This game was made with the help of generative AI. AI tools assisted in various parts of development, including code, art, and music.
- Creator
- Jungu
- Reviews
- -
- Added
- Sep 7, 2026
Public Steam disclosure research 25,515 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
This game was made with the help of generative AI. AI tools assisted in various parts of development, including code, art, and music.
Some music and visual artwork included in the game were created or enhanced using generative AI-assisted tools. AI-assisted coding tools were also used during development to help write and refine portions of the game’s code. Every AI-assisted element was reviewed, edited, selected, integrated, and tested by the developer before inclusion. No AI content is generated during gameplay, and the game does not connect to external AI services. All AI-assisted content included with the game is fixed and pre-generated.
Generative AI tools were used during development to assist with drafts and revisions of some pre-generated in-game text, interface copy, localization, and store and library artwork. All resulting content is selected, edited, and reviewed by the developer before shipping. The game does not generate content with AI at runtime.
This game was developed with AI coding agents (Anthropic Claude / OpenAI Codex). All in-game pixel art (ingredients, relics, character faces, UI) is rendered by drawing code and pixel-placement scripts written by these agents; no diffusion/image-generation model output is included. Music and SFX are procedurally generated at runtime from AI-assisted code. In-game text, store page copy, and translations into 10 languages were produced with AI assistance and reviewed by the developer. Trailer scripts and captions were also AI-assisted. All content has been reviewed by the developer.
Generative AI was used in the creation of visual assets for this game, including characters, backgrounds, and stage maps. AI-assisted coding tools were also used during the development of the game. The game does not use generative AI to create content in real time during gameplay.
Customer voice lines were pre-generated with edge-tts (neural TTS) and shipped in the build (assets/voice/). If store capsules or marketing art also used generative AI, that still counts as “Yes.” If you later replace all VO with human recordings and ship no AI-generated assets, change the answer to “No.”
Generative AI tools were used during development to assist with creating some texture images, promotional/banner images, and code development. AI was also used to help review, test, and debug code, identify potential issues, and suggest improvements. All generated or AI-assisted content was reviewed, selected, and integrated by the developer.
Generative AI was used only as a supporting tool for the design of some fictional can bottle brands
Some in-game card illustrations were created with the assistance of generative AI during development. No content is generated by AI during gameplay, and the game does not connect to any external AI services while playing.
Some assets in this game were created with the help of generative AI. Generative AI was used to produce background art, background music, sound effects, and in-game icons.
Metlivi Adventure uses generative AI to create certain in-game content, including narrative text, visual elements, and, where applicable, music. AI-generated content is used to support dynamic, player-driven adventures.
Some of the textures and images in this game were created with the help of generative AI tools, and AI tools also assisted with the game's localization and store page text. All of this content was reviewed and edited by the developer before release.
Developed and tested under human creative direction with generative AI assistance for game code, audio and promo materials. Some skin patterns for customization of character and ball were AI generated. Maps, 3D assets and animations were bought from artists. The game does not use live-generated AI during gameplay.
This game uses generative AI tools to assist in creating early drafts of some artwork and text during development. All AI-generated content is pre-rendered and has been reviewed, edited, and polished by hand before being included in the game. No content is generated live at runtime.
Only Story mode background image generated by AI.
This game uses generative AI tools in parts of its artwork and dialogue/narrative writing, as well as for in-game text localization (translation).
This game includes AI-assisted, human-curated and edited artwork (tile art, actor sprites, and other visual assets). All AI-generated art was reviewed, edited, and approved by the developer before being included. An LLM was used to co-author most code changes. An LLM was used to proof and ideate some of the dialog in the game. All dialog was curated and approved by a human.
This game was created by a real human, using the Codex development environment. Contains lots of generated artwork and descriptive text, as well as gameplay refinements gained through AI powered balance testing.
Phantom Line: Prologue contains some voices generated by voice synthesizers.
