25,514 disclosures tracked

Where do games disclose AI use?

Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes.

Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.

Journey TDSteam
Disclosure

Pixel art, sound and music via AI tools, curated by the developer. No AI is present during gameplay.

Creator
Christian Forner
Reviews
-
Added
Aug 16, 2026
CapitalizeSteam
Disclosure

Yes — pre-rendered only (no real-time generative AI during gameplay). Generative AI tools were used to create or refine some visual assets (UI, images, marketing / store materials) and parts of text / localization. Gameplay, code and game design are made and reviewed by the studio. No AI content is generated live during play.

Creator
JL Games Studio
Reviews
-
Added
Aug 16, 2026
Project: FractunumSteam
Disclosure

Some sound effects and visual assets in the game were created with the assistance of generative AI tools.

Creator
Avalorix Interactive
Reviews
-
Added
Aug 16, 2026
YellowJacketSteam
Disclosure

Generative AI was used in the creation of BFX/SFX audio assets. No generative AI was used for the game's artwork.

Creator
BusyPotato
Reviews
-
Added
Aug 16, 2026
Guttering LightSteam
Disclosure

Guttering Light's content was created using generative AI tools, with every piece prompted, curated, and integrated by the game's solo developer. All AI-generated content is pre-generated: it was reviewed and hand-finished during development, and nothing is generated while you play.

Creator
Harrowmere Studios LLC
Reviews
-
Added
Aug 16, 2026
MoonhollowSteam
Disclosure

Generative AI tools were used as part of the development workflow for selected visual and audio asset refinement and production. All final content is reviewed and edited by the developer. No generative AI is used during gameplay.

Creator
Questfinity
Reviews
-
Added
Aug 16, 2026
HOSHIKUISteam
Disclosure

The game's source code was written with Claude Code, an AI coding tool by Anthropic, under the developer's direction and review.

Creator
rspepe
Reviews
-
Added
Aug 16, 2026
Wall of SymbolsSteam
Disclosure

Some of the capsule artwork on this store page was created with the help of AI tools. No AI-generated content is used in the game's in-game art, code, audio or text.

Creator
Canis Majoris
Reviews
-
Added
Aug 16, 2026
NeverrestSteam
Disclosure

Neverrest uses generative AI tools during development to assist with the creation of some pre-rendered 2D artwork and visual assets. All AI-assisted content is reviewed, edited, and integrated by the developer. The game does not generate AI content during gameplay.

Creator
Enjoyoor
Reviews
-
Added
Aug 16, 2026
Winters at Silky PeakSteam
Disclosure

We used IA to help us with translation for the following languages: Spanish, Chinese, Japanese, German, Russian, Portuguese.

Creator
ACCRO BAT
Reviews
-
Added
Aug 16, 2026
AI tycoonSteam
Disclosure

This game uses AI-generated content in terms of art assets and game code.

Creator
Icarus Games
Reviews
-
Added
Aug 16, 2026
Memento ResonanceSteam
Disclosure

During development, OpenAI image generation tools were used to create portions of the game's 2D artwork, including characters, monsters, backgrounds, UI elements, and icons. Suno was used to create portions of the background music, and ElevenLabs was used to create portions of the sound effects. Generative AI was also used as a drafting and editing aid for some in-game writing and localization. All generated material was selected, edited, processed, and reviewed by the developer before inclusion in the game. The game does not connect to generative AI services at runtime and does not generate content from player input.

Creator
Lipcat Games
Reviews
-
Added
Aug 16, 2026
安平 An-pêngSteam
Disclosure

This game uses generative AI for the following: Images: the source material for both the scene artwork and the item icons (backpack, hand cart and so on) is photographs taken by the developer — the scenes in the lanes, stairwells and apartment courtyards of Anping, Tainan; the items shot as physical objects. Each photograph is processed first — removing things that should not appear in frame, commercial branding, and anything touching on privacy — and then stylised into animation by AI. Music: planned to be AI-generated (not yet implemented). Localisation: Traditional Chinese is the language the game is written in. Every other language — English, Japanese, German, and Taiwanese Pe̍h-ōe-jī — is AI-translated, with no native-speaker editing pass. If you find a mistake, please do tell me. Store page and marketing images also include AI-generated elements.

