Store description and promotional graphics generated using AI tools.
- Creator
- ZERO5GAMES
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,497 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
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Interactive or runtime AI features disclosed by the developer.
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Store description and promotional graphics generated using AI tools.
The promotional images on our game's store page were aided by artificial intelligence to reflect our game very well.
Some User-Interfaces and Icon assets are derived from generative artificial intelligence.
This game utilizes generative AI technology to create certain 2D images, background music (BGM), and sound effects to enhance the overall production quality.
Used for generating non-essential 2D image assets.
Game art and marketing
Game art and marketing
Some of the artistic resources in the game are created by modifying my copyrighted images with AI, and I further revised the AI-generated results. I can guarantee that this process does not infringe on any other person's copyright.
Visuals: Some UI elements utilize materials based on AI-generated content that have been processed and edited. All primary artwork is handcrafted. Audio: AI was utilized and adjusted to align with the game’s unique world and atmosphere. Translation: AI was used to create the initial draft for the English localization, which was then manually reviewed and refined by the developer.
I utilized generative artificial intelligence (AI) tools during the development of this game. The specific applications are as follows: Art & Visual Assets: Generative AI was used to create a portion of the in-game images, textures, and visual concept art. All such assets were subsequently refined and optimized manually. Music & Sound Effects: Certain background music and audio assets were generated using AI tools to enhance the overall auditory experience. Programming & Development: AI-generated code snippets were integrated into the development process, and AI tools were utilized to assist in code optimization and troubleshooting of game logic.
Some store materials are generated by AI.
"The game's visual and audio assets (art, sound, music, and primary narrative) do not contain generative AI content. The development process utilized standard algorithmic tools for code generation and debugging assistance. Gameplay relies on basic procedural and deterministic logic (e.g., enemy spawning, score calculation)."
Use Deepseek help with coding
The background images and lemons pictures are pre-rendered AI art.
This title uses lightweight local AI to generate character conversations in real time. Each playthrough features dynamic character interactions and evolving stories, letting you enjoy action within a living, breathing world.
Generative AI was used to create 2D artworks of in-game characters.
We use large language models and TTS services as the foundational language capability in role‑playing.
The game uses artificial intelligence to edit text and create some assets (sounds and sprites). 95% of the game's assets are not AI-generated.
Created with a mix of AI tools and human touch – recorded, remixed, and lovingly polished in Audacity.
Some icons, background images, and sound effects are generated by AI
Players can chat with NPCs that are powered by AI, each programmed with their own backstory and characteristics.
This game was created by an indie solo developer. AI tools were only used to assist in generating art and music assets. All other content including the story and designs were manually developed and programmed by me. The game contains no AI features for players, it is a traditional offline single-player game with fixed content.
Generative AI was used only to create a few illustrations shown as short comic-style scenes at the beginning and end of the game, as well as some promotional artwork (capsules and banners). These images do not affect gameplay or appear as part of the interactive experience. All game mechanics, characters, and environments were created manually. All AI-generated illustrations were created specifically for this project, and I have full rights to use and distribute them.
AI was used for the minor UI elements ,some backgrounds and one BGM.
In the title screen scene displayed after launching the game, some poster artworks, prop covers, and similar visual elements were created with the assistance of AI. The game’s background music was produced with AI assistance to enhance its overall presentation. In addition, some in-game level asset textures, such as billboards, were also created with the assistance of AI.
Some promotional artwork and visual assets for this game were created with the help of AI tools.
The CG character design, UI design, and posters all use authorized AI tools.
This game uses AI for some materials, coding, and translations.
Some images on the store page have been created using artificial intelligence.
We use AI in early conceptual design, to figure out an appropriate background art. We then go through several iterations manually with artist modifications, to produce a good, highly polished background that gels well with our characters, story and intended art style. Our characters are hand drawn by humans. Our objects are hand drawn by humans. All user interface (UI) elements are hand drawn by humans. All animations are hand drawn and meticulously rigged (also by humans) using bone animation.
