Public Steam disclosure research25,394 disclosures tracked
Where do games disclose AI use?
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This index adds cross-game classifications and statistics to
statements published on individual store pages.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
This game includes art assets created with the assistance of AI tools. AI has been used in product development as a production assistant. All the material has ultimately been worked on and developed by a human.
Some of the voice lines in Safe Zone were generated using AI voice tools during development due to limited resources. These are pre-recorded and have been manually reviewed for narrative and emotional consistency. In future updates, these AI-generated voices may be replaced with performances by real voice actors. No AI-generated content is created during gameplay.
In order to speed up the production process of our game, artificial intelligence support was used in the coding department and to create more creative scenario themes regarding the scenario.
Some of the graphical content on the store page was created with the help of artificial intelligence. We also used AI in the game to generate certain gameplay-related images and create some audio elements.
We use machine translation to help translate the store page descriptions.
None of the content in this game uses generative AI at all.
Every game asset is handcrafted by our game artist and collaborator, and all the photos are legally licensed from stock photo site.
We credit the respective owners of each photo within the corresponding levels.
The in-game translations were entirely handled by our community members without any assistance from generative AI.
GeTrix uses AI-powered gesture recognition for intuitive, camera-based controls.
Additionally, AI was used during development to assist with the creation of background music.
No AI is used to generate content or code during gameplay.
Select marketing assets underwent AI-assisted pre-generation during the creation process, with all content strictly adhering to the game's authentic representation and containing no misleading depictions or fabricated elements.
I use a highly curated AI prompt, driven by automation software, to generate levels for the game. By taking an AI prompt that describes the basic architecture of a level, and adding the difficulty and a theme description, I get back an 8x20 grid. I then run a post process bit of code that looks for errors, and re-generates the level if an error is found.
I also use a highly curated AI prompt, driven by automation software, to generate new avatars. Again, I add a theme (e.g. cute baby animals dressed as pirates) plus a list of about 260 animals to generate the base avatars. I then run image processing to remove the background and create a variety of sizes. Finally, I look at each avatar individually and edit to finalize removal of the background if anything was missed, or even redo the background removal manually if it got messed up by the automated image processor.
Generative AI was utilized during development to create Steam capsule designs, in-game UI assets, and the trailer music. All assets produced using AI are fully owned and licensed for commercial use by us.
AI was used to create translation, some game item icons, avatars and backgrounds for news. All locations, monsters, characters and items, as well as all original texts are created entirely by human artists.
We used AI-generated content only for pre-rendered background illustrations in the game.
No dynamic or live-generated content or code is created during gameplay.
All AI-generated assets are static and were finalized before release.
This game uses generative AI tools to assist in the development of certain asset content. All AI-generated materials have been manually reviewed and modified. No real-time AI-generated content is present during gameplay.
Some character models, textures, sound effects, and images used in this game were created using AI-assisted tools. These AI-generated elements represent only a small portion of the game and are not generated in real time during gameplay.
This game uses AI-generated content in limited ways:
The logo was created using ChatGPT.
English voice acting was generated with ElevenLabs.
No other AI tools were used.
Music from Old Fairy Tales
The music was inspired by reading old, well-known fairy tales, which I have rewritten and summarized in verse. With the help of AI (partly through singing and refining with AI) and post-production in Audacity, I was able to develop new songs from them.
To bring Rotem to life as a solo developer, I used AI-assisted tools to help generate some of the game's puzzle images and ambient music tracks. These tools allowed me to explore a wide range of creative themes and moods quickly and efficiently, while maintaining a consistent aesthetic across the game's content. All AI-generated assets were carefully curated and refined to ensure they fit the tone and quality of the game.
Our game utilizes neural networks for creating visually stunning and immersive environments. AI technology is employed in the production pipeline to assist in rendering backgrounds and character designs, ensuring a unique and high-quality artistic style. While AI aids in the creative process, all generated content is carefully reviewed, refined, and finalized by our team of professional artists to meet the highest standards of originality and quality.
Some visual and textual materials used for the Steam store page were temporarily created with the assistance of generative AI tools. These assets are placeholders and will be replaced with fully original, handcrafted designs created by our team prior to the final release.
Most level images began as AI-generated references and were then pixelized, color-limited, and edited by hand into final, static artwork. No AI or procedural generation is used during gameplay.
AI has been used to generate both the promotional images for the store and the background images. In the game, AI is also utilized to create the background images.
