The artwork of the townspeople and the collectible artwork in the "Image Gallery" used generative AI.
- Creator
- Agency Publishing, Inc.
- Reviews
- -
- Added
- Mar 18, 2026
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The artwork of the townspeople and the collectible artwork in the "Image Gallery" used generative AI.
Artificial intelligence was used to create the images.
Most of the voices you hear in-game come directly from our friends and the development team. We used AI for a few characters, but we plan to replace them with professional voice actors as soon as we can.
This game makes use of state of the art generative text and voice services. Shouldermen relies on OpenAI GPT-5 for dialog and Eleven Labs for custom voices and Deepgram for voice input.
Some textures in Candy Bandits were initially generated using AI tools and then manually edited and adjusted by our artists to meet our design and quality standards. No generative AI is used during gameplay or player interaction.
Solo dev and 3D artist here. Most of the poster decorations hung on the walls of the workshop are AI generated. Also a small amount of boxes have AI generated parts of the textures later composed together. I would say that in the full game about 2%-3% of the textures are AI generated.
Some code and artwork was generated using ai
Localization for languages other than English.
Character and hero images are generated as placeholders and we are in the process of hiring artists to replace the art. 100% of the game's profit goes to replacing AI art. Currently >50% of art is already replaced (non-AI).
Some of the images in the game are created with AI
Our game leverages generative AI during development to create visually rich and immersive environments, character designs, and narrative elements. AI tools have been used to assist in crafting unique pre-rendered assets, such as artwork and animations, ensuring a high-quality experience while adhering to copyright and ethical guidelines. However, the game does not use AI to generate live content or code during gameplay. All in-game interactions and mechanics are pre-designed and curated by our team, ensuring a consistent and controlled gaming experience. By incorporating AI responsibly, we aim to deliver a creative and engaging experience while maintaining transparency and safeguarding user trust.
We integrated with Meshy to allow players to generate 3D furniture and decor for their rooms using a text prompt. Any 3D assets generated in this way are purely for personal use and cannot be placed on our download center. Generative AI was not used in the making of our 2D artwork or included 3D assets.
AI has been used for graphics--assets, characters, and backgrounds, though these AI graphics have been extensively edited and color corrected. AI has also been used to generate background music in keeping with the time period and style of the 1930s.
For recipe art only: Our artist used an AI assistant. We made a hand-painted recipe base. Then we used AI to add a detail layer. Then we hand-painted all final details.
Static 2D art, such as background images, are AI generated.
Just for some image like the wizard for example Also was used to translate the game on various lenguages
We've used AI to improve 3D background arts.
A minimum amount of AI-coded content to design levels and additional materials for the game.
AI-generated content has been used and then edited by our team for certain parts of the in-game voices, music, and graphics. This content is included in: ・Some parts of the background signboard textures ・Some parts of the Records images ・Some parts of the InfoCast videos ・Some parts of the voices and music
Some TV images (interaction optional) for comedic effect
We created our in-game cards through an artificial intelligence-based system that is popular in our world. These cards are created from many people's personal dreams and ideas.
Artificial Intelligence has been used to generate the game's sprites, backgrounds and CGs.
Some voices were made with Replica Studio, a verified Unity Solution. Everything here has it's valid license.
AI was used to help with code, writing, and visuals since the project was made on an extremely small budget.
The game banner was generated with AI based on a screenshot taken from our game. We chose a graphical style different from the one in-game. We also used IA to generate musics for our game.
遊戲裡有幾張惡搞的虛構電視劇畫面的圖片
Some in-game content, such as simulated chat spam and cutscene art in WISH (as befits the narrative) was created with the assistance of AI powered tools.
This game uses generative AI during its development to create a limited number of pre-rendered assets. Specifically, some of the static loading screen art was created with the assistance of AI tools. All of these assets were finalized and reviewed by our team before the game's release to ensure they meet quality standards and adhere to Steam's content policies. There is no live or real-time AI generation of content while the game is running.
Background images in this game partially contains AI generated content that is post-processed by hand and given final touches to best suit the game's thematics. "The City" does not conform to this, and is created from the ground up by the fine hands of the creators and artists.
