The game's main song, featured in the main menu and the game's ending, was created with AI
- Creator
- Match Head Studio
- Reviews
- 22
- Added
- Mar 18, 2026
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The game's main song, featured in the main menu and the game's ending, was created with AI
Some images in this game were created using generative AI.
Some of the store page text and marketing assets were created with the assistance of generative AI tools. All content has been reviewed and edited by the development team to ensure accuracy and compliance with Steam’s guidelines.
Some marketing and static images related to the game generated using AI.
The internal skill icons in the game are generated by AI
The game store page content banner and logo is AI generated
All the characters featured on the cards and heroes in the game are fictional and were created by AI.
Some of the sound effects are ai generated
Some images are AI generated.
The game uses AI to create card images, but does not use AI to generate game content in real time.
The title images for the Steam description, the trailer and in-game soundtrack, the game’s skyboxes, and the campaign mode map image.
Some of the images on the store page were created using generative AI.
Used AI to generate and/or enhance a portion of the sprites and sound effects.
Some in game graphical assets are drafted with AI and finalized by artist. Examples: Some backgrounds, props.
Enemy ships are controlled by a transformer neural network trained to play the game.
AI-generated art object
Music
Parts of the artwork were enhanced with the help of AI.
Some images, especially the erotic artwork, were created using AI as a visual supplement to the game. I chosed to use AI-generated visuals as it allowed me to dedicate more time and budget to what truly matters - funny and long gameplay.
设计道具和鱼类的时候参考了AI生成的简介和形象。部分场景有AI提供的创意灵感。
I use AI to aid in development and marketing. All art is sourced from legitimate online creators.
The ability icons for rat abilities use modified AI-generated art.
Due to limited development resources, some assets, including images, icons, models, sounds, and text, were created using generative AI.
Some images and sounds have been generated by artificial intelligence (ChatGPT).
icons & sound
AI is used as BGM generation in the video in the store page.
some image are create by AI and modify some bgm are create by AI
Generation of texts and translations for in-game texts and store page.
AI-Generated Game Cinematic and Voiceover
Artificial intelligence has been used to support the development of this game. Primarily for refining in-game texts and generating UI elements. However, all core design, gameplay mechanics, and artistic direction have been crafted by hand. Everstead: Origins is the result of human creativity, supported by modern tools.
이 게임은 플레이 중에 생성형 AI를 사용하지 않습니다. 일부 개발 자산(예: 아이콘, 배경 이미지 등)은 생성형 AI 도구를 활용해 제작되었습니다. 모든 자산은 Steam 콘텐츠 정책(저작권, 사칭 등)을 준수하도록 검토되었습니다.
AI was used to create the logo
AI is used only for the player character model, main menu page and store page.
In the game design process, we used advanced AI tools to generate some images as creative references and inspiration sources, and based on this, we carried out artistic processing. If you have any suggestions for the artistic expression of the game, please feel free to communicate with us through the community at any time.
Some visuals were processed using AI rendering.
Some image and sound assets are originally generated through AI but with heavy manual human modification after.
Some images and icons were created with the help of ai. And our music was generated using Suno.
Neural net audio was generated for speech narration.
Some images used in the opening cutscene and some background music tracks were created with the assistance of generative AI tools during development and were reviewed and curated by the developer. The game does not use live AI generation during gameplay.
The story is narrated by Ai
We use AI only for research and text editing purposes.
Some parts of the game code were generated by AI
As a solo developer with limited capabilities, some artwork uses AI-generated initial drafts that have been further adjusted and modified.
The colorful background of the store assets is AI generated
Artificial intelligence helped create some of the basic graphics and sounds in the game. It was not used for the game code. We plan to use AI for future promotions and for entertaining content for the community and fans of the game.
Some AI-generated images and avatars were used.
Only steam capsule
Some Scenes include portions of AI redered images. AI used for animated Talking images and voice. Store page marketing uses AI Images.
Game icons generated using AI, including skill icons and equipment item icons.