This game uses AI to generate art materials to enrich game content and accelerate development speed
Generative AI tools were used during development to assist with the creation and refinement of certain pre-generated 2D visual assets, including environment artwork, character sprites, and store marketing images. All AI-assisted content was reviewed and edited by the developer before inclusion. No AI-generated content is created during gameplay, and the game does not connect to any external AI service.
Localization and some art work assisted by AI tools
An AI voice generation tool was used to create the voice of one NPC. No AI-generated content is created during gameplay.
Elixonomy includes some pre-generated visual artwork created with the assistance of generative AI tools. These assets were reviewed, selected, edited, and integrated by the development team. The game does not generate AI content during gameplay and does not connect to external AI services.
Some art assets were generated using AI and then manually refined and adjusted.
Some assets are AI generated
This game uses generative AI tools to create some of its content, including logo and icon images, 3D models, and in-game text such as UI captions and descriptions. All AI-generated content is reviewed and adjusted by the developer.
Some assets were created or edited with generative AI tools. No AI content is generated during gameplay.
The game images and music are AI-generated. All AI-generated materials have been adjusted, edited and post-processed by the developer
Generative AI tools were used to assist with the creation of music, sound effects, and localized text.
The game uses AI for generating the assets
Some of the buildings, characters, and hiding objects in the game’s maps were generated using AI.
This game includes some static images and audio materials that were pre-generated by AI tools during the development stage and have been incorporated into the game. They were not generated in real time.
我在开发过程中使用了AI工具来生成部分3D模型和贴图及音频作为基础资产。所有由AI生成的资产在最终整合到游戏前,均经过了人工筛选、编辑和优化,以确保其符合游戏的艺术风格和质量标准。
As a small indie team, some of our initial localizations will use AI-assisted translation, and we hope to have them professionally reviewed and polished as our budget grows.
Some art assets including card illustrations, character and prop art were created with the assistance of generative‑AI tools during development. All AI‑assisted materials have been manually reviewed, edited and reworked. No content is dynamically generated by AI during gameplay.
In Game: Icons and splash screens in the game have been generated during the development process using artificial intelligence. Store page: Images on the store page have been generated using artificial intelligence, with exception of in game screen shots which are not made using AI.
Some visual assets in Pousse Pousse were created with the assistance of generative AI tools during development. No AI-generated content is created during gameplay.
As this is an indie game, some of the character illustrations and art assets are AI‑generated.
THE LAST LOGIN uses pre-generated AI-assisted content in selected visual assets, character voice-over, music, and sound effects. All AI-assisted content was created during development and is included as fixed game content. No AI content is generated during gameplay.
The game's localizations were made using AI.
Generative AI was used to assist with drafting and translating written text for the Steam store page and some in-game text. All AI-assisted text is reviewed and edited by the developer before use. No generative AI is used during gameplay, and the game contains no live-generated AI content.
The avatar assets we use are created by generating initial drafts with AI, followed by manual post-processing and compositing.
The game uses AI tools to assist in generating background graphics and supporting the artistic process. AI is also used to aid in translation and localization, making the game available in multiple regions and languages.
in-game texts, news localization, promotional pictures
all the pictures are generated by artificial intelligence.
Generative AI was used during development to assist with the creation of selected UI graphics, localization, and text content. All AI-assisted content was reviewed and edited by the developer before being included in the final product. The game does not generate AI content during gameplay.
The logos and some UI elements were upgraded by IA to better quality.
Generative AI tools were used to assist in the creation of some visual assets, 3D assets, and music used in the game. All AI-assisted content was reviewed, edited, and integrated by the developer before being included in the final game.
