Our team uses generative AI tools to help create visual elements and to assist with character voice acting.
- Creator
- Umbracraft Games
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,497 disclosures tracked
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Code help, debugging and other development work.
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Interactive or runtime AI features disclosed by the developer.
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Our team uses generative AI tools to help create visual elements and to assist with character voice acting.
ed中使用了ACE Studio的ai合成人声 ed和pv中画面会动的头发和眼睛为ai合成
SOME AI was used for programming and artwork. ...I'M SOWWEEYY IM SO SOWRREEY.
Some background art and visual elements were created or enhanced using AI-assisted tools. No live AI content is generated during gameplay.
The game's music and sound effects were created using artificial intelligence.
This game uses AI-generated music and sound effects.
AI was used to enhance the cover art and during the iteration phase of designing textures and object details. It provided design ideas but not finished products or assets. There is no AI present in FLH which generates content or produces output of any kind.
Some CGs and background images are generated by AI
Pre-created images and music
The AI provides assistance in translating and proofreading the text.
Translation into other languages.
Translation support, English writing support, Image and music generation support.
We used generative AI (Leonardo AI) during the development process solely to generate some of the game’s artwork. These images are static and were created before release. The game does not include any runtime generative AI features, and no new AI-generated content is created during gameplay. All AI-generated assets are licensed for commercial use.
We use AI tools only for marketing concept development and brainstorming. All game content, assets, code, and gameplay systems are created entirely by our human development team. AI helps us explore marketing ideas and generate reference drafts for promotional materials, which are then recreated by our human designers ♥
プログラミングの補助として、コードの一部を生成AIを用いて作成しています。
We used AI to help with coding, but all the visuals and art assets are 100% handmade—no AI art at all.
Visuals have been created with the use of AI.
AI was used to help clean up logos and descriptions.
We use generative AI tools in a very limited way to create minor in-game image assets and a small amount of marketing materials, always with human oversight and input. All core game content is carefully designed, authored, and curated by our development team to ensure quality and originality.
Some visual assets used on the store page (such as promotional key art and background elements) were initially created with the assistance of generative AI tools and then manually refined and edited by our art team. No in-game content is generated using AI during gameplay. Some early drafts of marketing texts were generated using AI and later reviewed and edited by a human.
Some 2D artwork on our game is based on AI generation.
Some UI elements and logos were created using AI.
Some art, music, and code structures in this game were assisted by AI tools during development. All outputs have been reviewed, refined, and integrated by human developers to ensure consistent style and high-quality gameplay experience.
This title uses generative AI only for pre-generated content. During development, a small set of UI visuals (buttons/icons) and promotional artwork (such as logos and store images) were created with image-generation tools and then manually edited. No AI runs at gameplay time: there is no real-time AI for text, voice, art, levels, NPCs, or moderation. All outputs were reviewed to avoid copyright or trademark infringement and to avoid replicating the style of identifiable living artists.
For generating card illustrations only
The background images and birds pictures are pre-rendered AI art
During the development of this game, AI tools were utilized to accelerate the production process and to assist a solo developer in realizing their vision. The use of AI was concentrated in two main areas: Coding and Software Development: This AI language model (Gemini) was used as an assistant for writing, debugging, and refactoring the game's C# scripts for Unity. All code logic, game design, and final architectural decisions were directed by the developer. Code snippets generated by the AI were reviewed and integrated into the project by the developer. 3D Model and Asset Generation: AI-powered image and model generation tools were used to create some of the 3D models and other visual assets in the game. These tools served as a source of inspiration and a starting point to speed up the development workflow. All generated assets were curated, edited, and finalized by the developer to fit the artistic vision of the game. The creative vision, game design, and the final version of the game were shaped entirely by human direction and effort.
The original illustration is loaded and the illustration is generated by AI.
I used generative AI for the in-game music.
The game's intro video and skill icons were produced with the help of generative AI.
Images generated using generative AI are used in the game and on the store page.
AI was used in designing the game's logo.
The background music in this game was generated by AI.
The game logo has been enhanced using AI.
The background images and mushrooms pictures are pre-rendered AI art
Some UI images were generated with AI tools
We used AI tools only to create store images. No AI-generated content is included in the gameplay or other in-game assets.
Some 3D model assets in the game were initially generated using AI and later refined by me to their final state.
The cover image of the store page was generated by AI.
The cover image of the store page was generated by AI.
The cover image of the store page was generated by AI.
The cover image of the store page was generated by AI.
The cover image of the store page was generated by AI.
The cover image of the store page was generated by AI.
The game's background music was generated using AI
No AI generated Images, Audio or code in the final product.
AI generates a few images and icons, reviewed manually.