Background images were initially generated, and the hand tuned, edited, massaged and worked to fit the aesthetic and feel of the game, blending it into a cohesive game world.
This game includes art assets created with the assistance of AI tools. AI has been used in product development as a production assistant. All the material has ultimately been worked on and developed by a human.
Some of the voice lines in Safe Zone were generated using AI voice tools during development due to limited resources. These are pre-recorded and have been manually reviewed for narrative and emotional consistency. In future updates, these AI-generated voices may be replaced with performances by real voice actors. No AI-generated content is created during gameplay.
In order to speed up the production process of our game, artificial intelligence support was used in the coding department and to create more creative scenario themes regarding the scenario.
Some of the graphical content on the store page was created with the help of artificial intelligence. We also used AI in the game to generate certain gameplay-related images and create some audio elements.
We use machine translation to help translate the store page descriptions.
None of the content in this game uses generative AI at all.
Every game asset is handcrafted by our game artist and collaborator, and all the photos are legally licensed from stock photo site.
We credit the respective owners of each photo within the corresponding levels.
The in-game translations were entirely handled by our community members without any assistance from generative AI.
GeTrix uses AI-powered gesture recognition for intuitive, camera-based controls.
Additionally, AI was used during development to assist with the creation of background music.
No AI is used to generate content or code during gameplay.
Select marketing assets underwent AI-assisted pre-generation during the creation process, with all content strictly adhering to the game's authentic representation and containing no misleading depictions or fabricated elements.
I use a highly curated AI prompt, driven by automation software, to generate levels for the game. By taking an AI prompt that describes the basic architecture of a level, and adding the difficulty and a theme description, I get back an 8x20 grid. I then run a post process bit of code that looks for errors, and re-generates the level if an error is found.
I also use a highly curated AI prompt, driven by automation software, to generate new avatars. Again, I add a theme (e.g. cute baby animals dressed as pirates) plus a list of about 260 animals to generate the base avatars. I then run image processing to remove the background and create a variety of sizes. Finally, I look at each avatar individually and edit to finalize removal of the background if anything was missed, or even redo the background removal manually if it got messed up by the automated image processor.
Generative AI was utilized during development to create Steam capsule designs, in-game UI assets, and the trailer music. All assets produced using AI are fully owned and licensed for commercial use by us.
AI was used to create translation, some game item icons, avatars and backgrounds for news. All locations, monsters, characters and items, as well as all original texts are created entirely by human artists.
We used AI-generated content only for pre-rendered background illustrations in the game.
No dynamic or live-generated content or code is created during gameplay.
All AI-generated assets are static and were finalized before release.
This game uses generative AI tools to assist in the development of certain asset content. All AI-generated materials have been manually reviewed and modified. No real-time AI-generated content is present during gameplay.
Some character models, textures, sound effects, and images used in this game were created using AI-assisted tools. These AI-generated elements represent only a small portion of the game and are not generated in real time during gameplay.
This game uses AI-generated content in limited ways:
The logo was created using ChatGPT.
English voice acting was generated with ElevenLabs.
No other AI tools were used.
Music from Old Fairy Tales
The music was inspired by reading old, well-known fairy tales, which I have rewritten and summarized in verse. With the help of AI (partly through singing and refining with AI) and post-production in Audacity, I was able to develop new songs from them.
To bring Rotem to life as a solo developer, I used AI-assisted tools to help generate some of the game's puzzle images and ambient music tracks. These tools allowed me to explore a wide range of creative themes and moods quickly and efficiently, while maintaining a consistent aesthetic across the game's content. All AI-generated assets were carefully curated and refined to ensure they fit the tone and quality of the game.
Our game utilizes neural networks for creating visually stunning and immersive environments. AI technology is employed in the production pipeline to assist in rendering backgrounds and character designs, ensuring a unique and high-quality artistic style. While AI aids in the creative process, all generated content is carefully reviewed, refined, and finalized by our team of professional artists to meet the highest standards of originality and quality.
Some visual and textual materials used for the Steam store page were temporarily created with the assistance of generative AI tools. These assets are placeholders and will be replaced with fully original, handcrafted designs created by our team prior to the final release.
Most level images began as AI-generated references and were then pixelized, color-limited, and edited by hand into final, static artwork. No AI or procedural generation is used during gameplay.
AI has been used to generate both the promotional images for the store and the background images. In the game, AI is also utilized to create the background images.
Background images were initially generated, and the hand tuned, edited, massaged and worked to fit the aesthetic and feel of the game, blending it into a cohesive game world.