We created and modified some of the background music and background elements using AI.
AI is used only during the early concept and ideation stages of some art. All final in-game assets are created and implemented by the development team.
AI was used to facilitate the creation of some assets
We only used AI-generated content for Steam capsule images.
The marketing materials include AI generated contents.
The background images and reptiles pictures are pre-rendered AI art
I started without, but starting to use more recently so its a mix, I Locally generated the images and videos using ComfyUI
Some character CG drafts and partial visual materials were created with the assistance of AI tools. Additionally, AI-generated voice lines were used for some characters. No AI is used to generate content dynamically during gameplay.
Generative AI was used only to create some pre-rendered in-game visual assets.
The in-game images, music, voices, and translations were created using AI.
Music and some textures generated by AI.
AI used for: cover art elements.
Use of artificial intelligence to generate images subsequently corrected and embellished by human artists.
The main image on the screensaver is generated by artificial intelligence
The puzzle images pre-rendered AI art
The game used AI-assisted background generation — all AI drafts were later refined and hand-painted by the artist.
Store description and promotional graphics generated using AI tools.
Some item icons in the game were created with AI assistance, while all other content—such as UI and monsters—was entirely hand-drawn.
Some of the images in the game are created with AI and use pre-generated AI illustrations
AI aided in the creation of some sound effects and marketing materials
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Sad Virus Forest Store/marketing arttext | Store description and promotional graphics generated using AI tools. | ZERO5GAMES | - | Mar 18, 2026 | |
EGGMART Store/marketing art | The promotional images on our game's store page were aided by artificial intelligence to reflect our game very well. | Emre Şahin | - | Mar 18, 2026 | |
宿管少女☆不会被坑 In-game content art | Some User-Interfaces and Icon assets are derived from generative artificial intelligence. | Doufu Studio | - | Mar 18, 2026 | |
QPopGirl In-game content artaudio | This game utilizes generative AI technology to create certain 2D images, background music (BGM), and sound effects to enhance the overall production quality. | Emotion Dynamics | - | Mar 18, 2026 | |
協力イマーシブアドベンチャー 月狐館の呪霊 In-game content art | Used for generating non-essential 2D image assets. | さざなみゲームス | - | Mar 18, 2026 | |
Argonaut Agency: The Bronze Plague Store/marketing art | Game art and marketing | 8floor ltd | - | Mar 18, 2026 | |
New Lands: The Shadow of Alvaria Store/marketing art | Game art and marketing | 8floor ltd | - | Mar 18, 2026 | |
宝石与塔罗 In-game content art | Some of the artistic resources in the game are created by modifying my copyrighted images with AI, and I further revised the AI-generated results. I can guarantee that this process does not infringe on any other person's copyright. | SHEN DING | 73 | Mar 18, 2026 | |
PiyoWars In-game content artaudiotext | Visuals: Some UI elements utilize materials based on AI-generated content that have been processed and edited. All primary artwork is handcrafted.
Audio: AI was utilized and adjusted to align with the game’s unique world and atmosphere.
Translation: AI was used to create the initial draft for the English localization, which was then manually reviewed and refined by the developer. | GyuhoGames | - | Mar 18, 2026 | |
要守护一脸嫌弃给你吃脚脚的魔女大人 In-game content artaudiocode | I utilized generative artificial intelligence (AI) tools during the development of this game. The specific applications are as follows:
Art & Visual Assets: Generative AI was used to create a portion of the in-game images, textures, and visual concept art. All such assets were subsequently refined and optimized manually.
Music & Sound Effects: Certain background music and audio assets were generated using AI tools to enhance the overall auditory experience.
