Some royalty-free music used in the game was sourced online and may involve the use of AI.
- Creator
- Big Loot Games
- Reviews
- 13
- Added
- Mar 18, 2026
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Some royalty-free music used in the game was sourced online and may involve the use of AI.
MI:ND is a game that could not exist before AI. In every interaction you can say or do whatever you want, and the game will respond with a completely unique interaction and dialogue directly to you.
NO AI WAS USED IN THE CREATION OF ANY ART ASSETS, MUSIC OR WRITING. AI IS ONLY USED FOR CHARACTER INTERACTIONS AND MECHANICS. Built with Llama All AI models are run on the user's machine using their GPU. No data usage is sent to us and the game can be played offline. The AI is character-based. Each character has their own model and will respond and react to player interaction in a specific way, each providing a unique challenge. As the player progresses through the year in Millennium Whisper, they will build relationships with the characters as all interactions are fed to the models and the characters rate their affection levels towards the player. The challenge comes from the player needing to juggle their social relationship with all the characters at once as characters have the ability to communicate with eachother by spreading rumours thereby allowing neglected characters to sabotage the player's relationship with other characters. The characters will also accept or reject date invites from the player or author their own date invitations. At the end of the game the AIs evaluates which character the player ends up with.
The background illustrations, unit icons, technology icons, and building icons in the game are generated by AI and then manually modified. Other materials are hand-drawn.
Some of the game icons and music used in the DEMO version were generated by AI. In the official release, we will replace these assets.The localized translation of the game is done using AI.
Chat GPT was used to bounce ideas and assist with select scripts
In the development of our game, we incorporated AI tools to enhance various aspects of the creative process. Our game uses generative models for creating and editing images, sound mixing, and text translation. These AI tools were utilized to improve quality and efficiency, allowing the development team to concentrate on crafting the narrative, gameplay, and overall design. The AI played a supportive role, assisting with technical tasks while the core vision and creative direction were driven by the team.
Use AI to assist in creating some character portraits, scenes, and music.
I used AI on some photos using Adobe photoshops generative fill to extend images to fit the game.
AI was used for some art in the game as a proof of concept. These elements will be updated in the future.
For the development of The Broken Mirror (Xuru Engine Edition), we have integrated advanced generative AI workflows to enhance the atmospheric Noir experience. Environment & Visual Arts: Environmental assets and backgrounds have been conceptualized and generated using AI, then manually refined and stylized in high-contrast black and white to achieve a unique 'graphic novel' aesthetic. Audio Experience: Soundtrack and atmospheric sound effects were developed with AI assistance to create a deep, immersive psychological thriller mood. Human Oversight: All AI-assisted content has been curated, edited, and directed by our lead developer. The core narrative, character arcs, complex puzzle design, and final assembly are 100% original human creations, ensuring a cohesive and high-quality artistic vision.
Illustrations and UI visual elements were created with the assistance of AI tools and subsequently refined and optimized manually. Portions of the text were developed based on suggestions from Large Language Models (LLMs) and underwent final manual review and stylistic polishing by the developer.
Some in-game avatars have been generated using AI technology.
In the game, generative artificial intelligence has been used in terms of graphics, music, and overall feel.
AI was used for the visuals of this game.
The game uses AI-generated images for some of the in-game design features.
Generative AI generates answers based on your input and was used to create AI Pals.
Background textures have been designed with AI
AI was used to generate voicelines.
The use of AI has been limited to certain art assets.
The game was created by two brothers, and one of them is 2D artist, who uses both manual drawing and AI assistance. With just manual drawing, it would never be possible to create this amount of art with this team. And we have no budget to hire additional artists. Similar situation with localization.
AI was specifically used for the cover artwork of this game. That is the only AI used.
We have used AI for all paintings that appear in the game, as well as for some of the text within the 'About This Game' section on the store page.
The game's home cover and "Illusoria" logo are AI-modified.
The A.I. voice actors are generated from Replica Studios.
A.I. image generative tools were used to make the visuals in the game.
We use the AI service to make chatting with some NPCs in our game more fun and some loading screens in the game. You will have to wait a while before you can talk to NPCs again. Also, this service requires internet.
First and foremost, we are a content creation platform. To that end, while we do not actively integrate any Gen-AI tools into our product today, we do not restrict the use of AI-generated content as long as it is properly licensed and does not violate our content rules. Nobody will ever be forced to use AI tools if they don't want to. We are not an AI company. We aim to ensure we fulfill our mission of making content creation easier for players from all skill levels and specialties. We expect and encourage our players to bring in their own content that they've created, either manually or via tools such as Gen-AI, and do not restrict said content as long as it has all been properly licensed and abides by our content rules. That said, we only use AI-generated content for marketing materials, and it will not be included in any assets we bundle with the product at launch. All player-useable assets bundled with the product at launch are properly licensed third-party or first-party assets made by humans.
