Use of AI for color enhancement, lighting, and character posing, combined with Adobe suite programs for the final touch. Applied to the various banners for the Steam store.
- Creator
- Red Fables
- Reviews
- 10
- Added
- Mar 18, 2026
Public Steam disclosure research 25,380 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Use of AI for color enhancement, lighting, and character posing, combined with Adobe suite programs for the final touch. Applied to the various banners for the Steam store.
AI has been used to help develop the game's cover art.
AI support was provided for our game's poster and capsule designs.
Artificial intelligence was used in the creation of some in-game visuals.
We used AI to generate some of the game's cover art. All gameplay, characters, and environments were created by our development team.
We used AI to create the capsules for the game's store page.
ai was used to generate some texts inside the game
Translating from English to other langauges
TimeParadox uses generative AI to create unique images for different cards in the game. The AI generates new visual content for cards, enhancing the game's aesthetic and diversity.
We used AI to create the capsules for the game's store page.
AI-generated art object
AI used only for improving page capsule art and localizations
The game does not contain AI-generated content. AI-generated content is used just for Steam Images.
As a solo developer, I use AI for localization tasks, followed by manual review and editing to ensure quality. It helps me save time and focus on creating a better game experience.When our financial situation improves, we will switch to fully human translations instead of AI-assisted localization.
I'm only using AI for some artwork. Not for the development of the game itself.
we have used AI to generate the Capsule images for the store page but we have not used AI for the game
Some promotional artwork and character portrait illustrations were created with AI assistance. All gameplay systems and code were written by the developer.
The icons and UIs used in the game are created with AI-generated images.
We used AI to create the Steam Capsule of the game
AI was used for texture generation and game code optimization.
We are using AI generated images for our store page materials and some in-game visuals (some icons etc.).
Some visual elements in this game, such as textures and illustrations, were partially generated or enhanced using artificial intelligence tools, and then manually refined and integrated by the development team.
ChatGPT was used solely to improve sentence structure and correct grammar. All game design and content decisions were made by the developer. No AI-generated images or artwork were used.
This game only use AI to create the artistic text promoting the logo.
The game includes over 1,000 movie posters that were converted into pixel-art using an AI tool and then manually retouched by the team. This approach was chosen because pixeling each poster entirely by hand would have been too time-consuming for a small team. All other visuals and animations in the game were drawn and animated entirely by hand. In the long run, the team plans to gradually replace these posters with original, hand-drawn artwork after the game’s release.
AI was used to create textures for the game, as well as the translation in other languages.
Some sounds, interface elements and in-game images of various situations in the game were created using AI, but were later manually processed by us.
We have used AI to generate marketing and store content.
We used AI to create the capsules for the game's store page, and we used AI to create to some in game textures
Only the JusTD logo, without the text, so basically no A.I. content. The languages - other than English and Hungarian - were translated using ChatGPT and Google translate!
Some of the 2D artwork/assets for the game has been AI generated, or partially AI generated.
AI used during development for some of the code, music, and marketing images.
The game itself is hand crafted, but the song in the music video and some character portraits involved AI.
Voice acting
The pixel materials in the game are generated by AI.
AI is used for store page capsule art and in-game character portrait art creation...
Banner and capsule images for this game were created using AI-generated visuals, with additional adjustments to align with the game's theme and style
AI has been used to help develop the game's cover art.
This game incorporates generative artificial intelligence to create select assets, including some in-game textures and AI-generated voices, enhancing the immersive and dynamic player experience. This game does not use AI to live-generated content or code during gameplay.
Some of the music and sound effects inside the game are AI-generated content. Some of the food images in the game are AI-generated content.
The description of game content translated with multiple languages helped by AI
Some game images are generated and modified by AI
The game's cover art and some images were created using artificial intelligence.
Use MidJourney to generate 5 avatars
AI used for store capsule photos and achievement icons.
We used AI to create the capsules for the game's store page.
Game Logo is created with the help of an AI.
The game utilizes pre-generated AI imagery for specific environmental 2D assets, including decorative billboards and UI-related PC screen textures found within the game world. Additionally, the Steam store page capsule images and marketing materials have been created or enhanced using AI tools. All AI-generated content is static and does not involve real-time generation during gameplay.
Some elements of Underside: The Lift were partially created using generative artificial intelligence tools: Several environment artworks and the project logo were generated with the help of AI tools and later refined manually. A portion of the in-game notes and lore texts were drafted with the help of AI and then edited by the developer. The game's Steam store page and marketing materials do not include AI-generated content. Only minor editorial assistance from AI was used when writing the store description. There is no generative AI operating in real time within the game itself.
