Certain in-game 2D images and English translation were generated with the assistance of AI.
- Creator
- HU JIA XI
- Reviews
- -
- Added
- Mar 18, 2026
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Certain in-game 2D images and English translation were generated with the assistance of AI.
Some of the copy has been polished by AI The multilingual translation for this game is powered by AI technology.
The Steam achievement icons were generated using AI technology.
The images for the game's page were generated by AI
The user can freely interact with NPCs in the game world through voice chat. The sister’s voice is generated in real time using a TTS model. Some 3D game objects are initially generated using AI tools and are then retouched by the developers. All AI-generated content is reviewed and modified by human creators before being used in the game. We do not collect or store any user voice data under any circumstances.
Character portraits were initially generated with AI tools to create lifelike bases, then fully repainted and refined by hand.
Some 3D models and their materials are made by AI.
Used AI to generate the graphic assets for the store page.
Background music generated using UDIO.
Images, Back ground music, Voiceover, Cutscenes
I’m a solo developer, and I use generative AI as a creative tool to help bring the game to life, from text, images, or music to bits of code. Every piece of AI-generated content is carefully reviewed, edited, and refined by me to fit the game’s vision. This helps me create more content, add variety, and make a better, more immersive experience for players. <3
This game has integrated Artificial Intelligence tools to optimize its development and enhance the player experience. AI was used in several stages: Visual and artistic design: generation of concepts, environments, and visual elements to inspire and define the game’s aesthetic. Narrative and atmosphere: support in creating dialogues, texts, and events while maintaining consistency in the story. Gameplay testing and balancing: simulations and analysis to adjust difficulty, enemy behaviors, and game pacing. The use of AI did not replace creative work but served as a support tool to streamline processes and enhance the final quality of the project.
The store logo and some background images are generated by ai.
In our game, we use AI to generate textures dynamically, allowing for more diverse and detailed environments. This AI-driven approach enables the creation of unique visual assets without relying entirely on manual design, saving time while enhancing the game's aesthetic.
To focus more effort on refining the script and optimize costs, AI tools have been used to assist in creating background images within the game. These background images are produced through a combination of AI generation and manual refinement, with flaws corrected and style consistency ensured. Except for the background images, all core content of the game (including character illustrations, music, and the script) is original work created manually, with no AI involved.
The magic circle pattern was generated by AI.
All Steam store images for the game and some of the customizable in-game icons were created using generative AI.
Only to create images and arts.
This game includes some visuals and audio assets that were created using AI-assisted tools during development. No AI-generated content is created during gameplay.
Some of the visuals were generated with the help of Sora AI and then edited by me in Photoshop. Everything else — the music, the text, the story, and the characters — was made by a human. The AI was only used to help with the graphics."
Certain art assets and localization in this game were created with the assistance of AI.
Generative AI is used for card art and some content.
AI was used to aid in the 3D modeling of the wands, as well as the main page artwork.
As an independent developer, I generated code, 3D models, and textures using AI-based programs.
Graphic elements like some icons and backgrounds. We are working to change it.
Some sound effects were generated using ElevenLabs AI tools during development. No AI is used during gameplay. I definitely would replace them with custom sound design in future updates if my finances allow it.
In the game, AI tools were used to assist in completing the code and drawing work, and most of the content generated by AI was manually reworked in the later stage.
Most StoryBay images are AI generated. Most of the Radio musical song tracks are AI generated. Most of the spoken dialog is AI generated.
Some content was created using AI.
This game used generative AI as an assistive tool during development to expand the scope of content production and improve workflow efficiency. The specific areas of use are as follows: Art: AI was used to create most of the background images that establish the game’s historical atmosphere, to enhance the quality of the main character concept art, to create extra character images, and to produce UI icons. All AI-generated visual assets were retouched and edited by artists to match the game’s direction and visual tone. Text and Localization: AI was used to draft large volumes of newspaper articles, public reactions, and text used in minigames. AI was also used to assist with proofreading, context checking, and drafting or reviewing some localized text. All AI-generated or AI-assisted results were reviewed, edited, and adjusted directly by the development team before being used in the game.
AI was used in the creation of Natalie's model.
