Only a few visuals, specifically posters and promotional materials displayed on the Steam store page, were created with the help of AI tools. No in-game content was AI-generated
- Creator
- idris Celik
- Reviews
- -
- Added
- Mar 18, 2026
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Only a few visuals, specifically posters and promotional materials displayed on the Steam store page, were created with the help of AI tools. No in-game content was AI-generated
We use AI to create the images in the game
Some minor assets are AI-generated or AI-edited.
Some illustrations for the Steam page were created using AI.
In our project, AI was used to partially create art assets, helping our artists bring some ideas to life.
AI was used to generate some of the icons for items in the game.
Use of artificial intelligence to generate images subsequently corrected and embellished by human artists.
The main image on the screensaver is generated by artificial intelligence
The puzzle images pre-rendered AI art
Some UI assets,BGM and SFX are created by AI
Some of ingame background music
Some item icons in the game were created with AI assistance, while all other content—such as UI and monsters—was entirely hand-drawn.
Some cutscenes and the game title are AI-generated images.
部分游戏情节由豆包和DeepSeek生成,不是开发者写的,开发者也不知道有问题,开发者已尽力筛选但并未发现不当之处,和开发者没有关系,若有不合适之处请提示原因并联系开发者删除。 倘若出现了剧情不合适的情况,请追究字节跳动和深度求索的责任。上述公司对旗下AI的限制和约束过于薄弱,导致AI产生幻觉、生成了不合适的内容。 敢输出这种内容,已经不是普通的AI了,一定要出重拳!
AI aided in the creation of some sound effects and marketing materials
AI was used to render some background images and with text proofreading. Also, some songs used in the game are AI generated.
游戏中部分npc是使用AI建立概念图,然后再人工修改。
Base Model, code, outfits, dialogues and voice acting, sounds and store assets have been generated with AI tools.
Marketing materials, pre-rendered in-game visual effects, textures and materials for characters, props, and environments and translations are partly or completly AI-generated.
Images for the game was partially generated by AI
The background images and raspberrys pictures are pre-rendered AI art.
We used AI in our art pipeline in order to improve some of our background scenery where possible.
AI generates a few images and icons, reviewed manually.
This game extensively utilizes AI technology in character design, UI, visual effects, sound effects, music, and promotional artwork, enhancing production efficiency while exploring innovative styles.
The store page text in languages other than Japanese is automatically translated by AI.
We use music generated by generative AI.
AI was used to generate some of the graphics, which were then further edited by me (or a family member). All content generated by AI was ultimately always checked and edited before it was added to the game's resources.
Some promo art elements (promo character) and logo for the game were created using AI tools. Also parts of trailer and in-game soundtrack was created using AI-based tools.
This game includes some pre-rendered visual assets (such as table backgrounds and UI elements) created with the help of AI tools. All gameplay, mechanics, and core design are original.
Some of the photos used in the game play have been added by AI generation.
To support more players around the world, some language translations on this page were assisted by AI tools. Certain lines may be imperfect, and we will continue improving them with your feedback.
Generative AI tools were used to assist in creating some visual materials for the store page and marketing assets. In addition, AI tools were utilized to generate or enhance certain pre-rendered in-game 2D assets, including some sprites, textures, and UI elements (such as profile pictures). This use is limited to non-critical graphical materials.
AI has been used to help develop the game's cover art.
AI has been used to help develop the game's cover art.
AI has been used to help develop the game's cover art.
Some artwork, text, background music, and in-game code were created with the assistance of generative AI tools.
The match in the tutorial is an AI-controlled game.
Some portions of the game code were written with the assistance of AI.
AI Generated Music and SFX.
I used AI to write code in the game itself, as well as to create banners on Steam.
Some art and music resources are processed using AI plus manual work.
The background images and horses pictures are pre-rendered AI art
AI has been used to help develop the game's cover art.
AI has been used to help develop the game's cover art.
AI has been used to help develop the game's cover art.
AI has been used to help develop the game's cover art.
The music was generated with AI. The character animations were created by AI based on hand-drawn pixel art. Localization translation was done with AI help.
We use generative AI tools to stylize and enhance pre-existing gameplay screenshots for promotional and store page visuals. No AI-generated content is used in the actual gameplay, code, or player-facing game elements.
AI was used only to assist in the creation of the background track "Drift King," present in the currently implemented level, with the intent of replacing it once our team works with a proper composer or sound designer. All remaining game content was fully developed by our indie team.