TTS/AI voicelines.
Almost the entirety of the content in this game is the product of human creativity. However this game does contain NPC portraits which are AI generated and then hand curated. The AI content is commercially licensed from the industries leading AI generation platforms.
Some image assets are created with the assistance of AI.
A portion of the dialogs have AI generated voices for plot purposes.
The game icon was created with the use of AI. In addition, some ASCII images seen during gameplay are based on AI-generated imagery.
artificial intelligence is used for characters and backgrounds
Some images are created by generative AI.
Menu elements such as backgrounds contain art generated with tools using Artificial Intelligence.
Only the player characters portraits and spell/ability icons were created with generative AI.
Some of the visuals in the game (movie posters, and some movies) were created using artificial intelligence.
Some Assets like images and textures have been created with AI, though this has been kept to a bare minimum.
The game's BGM and art were created using generative AI as a creative tool, and refined according to the team's direction to achieve the final atmosphere and tone.
Only some 2D design
The application is a gamified AI chatbot with numerous user experiences, including Quizes. The AI is used to generate the AI personality and voice as the characters are traditional 3d.
We do not use unedited AI-generated content - every image in the game is handcrafted by our 2D art team. However, they use AI-generated images as rough drafts that are later polished or fully reworked by the 2D art team. We only use AI-generated images as drafts for art assets. All other assets - texts, music, UI - are 100% human-made. We would not want to diminish the efforts of our 2D art team who spent countless hours working on the game to bring you the best experience - we just feel the need to be transparent. We also want to highlight that all images are processed by human artists in the end.
Backgrounds are created using AI.
Generative AI has been used in the creation of the 2D graphics, music, voices and sound effects present in this game and it's marketing materials. We are in the early days of AI. I think it's important for creators to experiment with it, but doing so morally seems impossible. As a compromise I've pledged 50% of the game's income to hire human artists.
A few selection of 2D, 3D and audio assets are AI generated.
The AI generates responses to the player's interrogations.
UMeFate goal is to be moddable, so it may contain AI generated content, which is created by various contributors.
Characters, backgrounds and CG scenes were generated with IA and then fixed/post-edited/cleaned extensively in various software image edition programs
AI was used to make some UI elements.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Starbug Troopers : The 4 horseflies of the apocalypse In-game content audio | Some royalty-free music used in the game was sourced online and may involve the use of AI. | Big Loot Games | 13 | Mar 18, 2026 | |
MI:ND Live AI text | MI:ND is a game that could not exist before AI. In every interaction you can say or do whatever you want, and the game will respond with a completely unique interaction and dialogue directly to you. | SUJOPARTY GAME STUDIOS | - | Mar 18, 2026 | |
Millennium Whisper Live AI text | NO AI WAS USED IN THE CREATION OF ANY ART ASSETS, MUSIC OR WRITING. AI IS ONLY USED FOR CHARACTER INTERACTIONS AND MECHANICS.
Built with Llama
All AI models are run on the user's machine using their GPU. No data usage is sent to us and the game can be played offline.
The AI is character-based. Each character has their own model and will respond and react to player interaction in a specific way, each providing a unique challenge. As the player progresses through the year in Millennium Whisper, they will build relationships with the characters as all interactions are fed to the models and the characters rate their affection levels towards the player. The challenge comes from the player needing to juggle their social relationship with all the characters at once as characters have the ability to communicate with eachother by spreading rumours thereby allowing neglected characters to sabotage the player's relationship with other characters. The characters will also accept or reject date invites from the player or author their own date invitations. At the end of the game the AIs evaluates which character the player ends up with. | Parable Studios | 74 | Mar 18, 2026 | |
Trailblader In-game content art | The background illustrations, unit icons, technology icons, and building icons in the game are generated by AI and then manually modified. Other materials are hand-drawn. | 迟到的南雨亭 | 27 | Mar 18, 2026 | |
虚谷 In-game content artaudiotext | Some of the game icons and music used in the DEMO version were generated by AI. In the official release, we will replace these assets.The localized translation of the game is done using AI. | 7 Funny | - | Mar 18, 2026 | |
Blockdock Dev only code | Chat GPT was used to bounce ideas and assist with select scripts | Red Rick Games | - | Mar 18, 2026 | |
RAYS In-game content artaudiotext | In the development of our game, we incorporated AI tools to enhance various aspects of the creative process. Our game uses generative models for creating and editing images, sound mixing, and text translation. These AI tools were utilized to improve quality and efficiency, allowing the development team to concentrate on crafting the narrative, gameplay, and overall design. The AI played a supportive role, assisting with technical tasks while the core vision and creative direction were driven by the team. | BAR GOG | - | Mar 18, 2026 | |
Love's Time Cycle In-game content artaudio | Use AI to assist in creating some character portraits, scenes, and music. | GameFox | - | Mar 18, 2026 | |
Hide and Seek with Noah In-game content art | I used AI on some photos using Adobe photoshops generative fill to extend images to fit the game. | Waddle Games | 45 | Mar 18, 2026 | |
A Dance of Lords In-game content art | AI was used for some art in the game as a proof of concept. These elements will be updated in the future. | Rowan Edmondson | - | Mar 18, 2026 | |
Gloomy Clues: The Broken Mirror In-game content artaudio | For the development of The Broken Mirror (Xuru Engine Edition), we have integrated advanced generative AI workflows to enhance the atmospheric Noir experience.