Creator
灰森 Grayson.TW
Reviews
-
Added
Aug 16, 2026
MISFORTUNATESteam
Disclosure

Some artwork featured in MISFORTUNATE was created with the assistance of generative AI tools.

Creator
Shapyra Games
Reviews
-
Added
Aug 16, 2026
DescrySteam
Disclosure

Some content was created with the help of neural networks; all materials were reviewed and edited by hand. The game does not generate anything with AI at runtime.

Creator
BigTop
Reviews
-
Added
Aug 16, 2026
Dice ChemistSteam
Disclosure

AI-generated content is used in this product. The store page capsule artwork was created using an AI image generation tool. Portions of the store page description text were drafted with the assistance of an AI writing tool and reviewed/edited by the developer.

Creator
Jihwan
Reviews
-
Added
Aug 16, 2026
SwarmvoreSteam
Disclosure

Swarmvore was built by a solo developer using generative AI tools for the game's code, art, and text. Every piece of content went through many rounds of prompting, testing, and refining, and every creative decision, from mechanics to tone to visual style, was made by the developer.

Creator
Panda Games
Reviews
-
Added
Aug 16, 2026
IJIN: History SurvivorsSteam
Disclosure

This work incorporates the use of generative artificial intelligence (AI) in the following areas: Parts of the artwork, parts of the sound, and localization.

Creator
SF Create
Reviews
-
Added
Aug 16, 2026
Star Corsairs: Fractured FrontierSteam
Disclosure

I'm not a professional game developer or artist. Making my own game had been a dream for years, but I never knew how to turn that dream into reality. Generative AI became the tool that finally made it possible. With its help, I created many of the game's visual and audio assets, including item, UI, skill, and module icons, character portraits, ships, space stations, backgrounds, the game icon, the Steam store artwork, and some of the sound effects. It also assisted me with programming. But Star Corsairs is not a game that AI simply generated. Every asset was reviewed, rejected, refined, or replaced until it matched the vision I had in mind. Every gameplay system was designed, tested, and reworked repeatedly until it felt right. The economy, ship balance, pirate AI, combat, and progression were all shaped through countless hours of playtesting and manual iteration. The story, world, and all of the writing were created by me. Without generative AI, this game would probably never have existed. But without the countless creative decisions, revisions, and work behind every part of it, Star Corsairs wouldn't exist either.

Creator
Tagir Nabiullin
Reviews
-
Added
Aug 16, 2026
Puzzle ClashSteam
Disclosure

Generative AI was used during development to create visual assets, including UI elements, icons, backgrounds, and puzzle images.

Creator
Haejjaem Studio
Reviews
-
Added
Aug 16, 2026
Epoch ForgeSteam
Disclosure

The global economy, events, NPC dialogue and behaviors, and the choices your Storyteller makes use a lightweight, local LLM that runs with the game.

Creator
Vaporware Software
Reviews
-
Added
Aug 16, 2026
Across the DarkSteam
Disclosure

Generative AI tools were used to assist in creating initial visual assets (such as background textures and UI elements). All generated assets have been manually edited, refined, and integrated into the game by the developer.

Creator
Dayeong Song
Reviews
-
Added
Aug 16, 2026
From Zero: Idle FactorySteam
Disclosure

Generative AI tools were used during development to assist with portions of the game's pre-generated 2D artwork, marketing artwork, localization drafts, and development code. All player-facing AI-assisted content was generated before release, selected, reviewed, edited where needed, tested, and integrated by the developer. The game does not generate or modify content with AI during gameplay and does not send player input to an external AI service.

Creator
Cartoon Rocket Games
Reviews
-
Added
Aug 16, 2026
Childhood SlotsSteam
Disclosure

Some in-game artwork (slot machine cabinet art, icons, and store page marketing images) was created with generative AI tools, then reviewed, selected, and post-processed by the developer. The game does not generate any content in real time.

Creator
Kaite Li
Reviews
-
Added
Aug 16, 2026
WHEN ARMIES WAVERSteam
Disclosure

Pre-generated AI-assisted content is used in some 2D artwork, including unit sprites, character portraits, card illustrations, battlefield backgrounds, visual effects, UI decorative elements, and store and marketing artwork. AI assistance was also used for portions of in-game text and English/Japanese localization. All such content is generated before release and curated and edited by the developer. The game does not generate content during gameplay and does not connect to a generative AI service at runtime.