This game includes some visual elements created with the assistance of AI tools.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
DUNGEON OF LOVE: Catch Monsters Store/marketing art | Use of AI for color enhancement, lighting, and character posing, combined with Adobe suite programs for the final touch.
Applied to the various banners for the Steam store. | Red Fables | 10 | Mar 18, 2026 | |
Phantom House Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Factory Life Store/marketing art | AI support was provided for our game's poster and capsule designs. | FreeMind S.A. | - | Mar 18, 2026 | |
Card Linker In-game content art | Artificial intelligence was used in the creation of some in-game visuals. | Lebleby Games | - | Mar 18, 2026 | |
Hammam Simulator In-game content art | We used AI to generate some of the game's cover art. All gameplay, characters, and environments were created by our development team. | Dropout Code | - | Mar 18, 2026 | |
Fun Center Simulator Store/marketing art | We used AI to create the capsules for the game's store page. | Born In Garage | - | Mar 18, 2026 | |
Cool Kingdom In-game content text | ai was used to generate some texts inside the game | VIR Group | - | Mar 18, 2026 | |
Dwarven Rampart Unclear text | Translating from English to other langauges | Alaabale | - | Mar 18, 2026 | |
TimeParadox In-game content art | TimeParadox uses generative AI to create unique images for different cards in the game. The AI generates new visual content for cards, enhancing the game's aesthetic and diversity. | WOYMMM | - | Mar 18, 2026 | |
Metro Mini Market Simulator Store/marketing art | We used AI to create the capsules for the game's store page. | Altai Entertainment | 44 | Mar 18, 2026 | |
Metal Treasure Hunt Simulator In-game content art | AI-generated art object | Metal Treasure Hunt Simulator | - | Mar 18, 2026 | |
PC Store Simulator In-game content text | AI used only for improving page capsule art and localizations | CS Forge | 35 | Mar 18, 2026 | |
Banker Simulator: Prologue Store/marketing art | The game does not contain AI-generated content. AI-generated content is used just for Steam Images. | Soi Games | 291 | Mar 18, 2026 | |
LouLan In-game content text | As a solo developer, I use AI for localization tasks, followed by manual review and editing to ensure quality. It helps me save time and focus on creating a better game experience.When our financial situation improves, we will switch to fully human translations instead of AI-assisted localization. | MockingCrown Games | - | Mar 18, 2026 | |
Settlement Odyssey Store/marketing art | I'm only using AI for some artwork. Not for the development of the game itself. | Miguel Roman | - | Mar 18, 2026 | |
Supermarket Store/marketing art | we have used AI to generate the Capsule images for the store page but we have not used AI for the game | Crispy Codeworks | - | Mar 18, 2026 | |
WildRoot In-game content art | Some promotional artwork and character portrait illustrations were created with AI assistance. All gameplay systems and code were written by the developer. | Rahul Das | - | Mar 18, 2026 | |
RuleSeeker In-game content art | The icons and UIs used in the game are created with AI-generated images. | Rule | - | Mar 18, 2026 | |
Bakery Cafe Simulator Store/marketing art | We used AI to create the Steam Capsule of the game | Meerkatt Studio | 347 | Mar 18, 2026 | |
Final Redoubt: Zombie Apocalypse In-game content artcode | AI was used for texture generation and game code optimization. | Jonathan T Freeman | - | Mar 18, 2026 | |
Fuel Harvest Together In-game content art | We are using AI generated images for our store page materials and some in-game visuals (some icons etc.). | Say2Sun | 870 | Mar 18, 2026 | |
The Last Nordic Tribe In-game content art | Some visual elements in this game, such as textures and illustrations, were partially generated or enhanced using artificial intelligence tools, and then manually refined and integrated by the development team. | Never Say Never | - | Mar 18, 2026 | |
Don't Freeze: A Winter Card Survival Dev only text | ChatGPT was used solely to improve sentence structure and correct grammar. All game design and content decisions were made by the developer. No AI-generated images or artwork were used. | YOLO35GAMES | 28 | Mar 18, 2026 | |
No More Deep Store/marketing art | This game only use AI to create the artistic text promoting the logo. | Neonstar Game Studio | - | Mar 18, 2026 | |
Cinema Theater Tycoon In-game content art | The game includes over 1,000 movie posters that were converted into pixel-art using an AI tool and then manually retouched by the team. This approach was chosen because pixeling each poster entirely by hand would have been too time-consuming for a small team. All other visuals and animations in the game were drawn and animated entirely by hand.