AI was used for some in-game localization, and translation.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Morphsea: Abyssal Evolution In-game content artaudiocode | This game was made with the help of generative AI. AI tools assisted in various parts of development, including code, art, and music. | Jungu | - | Sep 7, 2026 | |
A Little Leverage - Isekai Daytrader In-game content artaudiocode | Some music and visual artwork included in the game were created or enhanced using generative AI-assisted tools. AI-assisted coding tools were also used during development to help write and refine portions of the game’s code. Every AI-assisted element was reviewed, edited, selected, integrated, and tested by the developer before inclusion. No AI content is generated during gameplay, and the game does not connect to external AI services. All AI-assisted content included with the game is fixed and pre-generated. | 0DTE Games | - | Sep 7, 2026 | |
LINETAIN In-game content textart | Generative AI tools were used during development to assist with drafts and revisions of some pre-generated in-game text, interface copy, localization, and store and library artwork. All resulting content is selected, edited, and reviewed by the developer before shipping. The game does not generate content with AI at runtime. | AtsuK Works | - | Sep 7, 2026 | |
いただきバーガー In-game content artaudiotextcode | This game was developed with AI coding agents (Anthropic Claude / OpenAI Codex). All in-game pixel art (ingredients, relics, character faces, UI) is rendered by drawing code and pixel-placement scripts written by these agents; no diffusion/image-generation model output is included. Music and SFX are procedurally generated at runtime from AI-assisted code. In-game text, store page copy, and translations into 10 languages were produced with AI assistance and reviewed by the developer. Trailer scripts and captions were also AI-assisted. All content has been reviewed by the developer. | NoZworks | - | Sep 7, 2026 | |
干支になりたい猫 In-game content artcode | Generative AI was used in the creation of visual assets for this game, including characters, backgrounds, and stage maps.
AI-assisted coding tools were also used during the development of the game.
The game does not use generative AI to create content in real time during gameplay. | PaoPao Studio | - | Sep 7, 2026 | |
Logical Cat Logistics In-game content audio | Customer voice lines were pre-generated with edge-tts (neural TTS) and shipped in the build (assets/voice/).
If store capsules or marketing art also used generative AI, that still counts as “Yes.” If you later replace all VO with human recordings and ship no AI-generated assets, change the answer to “No.” | Chen Liang Yu | - | Sep 7, 2026 | |
Sanidade Zero In-game content artcode | Generative AI tools were used during development to assist with creating some texture images, promotional/banner images, and code development. AI was also used to help review, test, and debug code, identify potential issues, and suggest improvements. All generated or AI-assisted content was reviewed, selected, and integrated by the developer. | Alan Vieira oliveira | - | Sep 7, 2026 | |
You Can Sort It! In-game content arttext | Generative AI was used only as a supporting tool for the design of some fictional can bottle brands | Indovers Studio | - | Sep 7, 2026 | |
AT THE READY In-game content art | Some in-game card illustrations were created with the assistance of generative AI during development. No content is generated by AI during gameplay, and the game does not connect to any external AI services while playing. | HuRainStrange | - | Sep 7, 2026 | |
SOS :Should I Stay or Should I Hit In-game content artaudio | Some assets in this game were created with the help of generative AI. Generative AI was used to produce background art, background music, sound effects, and in-game icons. | AFTERTIME.INC | - | Sep 7, 2026 | |
Metlivi Adventure In-game content arttextaudio | Metlivi Adventure uses generative AI to create certain in-game content, including narrative text, visual elements, and, where applicable, music. AI-generated content is used to support dynamic, player-driven adventures. | Metlivi | - | Sep 7, 2026 | |
Off the Clock: 13/F In-game content arttext | Some of the textures and images in this game were created with the help of generative AI tools, and AI tools also assisted with the game's localization and store page text. All of this content was reviewed and edited by the developer before release. | Latent Nine | - | Sep 7, 2026 | |
Pigeon Ball In-game content artaudiocode | Developed and tested under human creative direction with generative AI assistance for game code, audio and promo materials. Some skin patterns for customization of character and ball were AI generated. Maps, 3D assets and animations were bought from artists. The game does not use live-generated AI during gameplay. | PB Interactive | - | Sep 7, 2026 | |
小吃派对 Snack Party In-game content arttext | This game uses generative AI tools to assist in creating early drafts of some artwork and text during development. All AI-generated content is pre-rendered and has been reviewed, edited, and polished by hand before being included in the game. No content is generated live at runtime. | Pad Token Games | - | Sep 7, 2026 | |
