AI was used to generate assets for the game/marketing during development.
- Creator
- CGAPPS
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,508 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
AI was used to generate assets for the game/marketing during development.
This game uses generative AI for the creation of the title screen background image, the in-game background music, and various texture images.
Use of AI refactored image of the game's enemy character in the cover art.
Used for creating the game banner
AI tools were used for language translation and ensuring linguistic accuracy.
All code, graphical assets, and music is 100% ORIGINAL. The cartoon people seen in the trailer were generated with AI. These images make an appearance in short videos played between chapters, and are skippable. No other AI was used for the making of this game.
AI is used as an upscaling tool for some in‑game textures.
Some of the art assets are initially generated by AI and then manually revised by artists.
Some visual elements in this game were partially created using AI-assisted tools. Specifically, we used AI to help generate certain UI elements and card artwork. -Generated by AI
Ai Art
For the store page only, I used my art as reference then AI generated using my theme of the game and art-style.
Icons and other images are generated by AI.
Some visual assets in the game were created using Adobe Firefly, a generative AI tool. These AI-generated images are used for visual decoration only and do not affect gameplay mechanics or behavior.
During development, we used AI-assisted tools in a limited way to explore/promote content: (1) some store capsule artwork, (2) certain in-game icons, and (3) draft variations of dialogue and story beats. All final assets were human-reviewed and edited for originality, style consistency, and IP compliance. The game does not use live generative AI at runtime or connect to AI services during play.
I'm very sorry, but as an independent developer, I don't have sufficient art assets. The music covers in the game are generated by AI.
The capsule logo and lots of code were generated with AI.
Marketing Material and Translations (AI-Generated)
The second and third bosses use AI-generated templates. All other artwork is human-created.
AI was used initially to prototype a design of the logo for the 1st game Astro Fighters. This design has been manually adjusted from the AI concept and now forms a part of the Astro Fighters and Astro Fighters 2 logo designs.
Some base images for in-game media (wall ads) are made with generative AI, and then added to with image-manipulation software.
Use of AI for creating the base of sprites and soundtrack.
The logo, and certain images on our store page have been generated using AI.
Note: Store assets use AI-generated images. Some parts contain images reconstructed as pixel art using AI-generated images.
As a solo developer, it's really hard to work on everything, so I used some AI tools to help me along the way. I don't generate anything from scratch. Everything used in the game has been first designed, concepted, and sketched. Then used AI to improve on the design. Also, generated content has been modified after with image editors to fit and adapt to the vision and needs of the game. Some examples are: Textures for some objects, ui cohesion, English writing...
Store page artwork was AI-assisted. Game visuals are hand-made for the actual experience.
There is no artificial intelligence in the game, it is only used in the photos in the store visual.
Library Hero Image Generated by AI.
Voice acting and a few art assets were supported by AI tools to keep this ambitious project possible as a solo developer.
Search for references, polishing of art, help with ideas, creation of 3D blocking.
Use AI-generated images in in-game illustrations
This game uses generative AI to create some pre-rendered cutscene images. These AI-generated visuals are used only for storytelling purposes and do not affect gameplay or player interactions.
The music in the game was generated by AI
Generative AI was used to create certain static visual assets, including the “OUTBREAK” text-based logo, the Steam profile background image, and the static background image displayed in the main menu. No AI-generated content is used during gameplay.
AI is used to make code that I can't understand, math is hard for me, some text may also be generated with AI but most is written by me. Everything else is made by my, art, music and concepts.
AI image generation is used to create the backgrounds of the Titles-Logo/Icons on the Store Page. AI generated content is NOT used in the actual Game itself.
Ai in the skyboxes
Pre-generated AI content only. During development, AI-assisted tools were used to help generate 2D sprites (characters such as ghosts, bats, skeletons, etc.) and to assist in writing game object scripts and behaviors. No AI system generates new code, text, or visuals while the game is running. All AI-generated assets were reviewed, edited, and finalized by the developer before inclusion in the game. The game contains no live-generated AI content.
Some images and sounds in this game were created using artificial intelligence.
