Using AI models to create artistic materials
- Creator
- CHEN JIE
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,508 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Using AI models to create artistic materials
The images used on the store page and in the game were generated using artificial intelligence.
AI tools served as a source of creative inspiration and assistance for the code, art, and music.
The only AI-assisted elements are the background music and a small number of app-style icons used in the UI, all created during development and included as fixed assets.
I design all core algorithms myself, and AI is used only to help write code snippets and to produce some pre-rendered promotional assets such as images. All outputs are reviewed and manually integrated into the project. AI is not used to generate any in-game content or real-time code during gameplay.
In our game development process, we utilize a commercially licensed AI drawing engine to generate character roles by inputting keywords. The creative process does not reference any third-party materials and strictly complies with local laws and regulations. All AI-generated images produced through this method are exclusively owned by our game developers in terms of copyright.
Our game utilizes neural networks for creating visually stunning and immersive environments. AI technology is employed in the production pipeline to assist in rendering backgrounds and character designs, ensuring a unique and high-quality artistic style. While AI aids in the creative process, all generated content is carefully reviewed, refined, and finalized by our team of professional artists to meet the highest standards of originality and quality.
Generative AI was used in-part to draft and edit the codebase.
AI technology was utilized to create initial art assets, including some icons. The final output was manually refined by artists.
AI tools were used to assist in creating some pre-rendered visual assets. No AI is used to generate content during gameplay.
This game features pre-generated visual assets and 3D models created with the help of generative AI during the development process. These assets are fully integrated into the game files, and no AI generation occurs in real-time during gameplay."
We used AI as a reference generation for our game
Generative AI was used to assist in creating some visual assets and store page images. All content was reviewed and finalized by the developer. No AI is used during gameplay.
Some of the graphics were created with generative AI.
游戏中商店老板图片以及商店背景为ai生成
Only the store logo and some store GIFs in our game were created using AI. No AI was used in the 3D content or objects within the game. Only certain 2D store icons were partially created using AI.
The puzzle images pre-rendered AI art
The four assets in this work—one UI component and three landscape paintings used as wall decorations (frames not included)—were produced using additional AI for refinement. None of them were created by AI from the ground up. AI helped with grammatical corrections for in-game text, which were then carefully reviewed and adjusted by hand. We only consider AI to be a supportive tool. Every detail is meticulously crafted with human intent, as our creative process is still firmly anchored in manual craftsmanship.
Generative AI is used to create some visual assets.
The promotional artwork on this Steam page was hand-drawn by an artist, with AI tools used solely for concept generation.
AI tools were used only to generate some of the pre rendered visual assets and promotional artwork for the game and store page. No AI is used during gameplay, and all game logic, systems, mechanics, and code are manually created.
Some of the game's art and music are created with the assistance of AI
Artificial intelligence was used in this project to assist with generating and preparing graphic materials, including concept art and background elements. All gameplay logic, code, level design, and final implementation were created manually.
I'm not a corporation that can afford help designing and creating art for this game. I'm just a guy making a game I wanted to create. So, this game uses generated assets for symbol art and wizard portraits to mitigate up-front development costs. I am committed to supporting human artists and will replace any AI generated art with real artist work if the game becomes successful.
AI tools were utilized to generate some art assets on the store page and in-game.
The game's logo and some in-game artwork were created using generative AI.
To support efficient development, generative AI tools assisted in creating early versions of some 3D models, item icon images, and voiceovers for trailers. Every element was then extensively reviewed, edited, refined, and adjusted by hand to fit the game's unique adorable aesthetic.
The game logo and some of the artwork in the store page were created with the assistance of AI.
Please note: The effect images on the store page were generated by AI and are not game screenshots.
AI was used to generate the characters, backgrounds, and some of the game’s details, which I further refined myself, as well as for gif animation.
Some 2D art assets, such as certain textures and icons, were created with the help of generative AI tools during development and then reviewed and edited by hand. The game does not generate new AI content while you play and does not send any player data to external AI services.
We use AI in early conceptual design, to figure out an appropriate background art. We then go through several iterations manually with artist modifications, to produce a good, highly polished background that gels well with our characters, story and intended art style. Our characters are hand drawn by humans. Our objects are hand drawn by humans. All user interface (UI) elements are hand drawn by humans. All animations are hand drawn and meticulously rigged (also by humans) using bone animation.
Some UI elements are generated using AI.
You talk to characters in the game using a local LLM. There is no cost for tokens, and the model responds in a fun and interesting way. Art in the game is also AI generated (and you can generate your own art to decorate your apartment).
