AI was used to create graphical assets used in the game.
- Creator
- fairx
- Reviews
- -
- Added
- Aug 19, 2026
Public Steam disclosure research 25,514 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
AI was used to create graphical assets used in the game.
Generative AI was used extensively during development to assist with writing and debugging code, creating concept and promotional artwork, and brainstorming game content. All final content was reviewed, tested, and implemented by the developer. The finished game does not use generative AI at runtime, and players will not encounter AI-generated content while playing.
Some graphic assets were AI-assisted.
The game code, art, and sound was all generated by a combination of Generative AI tools.
Some visual assets and background music included in this game were created using generative AI tools and have been reviewed, edited, and integrated by the developer.
AI tools are used to develop game content.
Pregenerated AI audio tools were used during development to generate character voice lines and background music tracks. All visual art, graphics, puzzle task and animations were created by hand without generative AI.
Some parts of the Cellarer were made with the help of generative AI tools: portions of the source code, some of the in-game icons and sfx / vfx, some store and marketing text, and some marketing artwork and assets were AI-assisted, then reviewed, edited and integrated by hand before shipping. The game itself contains nothing live-generated — no AI runs while you play, and the game never connects to an AI service.
Generative AI was used during development to assist with writing and improving parts of the game code. All AI-assisted code was reviewed, edited, and integrated by the development team.
The game's visual assets (mascot design, logo, character art, store graphics, and in-game sprites) were created with the help of an AI image generator and were then selected, edited, and prepared by us for use in the game. This is exclusively pre-generated, fixed content – no content is generated by AI in real time while the game is being played.
Art and sound is made using AI.
Generative AI was used to assist in the creation of some promotional artwork used on the Steam store page, including store and library artwork. The resulting assets were reviewed and selected by the developer before publication. The game does not use generative AI to create content dynamically during gameplay.
Store capsule/marketing images were created using a generative AI image tool (ChatGPT/DALL-E), based on the game's original pixel-art sprites. In-game assets, code, audio are not AI-generated.
Generative AI assisted with visuals and coding.
DriveGear includes some pre-generated visual and audio assets created with AI tools. These assets were selected and edited by the developer and ship as fixed content. No content is generated by AI during gameplay.
Penguin Fury uses generative AI tools for part of its content. Localization: The game is available in 39 languages. The original text was written by the developer. The translations were produced with AI translation tools and reviewed before release. Art: Some achievement icons and character/UI artwork were created with the help of AI image tools and then edited by the developer. Store page: Some of the text and images on this store page were created with AI assistance and edited by the developer. No AI content is generated while you play. Everything in the game is created in advance and shipped with the build.
Some code, copy and localization has used AI assistance.
This game uses generative AI in a limited way. AI tools were used only to help create some of the store page and library artwork (such as the capsule images used to display the game in the Steam library and store). The game itself contains no AI-generated content. All in-game art, assets, screenshots, and the trailer were created without generative AI. No AI content is generated while you play.
Various visual assets and promotional materials for Get Outta My Gut were created with the assistance of generative AI tools. All AI-generated content was reviewed, refined, and integrated by the developer to ensure consistency with the game's artistic direction and quality standards.
Generative AI tools, including Claude and Codex, were used during development to assist with programming, game logic, written content, and other development tasks. All AI-assisted output was reviewed, edited, and integrated by the developer before inclusion in the final product. The game does not generate AI content during gameplay and does not connect to external generative AI services at runtime.
Some of the game's art, including character illustrations and environments, was created using AI.
2D item and character sprites in this game were created using generative AI image tools and then manually reviewed, edited, curated, and integrated by the developer. In-game item names and their translations were also produced with AI assistance and manually checked. All AI-generated content was created during development (pre-generated); the game does not generate any content live while playing.
AI was used to assist with base image generation, all in-game assets were edited manually prior to implementation.
Some of the music & art in this game has been generated with the assistance of Artificial Intelligence tools.
NovaShift: Universe uses AI-generated art. Some 2D artwork — enemy, boss and item sprites for several game universes, boss projectile sprites, and store/marketing images (capsules, key art, logo) — was created with the assistance of AI image-generation tools, then curated, edited, transparency-cleaned and integrated by the developer. All gameplay code, procedural art, audio and game design are human-made. No content is generated by AI at runtime; players never interact with a live AI system.