Generated 3 textures for the level "Grey Spectrum".
Our game uses AI-powered images for store assets. Images will change before the game is released.
In our game, we used artificial intelligence for some buttons, icons, other UI elements, and marketing materials (such as capsule images).
Some of the materials and background images in this game were generated using artificial intelligence and manually modified.
2D content images often generated with GenAI.
No AI-generated content is used in gameplay or in-game assets. Only certain promotional banner images incorporate AI-assisted elements derived from original in-game artwork.
We use generative AI content for programming code, as well as for certain assets such as image backgrounds and effects.
Some in-game icons are created using generative AI tools like Stable Diffusion, with manual review to ensure copyright compliance. We monitor AI-generated content proactively and encourage players to report violations via Steam's reporting system.
The Steam store page banners and promotional creatives for the app were created with the assistance of generative AI tools. The in-game assets were either created manually or edited afterwards, but the visual materials used for marketing (such as header images, capsules, and promotional banners) include AI-generated elements.
Generating background images for the store page's cover, header, and banner Trailer and in-game BGM generation Creating the English version of the title logo Translation into other languages
This game uses generative artificial intelligence in a limited capacity to create some user interface images and visual elements for the narrative videos. AI was also used to support the writing of certain code snippets during development. No AI-generated content was used directly; everything was modified and adapted to integrate seamlessly with the game's visual and technical style. The 3D models, most of the code, and the overall design were developed manually by the team.
This game does not contain any AI-generated visual or audio assets. I only used AI as a tool for: - Brainstorming and idea generation - Assistance with translations and wording - Improvements to certain code sections and algorithms
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Ropes Unclear art | AI was used to generate assets for the game/marketing during development. | CGAPPS | - | Mar 18, 2026 | |
SteelMechBattle In-game content artaudio | This game uses generative AI for the creation of the title screen background image, the in-game background music, and various texture images. | SteelGearWorks | - | Mar 18, 2026 | |
Lythium Store/marketing art | Use of AI refactored image of the game's enemy character in the cover art. | Amnesia Softworks | - | Mar 18, 2026 | |
Bunny Hopper Store/marketing art | Used for creating the game banner | Whale Rock Games | - | Mar 18, 2026 | |
Fallen Valkyries: Prologue In-game content text | AI tools were used for language translation and ensuring linguistic accuracy. | Neronvox | - | Mar 18, 2026 | |
Brain Centipede In-game content art | All code, graphical assets, and music is 100% ORIGINAL.
The cartoon people seen in the trailer were generated with AI. These images make an appearance in short videos played between chapters, and are skippable.
No other AI was used for the making of this game. | VicTheWic | - | Mar 18, 2026 | |
The Lakeview Orb art | AI is used as an upscaling tool for some in‑game textures. | A-Grand HT | - | Mar 18, 2026 | |
Super Frog In-game content art | Some of the art assets are initially generated by AI and then manually revised by artists. | Hakimi Game | - | Mar 18, 2026 | |
CRASHOUT In-game content art | Some visual elements in this game were partially created using AI-assisted tools. Specifically, we used AI to help generate certain UI elements and card artwork. -Generated by AI | STAGSTUDIOSLLC | - | Mar 18, 2026 | |
Journey Center Earth Unclear art | Ai Art | PlaySimulation Studio | - | Mar 18, 2026 | |
Myth Survivors Store/marketing art | For the store page only, I used my art as reference then AI generated using my theme of the game and art-style. | Haiden Seymour | - | Mar 18, 2026 | |
The Glitch Prison Together In-game content art | Icons and other images are generated by AI. | rentaka | - | Mar 18, 2026 | |
8kairou In-game content art | Some visual assets in the game were created using Adobe Firefly, a generative AI tool.
