Music generated with Suno. Icons generated with KREA. Some 3D Models created with Tripo3D.
- Creator
- Brighton Gardiner
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,383 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
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Interactive or runtime AI features disclosed by the developer.
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Music generated with Suno. Icons generated with KREA. Some 3D Models created with Tripo3D.
Generative AI was used during development to assist in the creation of the game’s logo as a pre-rendered marketing asset. No generative AI is used during gameplay, and no AI-generated content is created or shown to players while playing the game.
Music that uses voices is AI generated. Music that is non vocal is handmade by me.
Some of the game's visual elements were created using AI tools during the development stage (for example, the design of Albums). Artists manually refined all such materials. Generative AI is not used in the gameplay and does not generate any content during the game.
The Cover art is an AI generated rendition of the characters inside the game .
Icons and some artworks generated by AI
I use generative AI to create assets for my game.
Some music tracks in the game were created using AI-based tools such as Suno AI.
Some of the game's visual elements were created using AI tools during the development stage (for example, the design of Albums). Artists manually refined all such materials. Generative AI is not used in the gameplay and does not generate any content during the game.
Our game uses AI to create unique and quirky voice lines, adding personality to each character
AI was only used for generating the logo and the initial key art.
AI was used to generate some of the in-game assets and Steam assets.
Content created by artificial intelligence is mostly used for sprites, images, textures, in-game or on the Steam page
Generative AI used to produce content for the store page, community assets, and marketing materials.
Content created by artificial intelligence is mostly used for sprites, images, textures, in-game or on the Steam page
Graphics, BGM
I complete the insufficient parts of my artwork using artificial intelligence.
AI has been used to help develop the game's cover art.
This game was developed using original content created specifically for this project. All music featured in the game was generated using AI composition tools that allow commercial use. No copyrighted music or sound assets were used. Additionally, all text descriptions and promotional content were written using AI assistance to enhance clarity and presentation. No third-party intellectual property has been used in the game's development or marketing materials. We are committed to respecting intellectual property rights and ensuring our content complies with the Steam Distribution Agreement.
AI has been used to help develop the game's cover art.
AI-generated content is mostly used for sprites, images, like the images on the steam page
AI-generated content is mostly used for sprites, images, like the image on the steam page
AI was used to generate some in game assets and Steam assets
One voice line intended as AI was AI-generated. All voice acting was done by actors. All art was done by artists listed in the credits
This game uses artificial intelligence only for narrative content creation. All dialogue, descriptions, and text were generated with the help of AI during development, with manual review to ensure quality, cohesion, and originality. AI is not used in real time during gameplay and does not interact directly with the player. All final content was carefully integrated into the game before release.
Currently AI Generated Images are used for UI Elements found in the game. These assets serve as placeholders and will be replaced by handpainted images over the course of development.
Some artwork in the game (such as character portraits) were generated using AI systems.
Players can chat with AI enabled NPCs that are human-like in behavior, and improve their relationship and camaraderie with them.
We created a few capsule images generated by AI.
Some of the marketing material has been generated using Ai.
AI is only used to create individual images for the Store Page.
We used AI technology to create some of the textures and visuals in our game. These assets are provided locally and do not require an internet connection.
Some 2D images in game where pre-rendered with usage of AI as a base for work of our 2D artists and later drawn-over in order to make them geniue art.
We used ElevenLabs to write "Announcer" voice lines that are heard in the game. One example would be hearing: "You are victorious" after winning a match. Another example would be hearing: "Lost the lead" after losing first position.
Some of the SFX, BGM, and illustrations were created using generative AI.
To streamline the creative process, AI-assisted tools were used to enhance and accelerate artwork production, ensuring a distinctive visual style while maintaining full artistic direction.
Used for illustration.
A few graphics in the game and on the shop page have been generated using kl-.
Use of AI generated images
Some background images are AI generated.
Some aspects of this game were developed with AI assistance. However, AI-generated content plays a very minor role, and the overall game experience does not rely on AI. Additionally, AI does not generate any content in real-time during gameplay.
The character voices and music used in the game were generated by ai.
We are a small development group and have used AI to assist in the generation of game art for the cards. Our goal is to eventually replace this with original art.
Some visual assets, such as concept art and UI elements, were partially created with the help of generative AI tools during development. All final content has been reviewed and edited by human developers to ensure quality and appropriateness. No AI-generated content is used during gameplay.
To generate the game logo.
Store background contents are created only with AI.
The game does not contain AI-generated content. AI-generated content is used just for Steam Images.
AI-Assisted Development and Marketing We believe in leveraging modern tools to enhance our workflow, and that includes using AI for various aspects of our project. For example: We use ChatGPT to help us refine our English and ensure our communication is clear and engaging. For quick and efficient mood boarding, we use MidJourney to generate visual concepts that inspire our creative process. Once the game is complete, we plan to use ChatGPT to assist with translations, making the game accessible in 80+ languages. These tools allow us to focus more on the creative process and make sure our community receives regular updates and clear communication across the globe.