Design of backgrounds was AI-assisted
Some videos and images in this game are generated using artificial intelligence. AI tools were used to enhance visual effects and create unique scenes, carefully aligned with the game's art style.
In this game, we use AI for refactoring and debugging the program code, as well as for the background images and background music.
AI used in most background creation/alteration. Heavily used in code debugging/review.
The puzzle images pre-rendered AI art
We use AI in early conceptual design, to figure out an appropriate background art. We then go through several iterations manually with artist modifications, to produce a good, highly polished background that gels well with our characters, story and intended art style. Our characters are hand drawn by humans. Our objects are hand drawn by humans. All user interface (UI) elements are hand drawn by humans. All animations are hand drawn and meticulously rigged (also by humans) using bone animation.
The development process of the game used AI to generate backgrounds, characters images, and other images such as items for hidden objects, runes for match-3, and jigsaw images. Game logo was partially generated with AI. Additionally, AI was used to generate voice-overs and some part of localizations into french and German.
The gameplay background music is AI Generated.
Use of AI on the Store Page Generative AI is used for localization of some languages on the store page. Use of AI Within the App Generative AI is used in the creation of some program code. Generative AI is used in the creation of some sound effects and background music used in the game.
AI was used to localize the current store page descriptions from English into other languages, but no in-game content is generated by AI.
In 'About This Game', there is an image of the game running on top of the video, and the image of the interviewer was generated by AI.
I use artificial intelligence technology to help generate some art image resources.
AI was used mainly for translations and text redaction and rarely to create some minor assets
AI is used to assist with coding and general queries related to game development and the Godot engine.
Some of the game's icons were generated using AI image generation software. All icons were reviewed and adapted by the development team to fit the game's style
AI is used for cinematic cutscenes and certain art assets, but the majority of the work is done manually. Similarly, code workflows include partial generation for certain C++, C#, and HLSL functions.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Mine puzzle pieces of flower garden world Unclear art | Using AI models to create artistic materials | CHEN JIE | - | Mar 18, 2026 | |
Gift Drop Machine In-game content art | The images used on the store page and in the game were generated using artificial intelligence. | PEGAX Studios | - | Mar 18, 2026 | |
Puppy Link - Tile Connect Unclear artaudiocode | AI tools served as a source of creative inspiration and assistance for the code, art, and music. | ZT-Studio | 16 | Mar 18, 2026 | |
Pawbay In-game content audioart | The only AI-assisted elements are the background music and a small number of app-style icons used in the UI, all created during development and included as fixed assets. | COMMANDO PANDA | 14 | Mar 18, 2026 | |
Town Diggers Store/marketing codeart | I design all core algorithms myself, and AI is used only to help write code snippets and to produce some pre-rendered promotional assets such as images. All outputs are reviewed and manually integrated into the project. AI is not used to generate any in-game content or real-time code during gameplay. | Alin Games | - | Mar 18, 2026 | |
欧皇VS非酋 In-game content art | In our game development process, we utilize a commercially licensed AI drawing engine to generate character roles by inputting keywords. The creative process does not reference any third-party materials and strictly complies with local laws and regulations. All AI-generated images produced through this method are exclusively owned by our game developers in terms of copyright. | Flow Universe | 134 | Mar 18, 2026 | |
Festival Journey: Highland Dreams Collector's Edition In-game content art | Our game utilizes neural networks for creating visually stunning and immersive environments. AI technology is employed in the production pipeline to assist in rendering backgrounds and character designs, ensuring a unique and high-quality artistic style. While AI aids in the creative process, all generated content is carefully reviewed, refined, and finalized by our team of professional artists to meet the highest standards of originality and quality. | Do Games Limited | - | Mar 18, 2026 | |
Ghostie Town Dev only code | Generative AI was used in-part to draft and edit the codebase. | Joshua Hanneson | - | Mar 18, 2026 | |
Mining Wizards In-game content art | AI technology was utilized to create initial art assets, including some icons. The final output was manually refined by artists. | TMA Forge | 105 | Mar 18, 2026 | |
Stim Dock In-game content art | AI tools were used to assist in creating some pre-rendered visual assets. No AI is used to generate content during gameplay. | ShadowPane | - | Mar 18, 2026 | |
