The AI is only used for generating store promotional images
- Creator
- Aznable Studio
- Reviews
- -
- Added
- Mar 18, 2026
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Code help, debugging and other development work.
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The AI is only used for generating store promotional images
This game contains pre-rendered AI generated 3D monster and player models that have been fine tuned and remodeled by hand after the initial form was generated from text.
Concept art and certain in-game audio and pictures are AI-generated.
The player will encounter AI imagery in the prerended intro cinematic. They will also see prerended AI imagery in the jump scares.
Only a few textures and sprites in the game were created using AI tools, but all of them underwent extensive manual processing, editing, and polishing. AI tools were also used for promotional materials with subsequent manual editing.
I use Google Translate to translate from Japanese to English.
Note: AI survival or pre-rendered content is included in the game as follows: 1, In-game character voice-overs 2、Character stand-up drawings (and modified by the artist) 3, Pictures from the game event cards
The game contains copyright-free pictures,video,audio generated by the developer using generative artificial intelligence
Due to insufficient manpower, AI is temporarily being used to create images for the store page. The images will be updated periodically.
AI paintings and movies are used in the opening animation, game options and other interfaces of this game. Some scenes are also re-created using AI paintings as a source of inspiration. The above are the parts of this game that apply AI technology.
We use AI-generated textures and background elements for some 3D objects, which are then retouched and implemented in the game.
In our game, you can communicate by voice with a non-player character, who will generate an answer for you the way a witch's ghost would. In this case, the answer will be voiced.
Used AI to create some item textures
1: Partial game screen auxiliary design 2: Battle BGM design
The partial UI display content of the game is generated by AI and then adjusted manually.
The game cover and some character illustrations are generated by AI but have been carefully adjusted and reviewed. If you feel uncomfortable with any of the content, please provide us with feedback, and we will address it accordingly.
Musics Made By Suno AI Store Page Banners and other visual elements made by Canva AI image generator.
most of the pictures in the game are AI generated
少数3D模型的贴图使用AI,游戏标题设计使用AI,配音使用了AI
Some sound files (radio), music and small pictures.
we use Ai for baner or our game
We leveraged AI to generate pre-rendered content for our game such as concept art and background images.
AI was used to generate an image for the storepage capsules
Clan images and Game Logo generated by AI
AI is used for the store page art assets.
AI has been used for speeding up development, for inspiration and to generate some assets like textures and voicelines.
The game includes pre-rendered character portraits visible in cutscenes.
AI-generated art objects
SI is used to generate character voices in dialogues.
In Nora Wanna Rise, we have embraced an innovative approach to the creation of our menu visuals by leveraging generative artificial intelligence to design unique and captivating images. Utilizing DALL-E, a cutting-edge AI technology, we generated original illustrations that enhance the visual experience of the game without directly impacting gameplay. This targeted use of generative AI allowed us to create visually distinct and memorable menus, adding a layer of originality and innovation to Nora Wanna Rise. This aspect of the game's design highlights our commitment to exploring new technologies to enhance the overall aesthetics and atmosphere, while staying true to an immersive and engaging gameplay experience. We would like to clarify that the use of AI in Nora Wanna Rise is limited to the creation of menu images. This approach allows us to present players with innovative and aesthetically pleasing visuals, thereby contributing to an improved user experience from the very first screen.
AI-generated art objects
AI-generated art objects
to create art objects
Ai generated music
The images displayed on some of the screens have been generated using AI, but they are not generated at runtime. Instead, they have been pre-generated and inserted into the game as images.
I only got javascript code support. I got help with general game performance and code optimization. In no way was the whole or a large part of the game made by artificial intelligence. I just got help at some points where I got stuck and used it to speed up my work. All games have been tested many times by real players. We definitely do not publish games without testing them and seeing their errors.
The Music is Generated, everything else is not.
Some promotional artwork for this game was created using AI-assisted tools to support concept and composition. AI was used only for a portion of the promotional images as a supporting tool.
Some paintings.
During the development process, we may use AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of our development team.
Ai is used to assist in developing some NPC dialogue and written marketing materials.
We use some character portraits and simple UI elements.
Some paintings and sounds.
AI will be used in-game when playing the dungeon, and to create the character's texts.
AI used to create images for the store page such as the Library and Store front icons, and banners.
Utilized AI for icons, logos, for main menu background, provided player character and level images as input to generate main menu background logo
AI generated voice acting and some art has ben used
Some concept art, game logo and icons are created with the help of AI. The game itself has no AI content.
