Public Steam disclosure research25,497 disclosures tracked
Where do games disclose AI use?
Search developers’ Steam disclosures, compare classified AI use across
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This index adds cross-game classifications and statistics to
statements published on individual store pages.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
The text and materials of the community store were modified using AI. The cover images were also adjusted and referenced by AI. AI was also used to detect code errors. The assets in the game were all manually created by humans.
During development, an AI writing assistant was used to draft and polish in-game text, including item descriptions, dialogues, and system logs. All text was then manually proofread, edited, and verified by the developers.
"Generative AI tools were used during the development of this game.
Code: AI was used as a coding assistant to improve development efficiency and debugging.
Art: AI tools were used to generate drafts for some character designs, icons, and background images. All AI-generated assets were manually reviewed, retouched, and polished by the developer to fit the game's style."
In this project, generative AI is used for development support purposes.
AI is mainly utilized to assist with providing code examples and resolving technical issues,
and it does not generate code or content dynamically during gameplay.
All final code and in-game behavior are reviewed and implemented by the developer.
The game was programmed by the developer. AI was used as a code-reviewer and suggested changes were implemented within individual functions.
Some sound effects were AI generated. Others were legally sourced or recorded by the developer. All sound effects were edited by the developer.
To the best of my knowledge, no AI generated images exist in this game. Every animation in the game was made by the developer. Some of the background objects, tile sprites, and fire sprites were sourced from legally purchased asset packs and then modified by the developer.
This game includes AI-generated and AI-assisted visual assets. All content has been reviewed and curated to ensure it fits the game’s intended style and presentation.
AI tools have been used to help generate the store graphics, which were then edited for final use. No AI tools have been used for any game content. All art in the game is self-made.
Parts of the background image of characters are generated by AI. All the Localizations are generated by AI. Others assets like character image/UI/voice are hand-made.
Smol Toad uses generative AI only for interface text translation into additional languages.
No generative AI is used for gameplay, art, hats/cosmetics, assets, character behavior, or any other content.
We use AI tools to generate initial character concepts and static base sprites. These generated images serve as a foundation and are subsequently manually edited, processed, rigged, and animated by hand using 2D animation software to create the final assets seen in the game.
The single-player framework and associated features for the game were developed by humans, but the multi-player framework and a few general game polish features were developed by AI. Additionally, AI was used to help flush out the description for the store page, since I couldn't be bothered to write another essay - I don't think I ended up using most of it though - so that's kind of a waste *shrug* :/
About 30% of the total artwork was created with AI assistance by generating concept art, which was then hand-drawn over to turn it into the desired pixel art.”
AI tools were used during development to create certain character artwork and some sound effects. All gameplay content is pre-rendered, and no AI generates new content while the game is being played.
Before I get into this, I'd like to say that I am a professional game designer, writer, sprite artist, video animator, music producer, and audio engineer. I worked in the industry for a number of years, and deciding on whether or not to use gen AI was not something I took lightly. I know there are a lot of feelings about this right now, and I understand why a lot of people are hurting, but ultimately, I felt that it enhances the will and talent of the end user. I use programs that claim they are trained on models that own the rights to the content, or are trained on open source materials. This game uses a limited amount of generative AI for content. About 50% of the art assets are generated, then carefully tailored for visual cohesion. Currently, very little animation is done with generative AI, but this could change in the future. The music is 100% human created by Punch Deck. The voiceover is 100% generative AI. Depending on funding, this could change in the future.
This is an independently developed game. Generative AI tools are used as an auxiliary creative method in certain development processes, including art design and assisted code development.
All AI-generated assets and code snippets have undergone original conceptualization by the developer, manual modification, detailed refinement, and strict review, ensuring that all content is legal and compliant, stylistically consistent, and does not infringe upon the intellectual property rights of any third party.
AI was used in the game's thumbnail and was not used in the game's code or any other development resources. However, the aforementioned thumbnail and all other game resources were created by the developer.
The text and materials of the community store were modified using AI. The cover images were also adjusted and referenced by AI. AI was also used to detect code errors. The assets in the game were all manually created by humans.
During development, an AI writing assistant was used to draft and polish in-game text, including item descriptions, dialogues, and system logs. All text was then manually proofread, edited, and verified by the developers.
"Generative AI tools were used during the development of this game.
Code: AI was used as a coding assistant to improve development efficiency and debugging.
Art: AI tools were used to generate drafts for some character designs, icons, and background images. All AI-generated assets were manually reviewed, retouched, and polished by the developer to fit the game's style."
In this project, generative AI is used for development support purposes.
AI is mainly utilized to assist with providing code examples and resolving technical issues,
and it does not generate code or content dynamically during gameplay.
All final code and in-game behavior are reviewed and implemented by the developer.
The game was programmed by the developer. AI was used as a code-reviewer and suggested changes were implemented within individual functions.
Some sound effects were AI generated. Others were legally sourced or recorded by the developer. All sound effects were edited by the developer.
To the best of my knowledge, no AI generated images exist in this game. Every animation in the game was made by the developer. Some of the background objects, tile sprites, and fire sprites were sourced from legally purchased asset packs and then modified by the developer.
This game includes AI-generated and AI-assisted visual assets. All content has been reviewed and curated to ensure it fits the game’s intended style and presentation.
AI tools have been used to help generate the store graphics, which were then edited for final use. No AI tools have been used for any game content. All art in the game is self-made.
Parts of the background image of characters are generated by AI. All the Localizations are generated by AI. Others assets like character image/UI/voice are hand-made.
Smol Toad uses generative AI only for interface text translation into additional languages.
No generative AI is used for gameplay, art, hats/cosmetics, assets, character behavior, or any other content.
We use AI tools to generate initial character concepts and static base sprites. These generated images serve as a foundation and are subsequently manually edited, processed, rigged, and animated by hand using 2D animation software to create the final assets seen in the game.
The single-player framework and associated features for the game were developed by humans, but the multi-player framework and a few general game polish features were developed by AI. Additionally, AI was used to help flush out the description for the store page, since I couldn't be bothered to write another essay - I don't think I ended up using most of it though - so that's kind of a waste *shrug* :/
About 30% of the total artwork was created with AI assistance by generating concept art, which was then hand-drawn over to turn it into the desired pixel art.”
AI tools were used during development to create certain character artwork and some sound effects. All gameplay content is pre-rendered, and no AI generates new content while the game is being played.
Before I get into this, I'd like to say that I am a professional game designer, writer, sprite artist, video animator, music producer, and audio engineer. I worked in the industry for a number of years, and deciding on whether or not to use gen AI was not something I took lightly. I know there are a lot of feelings about this right now, and I understand why a lot of people are hurting, but ultimately, I felt that it enhances the will and talent of the end user. I use programs that claim they are trained on models that own the rights to the content, or are trained on open source materials. This game uses a limited amount of generative AI for content. About 50% of the art assets are generated, then carefully tailored for visual cohesion. Currently, very little animation is done with generative AI, but this could change in the future. The music is 100% human created by Punch Deck. The voiceover is 100% generative AI. Depending on funding, this could change in the future.
This is an independently developed game. Generative AI tools are used as an auxiliary creative method in certain development processes, including art design and assisted code development.
All AI-generated assets and code snippets have undergone original conceptualization by the developer, manual modification, detailed refinement, and strict review, ensuring that all content is legal and compliant, stylistically consistent, and does not infringe upon the intellectual property rights of any third party.
AI was used in the game's thumbnail and was not used in the game's code or any other development resources. However, the aforementioned thumbnail and all other game resources were created by the developer.