AI generated content for store/UI assets
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
They Came for More Pasta In-game content audio | The game's main song, featured in the main menu and the game's ending, was created with AI | Match Head Studio | 22 | Mar 18, 2026 | |
Planets Ambrosia In-game content art | Some images in this game were created using generative AI. | Maltsoft | - | Mar 18, 2026 | |
World 23 Store/marketing textart | Some of the store page text and marketing assets were created with the assistance of generative AI tools. All content has been reviewed and edited by the development team to ensure accuracy and compliance with Steam’s guidelines. | Spectrum Games | - | Mar 18, 2026 | |
Chaturanga Store/marketing art | Some marketing and static images related to the game generated using AI. | Bored Games LLC | - | Mar 18, 2026 | |
Black Arhat: Wujing In-game content art | The internal skill icons in the game are generated by AI | Soft Box Games | - | Mar 18, 2026 | |
SwordBorn Store/marketing art | The game store page content banner and logo is AI generated | KMOON | - | Mar 18, 2026 | |
Cardrottini In-game content art | All the characters featured on the cards and heroes in the game are fictional and were created by AI. | Don Bobritto | - | Mar 18, 2026 | |
Rookie In-game content audio | Some of the sound effects are ai generated | Tomate_Salat | - | Mar 18, 2026 | |
Fields of mine Unclear art | Some images are AI generated. | LeafTeam | - | Mar 18, 2026 | |
Overwork Empire In-game content art | The game uses AI to create card images, but does not use AI to generate game content in real time. | YanBei | - | Mar 18, 2026 | |
Total Driftin': Touge Dreams In-game content artaudio | The title images for the Steam description, the trailer and in-game soundtrack, the game’s skyboxes, and the campaign mode map image. | FAS3 Estudios S.L. | - | Mar 18, 2026 | |
Phantom Necro Store/marketing art | Some of the images on the store page were created using generative AI. | SoraKame | - | Mar 18, 2026 | |
Bow Hunter In-game content artaudio | Used AI to generate and/or enhance a portion of the sprites and sound effects. | Chadams Studios | - | Mar 18, 2026 | |
Stranger Heroes In-game content art | Some in game graphical assets are drafted with AI and finalized by artist. Examples: Some backgrounds, props. | Off North Games | - | Mar 18, 2026 | |
Subspace Reticulum Live AI | Enemy ships are controlled by a transformer neural network trained to play the game. | ThisOneThatOne | - | Mar 18, 2026 | |
Cook and Play: Animal Friends In-game content art | AI-generated art object | Mattia Zanarella | - | Mar 18, 2026 | |
Plague Doctor VS The Profane Unclear | Music | Anti-Gaming Studio | - | Mar 18, 2026 | |
TAXI Average City In-game content art | Parts of the artwork were enhanced with the help of AI. | Szymon Frąszczak | - | Mar 18, 2026 | |
Monstergasm In-game content art | Some images, especially the erotic artwork, were created using AI as a visual supplement to the game.
I chosed to use AI-generated visuals as it allowed me to dedicate more time and budget to what truly matters - funny and long gameplay. | Red Sasori | - | Mar 18, 2026 | |
渔乐圈 In-game content arttext | 设计道具和鱼类的时候参考了AI生成的简介和形象。部分场景有AI提供的创意灵感。 | new bee | - | Mar 18, 2026 | |
Hack Back Unclear | I use AI to aid in development and marketing. All art is sourced from legitimate online creators. | Ty Anderson | - | Mar 18, 2026 | |
Idle Lab Rats In-game content art | The ability icons for rat abilities use modified AI-generated art. | Alex Brown | - | Mar 18, 2026 | |
Internal Incident In-game content artaudiotext | Due to limited development resources, some assets, including images, icons, models, sounds, and text, were created using generative AI. | Deadly Donut | - | Mar 18, 2026 | |
SimShock2025 Unclear artaudio | Some images and sounds have been generated by artificial intelligence (ChatGPT). | Pablo Kessler Saiz | - | Mar 18, 2026 | |
Ghost Line: Plan B Unclear artaudio | icons & sound | anafsis | - | Mar 18, 2026 | |
Actuator : Overt Abnormality In-game content audio | AI is used as BGM generation in the video in the store page. | Paguon | - | Mar 18, 2026 | |
Endzone Girls In-game content artaudio | some image are create by AI and modify
some bgm are create by AI | Aozora | 11 | Mar 18, 2026 | |
Mycofall In-game content text | Generation of texts and translations for in-game texts and store page. | Lazy KodKod Games | 38 | Mar 18, 2026 | |
MagicKingdom In-game content artaudio | AI-Generated Game Cinematic and Voiceover | Shanghai Lingwen Huanyu Game Co., Ltd. | - | Mar 18, 2026 | |
Everstead: Origins In-game content textart | Artificial intelligence has been used to support the development of this game. Primarily for refining in-game texts and generating UI elements. However, all core design, gameplay mechanics, and artistic direction have been crafted by hand. Everstead: Origins is the result of human creativity, supported by modern tools. | Beaver Fever Games | - | Mar 18, 2026 | |
SoulGatherer In-game content art | 이 게임은 플레이 중에 생성형 AI를 사용하지 않습니다.