This game uses generative AI during development to create some image assets, music assets, and text drafts. All generated content was reviewed by the developer and edited or processed as necessary before being included in the game. The game does not generate content using generative AI during gameplay.
As a solo developer, this game utilizes generative AI tools to assist in the creation of certain assets—including game dialogue, artwork, and audio elements—which are then carefully edited, refined, and polished by the developer.
To streamline the creative workflow, this game incorporates AI-assisted tools. AI was employed for initial code prototyping and some asset creation; however, every aspect of the game has been extensively reviewed, modified, and refined to ensure high-quality performance and consistency.
Generative AI tools were used in part during the development of this game. · Some character concept art and illustrations were produced using generative AI tools. All such images were subsequently reviewed and adjusted by our development team before being used in the game. · The images shipped in the game are the result of that review and adjustment process. Game design, systems, programming, rules, and balancing were created by our development team without generative AI.
Art assets in this game were created with AI assistance; narrative content is generated by AI in real time. Solo-developed — thank you for your support
AI was used in the graphics and programming of this game.
Generative AI assisted selected pre-rendered visual assets, all reviewed by the developer. No AI content is generated during gameplay.
The murals in the game are actually restored from real historical murals using AI.
Some of the visual material for this game was created with the help of generative AI tools. Specifically, the opening cinematic and several of the promotional images on this store page were produced using AI-assisted image generation, followed by manual editing, compositing and art direction by our team. All gameplay, code, design and audio were created without generative AI.
Generative AI tools were used during development to create or assist with portions of the game's pre-generated visual artwork, including horse illustrations, environmental backgrounds, contract and item icons, decorative UI artwork, the game logo, and Steam store and library artwork. AI-assisted tools were also used to draft or refine portions of in-game text and localization. All such materials were generated before release, then reviewed, selected, and edited by the developer, and are included in the game as fixed assets. No AI content is generated during gameplay, and the game does not connect to any external AI service.
This game uses generative AI to assist in creating some monster and card artwork.
The developer used AI assistance while drafting marketing copy for this game. All copy was directed, revised, and finalized by the developer. All in-game art, audio, and design are human-made.
The game to contain art assets generated by artificial intelligence
Using AI to Generate Some Materials
Using Generative AI for the logos, cover images and online content, the game itself has no AI used.
Generative AI tools were used to assist in the creation of some 2D visual assets and artwork (including character illustrations and background art). All generated assets have been reviewed and refined to fit the game's pixel art style and quality standards.
The game's 2D artwork, including card and unit illustrations, worker portraits, and store assets, was generated with AI image tools and then reviewed, selected, and edited by the developer. Parts of the in-game text and localizations were also written with AI assistance. The game does not generate any content with AI at runtime.
Some initial art and audio materials are created with AI assistance.
This game utilizes AI generated textures.
This game is made by a single dev, and sold for a fair price. In order to do that this dev needed the help of AI. So some pre-rendered assets in this game were created with the help of generative AI tools, always under my direction and with every asset reviewed by me the developer: certain illustrations, backdrops, and UI art; some music tracks and sound effects; and character voice lines generated via text-to-speech from scripts written by me the developer. The game design, the gameplay, physics, and large parts of the code are entirely human-made, and no AI content is generated at runtime.
Generative AI tools were used in the creation of some visual assets in the game. Some generated artwork was used directly after review, while other generated artwork was edited, modified, or used as a starting point for final assets.
Generative AI was used to help create certain visual assets and promotional materials. Originally hand-drawn building graphics were processed with AI tools to increase detail and were subsequently manually edited.
AI was used to assist in the creation of some artwork along with UI/UX elements.
Some pre-rendered artwork and marketing assets were created with generative AI tools and then reviewed and edited by the developer before inclusion. The game does not generate new content during gameplay.
