BGMにSunoAIで生成したものが使用されています
- Creator
- MeteorWing
- Reviews
- -
- Added
- Mar 18, 2026
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Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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BGMにSunoAIで生成したものが使用されています
Several images of the main characters in photographs are AI generated and are not real people.
This game uses generative AI technology to assist in the creation of certain background texture maps and environmental assets. All AI-generated content has been reviewed, curated, and modified by our artists during the development process. The final assets are static (pre-rendered) and do not change in real-time based on player input.
AI tools were used to assist in the translation and localization of the store page descriptions.
I used Ai to help improve my typing speed in certain area's. I laid out the entire game design on a whiteboard prior to making the game, and during the development process I used tips for organization of my global variables and other small improvements to my Visual studio file. Wanna know what I used Ai most for? "Hey can you move my art down on the screen by 15 pixels?" XD just so I wouldn't have to edit X-Y values so often. Ai is great at dealing with some of the tedium of programming. :) This is a Human designed and Human made game, Ai just helped me speed along.
Artificial intelligence was used to generate images at the sketch stage. Afterwards, all images were refined by an artist.
We only used generative AI during development on a limited basis to create early drafts (e.g., environment sketches, UI mockups, and character concept art). All final assets shipped in the game, on the store page, and in marketing materials were further edited, reworked, and reviewed by humans, and they do not infringe copyright, likeness/publicity rights, or trademarks. During gameplay, the game does not connect to any AI services and does not produce live-generated content; players will not encounter dynamically AI-generated images or text.
ARIA‑404: Labyrinth Protocol uses generative AI to create all pre-rendered content, including visuals, voice acting, music, world design, dialogue, & narrative. No AI is used during gameplay. Every element is crafted using a curated blend of AI tools by a solo developer to push the boundaries of interactive storytelling. This approach allows for a mythic, multimedia game experience that will evolve over time with community input.
Create a simple icon image, translation
This background image was created using AI tools under MysticQuest’s direction.
Some backgrounds, prize 3D models, and prize posters use images generated by AI.
This game makes limited use of generative Artificial Intelligence strictly to support the creation of certain pre-rendered assets, such as visual concepts, object drafts, and artistic reference material. All AI-assisted content was subsequently edited, refined, and manually integrated by the development team. AI is not used to generate content dynamically during gameplay, nor does it create dialogues, decisions, code, or any element that affects the player's real-time experience. The final game—its story, mechanics, core art, lighting, audio, and all interactive systems—was created manually. AI was used only as a creative support tool during development, fully respecting copyright, ethical guidelines, and Steam policies.
Some icons or UIs are generated using AI
Games use AI as a creative aid in conceptual design.
Certain art assets and localization in this game were created with the assistance of AI.
This game includes some pre-rendered content created using generative AI tools. Most of the core assets and gameplay elements are non-AI. AI was not used to generate real-time content during gameplay.
AI is used for translation, 3D assets, music, and part of the UI.
For voice generations
Except for some visuals, the rest of the game's assets were created with the support of AI. The remaining systems and infrastructure were developed and coded from scratch by our developers.
Using AI to generate some character portraits, background images, etc
Only the key (capsule) art for the game is AI generated.
This game uses pre-generated AI only for certain 2D background images and promotional store visuals. These assets were created before release and remain fixed. The game does not include any live AI generation during gameplay.
Text format, marketing, music postprocessing
The voice acting consists of human performances transformed by an AI voice changer. We use licensed voices from ElevenLabs, where the original actors are paid royalties for their work. The game’s artwork and soundtracks were created using a mix of traditional assets, original edits, and AI-assisted tools.
Some minor assets and text were created with the assistance of AI tools during development. All core game design, gameplay systems, programming, and overall art direction were created and implemented by the developer. AI tools were used only as a supportive tool during the development process.
Some background images in the game were drawn using AI, and some background music was created using AI,capsule and library assets using AI-generated
AI used to create cursor for the game, few gameplay icons and for company's webpage
Certain background music tracks in this game were created with the help of AI.
Some 3D models were created with generative AI tools and then added into the game.
The minimum number of poster elements that do not affect the gameplay were generated using AI.
All promotional images, Header Image - Small Capsule - Main Capsule - Vertical Capsule were used AI to adapt the images with better quality
Stereotype
- This game progresses through a pseudo-smartphone chat app that appears within the game. Some messages and choices in the chat are generated by AI, and the story changes depending on the player’s selections. - Some character images and backgrounds are created using AI-generated images
The game uses AI to create some graphic assets.
This game uses generated pre-rendered 3D models.
Some Marketing images are generated with AI.