일부 개발 자산(예: 아이콘, 배경 이미지 등)은 생성형 AI 도구를 활용해 제작되었습니다.
모든 자산은 Steam 콘텐츠 정책(저작권, 사칭 등)을 준수하도록 검토되었습니다. | MinSOO | - | Mar 18, 2026 | |
Zombitality Store/marketing art | AI was used to create the logo | QuadCom Interactive | - | Mar 18, 2026 | |
Warehouse Warrior Store/marketing art | AI is used only for the player character model, main menu page and store page. | Zbigniew Pamula | - | Mar 18, 2026 | |
Lost World Survivor Dev only art | In the game design process, we used advanced AI tools to generate some images as creative references and inspiration sources, and based on this, we carried out artistic processing. If you have any suggestions for the artistic expression of the game, please feel free to communicate with us through the community at any time. | Li Yangde | - | Mar 18, 2026 | |
Sim Hospital In-game content art | Some visuals were processed using AI rendering. | Dao Studio | 42 | Mar 18, 2026 | |
BloodFront In-game content artaudio | Some image and sound assets are originally generated through AI but with heavy manual human modification after. | BloodGateDeveloper | - | Mar 18, 2026 | |
Wake Explorer In-game content artaudio | Some images and icons were created with the help of ai.
And our music was generated using Suno. | Ocelli | - | Mar 18, 2026 | |
Orbitrel In-game content audio | Neural net audio was generated for speech narration. | Fairytale Industries | - | Mar 18, 2026 | |
The Borderless In-game content artaudio | Some images used in the opening cutscene and some background music tracks were created with the assistance of generative AI tools during development and were reviewed and curated by the developer. The game does not use live AI generation during gameplay. | New Eden Games | - | Mar 18, 2026 | |
Ozric In-game content text | The story is narrated by Ai | Stay-at-Home Software | - | Mar 18, 2026 | |
Doomclock Dev only text | We use AI only for research and text editing purposes. | Dancing Lobster | - | Mar 18, 2026 | |
Escape From The Island Dev only code | Some parts of the game code were generated by AI | LunarNeo | - | Mar 18, 2026 | |
Gambler’s Loop In-game content art | As a solo developer with limited capabilities, some artwork uses AI-generated initial drafts that have been further adjusted and modified. | 123隐士321 | - | Mar 18, 2026 | |
Incendium Store/marketing art | The colorful background of the store assets is AI generated | Ranger | - | Mar 18, 2026 | |
Pet Hero vs Zombie In-game content artaudio | Artificial intelligence helped create some of the basic graphics and sounds in the game. It was not used for the game code. We plan to use AI for future promotions and for entertaining content for the community and fans of the game. | CatLowe | 50 | Mar 18, 2026 | |
Underworld Tycoon In-game content art | Some AI-generated images and avatars were used. | FishJoy | - | Mar 18, 2026 | |
Tile Tales Builder Store/marketing art | Only steam capsule | codegamerstudio | - | Mar 18, 2026 | |
The Evil Inside In-game content artaudio | Some Scenes include portions of AI redered images.
AI used for animated Talking images and voice.
Store page marketing uses AI Images. | Danny Boyd | - | Mar 18, 2026 | |
暗黑符文:禁忌之源 In-game content art | Game icons generated using AI, including skill icons and equipment item icons. | 暴风雨 | - | Mar 18, 2026 | |
Russian Survivors Store/marketing art | AI generated content for store/UI assets | Russian Survivor | - | Mar 18, 2026 |