Creator
LDMV Works
Reviews
-
Added
Aug 16, 2026
UniversiaTCGSteam
Disclosure

Generative artwork is used in the creation of part or full of assets that can not be generated by the game engine. AI is used in the drafting of art and writing before it is reviewed and heavily edited.

Creator
Toad & Luck Dragon
Reviews
-
Added
Aug 16, 2026
Stay in Your LaneSteam
Disclosure

This game includes pre-generated artwork and music created with the assistance of generative AI. All generated content was reviewed and curated by the developer. The game does not generate AI content during gameplay.

Creator
Sol Elan
Reviews
-
Added
Aug 16, 2026
Total SynthesisSteam
Disclosure

Portions of this game's written content were drafted with the assistance of Anthropic's Claude, under the direction of the developer, and were reviewed and edited by a human before inclusion. All artwork is procedurally rendered by the game's own code. No generative AI images are used. No AI content is generated during gameplay.

Creator
Sinter Labs LLC
Reviews
-
Added
Aug 16, 2026
City and WarSteam
Disclosure

Generative AI was used during development to assist in the creation of certain pre-generated game content, including some in-game visual art assets, the game’s title logo, and promotional materials for the Steam store page. All final content was reviewed, curated, edited, and implemented by the developer. No generative AI is used at runtime, and the game does not generate live AI content for players.

Creator
Baicheng Zhang
Reviews
-
Added
Aug 16, 2026
My Desktop CatSteam
Disclosure

Generative AI was used during development to create and refine some pre-generated visual assets, including cat character and animation sprites, backgrounds, decorative items, achievement icons, and selected store and marketing artwork. Every generated asset was reviewed, edited, and integrated by the developer before inclusion. The game does not generate AI content at runtime and does not connect to external AI services during play.

Creator
hirsch-dev
Reviews
-
Added
Aug 16, 2026
Legacy of the Ark: Beneath the Broken SkySteam
Disclosure

Generative AI was used for deep game simulation to assist with designing difficulty curves and testing in game mathmatical calculations. It was also used for designing alternative UI Models for cosmetic changes. Game Design, layout, original creations, music, sound, story, plots, etc. were Designed entirely by the Creator.

Creator
Broken Ark Studios
Reviews
-
Added
Aug 16, 2026
War Table ArenaSteam
Disclosure

Artists use AI tools to assist with image generations and creating variants Store assets use AI generated images

Creator
Rusalka Unreal Labs
Reviews
-
Added
Aug 16, 2026
Vibin' & Survivin'Steam
Disclosure

As a solo project, Vibin & Survivin leverages AI assistance for asset design, audio generation, and coding support. This allowed me to punch above my weight class as a single developer and focus on crafting tight, responsive action-roguelike gameplay!

Creator
GoudaGames
Reviews
-
Added
Aug 16, 2026
Vale PrimordialSteam
Disclosure

This game was developed with substantial help from generative AI: the pixel art (in-game art, capsules and icons), the code, much of the text, and the translations were produced with AI assistance and then reviewed, refined, and directed by the developer.

Creator
Primordial Studio
Reviews
-
Added
Aug 16, 2026
Vanguard FusionSteam
Disclosure

The 2D background images in the main menu and the promotional (capsule) designs used on the Steam store page were created with the help of generative AI tools and subsequently edited manually. The characters, battlefields, and in-game pixel art graphics that make up the core game experience are completely outside of this scope.

Creator
Epicold Interactive
Reviews
-
Added
Aug 16, 2026
GameoverdSteam
Disclosure

Certain visual assets incorporated into the final product were subject to a multi-stage development, revision, and production process involving, at intermediate stages of asset preparation, generative AI-assisted material, together with subsequent developer-directed editing, alteration, reconstruction, and final implementation.

Creator
Daniel Manzie
Reviews
-
Added
Aug 16, 2026
LOOPFANGSteam
Disclosure

We use a translation AI tool to allow us to help more players play this game comfortably

Creator
MnD
Reviews
-
Added
Aug 16, 2026
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