The puzzle pictures in the game and the promotional videos in the store are all generated by AI.
- Creator
- ggame
- Reviews
- -
- Added
- Mar 18, 2026
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The puzzle pictures in the game and the promotional videos in the store are all generated by AI.
The puzzle pictures in the game and the promotional videos in the store are all generated by AI.
game’s logo were created using generative AI
Some images in the game are created by generative AI.
Steam page description translated using AI
In game skill icons. Steam capsules background base images.
The puzzle pictures in the game and the promotional videos in the store are all generated by AI.
Sketch Play includes an in-game assistant called Scholia. When you ask her to look at a page, she reads your drawing and writes back her impressions, a few things to try next, and an experience-point reward. That written feedback is generated by Gemma 4 E2B, a small open-weights AI model. Scholia cannot draw. She has no ability to generate images, alter your artwork, or add anything to the page. Everything in your sketchbook is drawn by you and the people you invite. The model runs entirely on your own computer. No account or internet connection is required, nothing you draw is uploaded, and none of your work is used to train anything. Her notes are one opinion, and she has biases.
Game backgrounds are generated by AI
App uses pre-rendered AI content.
all art previously generated by AI
我们在游戏开发中,采用具备商业化授权的 AI 绘图引擎,通过输入关键字的方式生成人物立绘与场景背景 。创作过程未引用任何第三方素材,严格遵循当地法律法规,由此产生的所有 AI 生成图像,其版权均归本游戏制作者所有
99% of the code, references, music and some textures are generated by neural networks
The background images and predators pictures are pre-rendered AI art
The background images and butterflies pictures are pre-rendered AI art
Some generative AI tools were used as part of the creation of the sound track.
AI is used to create store images and library images.
Used minimal AI to assist in the creation.
Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.As far as I know, images generated by AI usually do not have copyright
All images and BGM in the game were generated using AI technology. This includes character designs, backgrounds, and various visual elements throughout the game. By leveraging AI, our goal was to create unique and visually appealing graphics that enhance the overall gaming experience. Additionally, the music was also generated by AI, contributing to the immersive and original atmosphere of the game.
The game cover image was created using artificial intelligence
Some background images use AI-generated materials.
Some business, event and collection item icons, as well as most background music, have been generated with artificial intelligence during the game's development
部分商店宣传图片使用AI生成 成就图片使用AI生成
AI generative marketing material on store shop. Also AI generated functions that are used in gameplay.
Some graphic elements, text content and translations are generated by AI.
Our game utilizes neural networks for creating visually stunning and immersive environments. AI technology is employed in the production pipeline to assist in rendering backgrounds and character designs, ensuring a unique and high-quality artistic style. While AI aids in the creative process, all generated content is carefully reviewed, refined, and finalized by our team of professional artists to meet the highest standards of originality and quality.
Only capsule images (capsules, banners, logo) were partially generated with AI. All assets were manually edited to meet commercial and copyright standards.
Dear players, Some of the puzzle levels and music in our game are created with the assistance of AI.
Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.As far as I know, images generated by AI usually do not have copyright
Artificial intelligence helped in the development of the game's graphic content.
On the game UI, there are 2 to 3 images generated by AI, and the icons and logos are also created by AI.
This work's title image and logo were created with the help of image-generation AI.
Code and store page artwork is made with AI assistance.
Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.As far as I know, images generated by AI usually do not have copyright
AI is used to quickly sketch out coding systems and is refined by an experienced human developer to finalize the code. Some art is also generated making use of AI, but again, a human refines and touches up the art to import assets into the game. Some store copy and achievement images make use of AI as well and is also reviewed by humans prior to submission. While AI is used to augment the development and marketing process, a human has touched and reviewed all aspects to the best of their ability to insure no copyrights or trademarks have been violated in its use.
We used AI-assisted tools during development to help generate portions of our game code, synthesize the voice of our virtual guide “MiM,” and create concept artwork and UI assets. No AI runs during gameplay—these technologies were purely production aids to streamline our workflow and enhance the game’s visuals and audio.
Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.As far as I know, images generated by AI usually do not have copyright
AI was used to assist the translation of the Brazilian text in both game and marketing copy. It was also used during coding as an assistant in solving some bugs.
I used AI tools to generate certain background images and meme-style assets. These AI-generated elements were designed to be original, humorous, and do not include any real-world individuals, brands, or copyrighted material. All assets were carefully reviewed to ensure they do not infringe on third-party intellectual property.
All Frontend is coded by AI.
Machine translation was used to generate the text on this English store page.
Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.As far as I know, images generated by AI usually do not have copyright
AI is used only for Steam library artwork and promotional materials. The game itself contains no AI-generated content.
使用AI生成游戏部分资源图片
Some illustrations and prop icons use AI tools.
We use generated AI for store texts, in-game texts and speeches to speed up development as we are not native english speakers.
Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.As far as I know, images generated by AI usually do not have copyright
Some in-game art assets and the game’s logo were created using generative AI tools to support the visual design and overall style of the game.
