Arts are generated with AI support
- Creator
- UwU
- Reviews
- -
- Added
- Mar 18, 2026
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Code help, debugging and other development work.
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Interactive or runtime AI features disclosed by the developer.
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Arts are generated with AI support
Cover icon、 The achievement icon is generated by AI
AI-Generated Music
Features AI generated visual game assets
Generative AI was used during development for assistance, but no AI-generated content is included in the final game.
Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.As far as I know, images generated by AI usually do not have copyright
Some of the promotional images (store capsules and library assets) were created using AI-generated art and then manually edited.
We used AI tools to create some of the capsule images and header artwork for the store page. All assets are unique, do not infringe on third-party rights, and were specifically generated and edited for this game.
AI was used to generate some images for the store page
The background images and predators pictures are pre-rendered AI art
Some assets and designs were optimized and polished using AI tools. AI was also used to assist with grammar and text corrections for dialogues and in-game text. All game content, art, and core gameplay were created by hand by the development team. No gameplay content or characters are generated by AI.
Pre-created images and music
Ridiculous Games employs artists, designers and programmers to make our games. We used generative AI to help create this game. It's part of what lets a small team build a game like this. We believe in being transparent about the tools we use, but they're only tools. Every part of this game is reviewed, refined, and curated by our team to meet our creative vision and quality standards, and we hope you'll enjoy the game for the experience it delivers.
Some audio and art assets were produced with AI assistance. Portions of code utilize AI-generated prototypes.
During the development of this game, artificial intelligence was used to create some of the content: 🎨 A portion of the images and illustrations 🎵 The soundtrack 📝 Some in-game texts and localizations All AI-generated content was carefully curated and reviewed to ensure high quality and alignment with the game's vision. AI was used as a tool in the creative process, but the final artistic oversight and approval of all content was performed by the game's author.
English Version: This game uses artificial intelligence (AI) technologies in limited ways to enhance creativity and player interaction. AI is used as follows: Text and Dialogue: Some character dialogue, mission descriptions, or narrative content are partially assisted by OpenAI’s GPT model (ChatGPT / GPT-5) during development or runtime. Content Review: All AI-generated content is reviewed and filtered by humans to ensure it complies with Steam’s content policies and copyright standards. Non-Infringement Assurance: The AI model is not instructed to reproduce or imitate any copyrighted works (such as books, films, music, or games). Player Interaction: During gameplay, AI may generate adaptive responses to player input, but all outputs are monitored and filtered through built-in safety systems. The use of AI in this game is intended solely for creative assistance and interactive storytelling. All final content is reviewed and approved by the development team.
Cover icon、 The achievement icon is generated by AI
Our game uses generative AI during the development phase to create pre-rendered content including maps (using a Large Language Model) and code generation (using Claude AI). This content is finalized before release and included in the game and its marketing assets. We ensure all AI-generated content complies with copyright laws and Steam’s guidelines, and does not contain any infringing or inappropriate material. The game does not use AI to generate any content or code live during gameplay. All AI-generated elements are pre-rendered before release. We comply with Steam’s standards distinguishing pre-rendered and live-generated AI content.
Generative AI was used to create some store page capsule images.
Game page art
Ai was used to generate the some images for this game.
AI is used for generating game thumbnail with extra editing.
Some of the UI elements, logo background and logo animation
AI was used ONLY to assist with programming.
The developer used AI to aid in creation of trivia questions, store images and in game images and textures.
The screenshot will be sent to the AI server at regular intervals and a response will be received from it.
Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.As far as I know, images generated by AI usually do not have copyright
・AI image generation is used for some of the illustrations in the game.
Store capsule was AI-assisted and edited by the developer. No real persons or third-party IP were used; commercially cleared.
This store page uses images generated by AI.
AI has used to generate some of the images you see in the game and game materials.
Short NPC dialogue uses Text-To-Speech audio Original card art created by a professional artist. With their permission, a few variants were made using AI tools
Game icons and background images are created using AI.
AI was used to generate multiple images on the page
The music is generated by Suno.
