Some illustrations are made with Midjourney.
- Creator
- Tavrox
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,380 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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Some illustrations are made with Midjourney.
Using AI to assist in creating some image assets
The covers are generated with the help of AI.
Some texts are generated using generative AI
AI was used to create some of the artwork, sprites and music.
The game uses multiple AI characters, each with unique memories and re-collections to participate in a group conversation where they try to deduce who is the killer (the player). Essentially a reverse Turing-test with bells and whistles.
AI has only been used for creating user interface and images
Artificial intelligence has been used to help compose text descriptions for the store page.
A.I. Generated Buildings
Only for generating images in Steam Page and in-game.
Currently the main menu screen (and main logo) uses images generated by AI. These are placeholders and will be replaced by real art soon.
A short voice change was made with ai to make realistic content.
We are using generative AI to create Cinematic content in the launching trailer.
May be used in some images.
Stable Diffusion was used for generating marketing images, as well as for generating images of installable components.
Graphics content for Human Avatars was generated using Midjourney and rights to distribute remain with the owner, which is include in the in game credits.
AI-generated art object
AI has been used to help develop the game's cover art.
Promotional image on the store page
Store page art
The localization of this game is assisted by AI.
AI was used to create some images in this game.
Skill images were generated using AI
AI-generated art object
Some languages are translated with the help of AI, some graphical assets have been created with AI.
Some cutscenes in the game were generated using AI to enhance the visual storytelling and atmosphere. These videos create a unique atmosphere and are not part of the main gameplay.
Temporary music I used and created at Suno for just the title menu and levels. but other things such as jingles and win and loose music and "cutscene" music is made by me. but I plan to do replace it with a artist soon. I am in talks right now with them.
AI-generated art object
The store page assets were generated with AI
Some 3D content in the game itself is generated by neural radiance fields / photogrammetry. All screenshots on the store page are actual screenshots of the game play.
- Some 3D models in game are generated using AI. - Some 2D graphic assets in game are generated using AI. - Some 2D graphic assets are used for screenshots and logos on Arcade Managers steam page.
In AbstractPunk, AI was used for speech synthesis, referencing the earlier Evil Indie Games title, NO THING. AI is used in AbstractPunk to generate character speech and sounds. The collage-style graphics in the game feature AI-generated elements as well as numerous distortions caused by AI.
The game uses AI-generated images for textures on walls, paintings, and parts of the interface. However, most of these images have been manually edited post-generation, except for most paintings.
AI-generated art objects
Portrait de personnages Portraits of people
Some store page and marketing assets use or used AI generation. No in-game content or code uses or used AI generation.
"The Madness of Billiards" uses artificial intelligence exclusively for generating certain pre-rendered images and some voice effects in the game. These AI-generated assets contribute to the game's immersive experience but are not used for live content generation or code modifications during gameplay.
AI has been used to help develop the game's cover art.
AI was used to generate the Splash Screen (used in the store) and Character Thumbnails only, during development. All code, models, story, and audio were created manually.
Some graphic, icons or design
Steam store page capsule art appears is pre-generated AI art.
In our effort to provide a visually appealing experience, we have incorporated generation tools for some secondary visual elements, such as 2D portraits. Most of the artistic resources that require greater attention to detail have been developed manually. This has allowed us to maintain an artistic standard and ensure that each component of the game reflects a unique and engaging atmosphere.
This game utilizes AI technology to generate some of the background and store images. These AI-generated assets were carefully selected to enhance the overall aesthetic of the game. All AI-based content was created in compliance with legal requirements to prevent copyright infringements.
AI was used to aid in creation of a logo design.
Some images in the game were created using AI.
Placeholder art
Generative AI was used in this project to create the musical soundtrack and translations.
This game utilizes AI technology to generate some of the background and store images. These AI-generated assets were carefully selected to enhance the overall aesthetic of the game. All AI-based content was created in compliance with legal requirements to prevent copyright infringements.