We use AI to generate posters and promotional images, etc
Some posters and advertisements in the video game world have been generated by AI.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Hack Deep Store/marketing art | The AI is only used for generating store promotional images | Aznable Studio | - | Mar 18, 2026 | |
Etherrealm In-game content art | This game contains pre-rendered AI generated 3D monster and player models that have been fine tuned and remodeled by hand after the initial form was generated from text. | InkBlunder | - | Mar 18, 2026 | |
Vantastic In-game content artaudio | Concept art and certain in-game audio and pictures are AI-generated. | mootvey | - | Mar 18, 2026 | |
Spooky Mansion In-game content art | The player will encounter AI imagery in the prerended intro cinematic. They will also see prerended AI imagery in the jump scares. | Malonik | - | Mar 18, 2026 | |
Battle for Ercaton: Robot Uprising In-game content art | Only a few textures and sprites in the game were created using AI tools, but all of them underwent extensive manual processing, editing, and polishing. AI tools were also used for promotional materials with subsequent manual editing. | Roman Stasyshyn | - | Mar 18, 2026 | |
P4ST3L text | I use Google Translate to translate from Japanese to English. | UsaginO | 13 | Mar 18, 2026 | |
命运英雄 :序章 In-game content audioart | Note: AI survival or pre-rendered content is included in the game
as follows:
1, In-game character voice-overs
2、Character stand-up drawings (and modified by the artist)
3, Pictures from the game event cards | Planescape Game Studio | 18 | Mar 18, 2026 | |
404号公寓 audio | The game contains copyright-free pictures,video,audio generated by the developer using generative artificial intelligence | Multimedium | 133 | Mar 18, 2026 | |
The Elementum Store/marketing art | Due to insufficient manpower, AI is temporarily being used to create images for the store page. The images will be updated periodically. | Baturalp ÖZMEN | - | Mar 18, 2026 | |
须臾TheHustleGame In-game content art | AI paintings and movies are used in the opening animation, game options and other interfaces of this game.
Some scenes are also re-created using AI paintings as a source of inspiration.
The above are the parts of this game that apply AI technology. | VedaLayout | - | Mar 18, 2026 | |
祟り坂 Curse road In-game content art | We use AI-generated textures and background elements for some 3D objects, which are then retouched and implemented in the game. | STUDIO DYD | 44 | Mar 18, 2026 | |
World horror story Live AI textaudio | In our game, you can communicate by voice with a non-player character, who will generate an answer for you the way a witch's ghost would. In this case, the answer will be voiced. | Chechulin Maxim | 10 | Mar 18, 2026 | |
Murder Avenue In-game content art | Used AI to create some item textures | ArtDock | - | Mar 18, 2026 | |
Recoil Cluck In-game content artaudio | 1: Partial game screen auxiliary design
2: Battle BGM design | Cyan Flame Game | - | Mar 18, 2026 | |
Pot In-game content text | The partial UI display content of the game is generated by AI and then adjusted manually. | CosMic Studio | - | Mar 18, 2026 | |
Survive Ten Days Store/marketing art | The game cover and some character illustrations are generated by AI but have been carefully adjusted and reviewed. If you feel uncomfortable with any of the content, please provide us with feedback, and we will address it accordingly. | Ruby Game | - | Mar 18, 2026 | |
Road To Champion In-game content audioart | Musics Made By Suno AI
Store Page Banners and other visual elements made by Canva AI image generator. | Gunersoft | - | Mar 18, 2026 | |
The Immemorial Order In-game content art | most of the pictures in the game are AI generated | Dan Gibson | 14 | Mar 18, 2026 | |
魔星兄弟 In-game content artaudio | 少数3D模型的贴图使用AI,游戏标题设计使用AI,配音使用了AI | 易远游戏 | 17 | Mar 18, 2026 | |
Blunted in The Malen Unclear audioart | Some sound files (radio), music and small pictures. | Outgate Studios | - | Mar 18, 2026 | |
Ambulance Simulator 911 Emergency Store/marketing art | we use Ai for baner or our game | Grizzly Games | - | Mar 18, 2026 | |
Top Percent In-game content art | We leveraged AI to generate pre-rendered content for our game such as concept art and background images. | Cereverse Games | - | Mar 18, 2026 | |
Drug Dealer Sim: Street Hustle Store/marketing art | AI was used to generate an image for the storepage capsules | Azuu Games | - | Mar 18, 2026 | |
Tokyo Mafia Simulator Store/marketing art | Clan images and Game Logo generated by AI | Alkame Games | - | Mar 18, 2026 | |
Tokyo School Girl Store/marketing art | AI is used for the store page art assets. | FrisbyStudio | - | Mar 18, 2026 | |
Death Scourges: Prologue In-game content artaudio | AI has been used for speeding up development, for inspiration and to generate some assets like textures and voicelines. | Phase Vault | - | Mar 18, 2026 | |
The Giant Crab in Space In-game content art | The game includes pre-rendered character portraits visible in cutscenes. | TensionSplice | - | Mar 18, 2026 | |
The Witch's Redemption In-game content art | AI-generated art objects | Geekon | - | Mar 18, 2026 | |
Hoodies Squad: Alcoholypse In-game content audio | SI is used to generate character voices in dialogues. | Simplicity Games | - | Mar 18, 2026 | |
Nora Wanna Rise In-game content art | In Nora Wanna Rise, we have embraced an innovative approach to the creation of our menu visuals by leveraging generative artificial intelligence to design unique and captivating images. Utilizing DALL-E, a cutting-edge AI technology, we generated original illustrations that enhance the visual experience of the game without directly impacting gameplay.