The background images and artiodactyls pictures are pre-rendered AI art
Some elements of the game were created with the help of AI-assisted tools and were then further developed through manual work — modified, improved, and integrated to align with the game’s overall style and vision.
Character skill images are made with Image Generator.
We are a small team, and used some AI-tools to help bring our vision to life. Certain scenes in the game combine hand-crafted design (even several objects in the Hidden Object scenes come from photos to objects in the developer's home) with AI-rendered objects. The rest, however, is human-crafted. The story was 100% human-written and was meticulously polished by excellent proofreaders down to the last comma, grammar rule, and capitalization. All the audio and 3D models come from trusted non-AI asset providers.
Texts were translated using ChatGPT to ensure a better gaming experience.
The scene images were partially generated using AI.
The background images and apples pictures are pre-rendered AI art.
The majority of 5 Girls, 1 Honey was created manually, including: all 3D characters and outfits character animations story and dialogue core gameplay systems However, a few visual elements were originally generated with the help of AI and then manually enhanced by our team. These include: * the cinematic for the intros * background visuals on the map and date scenes * some decorative UI elements and static screens We hope these AI-supported parts enrich the overall experience.
AI was used to generate simple images and textures of environmental elements.
Some graphics were initially created using AI and then refined through retouching.
Some cards use AI
Generative AI was used to generate images within the game.
Code assist and translation
Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.As far as I know, images generated by AI usually do not have copyright
Some elements of the game were created with the help of artificial intelligence and subsequently modified by hand.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Puzzle Cozy Unclear art | Arts are generated with AI support | UwU | - | Mar 18, 2026 | |
Unplanned Love: Building Dreams Together In-game content art | Cover icon、 The achievement icon is generated by AI | LumiMaker | - | Mar 18, 2026 | |
Barus Unclear audio | AI-Generated Music | ELEON | - | Mar 18, 2026 | |
Balloon Full of Love In-game content art | Features AI generated visual game assets | Klas Holmlund | - | Mar 18, 2026 | |
Cinch Bridge Dev only | Generative AI was used during development for assistance,
but no AI-generated content is included in the final game. | Amana | - | Mar 18, 2026 | |
running under the setting sun Store/marketing art | Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.As far as I know, images generated by AI usually do not have copyright | hgmGame | - | Mar 18, 2026 | |
Random Realm Store/marketing art | Some of the promotional images (store capsules and library assets) were created using AI-generated art and then manually edited. | Randy Goodman | - | Mar 18, 2026 | |
The Swap Store/marketing art | We used AI tools to create some of the capsule images and header artwork for the store page. All assets are unique, do not infringe on third-party rights, and were specifically generated and edited for this game. | IchoVeilStudios | - | Mar 18, 2026 | |
Platform Anomaly Store/marketing art | AI was used to generate some images for the store page | macrayb is the coolest and Nikolai Tapchenko contributed 23 percent of the game | - | Mar 18, 2026 | |
Anime Dream Match: Predators In-game content art | The background images and predators pictures are pre-rendered AI art | Blender Games | - | Mar 18, 2026 | |
Chhota Bheem Kitchen Adventures In-game content textart | Some assets and designs were optimized and polished using AI tools. AI was also used to assist with grammar and text corrections for dialogues and in-game text. All game content, art, and core gameplay were created by hand by the development team. No gameplay content or characters are generated by AI. | SuperShell Games Pvt Ltd | - | Mar 18, 2026 | |
Настоящие пазлы - Каньоны Unclear artaudio | Pre-created images and music | Black Cat Leo | - | Mar 18, 2026 | |
A Ridiculous Waste of Time Unclear | Ridiculous Games employs artists, designers and programmers to make our games. We used generative AI to help create this game. It's part of what lets a small team build a game like this. We believe in being transparent about the tools we use, but they're only tools. Every part of this game is reviewed, refined, and curated by our team to meet our creative vision and quality standards, and we hope you'll enjoy the game for the experience it delivers. | Ridiculous Games | - | Mar 18, 2026 | |
Card Sim: Chinese Restaurant In-game content artaudiocode | Some audio and art assets were produced with AI assistance. Portions of code utilize AI-generated prototypes. | MadFeather Studio | - | Mar 18, 2026 | |
T*RIFF U!! In-game content artaudiotext | During the development of this game, artificial intelligence was used to create some of the content:
🎨 A portion of the images and illustrations
🎵 The soundtrack
📝 Some in-game texts and localizations
All AI-generated content was carefully curated and reviewed to ensure high quality and alignment with the game's vision. AI was used as a tool in the creative process, but the final artistic oversight and approval of all content was performed by the game's author. | drill | - | Mar 18, 2026 | |
AI Digital Human Studio Live AI text | English Version:
This game uses artificial intelligence (AI) technologies in limited ways to enhance creativity and player interaction.