Ai was used for coding, graphics, audio.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
좀비 프린세스 In-game content art | AI was used to create graphical assets used in the game. | fairx | - | Aug 19, 2026 | |
The 8 o'clock Block In-game content artcode | Generative AI was used extensively during development to assist with writing and debugging code, creating concept and promotional artwork, and brainstorming game content. All final content was reviewed, tested, and implemented by the developer. The finished game does not use generative AI at runtime, and players will not encounter AI-generated content while playing. | Robobana Games | - | Aug 19, 2026 | |
Spooky Dwellers 5 Collector's Edition In-game content art | Some graphic assets were AI-assisted. | IKIGames | - | Aug 19, 2026 | |
Table of War In-game content artaudiocode | The game code, art, and sound was all generated by a combination of Generative AI tools. | Densanon | - | Aug 19, 2026 | |
DOO DOO Town Saver In-game content artaudio | Some visual assets and background music included in this game were created using generative AI tools and have been reviewed, edited, and integrated by the developer. | Doo Doo Oppa | - | Aug 19, 2026 | |
牌武者 Unclear | AI tools are used to develop game content. | JZ3003 | - | Aug 19, 2026 | |
Life of Pawn: Chocolate and Marshmallow In-game content audio | Pregenerated AI audio tools were used during development to generate character voice lines and background music tracks. All visual art, graphics, puzzle task and animations were created by hand without generative AI. | BrokenTeaCups | - | Aug 19, 2026 | |
the Cellarer In-game content arttextcode | Some parts of the Cellarer were made with the help of generative AI tools: portions of the source code, some of the in-game icons and sfx / vfx, some store and marketing text, and some marketing artwork and assets were AI-assisted, then reviewed, edited and integrated by hand before shipping. The game itself contains nothing live-generated — no AI runs while you play, and the game never connects to an AI service. | Quiescent Works | - | Aug 19, 2026 | |
Project Ricochet Dev only code | Generative AI was used during development to assist with writing and improving parts of the game code. All AI-assisted code was reviewed, edited, and integrated by the development team. | ExertionGame | - | Aug 19, 2026 | |
Smiley Arena In-game content art | The game's visual assets (mascot design, logo, character art, store graphics, and in-game sprites) were created with the help of an AI image generator and were then selected, edited, and prepared by us for use in the game. This is exclusively pre-generated, fixed content – no content is generated by AI in real time while the game is being played. | Smartstift | - | Aug 19, 2026 | |
SCP: KOS In-game content artaudio | Art and sound is made using AI. | butterbug | - | Aug 19, 2026 | |
Ultimate Racing Simulator 1 Store/marketing art | Generative AI was used to assist in the creation of some promotional artwork used on the Steam store page, including store and library artwork. The resulting assets were reviewed and selected by the developer before publication.
The game does not use generative AI to create content dynamically during gameplay. | Michael Works | - | Aug 19, 2026 | |
Ninja Cat In-game content art | Store capsule/marketing images were created using a generative AI image tool (ChatGPT/DALL-E), based on the game's original pixel-art sprites. In-game assets, code, audio are not AI-generated. | GOG Studio | - | Aug 19, 2026 | |
Court of Hearts: Masquerade Trials Dev only artcode | Generative AI assisted with visuals and coding. | CinderVision | - | Aug 19, 2026 | |
DriveGear In-game content artaudio | DriveGear includes some pre-generated visual and audio assets created with AI tools. These assets were selected and edited by the developer and ship as fixed content. No content is generated by AI during gameplay. | Coffee n Cards | - | Aug 19, 2026 | |
Penguin Fury In-game content textart | Penguin Fury uses generative AI tools for part of its content.
Localization: The game is available in 39 languages. The original text was
written by the developer. The translations were produced with AI translation
tools and reviewed before release.
Art: Some achievement icons and character/UI artwork were created with the help
of AI image tools and then edited by the developer.
Store page: Some of the text and images on this store page were created with AI
assistance and edited by the developer.
No AI content is generated while you play. Everything in the game is created in
advance and shipped with the build. | exklusiva | - | Aug 19, 2026 | |
Space Carrier Zero In-game content text | Some code, copy and localization has used AI assistance. | These Are Serious Games | - | Aug 19, 2026 | |
Truco Uruguayo Store/marketing art | This game uses generative AI in a limited way. AI tools were used only to help create some of the store page and library artwork (such as the capsule images used to display the game in the Steam library and store). The game itself contains no AI-generated content.
