Das Store-Werbebild ist KI-generiert. Im Spiel selbst gibt es keine KI-generierten Bildressourcen.
- Creator
- 1029studio
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,508 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Das Store-Werbebild ist KI-generiert. Im Spiel selbst gibt es keine KI-generierten Bildressourcen.
It contains filtered and edited AI-generated content.
The game cover and introduction and game icons use AI
AI is partially used for translations.
As a solo indie developer, I use AI for multi-language localization. This helps me deliver a smoother, more accessible player experience while allowing me to focus more time on gameplay, systems, level design, and so on.
AI was used in designing the game's logo.
Generative AI was used for the production of SOME art assets. Some are completely handmade, Some are almost entirely AI with additional human editing. This normally varies by game where one will have lots of AI and one will be completely handmade. Art assets refer to images and music. No AI ever runs during runtime.
We used AI to help with the translation.
The puzzle images pre-rendered AI art
Some game images, sound effects, and music are generated and modified by AI.
Some background images, dice skin textures, and the developer logo were created with AI image generation tools. These AI-generated assets were then manually edited and refined. No AI is used during gameplay.
This game uses pre-generated AI only for certain UI background images and promotional store visuals. These assets were created before release and remain fixed. The game does not include any live AI generation during gameplay.
AI was partially used in the creation of some visual assets and background music, with final adjustments and finishing touches completed by our team.
We use AI tools to assist in development strictly for: 1.Writing boilerplate code and handling repetitive tasks. 2.Adjusting and refining our original texture assets. 3.Polishing the script and text. All content is manually reviewed and finalized by the team.
AI technology was utilized to create initial art assets, including some icons. The final output was manually refined by artists.
I used AI helped me to design the main character; however, the final looking is vastly different then the AI generated. I also plan to use Ai to generate background music for my game.
AI tools were used as general assistance for drafting and translating text for in-game content and the store page. All text was reviewed, corrected, and approved by the developer.
Musical support. Dialogues.
Generative AI tools were used to assist with placeholder music and art assets during early development.
AI was used to enhance some of the images and texts in the game.
Our team utilizes Generative AI technologies in the development of certain in-game elements.
The game logo, game artwork and game marketing materials contain some AI generated materials. In-game voices were made using assistive AI.
Since this game is older than “Reflection Of Sin”, I was inexperienced when it came to finding good ambient music. For this reason, I used AI to create ambient music in only a few levels.
Some of the art was AI-generated and then tweaked by hand to fit the game.
AI has been used to enable the small team of developers to generate code faster and speed up development significantly. It has also been used to generate some art assets. We aim to use AI in a way to enhance the speed and quality of our output, while being mindful of not using it in a way that hurts the artistical integrity of the game.
This game utilizes Generative AI for certain images and text translations
Some cutscenes and the game title are AI-generated images.
AI has been used just game soundtrack.
The background images and chocolate pictures are pre-rendered AI art.
AI was used to generate some family-friendly background artwork for the game. All AI-generated content is static and pre-rendered. No generative AI is used during gameplay.
AI tools are used to assist with translation.
Some of the images on this game's store page were created using artificial intelligence.
As a solo developer, I use AI tools as creative assistants. This allows me to include full voice acting and detailed environments that would otherwise be impossible for a single person. This is not mindless generation – every asset has been carefully curated, manually edited, and implemented to serve the game's story and atmosphere.
Logo was generated by AI.
This game was developed with the assistance of generative AI tools.AI was primarily used to support the creation of game description text, promotional materials, visual assets, textures, music, and sound effects. All AI-generated or AI-assisted content has been reviewed, edited, and finalized by the development team to ensure overall quality and an enjoyable gameplay experience.
AI- generated content used only for Steam page
Generative AI was used as a visual assistance tool for some background imagery and promotional materials. All interactive elements and 3D objects, including the core, are handcrafted. No AI is used to generate content during gameplay, and there is no live or user-driven AI generation.
This game includes some AI-generated artwork that has been reviewed and integrated into the final design.
Generative AI was used only to help create some included music tracks (via Suno). No AI was used for images or other visual assets.