The generated soundtrack
We used AI to generate textures when painting images for the library. The gameplay screenshots do not contain generative content. The game itself, its code and assets do not contain generated content.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Slashin' Around In-game content art | Some illustrations are made with Midjourney. | Tavrox | - | Mar 18, 2026 | |
Lone Warrior's Fist In-game content art | Using AI to assist in creating some image assets | CreatiCell Games | 11 | Mar 18, 2026 | |
Sonic Surge - Rhythm Showdown Store/marketing art | The covers are generated with the help of AI. | Crowvisuals | - | Mar 18, 2026 | |
Santa Slides to Town Unclear text | Some texts are generated using generative AI | Hetocode | - | Mar 18, 2026 | |
Bizzare Cat Rescuer In-game content artaudio | AI was used to create some of the artwork, sprites and music. | NinjaCat | - | Mar 18, 2026 | |
AlibAi Live AI text | The game uses multiple AI characters, each with unique memories and re-collections to participate in a group conversation where they try to deduce who is the killer (the player). Essentially a reverse Turing-test with bells and whistles. | L1LL3J | 17 | Mar 18, 2026 | |
Battle Carnival Multiplayer Fun In-game content art | AI has only been used for creating user interface and images | Nilee Games and Future Technologies Pvt Ltd | - | Mar 18, 2026 | |
Orbis Fractura Store/marketing text | Artificial intelligence has been used to help compose text descriptions for the store page. | Viperfish Games | - | Mar 18, 2026 | |
Jet Fighters with Friends 4 In-game content art | A.I. Generated Buildings | Archor Wright | - | Mar 18, 2026 | |
Pizza Simulator In-game content art | Only for generating images in Steam Page and in-game. | Exbyte Studios | - | Mar 18, 2026 | |
Smokkehed Store/marketing art | Currently the main menu screen (and main logo) uses images generated by AI. These are placeholders and will be replaced by real art soon. | Tynepunk | - | Mar 18, 2026 | |
Unpatterned Cut In-game content audio | A short voice change was made with ai to make realistic content. | Vnow Games | 14 | Mar 18, 2026 | |
EXTERMINIUM Store/marketing art | We are using generative AI to create Cinematic content in the launching trailer. | BernalStudios | 10 | Mar 18, 2026 | |
Weapon Rearing Store/marketing art | May be used in some images. | JIYUTORISEI | - | Mar 18, 2026 | |
Speed Lane Store/marketing art | Stable Diffusion was used for generating marketing images, as well as for generating images of installable components. | mannered.monster | - | Mar 18, 2026 | |
Solo Defender In-game content art | Graphics content for Human Avatars was generated using Midjourney and rights to distribute remain with the owner, which is include in the in game credits. | JokerHeadOG | - | Mar 18, 2026 | |
Raaabix Le Store/marketing art | AI-generated art object | Zavbin LTD | - | Mar 18, 2026 | |
Top Burger Shop Simulator Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
银河先锋 Store/marketing art | Promotional image on the store page | TopGame | 20 | Mar 18, 2026 | |
Iron Skies Store/marketing art | Store page art | Matthew Lalande | - | Mar 18, 2026 | |
Infinite Ball Well In-game content text | The localization of this game is assisted by AI. | Jamesika | - | Mar 18, 2026 | |
Trump vs Harris Clicker In-game content art | AI was used to create some images in this game. | Exceptional Games | - | Mar 18, 2026 | |
Gatestodian In-game content art | Skill images were generated using AI | Heel Bite | - | Mar 18, 2026 | |
Dream Force Warrior RPG Store/marketing art | AI-generated art object | USBX PAY LTD | - | Mar 18, 2026 | |
Sugar Rush In-game content textart | Some languages are translated with the help of AI, some graphical assets have been created with AI. | Candy World Games | - | Mar 18, 2026 | |
ARO dangerous campaign In-game content art | Some cutscenes in the game were generated using AI to enhance the visual storytelling and atmosphere. These videos create a unique atmosphere and are not part of the main gameplay. | Alexander Sevastianov | - | Mar 18, 2026 | |
Germ Blasters In-game content audio | Temporary music I used and created at Suno for just the title menu and levels. but other things such as jingles and win and loose music and "cutscene" music is made by me. but I plan to do replace it with a artist soon. I am in talks right now with them. | Hen Soup Studios | - | Mar 18, 2026 | |
Nexus Touch Spider In-game content art | AI-generated art object | NOODE LTD | - | Mar 18, 2026 | |
Sword Snap Store/marketing art | The store page assets were generated with AI | CelestialCore Games | - | Mar 18, 2026 | |
Hyperborea In-game content art | Some 3D content in the game itself is generated by neural radiance fields / photogrammetry. All screenshots on the store page are actual screenshots of the game play. | Sequin Games | 17 | Mar 18, 2026 | |
Arcade Manager In-game content art | - Some 3D models in game are generated using AI.