AI-generated art objects
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Excavator Simulator REMAKE Store/marketing art | Only a few visuals, specifically posters and promotional materials displayed on the Steam store page, were created with the help of AI tools. No in-game content was AI-generated | idris Celik | - | Mar 18, 2026 | |
Truck Company In-game content art | We use AI to create the images in the game | GameCode | 13 | Mar 18, 2026 | |
Solid Void Art Nonograms In-game content art | Some minor assets are AI-generated or AI-edited. | Infinite Zone | - | Mar 18, 2026 | |
ClickWave Store/marketing art | Some illustrations for the Steam page were created using AI. | Gremushka | - | Mar 18, 2026 | |
Christmas Fables: Nutcracker's Tale Collector's Edition In-game content art | In our project, AI was used to partially create art assets, helping our artists bring some ideas to life. | Do Games Limited | - | Mar 18, 2026 | |
Offering In-game content art | AI was used to generate some of the icons for items in the game. | Lazy Ram | - | Mar 18, 2026 | |
Mi primer amor In-game content art | Use of artificial intelligence to generate images subsequently corrected and embellished by human artists. | MAGNA GAMES | - | Mar 18, 2026 | |
Balls souls: Hardcore platformer Store/marketing art | The main image on the screensaver is generated by artificial intelligence | Lonely fox studio | - | Mar 18, 2026 | |
Color Splash: Mushrooms In-game content art | The puzzle images pre-rendered AI art | Quantum Quiver Games | - | Mar 18, 2026 | |
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AstroDiner Manager In-game content audio | Some of ingame background music | OneUnit Games | - | Mar 18, 2026 | |
Miracle Bullet In-game content art | Some item icons in the game were created with AI assistance, while all other content—such as UI and monsters—was entirely hand-drawn. | Paper Cauldron | - | Mar 18, 2026 | |
The Girl In White In-game content art | Some cutscenes and the game title are AI-generated images. | DIG Games | - | Mar 18, 2026 | |
人生计划 Project Life In-game content text | 部分游戏情节由豆包和DeepSeek生成,不是开发者写的,开发者也不知道有问题,开发者已尽力筛选但并未发现不当之处,和开发者没有关系,若有不合适之处请提示原因并联系开发者删除。
倘若出现了剧情不合适的情况,请追究字节跳动和深度求索的责任。上述公司对旗下AI的限制和约束过于薄弱,导致AI产生幻觉、生成了不合适的内容。
敢输出这种内容,已经不是普通的AI了,一定要出重拳! | 异世界新星 ISEKAI NOVA | - | Mar 18, 2026 | |
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IWA Retro Adventure In-game content art | AI was used to generate some of the graphics, which were then further edited by me (or a family member).
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三国:百将牌 Live AI | The match in the tutorial is an AI-controlled game. | 七星工作室 | 239 | Mar 18, 2026 | |
test_project Dev only code | Some portions of the game code were written with the assistance of AI. | xyz | - | Mar 18, 2026 | |
Lost my Collection of Fish 2 In-game content audio | AI Generated Music and SFX. | Vaggelis Arabatzoglou | - | Mar 18, 2026 | |
Elize the Bored Sorcerer King’s Curse Store/marketing codeart | I used AI to write code in the game itself, as well as to create banners on Steam. | Pixre | - | Mar 18, 2026 | |
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Wukong Fights Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
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Farm Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Puzzlor In-game content audioarttext | The music was generated with AI. The character animations were created by AI based on hand-drawn pixel art. Localization translation was done with AI help. | Vaguely Awesome | - | Mar 18, 2026 | |
A Game About Penguins In-game content art | We use generative AI tools to stylize and enhance pre-existing gameplay screenshots for promotional and store page visuals. No AI-generated content is used in the actual gameplay, code, or player-facing game elements. | CO's Entertainment | - | Mar 18, 2026 | |
Drift Overdrive In-game content audio | AI was used only to assist in the creation of the background track "Drift King," present in the currently implemented level, with the intent of replacing it once our team works with a proper composer or sound designer.
All remaining game content was fully developed by our indie team. | Neon Apex Studio | - | Mar 18, 2026 | |
Truck Simulator 2026 : USA In-game content art | AI-generated art objects | KIWI PRODUCTION LTD | - | Mar 18, 2026 |