AI is used as follows:
Text and Dialogue: Some character dialogue, mission descriptions, or narrative content are partially assisted by OpenAI’s GPT model (ChatGPT / GPT-5) during development or runtime.
Content Review: All AI-generated content is reviewed and filtered by humans to ensure it complies with Steam’s content policies and copyright standards.
Non-Infringement Assurance: The AI model is not instructed to reproduce or imitate any copyrighted works (such as books, films, music, or games).
Player Interaction: During gameplay, AI may generate adaptive responses to player input, but all outputs are monitored and filtered through built-in safety systems.
The use of AI in this game is intended solely for creative assistance and interactive storytelling. All final content is reviewed and approved by the development team. | ExtraOrdinary Technology LLC | - | Mar 18, 2026 | |
Otherworld Live: Watch and Learn In-game content art | Cover icon、 The achievement icon is generated by AI | LumiMaker | - | Mar 18, 2026 | |
Mindcraft In-game content artcode | Our game uses generative AI during the development phase to create pre-rendered content including maps (using a Large Language Model) and code generation (using Claude AI). This content is finalized before release and included in the game and its marketing assets. We ensure all AI-generated content complies with copyright laws and Steam’s guidelines, and does not contain any infringing or inappropriate material.
The game does not use AI to generate any content or code live during gameplay. All AI-generated elements are pre-rendered before release. We comply with Steam’s standards distinguishing pre-rendered and live-generated AI content. | 주식회사 몽가 (MONGAAA) | - | Mar 18, 2026 | |
Jester Party Store/marketing art | Generative AI was used to create some store page capsule images. | Raptor Entertainment | - | Mar 18, 2026 | |
Arcade Games for Pets Store/marketing art | Game page art | Silver Spur Studios | - | Mar 18, 2026 | |
Love Potions Suck: A Text Romance In-game content art | Ai was used to generate the some images for this game. | Grumpo Games | - | Mar 18, 2026 | |
Mineral Mining Simulator Store/marketing art | AI is used for generating game thumbnail with extra editing. | Bewolba Studios | 63 | Mar 18, 2026 | |
Magic Color Merge Puzzle VR In-game content art | Some of the UI elements, logo background and logo animation | Pixelbrain Studio | - | Mar 18, 2026 | |
The Hog Fixer Dev only code | AI was used ONLY to assist with programming. | Charles Sorkin | - | Mar 18, 2026 | |
Smiley's High Stakes Quiz In-game content textart | The developer used AI to aid in creation of trivia questions, store images and in game images and textures. | Mirmos Games | - | Mar 18, 2026 | |
AIO Live AI | The screenshot will be sent to the AI server at regular intervals and a response will be received from it. | BitForest | - | Mar 18, 2026 | |
My Teacher Store/marketing art | Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.As far as I know, images generated by AI usually do not have copyright | hgmGame | - | Mar 18, 2026 | |
WOLF-FLOW In-game content art | ・AI image generation is used for some of the illustrations in the game. | BLANC BLUE FZCO | - | Mar 18, 2026 | |
Astro Nova Store/marketing art | Store capsule was AI-assisted and edited by the developer. No real persons or third-party IP were used; commercially cleared. | NovaScreen | 33 | Mar 18, 2026 | |
SUSHI Claw Machine Store/marketing art | This store page uses images generated by AI. | Mihaya | - | Mar 18, 2026 | |
Coin Hoarder In-game content art | AI has used to generate some of the images you see in the game and game materials. | JLY Games | - | Mar 18, 2026 | |
Rite or Ruin In-game content audioart | Short NPC dialogue uses Text-To-Speech audio