These AI-generated images are used for visual decoration only and do not affect gameplay mechanics or behavior. | Sige | - | Mar 18, 2026 | |
Empty Gauge In-game content arttext | During development, we used AI-assisted tools in a limited way to explore/promote content: (1) some store capsule artwork, (2) certain in-game icons, and (3) draft variations of dialogue and story beats. All final assets were human-reviewed and edited for originality, style consistency, and IP compliance. The game does not use live generative AI at runtime or connect to AI services during play. | Playnova Studio | - | Mar 18, 2026 | |
Tempo and tempo In-game content audio | I'm very sorry, but as an independent developer, I don't have sufficient art assets. The music covers in the game are generated by AI. | Situ Sam | - | Mar 18, 2026 | |
Beetle Battle Bros Store/marketing artcode | The capsule logo and lots of code were generated with AI. | Zoidburgh | - | Mar 18, 2026 | |
Backfire Brigade In-game content text | Marketing Material and Translations (AI-Generated) | Pierre Nury | - | Mar 18, 2026 | |
The 27th Dimension In-game content art | The second and third bosses use AI-generated templates. All other artwork is human-created. | wARmAcH1n3 | - | Mar 18, 2026 | |
Astro Fighters 2 In-game content art | AI was used initially to prototype a design of the logo for the 1st game Astro Fighters.
This design has been manually adjusted from the AI concept and now forms a part of the Astro Fighters and Astro Fighters 2 logo designs. | Paul Connor | 18 | Mar 18, 2026 | |
Project Starblade In-game content art | Some base images for in-game media (wall ads) are made with generative AI, and then added to with image-manipulation software. | Dream Entertainment Studios | - | Mar 18, 2026 | |
Loreninha Paints Dreams and Rainbows In-game content artaudio | Use of AI for creating the base of sprites and soundtrack. | Eminho & Lorena Team | - | Mar 18, 2026 | |
The Forged Show of War Store/marketing art | The logo, and certain images on our store page have been generated using AI. | Swayam Raut | - | Mar 18, 2026 | |
逆道(さかどう) SAKA-DOH:THE REVERSAL ARTS Store/marketing art | Note: Store assets use AI-generated images. Some parts contain images reconstructed as pixel art using AI-generated images. | Matrix | - | Mar 18, 2026 | |
Unchained Relic In-game content arttext | As a solo developer, it's really hard to work on everything, so I used some AI tools to help me along the way. I don't generate anything from scratch. Everything used in the game has been first designed, concepted, and sketched. Then used AI to improve on the design. Also, generated content has been modified after with image editors to fit and adapt to the vision and needs of the game. Some examples are: Textures for some objects, ui cohesion, English writing... | Royo Games | - | Mar 18, 2026 | |
Battleship 2 Store/marketing art | Store page artwork was AI-assisted. Game visuals are hand-made for the actual experience. | Priyam Jain | - | Mar 18, 2026 | |
The Last Zone Store/marketing art | There is no artificial intelligence in the game, it is only used in the photos in the store visual. | Kodobur Games | - | Mar 18, 2026 | |
DEAD COMMAND Store/marketing art | Library Hero Image Generated by AI. | AET GAMES | - | Mar 18, 2026 | |
Unattached: City of Shadows In-game content audioart | Voice acting and a few art assets were supported by AI tools to keep this ambitious project possible as a solo developer. | Fahlawa Studio | - | Mar 18, 2026 | |
Exorcide INC. Unclear art | Search for references, polishing of art, help with ideas, creation of 3D blocking. | Ktotto Production | - | Mar 18, 2026 | |
Nadia's Revenge In-game content art | Use AI-generated images in in-game illustrations | Doubleagames | - | Mar 18, 2026 | |
The Dark Protocol In-game content art | This game uses generative AI to create some pre-rendered cutscene images. These AI-generated visuals are used only for storytelling purposes and do not affect gameplay or player interactions. | Infinium Game Studio | - | Mar 18, 2026 | |
The Ballad of a True Thug In-game content audio | The music in the game was generated by AI | Aces | - | Mar 18, 2026 | |
OUTBREAK Store/marketing art | Generative AI was used to create certain static visual assets, including the “OUTBREAK” text-based logo, the Steam profile background image, and the static background image displayed in the main menu.