Players can generate unique lines for stories based on their text input within their adventure. Additionally, the actions and thoughts of the NPCs players interacted with are controlled through Lattice AI Technology, enabling more engaging and intuitive interactions.
marketing, promo videos/pictures
AI was used in the generation of textures.
After I personally finalized the design phase, some art assets were first rendered using generative AI tools, and I then manually refined and detailed them. Similarly, certain background music pieces were developed with the help of generative AI tools. Should you have any concerns about these methods, please feel free to experience the game according to your own preferences. Thank you for your understanding and consideration.
Character and exercise equipment models created with AI
Some artwork and assets (like images) were made with generative AI during development. No AI generates live content — all gameplay is static, hand-curated, and fixed at release.
This game used AI-assisted tools during development (for code suggestions and some asset creation/editing). No AI-generated code or content is produced at runtime.
Some of the images featured in the game were generated using AI
Some code of the game, namely the warp door system, some internal timers, enemy logic in Level 3-4, and setting and name displays, was written by me, fed through AI, and then manually edited. No graphics or music were Ai-generated.
Translated from English with machine assistance.
Some textures are made with AI. Text translations are made with AI. Code is written with AI.
Some tiles in the pixel art freeroam were created by an artist and modified with AI into a pixel art style.
In the game's store page visuals, in-game images, music and voice-overs were created by artificial intelligence.
To improve efficiency during the prototyping stage, the current demo version of our project temporarily uses AI-generated assets as placeholders for some background elements. We want to be clear that in the final version of the game, these placeholder assets will be entirely removed. All graphics will be replaced with 100% original artwork created by our in-house artists. This is our firm commitment to ensuring a unique and high-quality experience for all players.
Some reference images for texture map were generated by AI
Some of the art references were made by AI
Some visual assets on this page as well as in-game content include pre-rendered imagery generated with the assistance of artificial intelligence. These images are used for illustrations only. This game does not contain any AI live-generated content nor code.
AI was used to generate some short in-game jingles. All other music was composed by the developer.
AI has been used to make minor graphical tweaks
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Paid By Blood In-game content arttext | Certain in-game 2D images and English translation were generated with the assistance of AI. | HU JIA XI | - | Mar 18, 2026 | |
地下冒险者 In-game content text | Some of the copy has been polished by AI
The multilingual translation for this game is powered by AI technology. | CXCY CO.,LTD | - | Mar 18, 2026 | |
Typing Challenge In-game content art | The Steam achievement icons were generated using AI technology. | 3bro Games | - | Mar 18, 2026 | |
Splood Store/marketing art | The images for the game's page were generated by AI | Esemte Games | - | Mar 18, 2026 | |
Teach my little sister how to drive Live AI audioart | The user can freely interact with NPCs in the game world through voice chat.
The sister’s voice is generated in real time using a TTS model.
Some 3D game objects are initially generated using AI tools and are then retouched by the developers. All AI-generated content is reviewed and modified by human creators before being used in the game.
We do not collect or store any user voice data under any circumstances. | Easy Fox | - | Mar 18, 2026 | |
Blackwood's Dilemma In-game content art | Character portraits were initially generated with AI tools to create lifelike bases, then fully repainted and refined by hand. | The K Game Studio | - | Mar 18, 2026 | |
齿轮 In-game content art | Some 3D models and their materials are made by AI. | JKLI | - | Mar 18, 2026 | |
Deckaroo Store/marketing art | Used AI to generate the graphic assets for the store page. | rr95studio | - | Mar 18, 2026 | |
Idle Idle In-game content audio | Background music generated using UDIO. | Idle Idle | - | Mar 18, 2026 | |
Bruja In-game content artaudiotext | Images, Back ground music, Voiceover, Cutscenes | Creepy Club Studios | - | Mar 18, 2026 | |
Brewconomy In-game content textartaudiocode | I’m a solo developer, and I use generative AI as a creative tool to help bring the game to life, from text, images, or music to bits of code.
Every piece of AI-generated content is carefully reviewed, edited, and refined by me to fit the game’s vision. This helps me create more content, add variety, and make a better, more immersive experience for players.
<3 | Fainware | - | Mar 18, 2026 | |
Twisted Games In-game content arttext | This game has integrated Artificial Intelligence tools to optimize its development and enhance the player experience. AI was used in several stages:
Visual and artistic design: generation of concepts, environments, and visual elements to inspire and define the game’s aesthetic.
