Some of the image materials are generated by AI.
- Creator
- 修礼游戏
- Reviews
- -
- Added
- Mar 18, 2026
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Some of the image materials are generated by AI.
The majority of 5 Girls, 1 Honey was created manually, including: all 3D characters and outfits character animations story and dialogue core gameplay systems However, a few visual elements were originally generated with the help of AI and then manually enhanced by our team. These include: * the cinematic for the intros * background visuals on the map and date scenes * some decorative UI elements and static screens We hope these AI-supported parts enrich the overall experience.
Some graphics were initially created using AI and then refined through retouching.
Music generated by AI
Some cards use AI
Some visual materials, such as store promotional images, are generated or enhanced using AI tools and further refined and integrated by the developers.
The promotional video for the game features AI-generated voice.
Some of the copy has been polished by AI The multilingual translation for this game is powered by AI technology.
[AI-Generated Content Disclosure]As a solo developer facing budget and time constraints,this game utilizes AI-generated assets for certain elements (including character illustrations, background scenes, and UI icons) as well as musical compositions.All AI-generated content has undergone manual refinement:•Frame-by-frame detail adjustments for consistency•Redrawing elements that conflicted with the game's aestheticYuzu guarantees full compliance with Steam's policies, with 100% original core gameplay and storyline.Thank you for your understanding and support!
Code assist and translation
Our game utilizes artificial intelligence to accelerate the graphic creation process. However, each image has been carefully hand-polished to ensure the highest possible quality and detail.
The user can freely interact with NPCs in the game world through voice chat. The sister’s voice is generated in real time using a TTS model. Some 3D game objects are initially generated using AI tools and are then retouched by the developers. All AI-generated content is reviewed and modified by human creators before being used in the game. We do not collect or store any user voice data under any circumstances.
Some visual elements in this game were created using AI-assisted tools
AI is used in character illustrations, background music, as well as some animations and plugins
Some elements of the game were created with the help of artificial intelligence and subsequently modified by hand.
Background and illustrations, some text, and some music are generated using AI
This game includes some assets that were partially created using AI tools.
Pre-rendered bird facts and details in the game are generated by AI.
The background images and rodents pictures are pre-rendered AI art
Some in-game scene images and a few UI images were generated using AI.
AI tools were used only to draft/iterate on poster/store imagery featuring our in-game elf characters. All in-game assets (models, textures, UI, audio, code) are non-AI. Final posters were edited and cleared for IP/likeness.
Some parts of text and translation are produced by AI.
AI has been used to help develop the game's cover art.
AI has been used to help develop the game's cover art.
This store page is temporarily translated with AI. Will be replaced with human translations upon release.
For some assets, we used AI to create initial prototypes for further refinement into the desired result.
Only penguin character in kayak on store page is AI generated
Arts are generated with AI support
Generative AI is used for card art and some content.
AI was used to aid in the 3D modeling of the wands, as well as the main page artwork.
In the process of writing the code, building the game world, as well as creating graphics and publishing the game, hints (as a consultation) from artificial intelligence were used. Generative AI was used to create text descriptions, translations into different languages, as well as the logo and graphic elements.
AI Generated Music and SFX.
AI was used during the production of Mr. Toilet to support selected marketing and localization tasks. In particular, we used AI tools to help prepare promotional materials, including the Steam key art, as well as to assist with the translations available in the game.
Players can generate unique lines for stories based on their text input within their adventure. Additionally, the actions and thoughts of the NPCs players interacted with are controlled through Lattice AI Technology, enabling more engaging and intuitive interactions.
After I personally finalized the design phase, some art assets were first rendered using generative AI tools, and I then manually refined and detailed them. Similarly, certain background music pieces were developed with the help of generative AI tools. Should you have any concerns about these methods, please feel free to experience the game according to your own preferences. Thank you for your understanding and consideration.