Environment & Visual Arts: Environmental assets and backgrounds have been conceptualized and generated using AI, then manually refined and stylized in high-contrast black and white to achieve a unique 'graphic novel' aesthetic.
Audio Experience: Soundtrack and atmospheric sound effects were developed with AI assistance to create a deep, immersive psychological thriller mood.
Human Oversight: All AI-assisted content has been curated, edited, and directed by our lead developer. The core narrative, character arcs, complex puzzle design, and final assembly are 100% original human creations, ensuring a cohesive and high-quality artistic vision. | Pixel Paradise ® | - | Mar 18, 2026 | |
小说模拟器 In-game content arttext | Illustrations and UI visual elements were created with the assistance of AI tools and subsequently refined and optimized manually. Portions of the text were developed based on suggestions from Large Language Models (LLMs) and underwent final manual review and stylistic polishing by the developer. | 二树 | - | Mar 18, 2026 | |
American Election Simulator In-game content art | Some in-game avatars have been generated using AI technology. | FlagmanJeremy | 19 | Mar 18, 2026 | |
Arq Of The Abyss In-game content artaudio | In the game, generative artificial intelligence has been used in terms of graphics, music, and overall feel. | ShiftWave Games | - | Mar 18, 2026 | |
The Crimson Call In-game content art | AI was used for the visuals of this game. | Fatih Mert | 28 | Mar 18, 2026 | |
Double Barrel Desperado In-game content art | The game uses AI-generated images for some of the in-game design features. | Gentoo Games | - | Mar 18, 2026 | |
AI Pals In-game content text | Generative AI generates answers based on your input and was used to create AI Pals. | Amped Horizon | - | Mar 18, 2026 | |
Crónicas de Nueva Estrella Uno In-game content art | Background textures have been designed with AI | Puff Producciones | - | Mar 18, 2026 | |
The Golden Retreat In-game content audio | AI was used to generate voicelines. | PR Digital Art | - | Mar 18, 2026 | |
SYNCANITE FOUNDATION In-game content art | The use of AI has been limited to certain art assets. | SYNCANITE GmbH | - | Mar 18, 2026 | |
Forestygian In-game content arttext | The game was created by two brothers, and one of them is 2D artist, who uses both manual drawing and AI assistance. With just manual drawing, it would never be possible to create this amount of art with this team. And we have no budget to hire additional artists. Similar situation with localization. | Sergii Ievtushenko | 13 | Mar 18, 2026 | |
White Bridge Store/marketing art | AI was specifically used for the cover artwork of this game. That is the only AI used. | Wolfs Moon Studios | 37 | Mar 18, 2026 | |
Dream Chaser In-game content arttext | We have used AI for all paintings that appear in the game, as well as for some of the text within the 'About This Game' section on the store page. | binBranchStudio | - | Mar 18, 2026 | |
KillerNight Store/marketing art | The game's home cover and "Illusoria" logo are AI-modified. | Illusoria | - | Mar 18, 2026 | |
Strange Horizons In-game content audio | The A.I. voice actors are generated from Replica Studios. | Dark Panda | - | Mar 18, 2026 | |
Big City Dreaming In-game content art | A.I. image generative tools were used to make the visuals in the game. | Hari Jago | - | Mar 18, 2026 | |
Football Life Simulator: Prologue Live AI text | We use the AI service to make chatting with some NPCs in our game more fun and some loading screens in the game. You will have to wait a while before you can talk to NPCs again. Also, this service requires internet. | trld | - | Mar 18, 2026 | |
Bonfire In-game content art | First and foremost, we are a content creation platform.
To that end, while we do not actively integrate any Gen-AI tools into our product today, we do not restrict the use of AI-generated content as long as it is properly licensed and does not violate our content rules.
Nobody will ever be forced to use AI tools if they don't want to. We are not an AI company. We aim to ensure we fulfill our mission of making content creation easier for players from all skill levels and specialties.