Narrative and atmosphere: support in creating dialogues, texts, and events while maintaining consistency in the story.
Gameplay testing and balancing: simulations and analysis to adjust difficulty, enemy behaviors, and game pacing.
The use of AI did not replace creative work but served as a support tool to streamline processes and enhance the final quality of the project. | C&S | - | Mar 18, 2026 | |
Under the apocalypse Store/marketing art | The store logo and some background images are generated by ai. | 陈家豪 | - | Mar 18, 2026 | |
I Wish You Well Live AI art | In our game, we use AI to generate textures dynamically, allowing for more diverse and detailed environments. This AI-driven approach enables the creation of unique visual assets without relying entirely on manual design, saving time while enhancing the game's aesthetic. | AtarioVanix | - | Mar 18, 2026 | |
贤者:灵辉之焰 The Sage's Spirit: Shining Flame In-game content art | To focus more effort on refining the script and optimize costs, AI tools have been used to assist in creating background images within the game. These background images are produced through a combination of AI generation and manual refinement, with flaws corrected and style consistency ensured.
Except for the background images, all core content of the game (including character illustrations, music, and the script) is original work created manually, with no AI involved. | 缨时Time_Tassel | - | Mar 18, 2026 | |
Relic of the Dungeon In-game content art | The magic circle pattern was generated by AI. | RainBlitz | - | Mar 18, 2026 | |
Merlin Survivors In-game content art | All Steam store images for the game and some of the customizable in-game icons were created using generative AI. | winchesterDev | - | Mar 18, 2026 | |
SeArena Store/marketing art | Only to create images and arts. | Erich Meurer | - | Mar 18, 2026 | |
Laundromat In-game content artaudio | This game includes some visuals and audio assets that were created using AI-assisted tools during development. No AI-generated content is created during gameplay. | Rafael Matias | - | Mar 18, 2026 | |
Faint Echo In-game content art | Some of the visuals were generated with the help of Sora AI and then edited by me in Photoshop. Everything else — the music, the text, the story, and the characters — was made by a human. The AI was only used to help with the graphics." | Agard Games | - | Mar 18, 2026 | |
The Grand Praetor In-game content arttext | Certain art assets and localization in this game were created with the assistance of AI. | ColaCatGames | - | Mar 18, 2026 | |
SummonArk -Deck Building Roguelite- In-game content art | Generative AI is used for card art and some content. | 犬猫 Room | - | Mar 18, 2026 | |
Wild Wizards Store/marketing art | AI was used to aid in the 3D modeling of the wands, as well as the main page artwork. | Ember Studios | - | Mar 18, 2026 | |
Haunted: Village In-game content codeart | As an independent developer, I generated code, 3D models, and textures using AI-based programs. | Panderma Games | - | Mar 18, 2026 | |
Space Hood In-game content art | Graphic elements like some icons and backgrounds. We are working to change it. | General Gibbon | - | Mar 18, 2026 | |
Five Stars In-game content audio | Some sound effects were generated using ElevenLabs AI tools during development. No AI is used during gameplay.
I definitely would replace them with custom sound design in future updates if my finances allow it. | N.R. | - | Mar 18, 2026 | |
Addition Subtraction Multiplication Division Magician In-game content codeart | In the game, AI tools were used to assist in completing the code and drawing work, and most of the content generated by AI was manually reworked in the later stage. | 危途旅行团TravellersOnHazard | - | Mar 18, 2026 | |
FARCRAFT In-game content artaudiotext | Most StoryBay images are AI generated.
Most of the Radio musical song tracks are AI generated.
Most of the spoken dialog is AI generated. | Riitoken | - | Mar 18, 2026 | |
A Ball id Unclear | Some content was created using AI. | jun | - | Mar 18, 2026 | |
The Newspapers of the day In-game content arttext | This game used generative AI as an assistive tool during development to expand the scope of content production and improve workflow efficiency. The specific areas of use are as follows:
Art: AI was used to create most of the background images that establish the game’s historical atmosphere, to enhance the quality of the main character concept art, to create extra character images, and to produce UI icons. All AI-generated visual assets were retouched and edited by artists to match the game’s direction and visual tone.