This game’s development process involved the use of artificial intelligence technology to assist in the completion of certain portions of the programming code.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
TileUp Store/marketing art | The puzzle pictures in the game and the promotional videos in the store are all generated by AI. | ggame | - | Mar 18, 2026 | |
Jigzo Store/marketing art | The puzzle pictures in the game and the promotional videos in the store are all generated by AI. | ggame | - | Mar 18, 2026 | |
Number Merge Mania Store/marketing art | game’s logo were created using generative AI | Boogygames Studios | - | Mar 18, 2026 | |
MusicRunner In-game content art | Some images in the game are created by generative AI. | Sukesan | 19 | Mar 18, 2026 | |
GluMe Store/marketing text | Steam page description translated using AI | Solluco | 14 | Mar 18, 2026 | |
Auto Grind: Dungeons In-game content art | In game skill icons. Steam capsules background base images. | Masked Meerkat | - | Mar 18, 2026 | |
Puzzly Store/marketing art | The puzzle pictures in the game and the promotional videos in the store are all generated by AI. | ggame | - | Mar 18, 2026 | |
Cozy Sketcher - AI Drawing Game Live AI text | Sketch Play includes an in-game assistant called Scholia. When you ask her to look at a page, she reads your drawing and writes back her impressions, a few things to try next, and an experience-point reward. That written feedback is generated by Gemma 4 E2B, a small open-weights AI model.
Scholia cannot draw. She has no ability to generate images, alter your artwork, or add anything to the page. Everything in your sketchbook is drawn by you and the people you invite.
The model runs entirely on your own computer. No account or internet connection is required, nothing you draw is uploaded, and none of your work is used to train anything.
Her notes are one opinion, and she has biases. | Crystal Games | - | Mar 18, 2026 | |
Mad Birds In-game content art | Game backgrounds are generated by AI | Andrei Chakhovich | - | Mar 18, 2026 | |
Wheelborne In-game content artaudiocodetext | App uses pre-rendered AI content. | DeiZZ B | 104 | Mar 18, 2026 | |
Halloween Waifu In-game content art | all art previously generated by AI | Morf Games | - | Mar 18, 2026 | |
挂机手游模拟器 In-game content art | 我们在游戏开发中,采用具备商业化授权的 AI 绘图引擎,通过输入关键字的方式生成人物立绘与场景背景 。创作过程未引用任何第三方素材,严格遵循当地法律法规,由此产生的所有 AI 生成图像,其版权均归本游戏制作者所有 | 天光 | 1k | Mar 18, 2026 | |
Scooter Slayer In-game content codeaudioart | 99% of the code, references, music and some textures are generated by neural networks | Kulix Games | - | Mar 18, 2026 | |
Space Memory: Predators In-game content art | The background images and predators pictures are pre-rendered AI art | Quantum Quiver Games | - | Mar 18, 2026 | |
Anime Dream Match: Butterflies In-game content art | The background images and butterflies pictures are pre-rendered AI art | Blender Games | - | Mar 18, 2026 | |
Qubx 2 In-game content audio | Some generative AI tools were used as part of the creation of the sound track. | Iconic Games | - | Mar 18, 2026 | |
Donkey Jump: In the Loop Store/marketing art | AI is used to create store images and library images. | Nue Games | - | Mar 18, 2026 | |
木积 Unclear | Used minimal AI to assist in the creation. | RoeBox | - | Mar 18, 2026 | |
space warrior Store/marketing art | Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.As far as I know, images generated by AI usually do not have copyright | hgmGame | - | Mar 18, 2026 | |
Re:Call In-game content artaudio | All images and BGM in the game were generated using AI technology. This includes character designs, backgrounds, and various visual elements throughout the game. By leveraging AI, our goal was to create unique and visually appealing graphics that enhance the overall gaming experience. Additionally, the music was also generated by AI, contributing to the immersive and original atmosphere of the game. | Re:Start | - | Mar 18, 2026 | |
Bee Master Store/marketing art | The game cover image was created using artificial intelligence | Hamza Soyturkoglu | - | Mar 18, 2026 | |
CatGirl Kitchen In-game content art | Some background images use AI-generated materials. | Milton Game | - | Mar 18, 2026 | |
magnat In-game content artaudio | Some business, event and collection item icons, as well as most background music, have been generated with artificial intelligence during the game's development | Cristi G | - | Mar 18, 2026 | |
热血单词 LexiRogue Store/marketing art | 部分商店宣传图片使用AI生成
成就图片使用AI生成 | LaoWangDev | 22 | Mar 18, 2026 | |
Uncle Sam's Supermarket Simulator In-game content codeart | AI generative marketing material on store shop. Also AI generated functions that are used in gameplay. | Total Games Studios | 11 | Mar 18, 2026 | |
ToneTrek In-game content arttext | Some graphic elements, text content and translations are generated by AI. | Dark Waters Games | - | Mar 18, 2026 | |
Home for Friends: Beloved Pets Collector's Edition In-game content art | Our game utilizes neural networks for creating visually stunning and immersive environments. AI technology is employed in the production pipeline to assist in rendering backgrounds and character designs, ensuring a unique and high-quality artistic style. While AI aids in the creative process, all generated content is carefully reviewed, refined, and finalized by our team of professional artists to meet the highest standards of originality and quality. | Do Games Limited | - | Mar 18, 2026 | |
I will be a star Store/marketing art | Only capsule images (capsules, banners, logo) were partially generated with AI.