Original card art created by a professional artist. With their permission, a few variants were made using AI tools | Potato Puppy | - | Mar 18, 2026 | |
第一次挂机 In-game content art | Game icons and background images are created using AI. | 游道参玄 | - | Mar 18, 2026 | |
Void Raid Store/marketing art | AI was used to generate multiple images on the page | macrayb | - | Mar 18, 2026 | |
PaJinko In-game content audio | The music is generated by Suno. | Erenyx | - | Mar 18, 2026 | |
Space Memory: Artiodactyls In-game content art | The background images and artiodactyls pictures are pre-rendered AI art | Quantum Quiver Games | - | Mar 18, 2026 | |
Rochinko In-game content arttextaudio | Some elements of the game were created with the help of AI-assisted tools and were then further developed through manual work — modified, improved, and integrated to align with the game’s overall style and vision. | IronDrop Studios | - | Mar 18, 2026 | |
Grim Pastures: Outlaws In-game content art | Character skill images are made with Image Generator. | 7hgamestudio | - | Mar 18, 2026 | |
Claire Darksage and the Accursed Objects Collector's Edition In-game content art | We are a small team, and used some AI-tools to help bring our vision to life. Certain scenes in the game combine hand-crafted design (even several objects in the Hidden Object scenes come from photos to objects in the developer's home) with AI-rendered objects. The rest, however, is human-crafted. The story was 100% human-written and was meticulously polished by excellent proofreaders down to the last comma, grammar rule, and capitalization. All the audio and 3D models come from trusted non-AI asset providers. | IKIGames | - | Mar 18, 2026 | |
you can serve In-game content text | Texts were translated using ChatGPT to ensure a better gaming experience. | SIENTURE | - | Mar 18, 2026 | |
Journey Card Store/marketing art | The scene images were partially generated using AI. | CHENGDU KEBADOU EDUCATION TECHNOLOGY CO.,LTD | - | Mar 18, 2026 | |
Sweetie Candy Maze: Green Apple In-game content art | The background images and apples pictures are pre-rendered AI art. | Cute Hannah's Games | - | Mar 18, 2026 | |
5 Girls, 1 Honey - Prologue In-game content art | The majority of 5 Girls, 1 Honey was created manually, including:
all 3D characters and outfits
character animations
story and dialogue
core gameplay systems
However, a few visual elements were originally generated with the help of AI and then manually enhanced by our team. These include:
* the cinematic for the intros
* background visuals on the map and date scenes
* some decorative UI elements and static screens
We hope these AI-supported parts enrich the overall experience. | Sexy Hentai Games Factory | - | Mar 18, 2026 | |
Egg Souls In-game content art | AI was used to generate simple images and textures of environmental elements. | LeafX Studio | - | Mar 18, 2026 | |
Melon Bounce In-game content art | Some graphics were initially created using AI and then refined through retouching. | Ransuz Studio | - | Mar 18, 2026 | |
Dungeon Workers In-game content art | Some cards use AI | Chang Lin | - | Mar 18, 2026 | |
250ms2 In-game content art | Generative AI was used to generate images within the game. | BMS games | - | Mar 18, 2026 | |
異世界港V Unclear text | Code assist and translation | 零零 | - | Mar 18, 2026 | |
childhood friends Store/marketing art | Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.As far as I know, images generated by AI usually do not have copyright | hgmGame | - | Mar 18, 2026 | |
Robot-Mail Rush In-game content arttextaudio | Some elements of the game were created with the help of artificial intelligence and subsequently modified by hand. | Green Goose Corporation | - | Mar 18, 2026 |