No AI-generated content is used during gameplay. | Kara | - | Mar 18, 2026 | |
Astronomical 2 The Blue Fire Dev only codetext | AI is used to make code that I can't understand, math is hard for me, some text may also be generated with AI but most is written by me. Everything else is made by my, art, music and concepts. | Official_Tuho | - | Mar 18, 2026 | |
Blank Canvas In-game content art | AI image generation is used to create the backgrounds of the Titles-Logo/Icons on the Store Page.
AI generated content is NOT used in the actual Game itself. | Blank Canvas Games | - | Mar 18, 2026 | |
Aura In-game content art | Ai in the skyboxes | Elaolive | - | Mar 18, 2026 | |
Voidblade Shadows Of The Realm In-game content artcode | Pre-generated AI content only.
During development, AI-assisted tools were used to help generate 2D sprites (characters such as ghosts, bats, skeletons, etc.) and to assist in writing game object scripts and behaviors.
No AI system generates new code, text, or visuals while the game is running.
All AI-generated assets were reviewed, edited, and finalized by the developer before inclusion in the game.
The game contains no live-generated AI content. | Sombras De Lumen | - | Mar 18, 2026 | |
Past the Cabin In-game content artaudio | Some images and sounds in this game were created using artificial intelligence. | Halvenor | - | Mar 18, 2026 | |
Solvimus In-game content art | Generated 3 textures for the level "Grey Spectrum". | Iocus GmbH | - | Mar 18, 2026 | |
Arcane Overdrive Store/marketing art | Our game uses AI-powered images for store assets. Images will change before the game is released. | Nords | - | Mar 18, 2026 | |
Burden of Choice In-game content art | In our game, we used artificial intelligence for some buttons, icons, other UI elements, and marketing materials (such as capsule images). | Bearstrike Games | - | Mar 18, 2026 | |
云汉志YUNHANZHI In-game content art | Some of the materials and background images in this game were generated using artificial intelligence and manually modified. | YEZHUGAME | - | Mar 18, 2026 | |
Superposition VR In-game content art | 2D content images often generated with GenAI. | Nebula Games | - | Mar 18, 2026 | |
Astranded In-game content art | No AI-generated content is used in gameplay or in-game assets. Only certain promotional banner images incorporate AI-assisted elements derived from original in-game artwork. | Tim S. | - | Mar 18, 2026 | |
ARTIST SLAYER / RUSH In-game content artcode | We use generative AI content for programming code, as well as for certain assets such as image backgrounds and effects. | ARTIST SLAYER Project | - | Mar 18, 2026 | |
Zombies Hate to Die In-game content art | Some in-game icons are created using generative AI tools like Stable Diffusion, with manual review to ensure copyright compliance. We monitor AI-generated content proactively and encourage players to report violations via Steam's reporting system. | KungFolio | - | Mar 18, 2026 | |
KillCam Blablublas Battle Royale In-game content art | The Steam store page banners and promotional creatives for the app were created with the assistance of generative AI tools. The in-game assets were either created manually or edited afterwards, but the visual materials used for marketing (such as header images, capsules, and promotional banners) include AI-generated elements. | CGI LAB GAMES | - | Mar 18, 2026 | |
Old Ninja : UnderWorld In-game content artaudiotext | Generating background images for the store page's cover, header, and banner
Trailer and in-game BGM generation
Creating the English version of the title logo
Translation into other languages | Waterfall Studio | - | Mar 18, 2026 | |
Death Flags: The Beginning of the End – Chapter I In-game content artcode | This game uses generative artificial intelligence in a limited capacity to create some user interface images and visual elements for the narrative videos. AI was also used to support the writing of certain code snippets during development. No AI-generated content was used directly; everything was modified and adapted to integrate seamlessly with the game's visual and technical style. The 3D models, most of the code, and the overall design were developed manually by the team. | Disaster Project | - | Mar 18, 2026 | |
Creator's Fall Dev only textcode | This game does not contain any AI-generated visual or audio assets. I only used AI as a tool for:
- Brainstorming and idea generation
- Assistance with translations and wording
- Improvements to certain code sections and algorithms | BaroxxTech | - | Mar 18, 2026 |