All in-game art, assets, screenshots, and the trailer were created without generative AI. No AI content is generated while you play. | ARP Softworks | - | Aug 19, 2026 | |
Get Outta My Gut Store/marketing art | Various visual assets and promotional materials for Get Outta My Gut were created with the assistance of generative AI tools.
All AI-generated content was reviewed, refined, and integrated by the developer to ensure consistency with the game's artistic direction and quality standards. | INDIE-SQUID | - | Aug 19, 2026 | |
sollervir Dev only codetext | Generative AI tools, including Claude and Codex, were used during development to assist with programming, game logic, written content, and other development tasks. All AI-assisted output was reviewed, edited, and integrated by the developer before inclusion in the final product. The game does not generate AI content during gameplay and does not connect to external generative AI services at runtime. | leonardocode | - | Aug 19, 2026 | |
Cooking Crusade In-game content art | Some of the game's art, including character illustrations and environments, was created using AI. | toogaryn | - | Aug 19, 2026 | |
Cozy Home Designer In-game content arttext | 2D item and character sprites in this game were created using generative AI image tools and then manually reviewed, edited, curated, and integrated by the developer. In-game item names and their translations were also produced with AI assistance and manually checked. All AI-generated content was created during development (pre-generated); the game does not generate any content live while playing. | Jonas Tag | - | Aug 19, 2026 | |
Open Headcount: A Corporate-Hell Roguelike In-game content art | AI was used to assist with base image generation, all in-game assets were edited manually prior to implementation. | Platyware | - | Aug 19, 2026 | |
Voidpath In-game content artaudio | Some of the music & art in this game has been generated with the assistance of Artificial Intelligence tools. | Rothwell Creative Concepts | - | Aug 19, 2026 | |
NovaShift: Universe In-game content art | NovaShift: Universe uses AI-generated art. Some 2D artwork — enemy, boss and item sprites for several game universes, boss projectile sprites, and store/marketing images (capsules, key art, logo) — was created with the assistance of AI image-generation tools, then curated, edited, transparency-cleaned and integrated by the developer. All gameplay code, procedural art, audio and game design are human-made. No content is generated by AI at runtime; players never interact with a live AI system. | Candan26 | - | Aug 19, 2026 | |
PIYO PIYO CHICKEN In-game content artaudiotext | This game uses generative AI during development to create some image assets, music assets, and text drafts. All generated content was reviewed by the developer and edited or processed as necessary before being included in the game. The game does not generate content using generative AI during gameplay. | Ferdy Fennec | - | Aug 19, 2026 | |
One Week Left In-game content arttextaudio | As a solo developer, this game utilizes generative AI tools to assist in the creation of certain assets—including game dialogue, artwork, and audio elements—which are then carefully edited, refined, and polished by the developer. | yongdustudio | - | Aug 19, 2026 | |
Ducktile In-game content codeart | To streamline the creative workflow, this game incorporates AI-assisted tools. AI was employed for initial code prototyping and some asset creation; however, every aspect of the game has been extensively reviewed, modified, and refined to ensure high-quality performance and consistency. | PBH production | - | Aug 19, 2026 | |
Joker Master | Generative AI tools were used in part during the development of this
game.
· Some character concept art and illustrations were produced using
generative AI tools. All such images were subsequently reviewed and
adjusted by our development team before being used in the game.
· The images shipped in the game are the result of that review and
adjustment process.
Game design, systems, programming, rules, and balancing were created
by our development team without generative AI. | QuantumAI Solution | - | Aug 19, 2026 | |
绝灵_暗黑修仙搜打撤 Live AI arttext | Art assets in this game were created with AI assistance; narrative content is generated by AI in real time. Solo-developed — thank you for your support | 瓦舍游戏 | - | Aug 19, 2026 | |
Starfleet Commander Unclear artcode | AI was used in the graphics and programming of this game. | Honeyjam inc | - | Aug 19, 2026 | |
VEKARRA In-game content art | Generative AI assisted selected pre-rendered visual assets, all reviewed by the developer. No AI content is generated during gameplay. | Lamplight Studio | - | Aug 19, 2026 | |
敦煌流光 In-game content art | The murals in the game are actually restored from real historical murals using AI. | JZHacker | - | Aug 19, 2026 | |
Bloodthrone: Eternal Reign Store/marketing art | Some of the visual material for this game was created with the help of generative AI tools. Specifically, the opening cinematic and several of the promotional images on this store page were produced using AI-assisted image generation, followed by manual editing, compositing and art direction by our team. All gameplay, code, design and audio were created without generative AI. | Velron Games | - | Aug 19, 2026 | |
ODDSTABLE In-game content arttext | Generative AI tools were used during development to create or assist with portions of the game's pre-generated visual artwork, including horse illustrations, environmental backgrounds, contract and item icons, decorative UI artwork, the game logo, and Steam store and library artwork. AI-assisted tools were also used to draft or refine portions of in-game text and localization.