- Some 2D graphic assets in game are generated using AI.
- Some 2D graphic assets are used for screenshots and logos on Arcade Managers steam page. | Prosper Forge | - | Mar 18, 2026 | |
AbstractPunk In-game content audioart | In AbstractPunk, AI was used for speech synthesis, referencing the earlier Evil Indie Games title, NO THING. AI is used in AbstractPunk to generate character speech and sounds. The collage-style graphics in the game feature AI-generated elements as well as numerous distortions caused by AI. | Evil Indie Games | - | Mar 18, 2026 | |
Dark Manor In-game content art | The game uses AI-generated images for textures on walls, paintings, and parts of the interface. However, most of these images have been manually edited post-generation, except for most paintings. | GearheadFoxGames | - | Mar 18, 2026 | |
Takedown: Last Shot Forever In-game content art | AI-generated art objects | Software Technologies SRL | - | Mar 18, 2026 | |
FLAAK TD Unclear art | Portrait de personnages
Portraits of people | Oedipe Games | - | Mar 18, 2026 | |
The Courage of Cordelia Store/marketing art | Some store page and marketing assets use or used AI generation. No in-game content or code uses or used AI generation. | sillestudios | - | Mar 18, 2026 | |
The Madness of Billiards In-game content artaudio | "The Madness of Billiards" uses artificial intelligence exclusively for generating certain pre-rendered images and some voice effects in the game. These AI-generated assets contribute to the game's immersive experience but are not used for live content generation or code modifications during gameplay. | Julián David Rozo Montealegre | - | Mar 18, 2026 | |
Soccer Pro Simulator Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Pick Me Up - Cabbie Edition In-game content art | AI was used to generate the Splash Screen (used in the store) and Character Thumbnails only, during development. All code, models, story, and audio were created manually. | ANGRY PICKLE GAME STUDIOS | - | Mar 18, 2026 | |
Hidden Pinball Unclear art | Some graphic, icons or design | ima shouganai | - | Mar 18, 2026 | |
Moon Carrier Store/marketing art | Steam store page capsule art appears is pre-generated AI art. | UNPREDICTABLE GAMES | - | Mar 18, 2026 | |
Numina: Construct In-game content art | In our effort to provide a visually appealing experience, we have incorporated generation tools for some secondary visual elements, such as 2D portraits. Most of the artistic resources that require greater attention to detail have been developed manually. This has allowed us to maintain an artistic standard and ensure that each component of the game reflects a unique and engaging atmosphere. | ScoutSpark | - | Mar 18, 2026 | |
Eye: The Journey Store/marketing art | This game utilizes AI technology to generate some of the background and store images. These AI-generated assets were carefully selected to enhance the overall aesthetic of the game. All AI-based content was created in compliance with legal requirements to prevent copyright infringements. | RH POSITIVE | - | Mar 18, 2026 | |
Sweet Tooth Store/marketing art | AI was used to aid in creation of a logo design. | Blind Eye Studios, LLC | - | Mar 18, 2026 | |
Save Me My Hero In-game content art | Some images in the game were created using AI. | NextDay | - | Mar 18, 2026 | |
Cone Crushers: Autocross Unclear art | Placeholder art | MoosieStudios | - | Mar 18, 2026 | |
Gorf the Frog In-game content audiotext | Generative AI was used in this project to create the musical soundtrack and translations. | DIG Games | - | Mar 18, 2026 | |
Sqube: The Beginning Store/marketing art | This game utilizes AI technology to generate some of the background and store images. These AI-generated assets were carefully selected to enhance the overall aesthetic of the game. All AI-based content was created in compliance with legal requirements to prevent copyright infringements. | RH POSITIVE | - | Mar 18, 2026 | |
Unshaken In-game content audio | The generated soundtrack | Catgene Games | - | Mar 18, 2026 | |
Mishaka Ubivaka In-game content art | We used AI to generate textures when painting images for the library.
The gameplay screenshots do not contain generative content.
The game itself, its code and assets do not contain generated content. | Low Res | 10 | Mar 18, 2026 |