GomoCrush In-game content art | Only Story mode background image generated by AI. | ちゃのまおぼろ | - | Sep 7, 2026 | |
Mellow Flavor Alley In-game content arttext | This game uses generative AI tools in parts of its artwork and dialogue/narrative writing, as well as for in-game text localization (translation). | Pallang Studio | - | Sep 7, 2026 | |
Labyrinth: The Descent In-game content arttextcode | This game includes AI-assisted, human-curated and edited artwork (tile art, actor sprites, and other visual assets). All AI-generated art was reviewed, edited, and approved by the developer before being included. An LLM was used to co-author most code changes. An LLM was used to proof and ideate some of the dialog in the game. All dialog was curated and approved by a human. | David Bethancourt | - | Sep 7, 2026 | |
10000 Rats: The Simulation In-game content arttext | This game was created by a real human, using the Codex development environment. Contains lots of generated artwork and descriptive text, as well as gameplay refinements gained through AI powered balance testing. | CleoTronix Software | - | Sep 7, 2026 | |
Phantom Line: Prologue In-game content audio | Phantom Line: Prologue contains some voices generated by voice synthesizers. | Antistatic Studios Inc | - | Sep 7, 2026 | |
洪荒之刷宝成圣 In-game content art | This game uses AI to generate art materials to enrich game content and accelerate development speed | 白辰 | - | Sep 7, 2026 | |
Creator Shelter In-game content art | Generative AI tools were used during development to assist with the creation and refinement of certain pre-generated 2D visual assets, including environment artwork, character sprites, and store marketing images. All AI-assisted content was reviewed and edited by the developer before inclusion. No AI-generated content is created during gameplay, and the game does not connect to any external AI service. | Kalzon Studio | - | Sep 7, 2026 | |
Abarya In-game content arttext | Localization and some art work assisted by AI tools | Chase Walters | - | Sep 7, 2026 | |
Hotel 13 In-game content audio | An AI voice generation tool was used to create the voice of one NPC. No AI-generated content is created during gameplay. | Voidy | - | Sep 7, 2026 | |
Elixonomy In-game content art | Elixonomy includes some pre-generated visual artwork created with the assistance of generative AI tools. These assets were reviewed, selected, edited, and integrated by the development team. The game does not generate AI content during gameplay and does not connect to external AI services. | Bramblewake Games | - | Sep 7, 2026 | |
Desktop Slime Graveyard: Tap Reaper In-game content art | Some art assets were generated using AI and then manually refined and adjusted. | QZ Studio | - | Sep 7, 2026 | |
Adventures of Popatlal In-game content | Some assets are AI generated | tmkocplay | - | Sep 7, 2026 | |
CityGenesis In-game content arttext | This game uses generative AI tools to create some of its content, including logo and icon images, 3D models, and in-game text such as UI captions and descriptions. All AI-generated content is reviewed and adjusted by the developer. | Sato Kenta | - | Sep 7, 2026 | |
MOTHERWARD In-game content art | Some assets were created or edited with generative AI tools. No AI content is generated during gameplay. | Budgie Pixels | - | Sep 7, 2026 | |
在樱花永不凋零的永恒之夜 In-game content artaudio | The game images and music are AI-generated. All AI-generated materials have been adjusted, edited and post-processed by the developer | 小方KAGAYA | - | Sep 7, 2026 | |
Whispers in Clay In-game content audiotext | Generative AI tools were used to assist with the creation of music, sound effects, and localized text. | lughandpiv | - | Sep 7, 2026 | |
Star Duality In-game content art | The game uses AI for generating the assets | Sjerrul | - | Sep 7, 2026 | |
这里不对劲 In-game content art | Some of the buildings, characters, and hiding objects in the game’s maps were generated using AI. | 灵能游戏 | - | Sep 7, 2026 | |
Armored clash In-game content artaudio | This game includes some static images and audio materials that were pre-generated by AI tools during the development stage and have been incorporated into the game. They were not generated in real time. | SHIYUANHUI | - | Sep 7, 2026 | |
钓鱼加卡牌有没有搞头 In-game content artaudio | 我在开发过程中使用了AI工具来生成部分3D模型和贴图及音频作为基础资产。所有由AI生成的资产在最终整合到游戏前,均经过了人工筛选、编辑和优化,以确保其符合游戏的艺术风格和质量标准。 | 有没有搞头 | - | Sep 7, 2026 | |
Bottled Fantasy In-game content text | As a small indie team, some of our initial localizations will use AI-assisted translation, and we hope to have them professionally reviewed and polished as our budget grows. | MBTactIcs Lab | - | Sep 7, 2026 | |
麒麟刀 In-game content art | Some art assets including card illustrations, character and prop art were created with the assistance of generative‑AI tools during development. All AI‑assisted materials have been manually reviewed, edited and reworked. No content is dynamically generated by AI during gameplay. | Zyjoyland Games | - | Sep 7, 2026 | |
Couch Pirates In-game content art | In Game: Icons and splash screens in the game have been generated during the development process using artificial intelligence.