The game currently uses AI-generated music that will be replaced with an original human-written soundtrack before release or any major public beta.
AI was used to assist with marketing materials and development support as a solo developer. Specifically: generated promotional artwork for trailers, helped brainstorm game concepts and mechanics, assisted with writing store descriptions and marketing copy, and provided coding assistance and debugging support. No AI-generated content appears in the actual gameplay - all core game mechanics, design, and player experience are original creations.
・Some background images (they have actually been edited before use) ・Certain parts of the in-game code
Haze uses AI to generate unique, procedural game content that ensures no two playthroughs are identical. AI-Generated Content: - Scene Imagery: Scenes are generated using Replicate's imagen-4 model, creating unique visual environments as players explore - Narrative & Dialogue: Google Gemini generates scene descriptions, story text, and contextual responses based on player actions - Interactive Elements: AI analyzes scenes to determine clickable areas, available actions, and discoverable items How It Works: When players explore the game world, AI services generate new scenes and narrative content in real-time based on the current story context and player choices. This creates a dynamic, branching experience where the horror unfolds differently for each player. Data Usage: Player interactions are processed to generate contextually appropriate content during gameplay. No player data is used to train AI models. Game content is generated on-demand and stored locally on the player's device.
During the development of this game, generative AI technologies were utuilized to assist in the creation of some 3D models and visiual design assets. We view AI as a tool for inspiration and efficiency in this journey, not as the final creator.
AI is used exclusively for creating musical content.
Use AI to generate background music that fits the story.
Artificial intelligence was used to create the character appearances.
AI tools were used during development to create the game's logo and certain building models in the Paris cityscape. All assets were curated and refined by hand.
Artificial intelligence was only used as a supportive tool in creating some marketing visuals. All gameplay, content, and art assets are fully handcrafted.
During development, generative AI was used for some visual references and for spelling assistance.
We have utilized AI-assisted design for the store materials and some 2D background images within the game. However, these are not purely AI-generated; they are based on our original photographs that were enhanced using AI technology, and subsequently refined manually to ensure quality.
This game uses AI-generated illustrations.
The music in this game is AI-generated. The creator has subscribed to a music generation website and fully complies with its rules.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
紅葉の泣き声 In-game content audio | BGMにSunoAIで生成したものが使用されています | MeteorWing | - | Mar 18, 2026 | |
Forget Her Store/marketing art | Several images of the main characters in photographs are AI generated and are not real people. | Jester's Jest Entertainment | - | Mar 18, 2026 | |
致命来访 In-game content art | This game uses generative AI technology to assist in the creation of certain background texture maps and environmental assets. All AI-generated content has been reviewed, curated, and modified by our artists during the development process. The final assets are static (pre-rendered) and do not change in real-time based on player input. | Weaver of Dreams | - | Mar 18, 2026 | |
Linkies In-game content text | AI tools were used to assist in the translation and localization of the store page descriptions. | Runner Turtle Games | - | Mar 18, 2026 | |
The Hunger of Z'eeth! Dev only codeart | I used Ai to help improve my typing speed in certain area's. I laid out the entire game design on a whiteboard prior to making the game, and during the development process I used tips for organization of my global variables and other small improvements to my Visual studio file.
Wanna know what I used Ai most for? "Hey can you move my art down on the screen by 15 pixels?" XD just so I wouldn't have to edit X-Y values so often.
Ai is great at dealing with some of the tedium of programming. :)
This is a Human designed and Human made game, Ai just helped me speed along. | Second Way Studios | - | Mar 18, 2026 | |
Ordo Venator In-game content art | Artificial intelligence was used to generate images at the sketch stage. Afterwards, all images were refined by an artist. | Idle Busters | - | Mar 18, 2026 | |
Pursuit of Mercantile Power Dev only art | We only used generative AI during development on a limited basis to create early drafts (e.g., environment sketches, UI mockups, and character concept art). All final assets shipped in the game, on the store page, and in marketing materials were further edited, reworked, and reviewed by humans, and they do not infringe copyright, likeness/publicity rights, or trademarks.
