assets and sounds in the game have been pre-produced using AI. 2) In the Quest Authoring tool, players can decide whether or not to use AI to work with.
This game uses LLM to create AI players that plays, talks and interacts with you in the game world. Similar to you, AI players will have goals and progress through the game and plays daily, like you do! You will be able to party up, make friends, chat with and fight bosses and general monsters alongside AI controlled players.
Some pre-rendered art assets
For the game start screen, icon and game art.
AI was used in the promotion process
AI-generated content is used in some of the images of airplanes in this game, and in some of the scarier images.
All images in the game are generated using an AI algorithm.
All images in the game are generated using an AI algorithm.
All images in the game are generated using an AI algorithm.
All images in the game are generated using an AI algorithm.
All images in the game are generated using an AI algorithm.
AI was used to support the development of some images.
Music Orchestration
Voice acting and some music .
The game's logo and store promotional images are generated using AI.
BGM is created by AI.
The vocalisation of the zombie-looking The Soul at the end of the game is done by artificial intelligence.
we created store page art using AI Dalle 3 and we have all the IP rights to use this image in our game according to their usage policy ( open AI).
To help bring the world to life, we used AI assisted tools for certain supporting elements, such as some 2D interface art and character voice overs. The core of the game including its design, original soundtrack, story, and gameplay was created with personal care and dedication.
We utilized AI tools to generate internal references for composition and framing. These outputs were then used as a base to manually create handcrafted pixel art assets, ensuring all final in-game visuals follow our custom palettes and artistic standards.
Localized voice over for all languages except English is generated using ai
AI tools were used to assist with dialogue writing and software development. All AI-generated content was reviewed and curated by developers before inclusion in the final game.
Artificial intelligence was used in the cover photo and visuals of the game.
AI is used to generate the character avatar images during the games narration. The voices are also AI generated.
Some C# code was developed with assistance from ChatGPT and Claude.
The main actions of the human form of the protagonist in the game are generated from Mixamo, such as running/jumping/walking/swimming/getting injured/dying, etc. The actions of the soldiers and enemies in the game are also generated from Mixamo.The UI background image of the item description, as well as the Icon avatar to start the game were generated using the mjd journey.
AI generation for the store page and any Steam community assets or marketing materials has been done by the developer.
During the development of the game, the generation of music samples was used, as well as the generation of image elements for character avatars and team emblems.
All images in the game are generated using an AI algorithm.
Generative AI products such as Github Co-pilot and ChatGPT were used to assist in the debugging and testing of code. However, all creative aspects of programming were manually written. Generative AI with open-source public licensing was used to create concept art and draft marketing material which was then manually modified for production with Aesprite, Photoshop, and Canva. None of the content used within the game or marketing materials violate existing copyright or impersonate living persons.
The game uses Unity's NevMeshAgent to automatically track enemies and avoid obstacles. The game's logos were created with GPT AI.
The promo art on this page was generated using AI.
Localization of some languages!
We use AI to generate some of the descriptive images.
Evocative images for the 'DungeonPedia' were created using Stable Diffusion 1.0, capturing the essence of ancient Sumeria, Greek civilization, and the atmosphere of Crusader Jerusalem. These were then meticulously enhanced in Photoshop, resulting in a distinctive hand-painted style for each element.
During development AI was used for : - Images for 3D texturing - SFX generation - Parts of code
The specific images appearing in the game were created by a generative AI.
AI was used to generate images.
AI generated art objects
Dear Galactic Striker Players, Based on some feedback we received about our game, we would like to inform you about the process of creating our store and library assets. Store Assets: Header Capsule Main Capsule Library Assets: Library Header These assets were created using the graphic design platform called Canva. Canva offers a variety of design templates and tools to create professional graphics. However, these assets are not created completely automatically, but are manually designed by our design team using Canva's tools and templates. To inform: Header Capsule: Customized using Canva templates and manually by our design team. Main Capsule: Customized using Canva templates and manually by our design team. Library Title: Customized using Canva templates and manually by our design team. We have fully complied with Canva's licensing agreements and verified that these assets are suitable for commercial use. Thank you for your understanding and support. We are constantly working to improve Galactic Striker even further and we are very happy that you play our game. If you have any questions or feedback, please feel free to contact us. Regards, Serhan SARAC serhansarac1980@yahoo.com
Used for creating the game banner
Artificial Intelligence was used to create the content of the game page in the store, and specifically to create images and logos of the library
Artificial Intelligence was used to create the content of the game page in the store, and specifically to create images and logos of the library
Used for creating the game banner
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
HackSlash In-game content audioart | AI Suno was used to generate music and AI Ideogram was used to generate images | HasekiCM | - | Mar 18, 2026 | |
Pixel Horizons In-game content arttext | The use of AI for some of the UI in the game
The use of AI to help detect bugs in the code
The use of AI for some of the artwork in the store page
The use of AI for store page descriptions
The use of AI for in game and store page logos/Icons | Dylan Ranshaw | 58 | Mar 18, 2026 | |
Meh Unclear | Some assets from Meh have been generated by AI | samuel crevier | 218 | Mar 18, 2026 | |
em.Path Live AI audiotext | There is a radio station that put on air AI generated songs, random generated NPCs have access database of pre-generated topics of discussions, there are collectable lost media VHS featuring short experimental films made with AI generated and real footage | Nocoldiz | - | Mar 18, 2026 | |
Manga Ninja In-game content art | I used AI to generate some promotional images for the game to showcase on the store page. | 玄清侠 | - | Mar 18, 2026 | |
Ultimate Snake In-game content art | Some images/icons within the game are generated by AI. | Zhang Li | - | Mar 18, 2026 | |
Cutout World In-game content artaudio | 1) Some graphical assets and sounds in the game have been pre-produced using AI.