We have utilized an AI program to help us generate music within the game and Steam Main Graphics for the game.
Some elements of the images were textured using AI.
Traditionally, NPCs (non-player characters) do not play active roles in video games. However, with the use of AI, they become the main characters of the game. Players can communicate with NPCs verbally through a microphone, and it is the AI that responds
Backgrounds
We used generative AI for: art on the store page, and some in-game textures. Each AI-generated content was then manually adjusted by our in-house artist to ensure the presence of human input in the art and high quality of the game.
We have used AI-generated content for player-selectable BGM and cover images in the game lobby, as well as voice-overs. Among these, all voice-overs have been completely replaced with professional voice actors' recordings in time for the Early Access release. We are currently conducting an internal investigation regarding unconfirmed content, and all confirmed AI-generated assets will be replaced with human-created assets by the official 1.0 release.
The game itself does not contain AI-generated assets. AI was used only for some background images shown on the Steam store page and in the trailer.
We use Windows Co-Pilot to answer questions regarding development tools (eg. how to approach technical problems) and Co-Pilot for Visual Studio Code to help improve coding efficiency (eg. code auto-completion).
I did some loading screen of the games with DALL-E with a paid + program of OpenAI. Voices of the character are using "Replica Studios" Characters https://www.replicastudios.com/smart-npc
The gameplay teaser has AI music currently
AI-generated character illustrations.
Some UI textures and the musical pieces (except theme song) have been created with the help of generative AI. Contrary to some beliefs, all 3500 products are modelled and textured from scratch (except a few hundres which is from packs) by hired designers over the course of 3 years.
In the development of this game generative AI was used for environment mood boards, 3D model drafts, and soundtrack inspirations. Final in-game assets are all human-curated with purpose and intent.
Artificial intelligence was used to speed up the process of drawing rough versions of characters and some backgrounds for illustrations. The initial images and subsequent processing were made by a human. All the final images have been reworked and modified by several artists.
Generative AI tools were used during the development of Academy: Become a Hero to create and refine several game assets. The disclosure of its use is as follows: 2D Art and User Interface: All 2D illustrations, UI elements, icons, and menus (including upgrade screens, stage selection, and customization menus) were generated using AI tools and subsequently edited and refined for final integration. 3D Modeling: The main character (Troid) and its skeletal meshes were created using Meshy. We hold a valid commercial license for all content generated and used in the project. Localization: Game localization and translations into all supported languages were performed with the assistance of AI large language models to ensure global accessibility. Audio and Voiceovers: For the introductory cinematic, AI was utilized to modulate and process the developer's original voice recordings to create distinct and characterized voices for the different characters. All AI-generated content has been manually reviewed, corrected, and finalized by the developer to ensure artistic consistency and technical quality.
Storepage descriptions frst draftwas were AI generated. Some concept work and refs for 'arts' were AI generated, used ChatGPT to help with grammar as well.
Some character voices are AI generated.
In game artwork for characters, items, and background were made with AI based on non-copyrighted images.
Generative AI was used to generate a total of 3 silly meme songs/sounds in the game, the most prominent being the title screen music. All other level soundtracks/sfx were otherwise created by a human (shoutout to my lifelong DJ TheMedisin). Generative AI was used to create part of our steam page logos.
AI-generated materials are not used directly. of some of the character illustrations are used Posing, facial expressions, and composition of some character illustrations are used as references. I draw by hand while looking at the AI-generated materials.