During gameplay, the game does not connect to any AI services and does not produce live-generated content; players will not encounter dynamically AI-generated images or text. | 秘枫 | - | Mar 18, 2026 | |
ARIA-404: Labyrinth Protocol In-game content artaudiotext | ARIA‑404: Labyrinth Protocol uses generative AI to create all pre-rendered content, including visuals, voice acting, music, world design, dialogue, & narrative. No AI is used during gameplay. Every element is crafted using a curated blend of AI tools by a solo developer to push the boundaries of interactive storytelling. This approach allows for a mythic, multimedia game experience that will evolve over time with community input. | Mann Wynn Shramana | 13 | Mar 18, 2026 | |
Trichramas Unclear arttext | Create a simple icon image, translation | JKDX | - | Mar 18, 2026 | |
커피여우 김삼월 Store/marketing art | This background image was created using AI tools under MysticQuest’s direction. | Mystic Quest | - | Mar 18, 2026 | |
ビョーキなGENERATION-クレーンキャッチャーの亡霊- In-game content art | Some backgrounds, prize 3D models, and prize posters use images generated by AI. | FUJII Production | 15 | Mar 18, 2026 | |
1948 In-game content art | This game makes limited use of generative Artificial Intelligence strictly to support the creation of certain pre-rendered assets, such as visual concepts, object drafts, and artistic reference material. All AI-assisted content was subsequently edited, refined, and manually integrated by the development team.
AI is not used to generate content dynamically during gameplay, nor does it create dialogues, decisions, code, or any element that affects the player's real-time experience. The final game—its story, mechanics, core art, lighting, audio, and all interactive systems—was created manually.
AI was used only as a creative support tool during development, fully respecting copyright, ethical guidelines, and Steam policies. | Trinity Wave Studios | - | Mar 18, 2026 | |
多元幸存者 Diverse survivors In-game content art | Some icons or UIs are generated using AI | 寂静四周 | - | Mar 18, 2026 | |
幸存者:枪火 Dev only | Games use AI as a creative aid in conceptual design. | XiheCreative | 18 | Mar 18, 2026 | |
The Wild Detective: The Hound of the Foggy City In-game content arttext | Certain art assets and localization in this game were created with the assistance of AI. | ZombieDogStudio | - | Mar 18, 2026 | |
The Internet Cafe | PC방 알바 In-game content art | This game includes some pre-rendered content created using generative AI tools.
Most of the core assets and gameplay elements are non-AI.
AI was not used to generate real-time content during gameplay. | Jayhyeon Studio | - | Mar 18, 2026 | |
湾曲世界 In-game content artaudiotext | AI is used for translation, 3D assets, music, and part of the UI. | Ituki Ebina | - | Mar 18, 2026 | |
Mellow's PillowLand In-game content audio | For voice generations | IfomexStudio | - | Mar 18, 2026 | |
Murder Mystery Stories In-game content art | Except for some visuals, the rest of the game's assets were created with the support of AI. The remaining systems and infrastructure were developed and coded from scratch by our developers. | Cyblux Games | - | Mar 18, 2026 | |
伪人女友又怎么了? In-game content art | Using AI to generate some character portraits, background images, etc | Kwing works | - | Mar 18, 2026 | |
FLOOR 100 Store/marketing art | Only the key (capsule) art for the game is AI generated. | Tbjbu2 | - | Mar 18, 2026 | |
Bubble Hook Mania In-game content art | This game uses pre-generated AI only for certain 2D background images and promotional store visuals. These assets were created before release and remain fixed. The game does not include any live AI generation during gameplay. | Rokito Games | - | Mar 18, 2026 | |
Starhood In-game content audioart | Text format, marketing, music postprocessing | FirconED | - | Mar 18, 2026 | |
My Grimm Fate In-game content audioart | The voice acting consists of human performances transformed by an AI voice changer. We use licensed voices from ElevenLabs, where the original actors are paid royalties for their work.
The game’s artwork and soundtracks were created using a mix of traditional assets, original edits, and AI-assisted tools. | Lola´s Fatal Library | - | Mar 18, 2026 | |
IRON SHADOW : Survival Protocol In-game content arttext | Some minor assets and text were created with the assistance of AI tools during development.
All core game design, gameplay systems, programming, and overall art direction were created and implemented by the developer.
AI tools were used only as a supportive tool during the development process. | KEYMAKER GAMES | - | Mar 18, 2026 | |
The King of Go In-game content artaudio | Some background images in the game were drawn using AI, and some background music was created using AI,capsule and library assets using AI-generated | Laying Game | - | Mar 18, 2026 | |
Figure It Out: The Tantrum Simulator In-game content art | AI used to create cursor for the game, few gameplay icons and for company's webpage | Pat-o-Logic Studio | 11 | Mar 18, 2026 | |
빌딩 레시피 In-game content audio | Certain background music tracks in this game were created with the help of AI. | PIXUS | - | Mar 18, 2026 | |
Lola Maria In-game content art | Some 3D models were created with generative AI tools and then added into the game. | Kallim Studio | 14 | Mar 18, 2026 | |
The Fifth Bell Store/marketing art | The minimum number of poster elements that do not affect the gameplay were generated using AI. | Loop Nexus Games | - | Mar 18, 2026 | |
5 minutes Store/marketing art | All promotional images, Header Image - Small Capsule - Main Capsule - Vertical Capsule were used AI to adapt the images with better quality | Christian tavares da silva | - | Mar 18, 2026 | |
怪奇麻将 general | Stereotype | Meme Monster | - | Mar 18, 2026 | |
今から行くね Live AI textart | - This game progresses through a pseudo-smartphone chat app that appears within the game. Some messages and choices in the chat are generated by AI, and the story changes depending on the player’s selections.