All assets were manually edited to meet commercial and copyright standards. | JunSsangGaming | 12 | Mar 18, 2026 | |
鸽亿分钟 In-game content artaudio | Dear players,
Some of the puzzle levels and music in our game are created with the assistance of AI. | Suiun Game (水云游戏) | 35 | Mar 18, 2026 | |
female swordsman Store/marketing art | Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.As far as I know, images generated by AI usually do not have copyright | hgmGame | - | Mar 18, 2026 | |
Gifts, Please Unclear art | Artificial intelligence helped in the development of the game's graphic content. | Artist | 39 | Mar 18, 2026 | |
游戏公司成长记 In-game content art | On the game UI, there are 2 to 3 images generated by AI, and the icons and logos are also created by AI. | 东窗 | - | Mar 18, 2026 | |
Number Crush Store/marketing art | This work's title image and logo were created with the help of image-generation AI. | Amakumo Co., Ltd. | - | Mar 18, 2026 | |
Golf Of America Store/marketing codeart | Code and store page artwork is made with AI assistance. | Tegridy Made Games | - | Mar 18, 2026 | |
Motorcycle Girl Store/marketing art | Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.As far as I know, images generated by AI usually do not have copyright | hgmGame | - | Mar 18, 2026 | |
Power Grid Panic In-game content artcode | AI is used to quickly sketch out coding systems and is refined by an experienced human developer to finalize the code. Some art is also generated making use of AI, but again, a human refines and touches up the art to import assets into the game.
Some store copy and achievement images make use of AI as well and is also reviewed by humans prior to submission.
While AI is used to augment the development and marketing process, a human has touched and reviewed all aspects to the best of their ability to insure no copyrights or trademarks have been violated in its use. | Altair Alpha Games | - | Mar 18, 2026 | |
MiM: Meditation Interactive Matrix In-game content codeaudioart | We used AI-assisted tools during development to help generate portions of our game code, synthesize the voice of our virtual guide “MiM,” and create concept artwork and UI assets. No AI runs during gameplay—these technologies were purely production aids to streamline our workflow and enhance the game’s visuals and audio. | In Stereo Games | - | Mar 18, 2026 | |
punk girl Store/marketing art | Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.As far as I know, images generated by AI usually do not have copyright | hgmGame | - | Mar 18, 2026 | |
Enough In-game content textcode | AI was used to assist the translation of the Brazilian text in both game and marketing copy.
It was also used during coding as an assistant in solving some bugs. | SunsetExorcist | - | Mar 18, 2026 | |
Мемография In-game content art | I used AI tools to generate certain background images and meme-style assets. These AI-generated elements were designed to be original, humorous, and do not include any real-world individuals, brands, or copyrighted material. All assets were carefully reviewed to ensure they do not infringe on third-party intellectual property. | NeuroTwist | - | Mar 18, 2026 | |
鱼自会上钩 EffortlessCatch Unclear code | All Frontend is coded by AI. | JLL | - | Mar 18, 2026 | |
ひゃくタイピング In-game content text | Machine translation was used to generate the text on this English store page. | Hyakuren Soft | - | Mar 18, 2026 | |
Motorcycle Boy Store/marketing art | Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.As far as I know, images generated by AI usually do not have copyright | hgmGame | - | Mar 18, 2026 | |
Study With Me: Lofi Vibes Store/marketing art | AI is used only for Steam library artwork and promotional materials. The game itself contains no AI-generated content. | Marmotsoft | - | Mar 18, 2026 | |
肉鸽麻将 In-game content art | 使用AI生成游戏部分资源图片 | 刘欣 | - | Mar 18, 2026 | |
刀蛐蛐 In-game content art | Some illustrations and prop icons use AI tools. | 游梦初心 | - | Mar 18, 2026 | |
Dungeon Parkour Block Puzzle Adventure In-game content text | We use generated AI for store texts, in-game texts and speeches to speed up development as we are not native english speakers. | Hetocode | - | Mar 18, 2026 | |
The girl in the clouds Store/marketing art | Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.As far as I know, images generated by AI usually do not have copyright | hgmGame | - | Mar 18, 2026 | |
Mirror Match In-game content art | Some in-game art assets and the game’s logo were created using generative AI tools to support the visual design and overall style of the game. | Boogygames Studios | - | Mar 18, 2026 | |
Funky Monkey: Time to Slack Off! Dev only code | This game’s development process involved the use of artificial intelligence technology to assist in the completion of certain portions of the programming code. | ToastCat Studio | - | Mar 18, 2026 |