Promotional image used in the store and monster image
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Tickle Magnet In-game content art | The artwork of the townspeople and the collectible artwork in the "Image Gallery" used generative AI. | Agency Publishing, Inc. | - | Mar 18, 2026 | |
Zopa Unclear art | Artificial intelligence was used to create the images. | Frosted Wings Studio | 24 | Mar 18, 2026 | |
Vector Strike In-game content audio | Most of the voices you hear in-game come directly from our friends and the development team. We used AI for a few characters, but we plan to replace them with professional voice actors as soon as we can. | Chamo Games [RIP], Zayra, Gio, Feedbear | - | Mar 18, 2026 | |
Shouldermen Live AI textaudio | This game makes use of state of the art generative text and voice services. Shouldermen relies on OpenAI GPT-5 for dialog and Eleven Labs for custom voices and Deepgram for voice input. | Outdoor Devs | 14 | Mar 18, 2026 | |
Candy Bandits In-game content art | Some textures in Candy Bandits were initially generated using AI tools and then manually edited and adjusted by our artists to meet our design and quality standards. No generative AI is used during gameplay or player interaction. | Sufficiently Roasted | - | Mar 18, 2026 | |
A-RED Walking Robot In-game content art | Solo dev and 3D artist here.
Most of the poster decorations hung on the walls of the workshop are AI generated.
Also a small amount of boxes have AI generated parts of the textures later composed together.
I would say that in the full game about 2%-3% of the textures are AI generated. | JOOKITOOZ | - | Mar 18, 2026 | |
Endless Furry TD Dev only codeart | Some code and artwork was generated using ai | Tegridy Made Games | 11 | Mar 18, 2026 | |
Critter Crossfire In-game content text | Localization for languages other than English. | Evan Polekoff | 30 | Mar 18, 2026 | |
Fairytale Fables In-game content art | Character and hero images are generated as placeholders and we are in the process of hiring artists to replace the art.
100% of the game's profit goes to replacing AI art.
Currently >50% of art is already replaced (non-AI). | Fairytale Software CaWa GmbH | 357 | Mar 18, 2026 | |
MEMOLOGY: GOYDA In-game content art | Some of the images in the game are created with AI | hannibalnotdead | 1.7k | Mar 18, 2026 | |
Sunset Motel In-game content arttext | Our game leverages generative AI during development to create visually rich and immersive environments, character designs, and narrative elements. AI tools have been used to assist in crafting unique pre-rendered assets, such as artwork and animations, ensuring a high-quality experience while adhering to copyright and ethical guidelines.
However, the game does not use AI to generate live content or code during gameplay. All in-game interactions and mechanics are pre-designed and curated by our team, ensuring a consistent and controlled gaming experience.
By incorporating AI responsibly, we aim to deliver a creative and engaging experience while maintaining transparency and safeguarding user trust. | Efkey Studios | 700 | Mar 18, 2026 | |
LAN Party Live AI art | We integrated with Meshy to allow players to generate 3D furniture and decor for their rooms using a text prompt. Any 3D assets generated in this way are purely for personal use and cannot be placed on our download center.
Generative AI was not used in the making of our 2D artwork or included 3D assets. | LAN Party Technologies, Inc. | 113 | Mar 18, 2026 | |
Ink Pen Typewriter In-game content artaudio | AI has been used for graphics--assets, characters, and backgrounds, though these AI graphics have been extensively edited and color corrected. AI has also been used to generate background music in keeping with the time period and style of the 1930s. | Mrs. Battle's Games | - | Mar 18, 2026 | |
HANGRY In-game content art | For recipe art only:
Our artist used an AI assistant.
We made a hand-painted recipe base.
Then we used AI to add a detail layer.
Then we hand-painted all final details. | Game Pill | - | Mar 18, 2026 | |
Warlords Battle Simulator In-game content art | Static 2D art, such as background images, are AI generated. | RedKar Devs | 55 | Mar 18, 2026 | |
Trash Troopers: Earth Reclaim In-game content arttext | Just for some image like the wizard for example
Also was used to translate the game on various lenguages | LFR games | - | Mar 18, 2026 | |
Debauched Memories In-game content art | We've used AI to improve 3D background arts. | Aleksey Izimov | 31 | Mar 18, 2026 | |
Jump Queen In-game content codeart | A minimum amount of AI-coded content to design levels and additional materials for the game. | StartMyGame | - | Mar 18, 2026 | |
LET IT DIE: INFERNO In-game content artaudio | AI-generated content has been used and then edited by our team for certain parts of the in-game voices, music, and graphics.