Son Of A Dealer In-game content art | This game features pre-generated visual assets and 3D models created with the help of generative AI during the development process. These assets are fully integrated into the game files, and no AI generation occurs in real-time during gameplay." | EFAL GAMES | - | Mar 18, 2026 | |
Lost & Found Simulator Unclear | We used AI as a reference generation for our game | TimKen | - | Mar 18, 2026 | |
Lofi Neko Girl: Idle Companion Store/marketing art | Generative AI was used to assist in creating some visual assets and store page images. All content was reviewed and finalized by the developer. No AI is used during gameplay. | Papersoul Games | 10 | Mar 18, 2026 | |
Estória In-game content art | Some of the graphics were created with generative AI. | Jonathan Jahnke | - | Mar 18, 2026 | |
勇闯华强北 Store/marketing art | 游戏中商店老板图片以及商店背景为ai生成 | 半醉的蜗牛 | - | Mar 18, 2026 | |
Summer Delicious Simulator: Prologue In-game content art | Only the store logo and some store GIFs in our game were created using AI. No AI was used in the 3D content or objects within the game. Only certain 2D store icons were partially created using AI. | BitRaiders Games | 58 | Mar 18, 2026 | |
Neon Fantasy: Fairies In-game content art | The puzzle images pre-rendered AI art | Quantum Quiver Games | - | Mar 18, 2026 | |
Librarian: Tidy Up the Arcane Library! In-game content arttext | The four assets in this work—one UI component and three landscape paintings used as wall decorations (frames not included)—were produced using additional AI for refinement. None of them were created by AI from the ground up.
AI helped with grammatical corrections for in-game text, which were then carefully reviewed and adjusted by hand.
We only consider AI to be a supportive tool. Every detail is meticulously crafted with human intent, as our creative process is still firmly anchored in manual craftsmanship. | ArtRising | 15k | Mar 18, 2026 | |
Indie GameDev Sim In-game content art | Generative AI is used to create some visual assets. | Relax & Play | - | Mar 18, 2026 | |
Holy Nope! Store/marketing art | The promotional artwork on this Steam page was hand-drawn by an artist, with AI tools used solely for concept generation. | Challenging Games | 14 | Mar 18, 2026 | |
Insurance Worker Game In-game content art | AI tools were used only to generate some of the pre rendered visual assets and promotional artwork for the game and store page. No AI is used during gameplay, and all game logic, systems, mechanics, and code are manually created. | CJ 03 | - | Mar 18, 2026 | |
水浒女神录 In-game content artaudio | Some of the game's art and music are created with the assistance of AI | 游戏方程工作室 | - | Mar 18, 2026 | |
QB Adventures In-game content art | Artificial intelligence was used in this project to assist with generating and preparing graphic materials, including concept art and background elements. All gameplay logic, code, level design, and final implementation were created manually. | Damian Baksalary | - | Mar 18, 2026 | |
Slotomancer In-game content art | I'm not a corporation that can afford help designing and creating art for this game. I'm just a guy making a game I wanted to create.
So, this game uses generated assets for symbol art and wizard portraits to mitigate up-front development costs.
I am committed to supporting human artists and will replace any AI generated art with real artist work if the game becomes successful. | Flatts | - | Mar 18, 2026 | |
Bouncy Bean In-game content art | AI tools were utilized to generate some art assets on the store page and in-game. | Binx.tv | - | Mar 18, 2026 | |
MergeShift In-game content art | The game's logo and some in-game artwork were created using generative AI. | Boogygames Studios | - | Mar 18, 2026 | |
Mini Pond Farm: Frogs & Lilypads In-game content artaudio | To support efficient development, generative AI tools assisted in creating early versions of some 3D models, item icon images, and voiceovers for trailers. Every element was then extensively reviewed, edited, refined, and adjusted by hand to fit the game's unique adorable aesthetic. | SIA Igor Arterchuk | - | Mar 18, 2026 | |
Bang Pass Duel Store/marketing art | The game logo and some of the artwork in the store page were created with the assistance of AI. | Gaseous Cat Games | - | Mar 18, 2026 | |
Crazy Toad In-game content art | Please note: The effect images on the store page were generated by AI and are not game screenshots. | Timmy | - | Mar 18, 2026 | |
Treasurer In-game content art | AI was used to generate the characters, backgrounds, and some of the game’s details, which I further refined myself, as well as for gif animation. | Owl's Howls | - | Mar 18, 2026 | |
Game Dev Life In-game content art | Some 2D art assets, such as certain textures and icons, were created with the help of generative AI tools during development and then reviewed and edited by hand. The game does not generate new AI content while you play and does not send any player data to external AI services. | Pedro Verpha | - | Mar 18, 2026 | |
Growing Apart From Yuika In-game content art | We use AI in early conceptual design, to figure out an appropriate background art. We then go through several iterations manually with artist modifications, to produce a good, highly polished background that gels well with our characters, story and intended art style.