Store page: Images on the store page have been generated using artificial intelligence, with exception of in game screen shots which are not made using AI. | Manovian | - | Sep 7, 2026 | |
Pousse Pousse In-game content art | Some visual assets in Pousse Pousse were created with the assistance of generative AI tools during development. No AI-generated content is created during gameplay. | Two NPCs | - | Sep 7, 2026 | |
迷失小镇 In-game content art | As this is an indie game, some of the character illustrations and art assets are AI‑generated. | HouXi | - | Sep 7, 2026 | |
THE LAST LOGIN In-game content artaudio | THE LAST LOGIN uses pre-generated AI-assisted content in selected visual assets, character voice-over, music, and sound effects. All AI-assisted content was created during development and is included as fixed game content. No AI content is generated during gameplay. | IS-TL | - | Sep 7, 2026 | |
Reflections at Frostkorn In-game content text | The game's localizations were made using AI. | Tonguç Bodur | - | Sep 7, 2026 | |
BUNSIK In-game content text | Generative AI was used to assist with drafting and translating written text for the Steam store page and some in-game text. All AI-assisted text is reviewed and edited by the developer before use. No generative AI is used during gameplay, and the game contains no live-generated AI content. | Playnova Studio | - | Sep 7, 2026 | |
VMateGO In-game content art | The avatar assets we use are created by generating initial drafts with AI, followed by manual post-processing and compositing. | YUNLUE HORIZON CONSULTING GROUP LIMITED | - | Sep 7, 2026 | |
Last Good Festival In-game content arttext | The game uses AI tools to assist in generating background graphics and supporting the artistic process. AI is also used to aid in translation and localization, making the game available in multiple regions and languages. | WelesGames | - | Sep 7, 2026 | |
SOMNIUS In-game content textart | in-game texts, news localization, promotional pictures | STFGames | - | Sep 7, 2026 | |
Visual Novel: EVENING BROADCAST In-game content art | all the pictures are generated by artificial intelligence. | Reanim Games | - | Sep 6, 2026 | |
Night Shift: Something Is Wrong In-game content arttext | Generative AI was used during development to assist with the creation of selected UI graphics, localization, and text content. All AI-assisted content was reviewed and edited by the developer before being included in the final product. The game does not generate AI content during gameplay. | biges | - | Sep 6, 2026 | |
Compact Racing: Dirty Trucks 4x4 In-game content art | The logos and some UI elements were upgraded by IA to better quality. | Softdimension Games | - | Sep 6, 2026 | |
Hansel & Cookie In-game content artaudio | Generative AI tools were used to assist in the creation of some visual assets, 3D assets, and music used in the game. All AI-assisted content was reviewed, edited, and integrated by the developer before being included in the final game. | JAEYOUNG LEE | - | Sep 6, 2026 | |
A Game About Picking Up Trash In-game content text | AI was used for some in-game localization, and translation. | HopeOn Games | - | Sep 6, 2026 |