2) In the Quest Authoring tool, players can decide whether or not to use AI to work with. | VirtualFlow Inc. | - | Mar 18, 2026 | |
Aetherian Chronicles Live AI text | This game uses LLM to create AI players that plays, talks and interacts with you in the game world. Similar to you, AI players will have goals and progress through the game and plays daily, like you do! You will be able to party up, make friends, chat with and fight bosses and general monsters alongside AI controlled players. | KINGFISHER PLATFORMS LTD. | - | Mar 18, 2026 | |
Mission Andromeda Unclear art | Some pre-rendered art assets | Acid Test Games | - | Mar 18, 2026 | |
Dragrave Marauders In-game content art | For the game start screen, icon and game art. | huntikgooo1 | - | Mar 18, 2026 | |
FUDAN ADVENTURE Store/marketing | AI was used in the promotion process | ANDY YU | - | Mar 18, 2026 | |
PhobLack In-game content art | AI-generated content is used in some of the images of airplanes in this game, and in some of the scarier images. | InferiorWorks | 26 | Mar 18, 2026 | |
Young Detectives: Holidays In-game content art | All images in the game are generated using an AI algorithm. | 4Kids | - | Mar 18, 2026 | |
Young Detectives: Space In-game content art | All images in the game are generated using an AI algorithm. | 4Kids | - | Mar 18, 2026 | |
Young Detectives: Animals In-game content art | All images in the game are generated using an AI algorithm. | 4Kids | - | Mar 18, 2026 | |
Young Detectives: Undersea In-game content art | All images in the game are generated using an AI algorithm. | 4Kids | - | Mar 18, 2026 | |
Young Detectives: Farm In-game content art | All images in the game are generated using an AI algorithm. | 4Kids | - | Mar 18, 2026 | |
Under The Crisis: Dárlia Island Remaster Dev only art | AI was used to support the development of some images. | Silent Dream | - | Mar 18, 2026 | |
STONEFEATHER Unclear audio | Music Orchestration | ACGames | - | Mar 18, 2026 | |
Zilar: Empire Of The Underground In-game content audio | Voice acting and some music . | Sthard Game | 17 | Mar 18, 2026 | |
黑暗战纪:魔王复苏 Store/marketing art | The game's logo and store promotional images are generated using AI. | flyfish | 13 | Mar 18, 2026 | |
From The Mystery Zone In-game content audio | BGM is created by AI. | kakeia | - | Mar 18, 2026 | |
The Soul Inside Us In-game content audio | The vocalisation of the zombie-looking The Soul at the end of the game is done by artificial intelligence. | IV Games | - | Mar 18, 2026 | |
Secret Enemy : Cosmic fighting Store/marketing art | we created store page art using AI Dalle 3 and we have all the IP rights to use this image in our game according to their usage policy ( open AI). | 08Night Games | - | Mar 18, 2026 | |
Knight of Justice In-game content artaudio | To help bring the world to life, we used AI assisted tools for certain supporting elements, such as some 2D interface art and character voice overs. The core of the game including its design, original soundtrack, story, and gameplay was created with personal care and dedication. | StarFlow Studio | - | Mar 18, 2026 | |
Ninja 1987 In-game content art | We utilized AI tools to generate internal references for composition and framing. These outputs were then used as a base to manually create handcrafted pixel art assets, ensuring all final in-game visuals follow our custom palettes and artistic standards. | SEEP | 28 | Mar 18, 2026 | |
FATE: Reawakened In-game content audio | Localized voice over for all languages except English is generated using ai | gamigo US Inc. | 688 | Mar 18, 2026 | |
Dharmayuddha In-game content textcode | AI tools were used to assist with dialogue writing and software development. All AI-generated content was reviewed and curated by developers before inclusion in the final game. | Insodimension | - | Mar 18, 2026 | |
Epstein 2 Store/marketing art | Artificial intelligence was used in the cover photo and visuals of the game. | GalaxyVerse | 20 | Mar 18, 2026 | |
180 Seconds: A Firefighter's Call In-game content artaudio | AI is used to generate the character avatar images during the games narration. The voices are also AI generated. | Kevin Smith | - | Mar 18, 2026 | |
Orca Insurgency Dev only code | Some C# code was developed with assistance from ChatGPT and Claude. | yuccabuccA | - | Mar 18, 2026 | |
AnimalLaboratory In-game content art | The main actions of the human form of the protagonist in the game are generated from Mixamo, such as running/jumping/walking/swimming/getting injured/dying, etc. The actions of the soldiers and enemies in the game are also generated from Mixamo.The UI background image of the item description, as well as the Icon avatar to start the game were generated using the mjd journey. | 独立摇滚 | - | Mar 18, 2026 | |
King of Snatchers Store/marketing art | AI generation for the store page and any Steam community assets or marketing materials has been done by the developer. | CubaoBITS | - | Mar 18, 2026 | |
Skateballers In-game content audioart | During the development of the game, the generation of music samples was used, as well as the generation of image elements for character avatars and team emblems. | Istrebitel RX2 | - | Mar 18, 2026 | |
Young Detectives: School In-game content art | All images in the game are generated using an AI algorithm. | 4Kids | - | Mar 18, 2026 | |
Tickety Boom In-game content artcode | Generative AI products such as Github Co-pilot and ChatGPT were used to assist in the debugging and testing of code. However, all creative aspects of programming were manually written.