Programming & Development: AI-generated code snippets were integrated into the development process, and AI tools were utilized to assist in code optimization and troubleshooting of game logic. | 何意味 | - | Mar 18, 2026 | |
命运挽歌:词汇英灵录 Store/marketing art | Some store materials are generated by AI. | MILLIDIA | - | Mar 18, 2026 | |
Halloween Mystery: 100 Hidden Object Fruits Dev only code | "The game's visual and audio assets (art, sound, music, and primary narrative) do not contain generative AI content. The development process utilized standard algorithmic tools for code generation and debugging assistance. Gameplay relies on basic procedural and deterministic logic (e.g., enemy spawning, score calculation)." | ArPeaKK Games | - | Mar 18, 2026 | |
失落喵城 Dev only code | Use Deepseek help with coding | HotpotGames | - | Mar 18, 2026 | |
Sweetie Candy Maze: Yellow Lemon In-game content art | The background images and lemons pictures are pre-rendered AI art. | Cute Hannah's Games | - | Mar 18, 2026 | |
PomPomMomonga Live AI text | This title uses lightweight local AI to generate character conversations in real time.
Each playthrough features dynamic character interactions and evolving stories, letting you enjoy action within a living, breathing world. | Gentle Giants LLC | - | Mar 18, 2026 | |
Love Signal: On Air In-game content art | Generative AI was used to create 2D artworks of in-game characters. | GOVR | - | Mar 18, 2026 | |
Molili AI Friends: Your AI Desk Pal textaudio | We use large language models and TTS services as the foundational language capability in role‑playing. | Team Molili | 329 | Mar 18, 2026 | |
Headache: Altered States In-game content textaudioart | The game uses artificial intelligence to edit text and create some assets (sounds and sprites). 95% of the game's assets are not AI-generated. | Pior Dipond | - | Mar 18, 2026 | |
ShrednSpread In-game content audio | Created with a mix of AI tools and human touch – recorded, remixed, and lovingly polished in Audacity. | Sculptyfix | - | Mar 18, 2026 | |
Who Is the GOAT In-game content artaudio | Some icons, background images, and sound effects are generated by AI | PSP之魂 | - | Mar 18, 2026 | |
Yooca: Your Life Live AI text | Players can chat with NPCs that are powered by AI, each programmed with their own backstory and characteristics. | Youniverse Games Sdn. Bhd. | - | Mar 18, 2026 | |
Kawaii Survivors In-game content artaudio | This game was created by an indie solo developer.
AI tools were only used to assist in generating art and music assets.
All other content including the story and designs were manually developed and programmed by me.
The game contains no AI features for players, it is a traditional offline single-player game with fixed content. | Jasper Labs | - | Mar 18, 2026 | |
Mission Whilkas Store/marketing art | Generative AI was used only to create a few illustrations shown as short comic-style scenes at the beginning and end of the game, as well as some promotional artwork (capsules and banners).
These images do not affect gameplay or appear as part of the interactive experience. All game mechanics, characters, and environments were created manually.
All AI-generated illustrations were created specifically for this project, and I have full rights to use and distribute them. | BaMNyX | - | Mar 18, 2026 | |
Piggy Food Run In-game content artaudio | AI was used for the minor UI elements ,some backgrounds and one BGM. | KeithFrost | - | Mar 18, 2026 | |
分头行动:chibichibi In-game content artaudio | In the title screen scene displayed after launching the game, some poster artworks, prop covers, and similar visual elements were created with the assistance of AI. The game’s background music was produced with AI assistance to enhance its overall presentation. In addition, some in-game level asset textures, such as billboards, were also created with the assistance of AI. | ManaWanderer | 333 | Mar 18, 2026 | |
Idle Rat: Island Digger Store/marketing art | Some promotional artwork and visual assets for this game were created with the help of AI tools. | Whiskerbit | - | Mar 18, 2026 | |
无面回响 Store/marketing art | The CG character design, UI design, and posters all use authorized AI tools. | 空棱游戏 | - | Mar 18, 2026 | |
La La Lunch In-game content artcodetext | This game uses AI for some materials, coding, and translations. | LilyCompany | - | Mar 18, 2026 | |
Among Paws Store/marketing art | Some images on the store page have been created using artificial intelligence. | HOGO Games | - | Mar 18, 2026 | |
A Date With Yuika In-game content art | We use AI in early conceptual design, to figure out an appropriate background art. We then go through several iterations manually with artist modifications, to produce a good, highly polished background that gels well with our characters, story and intended art style.