In the long run, the team plans to gradually replace these posters with original, hand-drawn artwork after the game’s release. | SouthWest Games | - | Mar 18, 2026 | |
Weeb Store Simulator In-game content arttext | AI was used to create textures for the game, as well as the translation in other languages. | AGE One | 22 | Mar 18, 2026 | |
Car Factory Empire In-game content audioart | Some sounds, interface elements and in-game images of various situations in the game were created using AI, but were later manually processed by us. | RDS Games | 42 | Mar 18, 2026 | |
Pest Control Simulator Store/marketing arttext | We have used AI to generate marketing and store content. | Phantom Playworks | 21 | Mar 18, 2026 | |
Console Shop Simulator In-game content art | We used AI to create the capsules for the game's store page,
and we used AI to create to some in game textures | Lance Games | 491 | Mar 18, 2026 | |
JusTD In-game content text | Only the JusTD logo, without the text, so basically no A.I. content.
The languages - other than English and Hungarian - were translated using ChatGPT and Google translate! | Fairytales Games | - | Mar 18, 2026 | |
CS Manager In-game content art | Some of the 2D artwork/assets for the game has been AI generated, or partially AI generated. | Crumana | 70 | Mar 18, 2026 | |
Forest Floor In-game content artaudio | AI used during development for some of the code, music, and marketing images. | Megatherium | - | Mar 18, 2026 | |
Encounter: The Lost Cards In-game content audioart | The game itself is hand crafted, but the song in the music video and some character portraits involved AI. | Salvatore Grosso | 33 | Mar 18, 2026 | |
Magic Wands Workshop Unclear audio | Voice acting | Cleversan Games | - | Mar 18, 2026 | |
魔塔:八王之争 In-game content art | The pixel materials in the game are generated by AI. | GameMaker | - | Mar 18, 2026 | |
Car Mechanic Shop Simulator In-game content art | AI is used for store page capsule art and in-game character portrait art creation... | Digital Melody | 109 | Mar 18, 2026 | |
Office Simulator Store/marketing art | Banner and capsule images for this game were created using AI-generated visuals, with additional adjustments to align with the game's theme and style | Tzn Games | 142 | Mar 18, 2026 | |
Supermarket Simulator Pro Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | 15 | Mar 18, 2026 | |
Void Harvest In-game content artaudio | This game incorporates generative artificial intelligence to create select assets, including some in-game textures and AI-generated voices, enhancing the immersive and dynamic player experience. This game does not use AI to live-generated content or code during gameplay. | LoneBit | - | Mar 18, 2026 | |
Kitten Food Alley In-game content audioart | Some of the music and sound effects inside the game are AI-generated content.
Some of the food images in the game are AI-generated content. | NOT IS NOT STUDIO | 14 | Mar 18, 2026 | |
SKYLARK In-game content text | The description of game content translated with multiple languages helped by AI | SKYWONDER | - | Mar 18, 2026 | |
小小侠客模拟器 In-game content art | Some game images are generated and modified by AI | 小小游戏 | 1.1k | Mar 18, 2026 | |
Banker Simulator Store/marketing art | The game's cover art and some images were created using artificial intelligence. | Red Axe Games | 673 | Mar 18, 2026 | |
Heroic Wars Unclear art | Use MidJourney to generate 5 avatars | LodisGame | - | Mar 18, 2026 | |
Coffee Simulator In-game content art | AI used for store capsule photos and achievement icons. | Lunart Entertainment | - | Mar 18, 2026 | |
Wholesaler Simulator Store/marketing art | We used AI to create the capsules for the game's store page. | Lunart Entertainment | - | Mar 18, 2026 | |
The Pub Life Simulator Store/marketing art | Game Logo is created with the help of an AI. | Visma Games | 53 | Mar 18, 2026 | |
Go-Kart Simulator In-game content art | The game utilizes pre-generated AI imagery for specific environmental 2D assets, including decorative billboards and UI-related PC screen textures found within the game world. Additionally, the Steam store page capsule images and marketing materials have been created or enhanced using AI tools. All AI-generated content is static and does not involve real-time generation during gameplay. | Payna Games | 28 | Mar 18, 2026 | |
Underside: The Lift In-game content arttext | Some elements of Underside: The Lift were partially created using generative artificial intelligence tools:
Several environment artworks and the project logo were generated with the help of AI tools and later refined manually.
A portion of the in-game notes and lore texts were drafted with the help of AI and then edited by the developer.
The game's Steam store page and marketing materials do not include AI-generated content. Only minor editorial assistance from AI was used when writing the store description.
There is no generative AI operating in real time within the game itself. | Underside Entertainment | - | Mar 18, 2026 | |
Laundromat Manager Simulator In-game content art | This game includes some visual elements created with the assistance of AI tools. | DuoCraft Games | 38 | Mar 18, 2026 |