We expect and encourage our players to bring in their own content that they've created, either manually or via tools such as Gen-AI, and do not restrict said content as long as it has all been properly licensed and abides by our content rules.
That said, we only use AI-generated content for marketing materials, and it will not be included in any assets we bundle with the product at launch. All player-useable assets bundled with the product at launch are properly licensed third-party or first-party assets made by humans. | Dimension X, Inc. | - | Mar 18, 2026 | |
Fever Meme In-game content audio | TTS/AI voicelines. | Aimbok | 2.8k | Mar 18, 2026 | |
HyperBlade 2050 - Dystopian Sports Manager In-game content art | Almost the entirety of the content in this game is the product of human creativity. However this game does contain NPC portraits which are AI generated and then hand curated. The AI content is commercially licensed from the industries leading AI generation platforms. | Dejima Studios | - | Mar 18, 2026 | |
How Can a Joker Like Me Play Cards with a Beautiful Girl In-game content art | Some image assets are created with the assistance of AI. | 可布和常常诶 | - | Mar 18, 2026 | |
Stellar Checkpoint In-game content audio | A portion of the dialogs have AI generated voices for plot purposes. | Decacis, LLC | - | Mar 18, 2026 | |
ZOMBETES In-game content art | The game icon was created with the use of AI. In addition, some ASCII images seen during gameplay are based on AI-generated imagery. | The Sounding Wave | - | Mar 18, 2026 | |
Одиночество Скуфа In-game content art | artificial intelligence is used for characters and backgrounds | STuNT | 27 | Mar 18, 2026 | |
Force of Numbers Unclear art | Some images are created by generative AI. | INNO | - | Mar 18, 2026 | |
Unplayable In-game content art | Menu elements such as backgrounds contain art generated with tools using Artificial Intelligence. | Radar | 14 | Mar 18, 2026 | |
Titans of the Past In-game content art | Only the player characters portraits and spell/ability icons were created with generative AI. | Devil's Dozen Games | 100 | Mar 18, 2026 | |
Cinema Simulator 2025 In-game content art | Some of the visuals in the game (movie posters, and some movies) were created using artificial intelligence. | HOGO Games | 555 | Mar 18, 2026 | |
Mortal Valley In-game content art | Some Assets like images and textures have been created with AI, though this has been kept to a bare minimum. | Angour312 | - | Mar 18, 2026 | |
Queen Slayer In-game content audioart | The game's BGM and art were created using generative AI as a creative tool, and refined according to the team's direction to achieve the final atmosphere and tone. | Mantaray161 | 23 | Mar 18, 2026 | |
Valhéron Unclear art | Only some 2D design | AtomicPunch Studio | - | Mar 18, 2026 | |
Replikant Chat Live AI text | The application is a gamified AI chatbot with numerous user experiences, including Quizes. The AI is used to generate the AI personality and voice as the characters are traditional 3d. | Replikant | 74 | Mar 18, 2026 | |
Robot's Fate: Alice In-game content art | We do not use unedited AI-generated content - every image in the game is handcrafted by our 2D art team. However, they use AI-generated images as rough drafts that are later polished or fully reworked by the 2D art team. We only use AI-generated images as drafts for art assets. All other assets - texts, music, UI - are 100% human-made. We would not want to diminish the efforts of our 2D art team who spent countless hours working on the game to bring you the best experience - we just feel the need to be transparent. We also want to highlight that all images are processed by human artists in the end. | Starni Games | - | Mar 18, 2026 | |
Love and Fear In-game content art | Backgrounds are created using AI. | Mango x2 | - | Mar 18, 2026 | |
Always On In-game content artaudio | Generative AI has been used in the creation of the 2D graphics, music, voices and sound effects present in this game and it's marketing materials.
We are in the early days of AI. I think it's important for creators to experiment with it, but doing so morally seems impossible.
As a compromise I've pledged 50% of the game's income to hire human artists. | Skydome Studios | - | Mar 18, 2026 | |
Bass Defense: First Memorythms In-game content artaudio | A few selection of 2D, 3D and audio assets are AI generated. | WOMBEX Games | 14 | Mar 18, 2026 | |
AI Schoolgirls Murder Mystery Live AI text | The AI generates responses to the player's interrogations. | Cogoo | - | Mar 18, 2026 | |
UMeFate Unclear | UMeFate goal is to be moddable, so it may contain AI generated content, which is created by various contributors. | AntyVersum | - | Mar 18, 2026 | |
Echoes: Cards of Destiny In-game content art | Characters, backgrounds and CG scenes were generated with IA and then fixed/post-edited/cleaned extensively in various software image edition programs | Deviant Dreams | - | Mar 18, 2026 | |
Taking The Cross In-game content art | AI was used to make some UI elements. | RangerStudios | - | Mar 18, 2026 |