This game uses generative AI tools during development to help create some pre-rendered visual assets and marketing materials (such as concept art and store imagery). No AI-generated content is created or used during gameplay, and all game mechanics, systems, and player experiences are fully handcrafted.
This game used some AI generated images.
In the early stage of the game, DeepSeek was used to draw the basic template of the game. In the middle stage, Cursor was used to continue writing and optimizing the game code. All the in-game pictures were generated by Wenxin and Qianwen, and remove.bg was used to cut out the images. The in-game background music was created by Suno, and the in-game attack sound effects were recorded from the video music in Wenxin.
The following languages are supported using AI translation, with final proofreading and adjustments by the developer. English · Simplified Chinese · Traditional Chinese Some text added in updates for other languages also uses AI translation.
This game used artificial intelligence tools during the development process to create some text, music, sound effects, and 3D models. All content generated by artificial intelligence is not subject to copyright. However, artificial intelligence is not used to generate content or code in real time during gameplay.
During the development of this game, AI tools were utilized. Some of the art assets were generated by AI and then further refined and rendered by our artists.
Some of the art and music were generated by AI and then manually revised before being used.
This game utilizes Artificial Intelligence to generate dynamic text-based conversations with virtual desktop mascots, allowing them to react primarily to user input. The application supports for now local offline AI (via Ollama) A comprehensive local safety filter is implemented to prevent the generation of harmful or illegal content.
AI tools were utilized to generate art assets on the store page and in-game.
Generative AI was used to create visual assets, such as icons and UI elements, as well as promotional materials for this game.
AI was employed to produce the few soundtracks featured in the game. It was also utilized to aid the translation of this store page.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Miracle Brave Store/marketing art | Das Store-Werbebild ist KI-generiert. Im Spiel selbst gibt es keine KI-generierten Bildressourcen. | 1029studio | - | Mar 18, 2026 | |
This Wasn’t In My Job Description Unclear | It contains filtered and edited AI-generated content. | GeckoIndie | - | Mar 18, 2026 | |
DungeonSuperAdventure In-game content art | The game cover and introduction and game icons use AI | Sword Rain Game | - | Mar 18, 2026 | |
Cozy Mining In-game content text | AI is partially used for translations. | tatsumaki games | 35 | Mar 18, 2026 | |
Little Otter's Fishing Life In-game content text | As a solo indie developer, I use AI for multi-language localization. This helps me deliver a smoother, more accessible player experience while allowing me to focus more time on gameplay, systems, level design, and so on. | ZT-Studio | - | Mar 18, 2026 | |
Cozy Farm Store/marketing art | AI was used in designing the game's logo. | Simple Mood Studio | - | Mar 18, 2026 | |
Cambell’s Oddity Box In-game content artaudio | Generative AI was used for the production of SOME art assets. Some are completely handmade, Some are almost entirely AI with additional human editing. This normally varies by game where one will have lots of AI and one will be completely handmade.
Art assets refer to images and music.
No AI ever runs during runtime. | Cambell James Smith | - | Mar 18, 2026 | |
Salty & Slobbery In-game content text | We used AI to help with the translation. | Jovial Studios | - | Mar 18, 2026 | |
Neon Fantasy: Owls In-game content art | The puzzle images pre-rendered AI art | Quantum Quiver Games | - | Mar 18, 2026 | |
洪荒进化 Hong Huang Evolution In-game content artaudio | Some game images, sound effects, and music are generated and modified by AI. | SPsimon Games | - | Mar 18, 2026 | |
Royal Dice Bingo In-game content art | Some background images, dice skin textures, and the developer logo were created with AI image generation tools. These AI-generated assets were then manually edited and refined. No AI is used during gameplay. | Ark Factory | - | Mar 18, 2026 | |
Super Wash Simulator Store/marketing art | This game uses pre-generated AI only for certain UI background images and promotional store visuals. These assets were created before release and remain fixed. The game does not include any live AI generation during gameplay. | Yusuf Islam Seyhan | 42 | Mar 18, 2026 | |
Mellow Echoes:Lo-Fi Moments In-game content artaudio | AI was partially used in the creation of some visual assets and background music, with final adjustments and finishing touches completed by our team. | NEOLAVI | - | Mar 18, 2026 | |
Wind and Pasture In-game content arttextcode | We use AI tools to assist in development strictly for:
1.Writing boilerplate code and handling repetitive tasks.