We used AI tools behind the scenes to make the game more vibrant, varied and polished. AI helped us brainstorm and sketch dozens of unique sea creatures and environments, generate high-quality textures and animations faster, and even suggest balanced enemy behaviors so each battle feels fair and fun. Thanks to AI assistance, our team could focus on crafting the best gameplay moments—AI simply sped up routine tasks, letting us fill the world with more creativity and detail.
This game used AI-assisted tools during development (for code suggestions and some asset creation/editing). No AI-generated code or content is produced at runtime.
Some of the images featured in the game were generated using AI
The pre-rendered garden and animal facts in the game were generated by AI.
This game uses AI to enable real-time conversations and interactions with a desktop companion. It features speech recognition powered by Kyutai ASR, language understanding and generation using Meta’s LLaMA model, and expressive voice responses through Sesame CSM’s text-to-speech system. All AI runs locally on your device, with no internet connection required.
The background images and owls pictures are pre-rendered AI art
Arts are generated with AI support
We used generative AI tools to assist in the creation of static artwork such as character portraits, backgrounds, and promotional screenshots. No AI is used in gameplay or live content generation.
All 2D characters in the game are fully created by our 2D artist. Currently, the interactions between characters are generated with the help of ChatGPT. Additionally, the book story has been edited for grammar improvements using ChatGPT. In the future, once we secure funding or generate income from the project, our artist will create all character interactions manually to ensure the highest quality and authenticity.
The background images and candy pictures are pre-rendered AI art.
AI was used to generate some short in-game jingles. All other music was composed by the developer.
Images.
Some elements can be generated using AI.
Artificial Intelligence was used to create the content of the game page in the store, and specifically to create images and logos of the library
All images in the game are created with AI
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
幸运卡片 Store/marketing art | Some of the image materials are generated by AI. | 修礼游戏 | - | Mar 18, 2026 | |
5 Girls, 1 Honey - Prologue In-game content art | The majority of 5 Girls, 1 Honey was created manually, including:
all 3D characters and outfits
character animations
story and dialogue
core gameplay systems
However, a few visual elements were originally generated with the help of AI and then manually enhanced by our team. These include:
* the cinematic for the intros
* background visuals on the map and date scenes
* some decorative UI elements and static screens
We hope these AI-supported parts enrich the overall experience. | Sexy Hentai Games Factory | - | Mar 18, 2026 | |
Melon Bounce In-game content art | Some graphics were initially created using AI and then refined through retouching. | Ransuz Studio | - | Mar 18, 2026 | |
广式双马尾的报恩 In-game content audio | Music generated by AI | lamb of game | 125 | Mar 18, 2026 | |
Dungeon Workers In-game content art | Some cards use AI | Chang Lin | - | Mar 18, 2026 | |
Calamon Store/marketing art | Some visual materials, such as store promotional images, are generated or enhanced using AI tools and further refined and integrated by the developers. | J5 Indie Game | - | Mar 18, 2026 | |
Mole or Not In-game content audio | The promotional video for the game features AI-generated voice. | EY GAMES | 14 | Mar 18, 2026 | |
地下冒险者 In-game content text | Some of the copy has been polished by AI
The multilingual translation for this game is powered by AI technology. | CXCY CO.,LTD | - | Mar 18, 2026 | |
你好晚安公寓 In-game content artaudio | [AI-Generated Content Disclosure]As a solo developer facing budget and time constraints,this game utilizes AI-generated assets for certain elements (including character illustrations, background scenes, and UI icons) as well as musical compositions.All AI-generated content has undergone manual refinement:•Frame-by-frame detail adjustments for consistency•Redrawing elements that conflicted with the game's aestheticYuzu guarantees full compliance with Steam's policies, with 100% original core gameplay and storyline.Thank you for your understanding and support! | 阿瑜 | - | Mar 18, 2026 | |
異世界港V Unclear text | Code assist and translation | 零零 | - | Mar 18, 2026 | |
Fatebreaker In-game content art | Our game utilizes artificial intelligence to accelerate the graphic creation process. However, each image has been carefully hand-polished to ensure the highest possible quality and detail. | Kielan xd | - | Mar 18, 2026 | |
Teach my little sister how to drive Live AI audioart | The user can freely interact with NPCs in the game world through voice chat.