Text and Localization: AI was used to draft large volumes of newspaper articles, public reactions, and text used in minigames. AI was also used to assist with proofreading, context checking, and drafting or reviewing some localized text.
All AI-generated or AI-assisted results were reviewed, edited, and adjusted directly by the development team before being used in the game. | divingstudio | - | Mar 18, 2026 | |
Why Did You Leave Me Like This? In-game content art | AI was used in the creation of Natalie's model. | LeahGames | - | Mar 18, 2026 | |
Engram Live AI text | Players can generate unique lines for stories based on their text input within their adventure. Additionally, the actions and thoughts of the NPCs players interacted with are controlled through Lattice AI Technology, enabling more engaging and intuitive interactions. | sitoka | - | Mar 18, 2026 | |
Find Me In-game content art | marketing, promo videos/pictures | Ludmila Pislova | - | Mar 18, 2026 | |
HRROR In-game content art | AI was used in the generation of textures. | akhsotoen | - | Mar 18, 2026 | |
Sun Halo In-game content artaudio | After I personally finalized the design phase, some art assets were first rendered using generative AI tools, and I then manually refined and detailed them.
Similarly, certain background music pieces were developed with the help of generative AI tools.
Should you have any concerns about these methods, please feel free to experience the game according to your own preferences. Thank you for your understanding and consideration. | Renka | 56 | Mar 18, 2026 | |
Night Shift at the Gym In-game content art | Character and exercise equipment models created with AI | dayme200 | - | Mar 18, 2026 | |
The Kitchen Knife In-game content art | Some artwork and assets (like images) were made with generative AI during development. No AI generates live content — all gameplay is static, hand-curated, and fixed at release. | One Hand Studio | - | Mar 18, 2026 | |
Deskcat Dev only codeart | This game used AI-assisted tools during development (for code suggestions and some asset creation/editing). No AI-generated code or content is produced at runtime. | Logobojo | 10 | Mar 18, 2026 | |
Fruit Slide In-game content art | Some of the images featured in the game were generated using AI | Aleksa Racovic | - | Mar 18, 2026 | |
Deathplane Dev only code | Some code of the game, namely the warp door system, some internal timers, enemy logic in Level 3-4, and setting and name displays, was written by me, fed through AI, and then manually edited. No graphics or music were Ai-generated. | koola | - | Mar 18, 2026 | |
AUDIOMECH Unclear | Translated from English with machine assistance. | Dylan Fitterer | - | Mar 18, 2026 | |
The Joy of Mining In-game content arttextcode | Some textures are made with AI.
Text translations are made with AI.
Code is written with AI. | spielepk | - | Mar 18, 2026 | |
Over Yandere In-game content art | Some tiles in the pixel art freeroam were created by an artist and modified with AI into a pixel art style. | Ian Cold | - | Mar 18, 2026 | |
Grandma, Is That You? In-game content artaudiotext | In the game's store page visuals, in-game images, music and voice-overs were created by artificial intelligence. | Montee Games | 93 | Mar 18, 2026 | |
Replica Club √D In-game content art | To improve efficiency during the prototyping stage, the current demo version of our project temporarily uses AI-generated assets as placeholders for some background elements.
We want to be clear that in the final version of the game, these placeholder assets will be entirely removed. All graphics will be replaced with 100% original artwork created by our in-house artists. This is our firm commitment to ensuring a unique and high-quality experience for all players. | Mnts | - | Mar 18, 2026 | |
Pimalai Mansion: หอนี้ ผีไม่ดุ In-game content art | Some reference images for texture map were generated by AI | zebracan studio | - | Mar 18, 2026 | |
Pale Lies Unclear art | Some of the art references were made by AI | lemur_on_mars | - | Mar 18, 2026 | |
VR Blasteroids In-game content art | Some visual assets on this page as well as in-game content include pre-rendered imagery generated with the assistance of artificial intelligence. These images are used for illustrations only. This game does not contain any AI live-generated content nor code. | IGA Flux LLC | - | Mar 18, 2026 | |
Yankee Rabbits In-game content audio | AI was used to generate some short in-game jingles. All other music was composed by the developer. | Yajueko | - | Mar 18, 2026 | |
The Anomaly Manor In-game content art | AI has been used to make minor graphical tweaks | Nisedrac Games | 10 | Mar 18, 2026 |