Generative AI with open-source public licensing was used to create concept art and draft marketing material which was then manually modified for production with Aesprite, Photoshop, and Canva. None of the content used within the game or marketing materials violate existing copyright or impersonate living persons. | Naughty Wasp | - | Mar 18, 2026 | |
YeGung In-game content art | The game uses Unity's NevMeshAgent to automatically track enemies and avoid obstacles.
The game's logos were created with GPT AI. | MinSOO | 13 | Mar 18, 2026 | |
One Night With Kawaii Store/marketing art | The promo art on this page was generated using AI. | Astra Playroom | 303 | Mar 18, 2026 | |
7th Floor In-game content text | Localization of some languages! | Vörös Gergely | 42 | Mar 18, 2026 | |
Tides of The Endless Store/marketing art | We use AI to generate some of the descriptive images. | Shimmer High Sea | 24 | Mar 18, 2026 | |
Fading Faith In-game content art | Evocative images for the 'DungeonPedia' were created using Stable Diffusion 1.0, capturing the essence of ancient Sumeria, Greek civilization, and the atmosphere of Crusader Jerusalem. These were then meticulously enhanced in Photoshop, resulting in a distinctive hand-painted style for each element. | Syntagma Studios | - | Mar 18, 2026 | |
Hellfire Rampage VR In-game content artaudiocode | During development AI was used for :
- Images for 3D texturing
- SFX generation
- Parts of code | Nazar Korinnyi | - | Mar 18, 2026 | |
10秒ルール In-game content art | The specific images appearing in the game were created by a generative AI. | のさん/nosan | - | Mar 18, 2026 | |
Loser Simulator Unclear art | AI was used to generate images. | Frosted Wings Studio | 88 | Mar 18, 2026 | |
The Dwarf Kingdom In-game content art | AI generated art objects | West Connection Limited | - | Mar 18, 2026 | |
Galactic Striker Store/marketing art | Dear Galactic Striker Players,
Based on some feedback we received about our game, we would like to inform you about the process of creating our store and library assets.
Store Assets:
Header Capsule
Main Capsule
Library Assets:
Library Header
These assets were created using the graphic design platform called Canva. Canva offers a variety of design templates and tools to create professional graphics. However, these assets are not created completely automatically, but are manually designed by our design team using Canva's tools and templates.
To inform:
Header Capsule: Customized using Canva templates and manually by our design team.
Main Capsule: Customized using Canva templates and manually by our design team.
Library Title: Customized using Canva templates and manually by our design team.
We have fully complied with Canva's licensing agreements and verified that these assets are suitable for commercial use.
Thank you for your understanding and support. We are constantly working to improve Galactic Striker even further and we are very happy that you play our game. If you have any questions or feedback, please feel free to contact us.
Regards,
Serhan SARAC
serhansarac1980@yahoo.com | Serhan Sarac | - | Mar 18, 2026 | |
Dofamine VR Store/marketing art | Used for creating the game banner | VR-WRG | 210 | Mar 18, 2026 | |
Skeletos Sword Store/marketing art | Artificial Intelligence was used to create the content of the game page in the store, and specifically to create images and logos of the library | Gamesforfarm | 17 | Mar 18, 2026 | |
Just Skill Shooter 4 Store/marketing art | Artificial Intelligence was used to create the content of the game page in the store, and specifically to create images and logos of the library | Gamesforgames | 17 | Mar 18, 2026 | |
PolyClassic: Wild VR Store/marketing art | Used for creating the game banner | VR-WRG | - | Mar 18, 2026 |