The sister’s voice is generated in real time using a TTS model.
Some 3D game objects are initially generated using AI tools and are then retouched by the developers. All AI-generated content is reviewed and modified by human creators before being used in the game.
We do not collect or store any user voice data under any circumstances. | Easy Fox | - | Mar 18, 2026 | |
MagiClean In-game content art | Some visual elements in this game were created using AI-assisted tools | RKGames | 20 | Mar 18, 2026 | |
星辰大陆 In-game content artaudio | AI is used in character illustrations, background music, as well as some animations and plugins | Sora | 63 | Mar 18, 2026 | |
Robot-Mail Rush In-game content arttextaudio | Some elements of the game were created with the help of artificial intelligence and subsequently modified by hand. | Green Goose Corporation | - | Mar 18, 2026 | |
殛(jí)溟残魂:夏日奇缘 Remnants JiMing Soul: Summer In-game content arttextaudio | Background and illustrations, some text, and some music are generated using AI | 莎莎莎比 | - | Mar 18, 2026 | |
REBELLION PRINCESS|リベリオン プリンセス In-game content | This game includes some assets that were partially created using AI tools. | テイク | - | Mar 18, 2026 | |
Hidden Pairs 3: Lovely Birds In-game content text | Pre-rendered bird facts and details in the game are generated by AI. | BrainVM Games | - | Mar 18, 2026 | |
Anime Dream Match: Rodents In-game content art | The background images and rodents pictures are pre-rendered AI art | Blender Games | - | Mar 18, 2026 | |
窗口花园 In-game content art | Some in-game scene images and a few UI images were generated using AI. | ColorfulCloud71 | - | Mar 18, 2026 | |
Jingle Strike VR In-game content art | AI tools were used only to draft/iterate on poster/store imagery featuring our in-game elf characters. All in-game assets (models, textures, UI, audio, code) are non-AI. Final posters were edited and cleared for IP/likeness. | Spooky Pictures Games | - | Mar 18, 2026 | |
Lazy Lord: War on the Desktop In-game content text | Some parts of text and translation are produced by AI. | Restart Studio | 15 | Mar 18, 2026 | |
City Builder Pro Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Soccer Puzzle Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Cozy Rabbit Hole In-game content text | This store page is temporarily translated with AI.
Will be replaced with human translations upon release. | Schackmann's | - | Mar 18, 2026 | |
Stacked! Dev only | For some assets, we used AI to create initial prototypes for further refinement into the desired result. | SoloQ | 14 | Mar 18, 2026 | |
Waddle Paddle Store/marketing art | Only penguin character in kayak on store page is AI generated | AtomicTaco | - | Mar 18, 2026 | |
Puzzle Nature In-game content art | Arts are generated with AI support | UwU | - | Mar 18, 2026 | |
SummonArk -Deck Building Roguelite- In-game content art | Generative AI is used for card art and some content. | 犬猫 Room | - | Mar 18, 2026 | |
Wild Wizards Store/marketing art | AI was used to aid in the 3D modeling of the wands, as well as the main page artwork. | Ember Studios | - | Mar 18, 2026 | |
My Pet Store In-game content textart | In the process of writing the code, building the game world, as well as creating graphics and publishing the game, hints (as a consultation) from artificial intelligence were used.
Generative AI was used to create text descriptions, translations into different languages, as well as the logo and graphic elements. | Chewie Games | - | Mar 18, 2026 | |
Lost my Collection of 600 Stars In-game content audio | AI Generated Music and SFX. | Vaggelis Arabatzoglou | - | Mar 18, 2026 | |
Mr Toilet In-game content textart | AI was used during the production of Mr. Toilet to support selected marketing and localization tasks. In particular, we used AI tools to help prepare promotional materials, including the Steam key art, as well as to assist with the translations available in the game. | Radikate | 78 | Mar 18, 2026 | |
Engram Live AI text | Players can generate unique lines for stories based on their text input within their adventure. Additionally, the actions and thoughts of the NPCs players interacted with are controlled through Lattice AI Technology, enabling more engaging and intuitive interactions. | sitoka | - | Mar 18, 2026 | |
Sun Halo In-game content artaudio | After I personally finalized the design phase, some art assets were first rendered using generative AI tools, and I then manually refined and detailed them.