Our characters are hand drawn by humans.
Our objects are hand drawn by humans.
All user interface (UI) elements are hand drawn by humans.
All animations are hand drawn and meticulously rigged (also by humans) using bone animation. | Feeling Potion | - | Mar 18, 2026 | |
CELESTAY | Some UI elements are generated using AI. | BUBBLE GUM LLC | - | Mar 18, 2026 | |
The Industrial Council Live AI arttext | You talk to characters in the game using a local LLM. There is no cost for tokens, and the model responds in a fun and interesting way. Art in the game is also AI generated (and you can generate your own art to decorate your apartment). | Markemus Games | - | Mar 18, 2026 | |
VerbMeister In-game content art | Design of backgrounds was AI-assisted | Alpen Adria Forge | - | Mar 18, 2026 | |
Beauty Store Simulator - Prologue In-game content art | Some videos and images in this game are generated using artificial intelligence. AI tools were used to enhance visual effects and create unique scenes, carefully aligned with the game's art style. | NovaraGames | 75 | Mar 18, 2026 | |
Smart Number Place In-game content artaudiocode | In this game, we use AI for refactoring and debugging the program code, as well as for the background images and background music. | Stargeon,Inc. | - | Mar 18, 2026 | |
Merchant's Rise Dev only codeart | AI used in most background creation/alteration. Heavily used in code debugging/review. | Portly Poet Gaming | - | Mar 18, 2026 | |
Color Splash: Parrots In-game content art | The puzzle images pre-rendered AI art | Quantum Quiver Games | - | Mar 18, 2026 | |
Presidential Shaman In-game content art | We use AI in early conceptual design, to figure out an appropriate background art. We then go through several iterations manually with artist modifications, to produce a good, highly polished background that gels well with our characters, story and intended art style.
Our characters are hand drawn by humans.
Our objects are hand drawn by humans.
All user interface (UI) elements are hand drawn by humans.
All animations are hand drawn and meticulously rigged (also by humans) using bone animation. | BRB Drama | - | Mar 18, 2026 | |
Christmas Yarn 4: Blessing Star In-game content artaudiotext | The development process of the game used AI to generate backgrounds, characters images, and other images such as items for hidden objects, runes for match-3, and jigsaw images. Game logo was partially generated with AI. Additionally, AI was used to generate voice-overs and some part of localizations into french and German. | Ironcode Gaming | - | Mar 18, 2026 | |
FruitFall Catcher In-game content audio | The gameplay background music is AI Generated. | JeanDevsito | - | Mar 18, 2026 | |
YUME ROOF In-game content codeaudio | Use of AI on the Store Page
Generative AI is used for localization of some languages on the store page.
Use of AI Within the App
Generative AI is used in the creation of some program code.
Generative AI is used in the creation of some sound effects and background music used in the game. | Rivi | - | Mar 18, 2026 | |
Picasho Store/marketing text | AI was used to localize the current store page descriptions from English into other languages, but no in-game content is generated by AI. | CasticalGames | - | Mar 18, 2026 | |
My Eggduck (Desktop Random Idle Clicker) Store/marketing art | In 'About This Game', there is an image of the game running on top of the video, and the image of the interviewer was generated by AI. | SillyOven | - | Mar 18, 2026 | |
兵王棋 Store/marketing art | I use artificial intelligence technology to help generate some art image resources. | xisongGame | - | Mar 18, 2026 | |
Slice the Crops! In-game content text | AI was used mainly for translations and text redaction and rarely to create some minor assets | Wobblers Games | 156 | Mar 18, 2026 | |
Little Desktop Runner Dev only code | AI is used to assist with coding and general queries related to game development and the Godot engine. | Pet Pumpkin | - | Mar 18, 2026 | |
Wood Clicker In-game content art | Some of the game's icons were generated using AI image generation software. All icons were reviewed and adapted by the development team to fit the game's style | Lucuxis | - | Mar 18, 2026 | |
Sheep Puzzle In-game content artcode | AI is used for cinematic cutscenes and certain art assets, but the majority of the work is done manually.
Similarly, code workflows include partial generation for certain C++, C#, and HLSL functions. | OmniScapes Interactive | - | Mar 18, 2026 |