This content is included in:
・Some parts of the background signboard textures
・Some parts of the Records images
・Some parts of the InfoCast videos
・Some parts of the voices and music | SUPERTRICK GAMES, Inc. | 746 | Mar 18, 2026 | |
Machine Fable In-game content art | Some TV images (interaction optional) for comedic effect | Neil Craig | - | Mar 18, 2026 | |
Cardverse In-game content art | We created our in-game cards through an artificial intelligence-based system that is popular in our world. These cards are created from many people's personal dreams and ideas. | Codefirst.io | - | Mar 18, 2026 | |
Manhattan Dolls In-game content art | Artificial Intelligence has been used to generate the game's sprites, backgrounds and CGs. | TasteT Games | - | Mar 18, 2026 | |
Cactus Cowboy - Desert Warfare In-game content audio | Some voices were made with Replica Studio, a verified Unity Solution. Everything here has it's valid license. | Cactus VR Studios | 27 | Mar 18, 2026 | |
Infinity Islets Dev only codetextart | AI was used to help with code, writing, and visuals since the project was made on an extremely small budget. | Suspicious Penguin | 11 | Mar 18, 2026 | |
Escape Hades's jails VR In-game content artaudio | The game banner was generated with AI based on a screenshot taken from our game. We chose a graphical style different from the one in-game.
We also used IA to generate musics for our game. | 1mPaCt' (JSD) | - | Mar 18, 2026 | |
生嚿叉燒好過生你 In-game content art | 遊戲裡有幾張惡搞的虛構電視劇畫面的圖片 | 無厘頭遊戲工作室 | 282 | Mar 18, 2026 | |
Stream or Die! In-game content textart | Some in-game content, such as simulated chat spam and cutscene art in WISH (as befits the narrative) was created with the assistance of AI powered tools. | Taming Dragons | - | Mar 18, 2026 | |
Bridge Hunter In-game content art | This game uses generative AI during its development to create a limited number of pre-rendered assets. Specifically, some of the static loading screen art was created with the assistance of AI tools.
All of these assets were finalized and reviewed by our team before the game's release to ensure they meet quality standards and adhere to Steam's content policies. There is no live or real-time AI generation of content while the game is running. | Double Light | 11 | Mar 18, 2026 | |
All in Abyss: Judge the Fake In-game content art | Background images in this game partially contains AI generated content that is post-processed by hand and given final touches to best suit the game's thematics. "The City" does not conform to this, and is created from the ground up by the fine hands of the creators and artists. | ACQUIRE Corp. | 366 | Mar 18, 2026 | |
The Dream Office In-game content audioart | We have utilized an AI program to help us generate music within the game and Steam Main Graphics for the game. | BEPLAYER | 50 | Mar 18, 2026 | |
Shadows Labyrinth In-game content art | Some elements of the images were textured using AI. | Kratos Games | - | Mar 18, 2026 | |
Felon-E Live AI text | Traditionally, NPCs (non-player characters) do not play active roles in video games. However, with the use of AI, they become the main characters of the game. Players can communicate with NPCs verbally through a microphone, and it is the AI that responds | Jumbo Mana | - | Mar 18, 2026 | |
Myth Finders | Backgrounds | 8floor ltd | - | Mar 18, 2026 | |
Deconstruction Simulator In-game content art | We used generative AI for: art on the store page, and some in-game textures. Each AI-generated content was then manually adjusted by our in-house artist to ensure the presence of human input in the art and high quality of the game. | Games Incubator | 1.3k | Mar 18, 2026 | |
Pizza Bandit In-game content audioart | We have used AI-generated content for player-selectable BGM and cover images in the game lobby, as well as voice-overs. Among these, all voice-overs have been completely replaced with professional voice actors' recordings in time for the Early Access release. We are currently conducting an internal investigation regarding unconfirmed content, and all confirmed AI-generated assets will be replaced with human-created assets by the official 1.0 release. | JOFSOFT | 177 | Mar 18, 2026 | |
Click Cluck Store/marketing art | The game itself does not contain AI-generated assets.