Similarly, certain background music pieces were developed with the help of generative AI tools.
Should you have any concerns about these methods, please feel free to experience the game according to your own preferences. Thank you for your understanding and consideration. | Renka | 56 | Mar 18, 2026 | |
Little island In-game content arttext | We used AI tools behind the scenes to make the game more vibrant, varied and polished. AI helped us brainstorm and sketch dozens of unique sea creatures and environments, generate high-quality textures and animations faster, and even suggest balanced enemy behaviors so each battle feels fair and fun. Thanks to AI assistance, our team could focus on crafting the best gameplay moments—AI simply sped up routine tasks, letting us fill the world with more creativity and detail. | Fantasy Vortex | - | Mar 18, 2026 | |
Deskcat Dev only codeart | This game used AI-assisted tools during development (for code suggestions and some asset creation/editing). No AI-generated code or content is produced at runtime. | Logobojo | 10 | Mar 18, 2026 | |
Fruit Slide In-game content art | Some of the images featured in the game were generated using AI | Aleksa Racovic | - | Mar 18, 2026 | |
Peaceful Gardens 2: Cute Cats In-game content text | The pre-rendered garden and animal facts in the game were generated by AI. | BrainVM Games | - | Mar 18, 2026 | |
Talking Jellyfish AI Live AI textaudio | This game uses AI to enable real-time conversations and interactions with a desktop companion. It features speech recognition powered by Kyutai ASR, language understanding and generation using Meta’s LLaMA model, and expressive voice responses through Sesame CSM’s text-to-speech system. All AI runs locally on your device, with no internet connection required. | Reis | - | Mar 18, 2026 | |
Space Memory: Owls In-game content art | The background images and owls pictures are pre-rendered AI art | Quantum Quiver Games | - | Mar 18, 2026 | |
Puzzle Journey In-game content art | Arts are generated with AI support | UwU | - | Mar 18, 2026 | |
Kokoro Store/marketing art | We used generative AI tools to assist in the creation of static artwork such as character portraits, backgrounds, and promotional screenshots. No AI is used in gameplay or live content generation. | Shen Kobe | - | Mar 18, 2026 | |
Tale of Chak Chak Live AI text | All 2D characters in the game are fully created by our 2D artist. Currently, the interactions between characters are generated with the help of ChatGPT. Additionally, the book story has been edited for grammar improvements using ChatGPT. In the future, once we secure funding or generate income from the project, our artist will create all character interactions manually to ensure the highest quality and authenticity. | Zeynab Mirzadeh | - | Mar 18, 2026 | |
Sweetie Candy Maze: Red Cherry In-game content art | The background images and candy pictures are pre-rendered AI art. | Cute Hannah's Games | - | Mar 18, 2026 | |
Yankee Rabbits In-game content audio | AI was used to generate some short in-game jingles. All other music was composed by the developer. | Yajueko | - | Mar 18, 2026 | |
Cat Piano for Kids Unclear art | Images. | Play-Games.Com | - | Mar 18, 2026 | |
Prohibition Unclear | Some elements can be generated using AI. | Stebor Games | - | Mar 18, 2026 | |
Pharaoh's Leap Store/marketing art | Artificial Intelligence was used to create the content of the game page in the store, and specifically to create images and logos of the library | Gamesforgames | 14 | Mar 18, 2026 | |
MEMASIKI IS MY 2007TH In-game content art | All images in the game are created with AI | Reanim Games | 30 | Mar 18, 2026 |