Public Steam disclosure research25,497 disclosures tracked
Where do games disclose AI use?
Search developers’ Steam disclosures, compare classified AI use across
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This index adds cross-game classifications and statistics to
statements published on individual store pages.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
ForgeRun does not use AI to generate gameplay content, code, or behavior during gameplay.
All in-game systems, visuals, and logic are manually designed and scripted. However, AI tools were used outside of the game for marketing and support materials, such as assisting with text writing, image concepts, and store page descriptions.
Explore the Universe 2175 uses AI in two distinct ways, and we want to be clear about both.
Real-time simulation (the core of the game). The galaxy is driven by a custom AI system we built ourselves. Faction behavior, MEGABOT's roaming strategy, enemy tactics, and the way wars unfold across sectors are all computed live in our own engine — not generated text or assets. This is procedural and rule-based simulation: the "intelligence" you fight against is real-time decision-making, the same category as the AI in any strategy game, just deeper.
Dialogue is human-written, scripted in advance.
Music and sound are human-created.
Some in-game entity visuals and animations are AI-generated (created during development, not dynamically while you play).
Some marketing and store-page images are AI-generated. Gameplay screenshots are authentic.
No AI-generated content is used to deceive players or misrepresent the game.
This game extensively utilizes AI technology in character design, UI, visual effects, sound effects, music, and promotional artwork, enhancing production efficiency while exploring innovative styles.
There is no AI-generated content in the game itself, but there is on the store page; the photos of the store's resources and the library resources were generated by AI, as were the promotional materials.
AI was used as a limited production aid. All final content was reviewed and finalized by the developer; no AI content is generated during play; all assets are original or properly licensed.
Astral Wake incorporates AI tools, including large language models and image generation models, in both development and gameplay—for example, for dynamic storytelling and NPCs that learn over time.
I use AI to design my Steam page. The cover was made half with the help of AI. The text was prepared in advance to fit the page layout. The logo was also created using this tool.
This game was developed by a solo developer using AI-assisted tools to support parts of the creative and technical workflow, including marketing materials, store page assets, music, and portions of code. All AI-assisted outputs were reviewed, refined, and integrated by the developer.
No AI systems are used to generate content during gameplay.
This game uses generative AI to create some visual assets. These elements make up only a minor part of the overall development. AI was used for store page images and a few thumbnail images in the in‑game scenario selection screen.
This game includes some pre-rendered content created with AI tools (such as visual assets, text, or audio). All AI-generated content is fixed and does not change during gameplay. No live AI generation occurs while playing.
We only used generative AI during development on a limited basis to create early drafts (e.g., environment sketches, UI mockups, and character concept art). All final assets shipped in the game, on the store page, and in marketing materials were further edited, reworked, and reviewed by humans, and they do not infringe copyright, likeness/publicity rights, or trademarks.
During gameplay, the game does not connect to any AI services and does not produce live-generated content; players will not encounter dynamically AI-generated images or text.
AI-assisted tools were used during development for select artwork, marketing materials, and for code bug-checking/optimization. All gameplay, design, balance, and core assets were handcrafted by the developer. The game does not use AI to generate content during play.
The game includes some code generated with the assistance of AI during development.
AI was also used to create rough concept drafts for the key visual.
Some visual assets, including promotional artwork and character models, were created with generative AI. The game itself does not generate content with AI during gameplay.
Sands of Avalon uses AI exclusively to give the gods unique personalities and dynamic voice lines. Each god reacts differently to the player’s choices, offering distinct blessings, curses, and dialogue that make every playthrough feel personal and immersive. No gameplay mechanics rely on AI and it is used only to enrich storytelling and deepen the connection between players and the divine beings in the game.
This game uses AI-generated assets only in pre-rendered, non-interactive content.
Specifically, some character textures and 2D HUD elements were generated using AI tools, and certain background music tracks may include AI-assisted production via Pixabay resources.
No AI is used to generate gameplay content, logic, or code during live gameplay.
All interactive elements, level design, gameplay systems, animations, and story content were created manually by the developer.
AI is used for placeholder images for sprites and backgrounds, to be replaced when i can get the funds to hire artists to redo all the art and make it way better quality
Some minor assets and text were created with the assistance of AI tools during development.
All core game design, gameplay systems, programming, and overall art direction were created and implemented by the developer.
AI tools were used only as a supportive tool during the development process.
AI was used for some of the game's code and scarcely for grammar checking, making some dialog sound more natural and localization. No AI was used for any of the game's art, music or writing the overall narrative.
We use generative AI across all disciplines of game development with heavy amounts of human editing. That involves audio and visual art. We use it as a productivity tool so we can achieve a higher level of quality, faster, than we would have been able to.
This game was developed with the assistance of AI tools in the following areas:
Coding assistance: AI was used to support programming tasks and speed up development.
Art & Concepting: AI was used for generating early concept art and references.
3D Workflow: AI-assisted tools were used to reduce production time for certain 3D models.
All in-game assets, gameplay systems, and final art were reviewed, modified, and integrated by the development team to ensure originality, quality, and compliance.
Some of the game's artwork and marketing materials were created with the help of AI tools. All final assets were curated and refined by our art team to ensure quality and consistency with the game’s style.
AI tools were used in limited, developer-supervised ways to support the creation of voiceover audio. The final product reflects the craft and creativity of our development team.
AI was used to assist with marketing materials and development support as a solo developer. Specifically: generated promotional artwork for trailers, helped brainstorm game concepts and mechanics, assisted with writing store descriptions and marketing copy, and provided coding assistance and debugging support. No AI-generated content appears in the actual gameplay - all core game mechanics, design, and player experience are original creations.