Some 3D models in the game are made with the help of AI, as well as some pictures, including the cover for the store.
AI was used to assist in the generation of a small number of game textures.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Hellmarch In-game content audioart | Music generated with Suno.
Icons generated with KREA.
Some 3D Models created with Tripo3D. | Brighton Gardiner | - | Mar 18, 2026 | |
HUNTACORE Store/marketing art | Generative AI was used during development to assist in the creation of the game’s logo as a pre-rendered marketing asset.
No generative AI is used during gameplay, and no AI-generated content is created or shown to players while playing the game. | Pillarset Games | - | Mar 18, 2026 | |
BIORAGE In-game content audio | Music that uses voices is AI generated. Music that is non vocal is handmade by me. | Phantomahawk | - | Mar 18, 2026 | |
Casino Roulette: Roulettist In-game content art | Some of the game's visual elements were created using AI tools during the development stage (for example, the design of Albums). Artists manually refined all such materials. Generative AI is not used in the gameplay and does not generate any content during the game. | KamaGames Entertainment Group Limited | 176 | Mar 18, 2026 | |
Animal Games In-game content art | The Cover art is an AI generated rendition of the characters inside the game . | Christopher V. Costello | - | Mar 18, 2026 | |
Serious Survivors In-game content art | Icons and some artworks generated by AI | Entropy Surfers | 164 | Mar 18, 2026 | |
Space Witch In-game content art | I use generative AI to create assets for my game. | Brazen Tree Studios | - | Mar 18, 2026 | |
SchoolBoy OutDoors In-game content audio | Some music tracks in the game were created using AI-based tools such as Suno AI. | Linked Squad | - | Mar 18, 2026 | |
Blackjack 21: Blackjackist In-game content art | Some of the game's visual elements were created using AI tools during the development stage (for example, the design of Albums). Artists manually refined all such materials. Generative AI is not used in the gameplay and does not generate any content during the game. | KamaGames Entertainment Group Limited | 897 | Mar 18, 2026 | |
Battle Food Mania In-game content audio | Our game uses AI to create unique and quirky voice lines, adding personality to each character | GoatFish Studios | - | Mar 18, 2026 | |
AVTale Store/marketing art | AI was only used for generating the logo and the initial key art. | OnePersonDevelopment | - | Mar 18, 2026 | |
Dead Man's Drive In-game content art | AI was used to generate some of the in-game assets and Steam assets. | Nomad Outlaw Studios | - | Mar 18, 2026 | |
Backrooms: The Scream In-game content art | Content created by artificial intelligence is mostly used for sprites, images, textures, in-game or on the Steam page | Skmaestro | - | Mar 18, 2026 | |
Primo's Dungeon Store/marketing arttext | Generative AI used to produce content for the store page, community assets, and marketing materials. | Ztkent | - | Mar 18, 2026 | |
Backrooms: The Silence In-game content art | Content created by artificial intelligence is mostly used for sprites, images, textures, in-game or on the Steam page | Skmaestro | 22 | Mar 18, 2026 | |
Arcana Unclear artaudio | Graphics, BGM | Raven Raiders | - | Mar 18, 2026 | |
Alegraz Unclear art | I complete the insufficient parts of my artwork using artificial intelligence. | Mehmet Keskin | - | Mar 18, 2026 | |
Blackjack Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | 15 | Mar 18, 2026 | |
Metits Magic 3: The Revenge Of Luli In-game content audiotext | This game was developed using original content created specifically for this project. All music featured in the game was generated using AI composition tools that allow commercial use. No copyrighted music or sound assets were used.
Additionally, all text descriptions and promotional content were written using AI assistance to enhance clarity and presentation. No third-party intellectual property has been used in the game's development or marketing materials.
We are committed to respecting intellectual property rights and ensuring our content complies with the Steam Distribution Agreement. | DreamWave Interactive | - | Mar 18, 2026 | |
Baccarat Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Backrooms: The Deep Dark In-game content art | AI-generated content is mostly used for sprites, images, like the images on the steam page | SUDT Games | 19 | Mar 18, 2026 | |
Backrooms: The Others In-game content art | AI-generated content is mostly used for sprites, images, like the image on the steam page | SUDT Games | - | Mar 18, 2026 | |
ChronoPsykotik In-game content art | AI was used to generate some in game assets and Steam assets | ApeXPloit Studios | - | Mar 18, 2026 | |
Mycelium: The Silent Contract audio | One voice line intended as AI was AI-generated.
All voice acting was done by actors. All art was done by artists listed in the credits | Po Kolu | 80 | Mar 18, 2026 | |
Eternal Decay Souls In-game content text | This game uses artificial intelligence only for narrative content creation.
All dialogue, descriptions, and text were generated with the help of AI during development, with manual review to ensure quality, cohesion, and originality.