AI was used only for some background images shown on the Steam store page and in the trailer. | Amca Games | - | Mar 18, 2026 | |
Snow Cone: The Inside Scoop Dev only code | We use Windows Co-Pilot to answer questions regarding development tools (eg. how to approach technical problems) and Co-Pilot for Visual Studio Code to help improve coding efficiency (eg. code auto-completion). | Hungry Sky | - | Mar 18, 2026 | |
Jesus Uncrossed In-game content artaudio | I did some loading screen of the games with DALL-E with a paid + program of OpenAI.
Voices of the character are using "Replica Studios" Characters https://www.replicastudios.com/smart-npc | VR-EXODUS | - | Mar 18, 2026 | |
Captain Buttface In-game content audio | The gameplay teaser has AI music currently | Jilted Generation Productions | - | Mar 18, 2026 | |
Home Run Batter: vs Fairy Tales Store/marketing art | AI-generated character illustrations. | INTENSE | - | Mar 18, 2026 | |
King of Retail 2 In-game content artaudio | Some UI textures and the musical pieces (except theme song) have been created with the help of generative AI.
Contrary to some beliefs, all 3500 products are modelled and textured from scratch (except a few hundres which is from packs) by hired designers over the course of 3 years. | Freaking Games | 225 | Mar 18, 2026 | |
Mailville In-game content artaudio | In the development of this game generative AI was used for environment mood boards, 3D model drafts, and soundtrack inspirations. Final in-game assets are all human-curated with purpose and intent. | HiveSpark LLC | - | Mar 18, 2026 | |
HOPE: Winter Tale In-game content art | Artificial intelligence was used to speed up the process of drawing rough versions of characters and some backgrounds for illustrations. The initial images and subsequent processing were made by a human. All the final images have been reworked and modified by several artists. | PanelkaGames | 72 | Mar 18, 2026 | |
Academy: Become a Hero In-game content arttextaudio | Generative AI tools were used during the development of Academy: Become a Hero to create and refine several game assets. The disclosure of its use is as follows:
2D Art and User Interface: All 2D illustrations, UI elements, icons, and menus (including upgrade screens, stage selection, and customization menus) were generated using AI tools and subsequently edited and refined for final integration.
3D Modeling: The main character (Troid) and its skeletal meshes were created using Meshy. We hold a valid commercial license for all content generated and used in the project.
Localization: Game localization and translations into all supported languages were performed with the assistance of AI large language models to ensure global accessibility.
Audio and Voiceovers: For the introductory cinematic, AI was utilized to modulate and process the developer's original voice recordings to create distinct and characterized voices for the different characters.
All AI-generated content has been manually reviewed, corrected, and finalized by the developer to ensure artistic consistency and technical quality. | More Dev Games | - | Mar 18, 2026 | |
SLAVFIGHT Store/marketing textart | Storepage descriptions frst draftwas were AI generated. Some concept work and refs for 'arts' were AI generated, used ChatGPT to help with grammar as well. | SlavDev | - | Mar 18, 2026 | |
Rusty's Day Off: Episode One - Janitor on Duty In-game content audio | Some character voices are AI generated. | Onestone Software | 15 | Mar 18, 2026 | |
Guncade In-game content art | In game artwork for characters, items, and background were made with AI based on non-copyrighted images. | 1up Indie | - | Mar 18, 2026 | |
Lord O' Pirates In-game content audio | Generative AI was used to generate a total of 3 silly meme songs/sounds in the game, the most prominent being the title screen music. All other level soundtracks/sfx were otherwise created by a human (shoutout to my lifelong DJ TheMedisin).
Generative AI was used to create part of our steam page logos. | One Flow Man | 20 | Mar 18, 2026 | |
月光のソードブレイカー アメリア編 In-game content art | AI-generated materials are not used directly.
of some of the character illustrations are used
Posing, facial expressions, and composition of some character illustrations are used as references.
I draw by hand while looking at the AI-generated materials. | あいあんそぉど | - | Mar 18, 2026 | |
Creatures on island In-game content art | Promotional image used in the store and monster image | 孤狼 | - | Mar 18, 2026 |