Our characters are hand drawn by humans.
Our objects are hand drawn by humans.
All user interface (UI) elements are hand drawn by humans.
All animations are hand drawn and meticulously rigged (also by humans) using bone animation. | Feeling Potion | - | Mar 18, 2026 | |
WishPot In-game content audioart | We created and modified some of the background music and background elements using AI. | BaboQuest | - | Mar 18, 2026 | |
MioAquaria In-game content art | AI is used only during the early concept and ideation stages of some art. All final in-game assets are created and implemented by the development team. | Pixellore Inc | - | Mar 18, 2026 | |
Stacking Up: A World in Progress Unclear | AI was used to facilitate the creation of some assets | Pixel Mirror Studio | - | Mar 18, 2026 | |
Minsgon Simulator: Prologue Store/marketing art | We only used AI-generated content for Steam capsule images. | Vokcen | - | Mar 18, 2026 | |
Until the Fields: Farmageddon Store/marketing arttext | The marketing materials include AI generated contents. | No Joke Game Studios | - | Mar 18, 2026 | |
Anime Dream Match: Reptiles In-game content art | The background images and reptiles pictures are pre-rendered AI art | Blender Games | - | Mar 18, 2026 | |
Cozy Cooking Unclear art | I started without, but starting to use more recently so its a mix, I Locally generated the images and videos using ComfyUI | WeArePurple | - | Mar 18, 2026 | |
四合 Quadrangle In-game content artaudio | Some character CG drafts and partial visual materials were created with the assistance of AI tools.
Additionally, AI-generated voice lines were used for some characters.
No AI is used to generate content dynamically during gameplay. | CLSTA | - | Mar 18, 2026 | |
B.I.D. In-game content art | Generative AI was used only to create some pre-rendered in-game visual assets. | HOGO Games | - | Mar 18, 2026 | |
Necro Genesis In-game content artaudiotext | The in-game images, music, voices, and translations were created using AI. | Seriass Games | - | Mar 18, 2026 | |
BONK THE BOYKISSER In-game content audioart | Music and some textures generated by AI. | akhsotoen | 140 | Mar 18, 2026 | |
Trap Golf Store/marketing art | AI used for: cover art elements. | ZERO5GAMES | - | Mar 18, 2026 | |
Mi primer amor In-game content art | Use of artificial intelligence to generate images subsequently corrected and embellished by human artists. | MAGNA GAMES | - | Mar 18, 2026 | |
Balls souls: Hardcore platformer Store/marketing art | The main image on the screensaver is generated by artificial intelligence | Lonely fox studio | - | Mar 18, 2026 | |
Color Splash: Mushrooms In-game content art | The puzzle images pre-rendered AI art | Quantum Quiver Games | - | Mar 18, 2026 | |
Catjong: Purrfect Empire In-game content art | The game used AI-assisted background generation — all AI drafts were later refined and hand-painted by the artist. | Best Place Apps | - | Mar 18, 2026 | |
Sad Virus Deathland Store/marketing art | Store description and promotional graphics generated using AI tools. | ZERO5GAMES | 14 | Mar 18, 2026 | |
Miracle Bullet In-game content art | Some item icons in the game were created with AI assistance, while all other content—such as UI and monsters—was entirely hand-drawn. | Paper Cauldron | - | Mar 18, 2026 | |
GREXOVKA VILLAGE In-game content art | Some of the images in the game are created with AI and use pre-generated AI illustrations | Total | 13 | Mar 18, 2026 | |
Wubbo: PuterPal In-game content audioart | AI aided in the creation of some sound effects and marketing materials | russpuppy | - | Mar 18, 2026 |