Public Steam disclosure research25,497 disclosures tracked
Where do games disclose AI use?
Search developers’ Steam disclosures, compare classified AI use across
games, and follow recorded changes.
This index adds cross-game classifications and statistics to
statements published on individual store pages.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
We used artificial intelligence to create video stories, voice some characters, and enhance the visuals of some units. For the unit images, we used our own assets and then applied AI to improve and stylize them.
This game uses AI-generated voice lines created with licensed text-to-speech technology.
All voiceovers were produced for entertainment purposes only and are not recordings of real actors.
AI was used for :
- English text translation
- Game logos
- 1 in-game asset
The points listed above are temporary and will be reprocessed by a human at a later date.
This game uses pre-generated AI art. All in-game elements—including illustrations, backgrounds, and bosses—were created with generative tools and then edited and refined by the developer. The only exceptions are a few assets.
Assets generated with the assistance of ChatGPT (OpenAI), DeepAI.org, and Hailuo (video). Music by Udio. Writing, direction, and design by Julio Salazar.
Generative AI was used solely for the creation of marketing assets and imagery on the Steam Store page. No AI-generated content is present within the actual game software or gameplay experience
A small portion of the art assets in this game utilizes AI-generated results, which have been manually redrawn or modified and will not affect the gaming experience.
We are an independent game studio. In this title, every keyframe composition, concept art, and storyboard originates from the original designs of our human artists. Our vision is for players to also take part in the creation of in-game content. To bring the "Player-Customized Spell Visuals" feature to life in future updates, we have experimentally introduced AI as an auxiliary tool during the rendering stage of combat visual effects. Rest assured, we invest an average of over 120 hours of hand-drawn work and refinement for every minute of combat footage, ensuring the most striking visual impact. All art assets in the game are fully copyrighted, comply with applicable laws and regulations, and represent the dedication of our team. Thank you for supporting independent developers!
Pre-rendered AI content only: audio.
- Sound effects created with ElevenLabs prior to shipping.
- Background music created with Suno prior to shipping.
No live or in-game generation of content or code. No user prompts, no network calls to AI services at runtime.
All visuals, animations, 3D models, UI and gameplay code are entirely handcrafted by the developer.
A small number of models and textures were created with AI, the game title design was made using AI, and localization translations were generated with AI.
This game uses generative artificial intelligence to create dynamic narrative descriptions and battle outcomes during gameplay.
Player-provided words and choices are processed by an AI system to generate contextual text that reflects in-game actions, abilities, and events. All AI output is constrained by predefined game rules and moderation systems, and no AI is used to generate artwork, audio, or other visual assets.
Generative AI in this game is used strictly as a gameplay and narrative logic component, not as a chat system or content creation tool.
Artificial Intelligence was used during the development process in the following ways :
• Writing and optimizing some of the game's scripts and code logic
• Generating some of the graphical assets used for the Steam Store page and the Steam Library (capsules, banners, and backgrounds) and 2 assets in game.
AI tools were used only in a few short CG trailer segments to assist production. All other parts—including gameplay footage in the trailer and the game itself—do not use AI. Even in those CG segments, the content was carefully refined and post-processed by hand to ensure quality and presentation close to human-made standards.
Some in-game assets were created using AI tools, including certain audio effects, character voices, a small number of meshes, and portions of in-game text. All AI-generated content was reviewed, edited, and integrated to fit the game’s design and narrative.
We are using an AI-generated capsule image for our market research and testing phase. Once we wrap up these tests, we will create and share the final hand-painted capsule art.
Some icons and visual elements used in promotional materials and on the store page were created with the help of artificial intelligence tools, with the aim of complementing the visual identity of the collection. The game content itself does not use AI.
AI has been used occasionally to assist with coding and, more rarely, for refining visual elements. However, the vast majority of the game has been developed without the use of AI.
We used artificial intelligence to create video stories, voice some characters, and enhance the visuals of some units. For the unit images, we used our own assets and then applied AI to improve and stylize them.
This game uses AI-generated voice lines created with licensed text-to-speech technology.
All voiceovers were produced for entertainment purposes only and are not recordings of real actors.
AI was used for :
- English text translation
- Game logos
- 1 in-game asset
The points listed above are temporary and will be reprocessed by a human at a later date.
This game uses pre-generated AI art. All in-game elements—including illustrations, backgrounds, and bosses—were created with generative tools and then edited and refined by the developer. The only exceptions are a few assets.
Assets generated with the assistance of ChatGPT (OpenAI), DeepAI.org, and Hailuo (video). Music by Udio. Writing, direction, and design by Julio Salazar.
Generative AI was used solely for the creation of marketing assets and imagery on the Steam Store page. No AI-generated content is present within the actual game software or gameplay experience
A small portion of the art assets in this game utilizes AI-generated results, which have been manually redrawn or modified and will not affect the gaming experience.
We are an independent game studio. In this title, every keyframe composition, concept art, and storyboard originates from the original designs of our human artists. Our vision is for players to also take part in the creation of in-game content. To bring the "Player-Customized Spell Visuals" feature to life in future updates, we have experimentally introduced AI as an auxiliary tool during the rendering stage of combat visual effects. Rest assured, we invest an average of over 120 hours of hand-drawn work and refinement for every minute of combat footage, ensuring the most striking visual impact. All art assets in the game are fully copyrighted, comply with applicable laws and regulations, and represent the dedication of our team. Thank you for supporting independent developers!
Pre-rendered AI content only: audio.
- Sound effects created with ElevenLabs prior to shipping.
- Background music created with Suno prior to shipping.
No live or in-game generation of content or code. No user prompts, no network calls to AI services at runtime.
All visuals, animations, 3D models, UI and gameplay code are entirely handcrafted by the developer.
A small number of models and textures were created with AI, the game title design was made using AI, and localization translations were generated with AI.
This game uses generative artificial intelligence to create dynamic narrative descriptions and battle outcomes during gameplay.
Player-provided words and choices are processed by an AI system to generate contextual text that reflects in-game actions, abilities, and events. All AI output is constrained by predefined game rules and moderation systems, and no AI is used to generate artwork, audio, or other visual assets.
Generative AI in this game is used strictly as a gameplay and narrative logic component, not as a chat system or content creation tool.
Artificial Intelligence was used during the development process in the following ways :
• Writing and optimizing some of the game's scripts and code logic
• Generating some of the graphical assets used for the Steam Store page and the Steam Library (capsules, banners, and backgrounds) and 2 assets in game.
AI tools were used only in a few short CG trailer segments to assist production. All other parts—including gameplay footage in the trailer and the game itself—do not use AI. Even in those CG segments, the content was carefully refined and post-processed by hand to ensure quality and presentation close to human-made standards.
Some in-game assets were created using AI tools, including certain audio effects, character voices, a small number of meshes, and portions of in-game text. All AI-generated content was reviewed, edited, and integrated to fit the game’s design and narrative.
We are using an AI-generated capsule image for our market research and testing phase. Once we wrap up these tests, we will create and share the final hand-painted capsule art.
Some icons and visual elements used in promotional materials and on the store page were created with the help of artificial intelligence tools, with the aim of complementing the visual identity of the collection. The game content itself does not use AI.
AI has been used occasionally to assist with coding and, more rarely, for refining visual elements. However, the vast majority of the game has been developed without the use of AI.