AI is not used in real time during gameplay and does not interact directly with the player. All final content was carefully integrated into the game before release. | Clovek Games | - | Mar 18, 2026 | |
Siegebound In-game content art | Currently AI Generated Images are used for UI Elements found in the game. These assets serve as placeholders and will be replaced by handpainted images over the course of development. | Peasant Games | - | Mar 18, 2026 | |
Monsters' Den: Book of Vengeance In-game content art | Some artwork in the game (such as character portraits) were generated using AI systems. | Monstrum | 34 | Mar 18, 2026 | |
Cursed Crown Live AI text | Players can chat with AI enabled NPCs that are human-like in behavior, and improve their relationship and camaraderie with them. | Glade Studio | - | Mar 18, 2026 | |
William The Best Shooter Store/marketing art | We created a few capsule images generated by AI. | CYBERVIGILANT LABS LTD | - | Mar 18, 2026 | |
Deadly rails Store/marketing art | Some of the marketing material has been generated using Ai. | Atelierul lui Brancusi | - | Mar 18, 2026 | |
Void Guard Outpost Store/marketing art | AI is only used to create individual images for the Store Page. | Winged Dog Studios | - | Mar 18, 2026 | |
Traffic Rivals: 1v1 Duels In-game content art | We used AI technology to create some of the textures and visuals in our game. These assets are provided locally and do not require an internet connection. | CUBESync | 16 | Mar 18, 2026 | |
Squad 22: ZOV art | Some 2D images in game where pre-rendered with usage of AI as a base for work of our 2D artists and later drawn-over in order to make them geniue art. | SPN Studio | 644 | Mar 18, 2026 | |
ASTRAL In-game content audio | We used ElevenLabs to write "Announcer" voice lines that are heard in the game. One example would be hearing: "You are victorious" after winning a match. Another example would be hearing: "Lost the lead" after losing first position. | GURACORP® | - | Mar 18, 2026 | |
총알배달 우주반점 In-game content audioart | Some of the SFX, BGM, and illustrations were created using generative AI. | KALA GAMES | 207 | Mar 18, 2026 | |
Konpira Fune Fune In-game content art | To streamline the creative process, AI-assisted tools were used to enhance and accelerate artwork production, ensuring a distinctive visual style while maintaining full artistic direction. | Noetic Light Studios | - | Mar 18, 2026 | |
트리테일 Store/marketing art | Used for illustration. | ClockMaker | - | Mar 18, 2026 | |
The Legend of Gandar III Unclear art | A few graphics in the game and on the shop page have been generated using kl-. | Jeddead | - | Mar 18, 2026 | |
Mythic Trials 2 Unclear art | Use of AI generated images | Hypno Games | 13 | Mar 18, 2026 | |
Friend of a Slime In-game content art | Some background images are AI generated. | Chrio Games | 14 | Mar 18, 2026 | |
Horde Arena Dev only | Some aspects of this game were developed with AI assistance. However, AI-generated content plays a very minor role, and the overall game experience does not rely on AI. Additionally, AI does not generate any content in real-time during gameplay. | FiveFiveSix Games | - | Mar 18, 2026 | |
Heroes Unhinged In-game content audio | The character voices and music used in the game were generated by ai. | Peculiar Arts | - | Mar 18, 2026 | |
Warrior Duels In-game content art | We are a small development group and have used AI to assist in the generation of game art for the cards. Our goal is to eventually replace this with original art. | Graymalkin Enterprises LLC | - | Mar 18, 2026 | |
Serendia-Random Equip Draw Defense In-game content art | Some visual assets, such as concept art and UI elements, were partially created with the help of generative AI tools during development. All final content has been reviewed and edited by human developers to ensure quality and appropriateness. No AI-generated content is used during gameplay. | zeroinmars | - | Mar 18, 2026 | |
Keycards Store/marketing art | To generate the game logo. | J Indie Games | - | Mar 18, 2026 | |
RiseofCommander Store/marketing art | Store background contents are created only with AI. | AtlasGameWorks | - | Mar 18, 2026 | |
Backrooms: The Next Level Store/marketing art | The game does not contain AI-generated content. AI-generated content is used just for Steam Images. | SUDT Games | 26 | Mar 18, 2026 | |
Alien's Fridge In-game content arttext | AI-Assisted Development and Marketing
We believe in leveraging modern tools to enhance our workflow, and that includes using AI for various aspects of our project. For example:
We use ChatGPT to help us refine our English and ensure our communication is clear and engaging.
For quick and efficient mood boarding, we use MidJourney to generate visual concepts that inspire our creative process.
Once the game is complete, we plan to use ChatGPT to assist with translations, making the game accessible in 80+ languages.
These tools allow us to focus more on the creative process and make sure our community receives regular updates and clear communication across the globe. | Chillin' Turtles | - | Mar 18, 2026 | |
zory In-game content art | Some 3D models in the game are made with the help of AI, as well as some pictures, including the cover for the store. | Merragamm | - | Mar 18, 2026 | |
Vasilisa In-game content art | AI was used to assist in the generation of a small number of game textures. | Steppe Hare Studio | 61 | Mar 18, 2026 |