2.Adjusting and refining our original texture assets.
3.Polishing the script and text.
All content is manually reviewed and finalized by the team. | Venturis Game | - | Mar 18, 2026 | |
Ever Flip In-game content art | AI technology was utilized to create initial art assets, including some icons. The final output was manually refined by artists. | TMA Forge | - | Mar 18, 2026 | |
Stinky Cat In-game content artaudio | I used AI helped me to design the main character; however, the final looking is vastly different then the AI generated. I also plan to use Ai to generate background music for my game. | Utterly Useless | - | Mar 18, 2026 | |
Harmonic Drift In-game content text | AI tools were used as general assistance for drafting and translating text for in-game content and the store page. All text was reviewed, corrected, and approved by the developer. | OldCopperMug | - | Mar 18, 2026 | |
KharkivVision 2035 In-game content audiotext | Musical support.
Dialogues. | One Human Games | - | Mar 18, 2026 | |
Lichworks In-game content audioart | Generative AI tools were used to assist with placeholder music and art assets during early development. | Rune Logic | - | Mar 18, 2026 | |
The Honest Little Fisher In-game content arttext | AI was used to enhance some of the images and texts in the game. | Kiene & Sohn | - | Mar 18, 2026 | |
Hardware Simulator In-game content | Our team utilizes Generative AI technologies in the development of certain in-game elements. | Monarch Games | - | Mar 18, 2026 | |
Maritime Simulator In-game content artaudio | The game logo, game artwork and game marketing materials contain some AI generated materials.
In-game voices were made using assistive AI. | Vector Studios | - | Mar 18, 2026 | |
Liminal:Escape Route In-game content audio | Since this game is older than “Reflection Of Sin”, I was inexperienced when it came to finding good ambient music. For this reason, I used AI to create ambient music in only a few levels. | Threshold Interactive | 16 | Mar 18, 2026 | |
Cozy Pixel Painter In-game content art | Some of the art was AI-generated and then tweaked by hand to fit the game. | Quiet Lantern Games | - | Mar 18, 2026 | |
Infinite Orienteering: The Hiker's Path In-game content codeart | AI has been used to enable the small team of developers to generate code faster and speed up development significantly. It has also been used to generate some art assets. We aim to use AI in a way to enhance the speed and quality of our output, while being mindful of not using it in a way that hurts the artistical integrity of the game. | Portality AB | 16 | Mar 18, 2026 | |
堆叠洞天 In-game content arttext | This game utilizes Generative AI for certain images and text translations | Zizai Games | - | Mar 18, 2026 | |
The Lucky Stray Cat - 招财猫 - Mèo Chiêu Tài Store/marketing art | Some cutscenes and the game title are AI-generated images. | DIG Games | - | Mar 18, 2026 | |
Tiny Hoops: Idle Shooter In-game content audio | AI has been used just game soundtrack. | Studio Penta | - | Mar 18, 2026 | |
Sweetie Candy Maze: Brown Chocolate In-game content art | The background images and chocolate pictures are pre-rendered AI art. | Cute Hannah's Games | - | Mar 18, 2026 | |
Phinger Physics In-game content art | AI was used to generate some family-friendly background artwork for the game. All AI-generated content is static and pre-rendered. No generative AI is used during gameplay. | Terrance Chapman | - | Mar 18, 2026 | |
Function SUE In-game content text | AI tools are used to assist with translation. | SNTY games | - | Mar 18, 2026 | |
Elixir Shop Together Store/marketing art | Some of the images on this game's store page were created using artificial intelligence. | Axeagon Games | - | Mar 18, 2026 | |
Gustav Mlha: Záhada Krkonoš In-game content audioart | As a solo developer, I use AI tools as creative assistants. This allows me to include full voice acting and detailed environments that would otherwise be impossible for a single person. This is not mindless generation – every asset has been carefully curated, manually edited, and implemented to serve the game's story and atmosphere. | Studio 1603 | - | Mar 18, 2026 | |
Coination Store/marketing art | Logo was generated by AI. | Cinderbyte | - | Mar 18, 2026 | |
坦克大作战 In-game content textartaudio | This game was developed with the assistance of generative AI tools.AI was primarily used to support the creation of game description text, promotional materials, visual assets, textures, music, and sound effects.