- Some character images and backgrounds are created using AI-generated images | Defios Game Studio | - | Mar 18, 2026 | |
Don’t Make Her Open Her Eyes! In-game content art | The game uses AI to create some graphic assets. | Velvet Rot Games | - | Mar 18, 2026 | |
Knock-Knock Housekeeping Unclear art | This game uses generated pre-rendered 3D models. | MiYibo | - | Mar 18, 2026 | |
Planets and Pancakes Store/marketing art | Some Marketing images are generated with AI. | Noble | - | Mar 18, 2026 | |
Eternal Towers In-game content audio | The game currently uses AI-generated music that will be replaced with an original human-written soundtrack before release or any major public beta. | Neverplay | - | Mar 18, 2026 | |
Hard Boiled Climate Change Store/marketing arttextcode | AI was used to assist with marketing materials and development support as a solo developer. Specifically: generated promotional artwork for trailers, helped brainstorm game concepts and mechanics, assisted with writing store descriptions and marketing copy, and provided coding assistance and debugging support. No AI-generated content appears in the actual gameplay - all core game mechanics, design, and player experience are original creations. | Tommy Allen | - | Mar 18, 2026 | |
Gravity Shooter In-game content artcode | ・Some background images (they have actually been edited before use)
・Certain parts of the in-game code | KAWAUSO FORGE | - | Mar 18, 2026 | |
Haze Live AI arttext | Haze uses AI to generate unique, procedural game content that ensures no two playthroughs are identical.
AI-Generated Content:
- Scene Imagery: Scenes are generated using Replicate's imagen-4 model, creating unique visual environments as players explore
- Narrative & Dialogue: Google Gemini generates scene descriptions, story text, and contextual responses based on player
actions
- Interactive Elements: AI analyzes scenes to determine clickable areas, available actions, and discoverable items
How It Works:
When players explore the game world, AI services generate new scenes and narrative content in real-time based on the current
story context and player choices. This creates a dynamic, branching experience where the horror unfolds differently for each
player.
Data Usage:
Player interactions are processed to generate contextually appropriate content during gameplay. No player data is used to train
AI models. Game content is generated on-demand and stored locally on the player's device. | Glassmind Interactive | - | Mar 18, 2026 | |
Delivery Master In-game content art | During the development of this game, generative AI technologies were utuilized to assist in the creation of some 3D models and visiual design assets. We view AI as a tool for inspiration and efficiency in this journey, not as the final creator. | MustDev | - | Mar 18, 2026 | |
To the Carrot In-game content audio | AI is used exclusively for creating musical content. | Sapphirealone | - | Mar 18, 2026 | |
歐特在庫比城 Alter in Cube City Unclear audio | Use AI to generate background music that fits the story. | 方圓十米 | - | Mar 18, 2026 | |
ListenUp! In-game content art | Artificial intelligence was used to create the character appearances. | Predicate games | - | Mar 18, 2026 | |
Les aventures d'Emilie à Paris In-game content art | AI tools were used during development to create the game's logo and certain building models in the Paris cityscape. All assets were curated and refined by hand. | Vernepixel lab | 21 | Mar 18, 2026 | |
Tape Over: Night Shift In-game content art | Artificial intelligence was only used as a supportive tool in creating some marketing visuals. All gameplay, content, and art assets are fully handcrafted. | Dead Tape Studio | - | Mar 18, 2026 | |
All Roads Connected Dev only arttext | During development, generative AI was used for some visual references and for spelling assistance. | Dushman Gaming Studio | - | Mar 18, 2026 | |
Mourningwood Lodge2:Hidden Voice In-game content art | We have utilized AI-assisted design for the store materials and some 2D background images within the game. However, these are not purely AI-generated; they are based on our original photographs that were enhanced using AI technology, and subsequently refined manually to ensure quality. | MYSTERY CROWN | 132 | Mar 18, 2026 | |
ホシマン In-game content art | This game uses AI-generated illustrations. | ビビンドン | - | Mar 18, 2026 | |
Kitty Cauldron In-game content audio | The music in this game is AI-generated. The creator has subscribed to a music generation website and fully complies with its rules. | Team QiLin | - | Mar 18, 2026 |