This targeted use of generative AI allowed us to create visually distinct and memorable menus, adding a layer of originality and innovation to Nora Wanna Rise. This aspect of the game's design highlights our commitment to exploring new technologies to enhance the overall aesthetics and atmosphere, while staying true to an immersive and engaging gameplay experience.
We would like to clarify that the use of AI in Nora Wanna Rise is limited to the creation of menu images. This approach allows us to present players with innovative and aesthetically pleasing visuals, thereby contributing to an improved user experience from the very first screen. | Geno Software | - | Mar 18, 2026 | |
TIME JOURNEY In-game content art | AI-generated art objects | Geekon | - | Mar 18, 2026 | |
The Last FARMER Unclear art | AI-generated art objects | Geekon | 231 | Mar 18, 2026 | |
SHARK SIEGE - TOGETHER SURVIVAL Unclear art | to create art objects | EchoVerse Core | 20 | Mar 18, 2026 | |
Area 8 In-game content audio | Ai generated music | Procrast Games | - | Mar 18, 2026 | |
Celestial Rune Consortium: Shadows of Ascension In-game content art | The images displayed on some of the screens have been generated using AI, but they are not generated at runtime. Instead, they have been pre-generated and inserted into the game as images. | Squirrel-Interactive | - | Mar 18, 2026 | |
Everything: All in 1 Dev only code | I only got javascript code support. I got help with general game performance and code optimization. In no way was the whole or a large part of the game made by artificial intelligence. I just got help at some points where I got stuck and used it to speed up my work. All games have been tested many times by real players. We definitely do not publish games without testing them and seeing their errors. | ismail özel | - | Mar 18, 2026 | |
Enthrallor In-game content audio | The Music is Generated, everything else is not. | Neminis | - | Mar 18, 2026 | |
Tales of Ancients Hollow Apartments Store/marketing art | Some promotional artwork for this game was created using AI-assisted tools to support concept and composition.
AI was used only for a portion of the promotional images as a supporting tool. | Bastudio | - | Mar 18, 2026 | |
Mister 9 Unclear art | Some paintings. | riinwin | 27 | Mar 18, 2026 | |
Dead Fibers Unclear | During the development process, we may use AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of our development team. | UAVision | - | Mar 18, 2026 | |
Realm of the Everbound In-game content text | Ai is used to assist in developing some NPC dialogue and written marketing materials. | Elusive Panda | - | Mar 18, 2026 | |
The Carnival Of Company In-game content art | We use some character portraits and simple UI elements. | Craftbridge | - | Mar 18, 2026 | |
ATTA -Spot the Oddities in the Strange Hotel- Unclear artaudio | Some paintings and sounds. | IDEA FRUITION | 90 | Mar 18, 2026 | |
RogueLive Live AI text | AI will be used in-game when playing the dungeon, and to create the character's texts. | - | - | Mar 18, 2026 | |
Observer In-game content art | AI used to create images for the store page such as the Library and Store front icons, and banners. | Games Observatory | - | Mar 18, 2026 | |
Resurrection : Nuke Island In-game content art | Utilized AI for icons, logos, for main menu background, provided player character and level images as input to generate main menu background logo | ACS Game Studios | - | Mar 18, 2026 | |
The Legends of Maui In-game content audioart | AI generated voice acting and some art has ben used | Alictronic Games | - | Mar 18, 2026 | |
AstroMart Adventures In-game content art | Some concept art, game logo and icons are created with the help of AI. The game itself has no AI content. | Prime Rendering | - | Mar 18, 2026 | |
建筑与征服:12世纪的黎凡特 Store/marketing art | We use AI to generate posters and promotional images, etc | KuranGame | - | Mar 18, 2026 | |
Academia Z In-game content art | Some posters and advertisements in the video game world have been generated by AI. | SWJC Studios | - | Mar 18, 2026 |