ForgeRun does not use AI to generate gameplay content, code, or behavior during gameplay.
All in-game systems, visuals, and logic are manually designed and scripted. However, AI tools were used outside of the game for marketing and support materials, such as assisting with text writing, image concepts, and store page descriptions.
Explore the Universe 2175 uses AI in two distinct ways, and we want to be clear about both.
Real-time simulation (the core of the game). The galaxy is driven by a custom AI system we built ourselves. Faction behavior, MEGABOT's roaming strategy, enemy tactics, and the way wars unfold across sectors are all computed live in our own engine — not generated text or assets. This is procedural and rule-based simulation: the "intelligence" you fight against is real-time decision-making, the same category as the AI in any strategy game, just deeper.
Dialogue is human-written, scripted in advance.
Music and sound are human-created.
Some in-game entity visuals and animations are AI-generated (created during development, not dynamically while you play).
Some marketing and store-page images are AI-generated. Gameplay screenshots are authentic.
No AI-generated content is used to deceive players or misrepresent the game.
This game extensively utilizes AI technology in character design, UI, visual effects, sound effects, music, and promotional artwork, enhancing production efficiency while exploring innovative styles.
There is no AI-generated content in the game itself, but there is on the store page; the photos of the store's resources and the library resources were generated by AI, as were the promotional materials.
AI was used as a limited production aid. All final content was reviewed and finalized by the developer; no AI content is generated during play; all assets are original or properly licensed.
Astral Wake incorporates AI tools, including large language models and image generation models, in both development and gameplay—for example, for dynamic storytelling and NPCs that learn over time.
I use AI to design my Steam page. The cover was made half with the help of AI. The text was prepared in advance to fit the page layout. The logo was also created using this tool.
This game was developed by a solo developer using AI-assisted tools to support parts of the creative and technical workflow, including marketing materials, store page assets, music, and portions of code. All AI-assisted outputs were reviewed, refined, and integrated by the developer.
No AI systems are used to generate content during gameplay.
This game uses generative AI to create some visual assets. These elements make up only a minor part of the overall development. AI was used for store page images and a few thumbnail images in the in‑game scenario selection screen.
This game includes some pre-rendered content created with AI tools (such as visual assets, text, or audio). All AI-generated content is fixed and does not change during gameplay. No live AI generation occurs while playing.
We only used generative AI during development on a limited basis to create early drafts (e.g., environment sketches, UI mockups, and character concept art). All final assets shipped in the game, on the store page, and in marketing materials were further edited, reworked, and reviewed by humans, and they do not infringe copyright, likeness/publicity rights, or trademarks.
During gameplay, the game does not connect to any AI services and does not produce live-generated content; players will not encounter dynamically AI-generated images or text.
AI-assisted tools were used during development for select artwork, marketing materials, and for code bug-checking/optimization. All gameplay, design, balance, and core assets were handcrafted by the developer. The game does not use AI to generate content during play.
The game includes some code generated with the assistance of AI during development.
AI was also used to create rough concept drafts for the key visual.
Some visual assets, including promotional artwork and character models, were created with generative AI. The game itself does not generate content with AI during gameplay.
Sands of Avalon uses AI exclusively to give the gods unique personalities and dynamic voice lines. Each god reacts differently to the player’s choices, offering distinct blessings, curses, and dialogue that make every playthrough feel personal and immersive. No gameplay mechanics rely on AI and it is used only to enrich storytelling and deepen the connection between players and the divine beings in the game.
This game uses AI-generated assets only in pre-rendered, non-interactive content.
Specifically, some character textures and 2D HUD elements were generated using AI tools, and certain background music tracks may include AI-assisted production via Pixabay resources.
No AI is used to generate gameplay content, logic, or code during live gameplay.
All interactive elements, level design, gameplay systems, animations, and story content were created manually by the developer.
AI is used for placeholder images for sprites and backgrounds, to be replaced when i can get the funds to hire artists to redo all the art and make it way better quality
Some minor assets and text were created with the assistance of AI tools during development.
All core game design, gameplay systems, programming, and overall art direction were created and implemented by the developer.
AI tools were used only as a supportive tool during the development process.
AI was used for some of the game's code and scarcely for grammar checking, making some dialog sound more natural and localization. No AI was used for any of the game's art, music or writing the overall narrative.
We use generative AI across all disciplines of game development with heavy amounts of human editing. That involves audio and visual art. We use it as a productivity tool so we can achieve a higher level of quality, faster, than we would have been able to.
This game was developed with the assistance of AI tools in the following areas:
Coding assistance: AI was used to support programming tasks and speed up development.
Art & Concepting: AI was used for generating early concept art and references.
3D Workflow: AI-assisted tools were used to reduce production time for certain 3D models.
All in-game assets, gameplay systems, and final art were reviewed, modified, and integrated by the development team to ensure originality, quality, and compliance.
Some of the game's artwork and marketing materials were created with the help of AI tools. All final assets were curated and refined by our art team to ensure quality and consistency with the game’s style.
AI tools were used in limited, developer-supervised ways to support the creation of voiceover audio. The final product reflects the craft and creativity of our development team.
AI was used to assist with marketing materials and development support as a solo developer. Specifically: generated promotional artwork for trailers, helped brainstorm game concepts and mechanics, assisted with writing store descriptions and marketing copy, and provided coding assistance and debugging support. No AI-generated content appears in the actual gameplay - all core game mechanics, design, and player experience are original creations.