All such materials were generated before release, then reviewed, selected, and edited by the developer, and are included in the game as fixed assets. No AI content is generated during gameplay, and the game does not connect to any external AI service. | Kai Kai | - | Aug 19, 2026 | |
Arrow Rain In-game content art | This game uses generative AI to assist in creating some monster and card artwork. | potg | - | Aug 19, 2026 | |
Sea and Sundry In-game content text | The developer used AI assistance while drafting marketing copy for this game. All copy was directed, revised, and finalized by the developer. All in-game art, audio, and design are human-made. | Ashen Hearth | - | Aug 19, 2026 | |
Match: Isekai Journey In-game content art | The game to contain art assets generated by artificial intelligence | SpacePine Development | - | Aug 19, 2026 | |
aliveCAPTCHA Unclear | Using AI to Generate Some Materials | bakaStudio | - | Aug 19, 2026 | |
MixUp! Store/marketing art | Using Generative AI for the logos, cover images and online content, the game itself has no AI used. | SheryB | - | Aug 19, 2026 | |
灭世至尊 In-game content art | Generative AI tools were used to assist in the creation of some 2D visual assets and artwork (including character illustrations and background art). All generated assets have been reviewed and refined to fit the game's pixel art style and quality standards. | QZ Studio | - | Aug 19, 2026 | |
Technologia In-game content arttext | The game's 2D artwork, including card and unit illustrations, worker portraits, and store assets, was generated with AI image tools and then reviewed, selected, and edited by the developer. Parts of the in-game text and localizations were also written with AI assistance. The game does not generate any content with AI at runtime. | Ihor Zevako | - | Aug 19, 2026 | |
探访神明Searching for the Divine ~Prologue of the Journey In-game content artaudio | Some initial art and audio materials are created with AI assistance. | 蔷薇园的猫 | - | Aug 19, 2026 | |
Pew Pew TD In-game content art | This game utilizes AI generated textures. | Duel Gaming | - | Aug 19, 2026 | |
Pool Shark In-game content artaudiotext | This game is made by a single dev, and sold for a fair price. In order to do that this dev needed the help of AI. So some pre-rendered assets in this game were created with the help of generative AI tools, always under my direction and with every asset reviewed by me the developer: certain illustrations, backdrops, and UI art; some music tracks and sound effects; and character voice lines generated via text-to-speech from scripts written by me the developer. The game design, the gameplay, physics, and large parts of the code are entirely human-made, and no AI content is generated at runtime. | Motivation Stack LLC | - | Aug 19, 2026 | |
Monster Mavericks In-game content art | Generative AI tools were used in the creation of some visual assets in the game. Some generated artwork was used directly after review, while other generated artwork was edited, modified, or used as a starting point for final assets. | Trevor Allen | - | Aug 19, 2026 | |
Space Industry In-game content art | Generative AI was used to help create certain visual assets and promotional materials. Originally hand-drawn building graphics were processed with AI tools to increase detail and were subsequently manually edited. | Eirikrson | - | Aug 19, 2026 | |
Golfing Is Easy In-game content art | AI was used to assist in the creation of some artwork along with UI/UX elements. | S.L.Kool Games | - | Aug 19, 2026 | |
Davy bones Store/marketing art | Some pre-rendered artwork and marketing assets were created with generative AI tools and then reviewed and edited by the developer before inclusion. The game does not generate new content during gameplay. | Yona games | - | Aug 19, 2026 | |
SideTower Unclear artaudiocode | Ai was used for coding, graphics, audio. | Spellativity | - | Aug 19, 2026 |