All AI-generated or AI-assisted content has been reviewed, edited, and finalized by the development team to ensure overall quality and an enjoyable gameplay experience. | Pixel Jumping | - | Mar 18, 2026 | |
Bottle It!: Beverage Simulator general | AI- generated content used only for Steam page | Hakonastudio | - | Mar 18, 2026 | |
Silent Core Night – Holiday Edition Store/marketing art | Generative AI was used as a visual assistance tool for some background imagery and promotional materials.
All interactive elements and 3D objects, including the core, are handcrafted.
No AI is used to generate content during gameplay, and there is no live or user-driven AI generation. | blankmApp | - | Mar 18, 2026 | |
2048 Bundle In-game content art | This game includes some AI-generated artwork that has been reviewed and integrated into the final design. | Fizzle Pop Games | - | Mar 18, 2026 | |
Melody Friends In-game content audio | Generative AI was used only to help create some included music tracks (via Suno). No AI was used for images or other visual assets. | WINE GL | 10 | Mar 18, 2026 | |
When the Barn Sleeps Store/marketing art | This game uses generative AI tools during development to help create some pre-rendered visual assets and marketing materials (such as concept art and store imagery).
No AI-generated content is created or used during gameplay, and all game mechanics, systems, and player experiences are fully handcrafted. | Mostly Harmless Games | - | Mar 18, 2026 | |
缴费与香烟 Unclear art | This game used some AI generated images. | wanmeibd | - | Mar 18, 2026 | |
Interstellar Hunter In-game content artaudiocode | In the early stage of the game, DeepSeek was used to draw the basic template of the game. In the middle stage, Cursor was used to continue writing and optimizing the game code. All the in-game pictures were generated by Wenxin and Qianwen, and remove.bg was used to cut out the images. The in-game background music was created by Suno, and the in-game attack sound effects were recorded from the video music in Wenxin. | HUANG DI | - | Mar 18, 2026 | |
OVER THE TOWER In-game content text | The following languages are supported using AI translation, with final proofreading and adjustments by the developer.
English · Simplified Chinese · Traditional Chinese
Some text added in updates for other languages also uses AI translation. | HiyashiMinaduki | 140 | Mar 18, 2026 | |
VOID81: The Backrooms In-game content textaudioart | This game used artificial intelligence tools during the development process to create some text, music, sound effects, and 3D models. All content generated by artificial intelligence is not subject to copyright. However, artificial intelligence is not used to generate content or code in real time during gameplay. | Veaby | - | Mar 18, 2026 | |
猫船长与环球渔场 In-game content art | During the development of this game, AI tools were utilized. Some of the art assets were generated by AI and then further refined and rendered by our artists. | Happy Universe Studios | 870 | Mar 18, 2026 | |
Find Cats 6 像素猫 In-game content artaudio | Some of the art and music were generated by AI and then manually revised before being used. | Happy Fish | - | Mar 18, 2026 | |
CMChar: Your Virtual Companion Live AI text | This game utilizes Artificial Intelligence to generate dynamic text-based conversations with virtual desktop mascots, allowing them to react primarily to user input. The application supports for now local offline AI (via Ollama) A comprehensive local safety filter is implemented to prevent the generation of harmful or illegal content. | AlanBotics | - | Mar 18, 2026 | |
Bouncy Brain In-game content art | AI tools were utilized to generate art assets on the store page and in-game. | Binx.tv | - | Mar 18, 2026 | |
Clicker Arsenal In-game content art | Generative AI was used to create visual assets, such as icons and UI elements, as well as promotional materials for this game. | Zzz Idle Games | - | Mar 18, 2026 | |
Mewlin the Clicker In-game content audiotext | AI was employed to produce the few soundtracks featured in the game. It was also utilized to aid the translation of this store page. | Arcana Rebels | - | Mar 18, 2026 |