Some of the game's background images were generated using AI rendering.
Some of the text on this store page was created with the assistance of AI tools for localization purposes.
物品的图标以及成就图标由AI绘制。除此以外,角色立绘也为在使用Ai后进行人工二次绘制。
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Adeline's story In-game content artaudio | Our team uses generative AI tools to help create visual elements and to assist with character voice acting. | Umbracraft Games | - | Mar 18, 2026 | |
同桌!我喜欢你 In-game content audioart | ed中使用了ACE Studio的ai合成人声
ed和pv中画面会动的头发和眼睛为ai合成 | 海伦幻想制作组 | 35 | Mar 18, 2026 | |
Click Me Harder In-game content artcode | SOME AI was used for programming and artwork.
...I'M SOWWEEYY IM SO SOWRREEY. | Tegridy Made Games | 61 | Mar 18, 2026 | |
THE 5'6" GAME In-game content art | Some background art and visual elements were created or enhanced using AI-assisted tools. No live AI content is generated during gameplay. | Jason Jeong | - | Mar 18, 2026 | |
Musical Maze In-game content audio | The game's music and sound effects were created using artificial intelligence. | FK games | - | Mar 18, 2026 | |
今日は左と上の数字を見てマス目を塗りつぶすアレを無限にやりたい! In-game content audio | This game uses AI-generated music and sound effects. | Nineteen woods | 52 | Mar 18, 2026 | |
FIGHT LIKE HELL In-game content art | AI was used to enhance the cover art and during the iteration phase of designing textures and object details. It provided design ideas but not finished products or assets.
There is no AI present in FLH which generates content or produces output of any kind. | Progressive Destruction Games | - | Mar 18, 2026 | |
飞跃旧屋之墙 In-game content art | Some CGs and background images are generated by AI | LeisureTuck | - | Mar 18, 2026 | |
Настоящие пазлы - Котята Unclear artaudio | Pre-created images and music | Black Cat Leo | - | Mar 18, 2026 | |
Flaurel's Diaries In-game content text | The AI provides assistance in translating and proofreading the text. | Angarsa Labs | - | Mar 18, 2026 | |
Dirty Piggy In-game content text | Translation into other languages. | Vorh Games | 10 | Mar 18, 2026 | |
KIETA MEMORY – The Girl from the Stars In-game content textartaudio | Translation support, English writing support, Image and music generation support. | TBF | - | Mar 18, 2026 | |
Tic Cat Dog In-game content art | We used generative AI (Leonardo AI) during the development process solely to generate some of the game’s artwork. These images are static and were created before release. The game does not include any runtime generative AI features, and no new AI-generated content is created during gameplay. All AI-generated assets are licensed for commercial use. | Longoza Game Stuio | - | Mar 18, 2026 | |
Village of the Ages In-game content arttext | We use AI tools only for marketing concept development and brainstorming. All game content, assets, code, and gameplay systems are created entirely by our human development team. AI helps us explore marketing ideas and generate reference drafts for promotional materials, which are then recreated by our human designers ♥ | City of Gamers | - | Mar 18, 2026 | |
道渡しのオーレリア Dev only code | プログラミングの補助として、コードの一部を生成AIを用いて作成しています。 | ExSize | - | Mar 18, 2026 | |
蛋岛的鸟 Dev only code | We used AI to help with coding, but all the visuals and art assets are 100% handmade—no AI art at all. | Eggfirst | - | Mar 18, 2026 | |
Fishing Relax Store/marketing art | Visuals have been created with the use of AI. | Toprogress Studio | 12 | Mar 18, 2026 | |
Super Rush! Delivery Store/marketing arttext | AI was used to help clean up logos and descriptions. | Mr. Indigo | - | Mar 18, 2026 | |
Rush Minutes: Online Shooter In-game content art | We use generative AI tools in a very limited way to create minor in-game image assets and a small amount of marketing materials, always with human oversight and input. All core game content is carefully designed, authored, and curated by our development team to ensure quality and originality. | MORE GAME | - | Mar 18, 2026 | |
Rescue Team: Lights. Camera. Outer Space Store/marketing arttext | Some visual assets used on the store page (such as promotional key art and background elements) were initially created with the assistance of generative AI tools and then manually refined and edited by our art team. No in-game content is generated using AI during gameplay.
Some early drafts of marketing texts were generated using AI and later reviewed and edited by a human. | Game Mixer | 11 | Mar 18, 2026 | |
Site Management Simulator In-game content art | Some 2D artwork on our game is based on AI generation. | Wins Games Studio | 11 | Mar 18, 2026 | |
ChaseToTheGalaxy In-game content art | Some UI elements and logos were created using AI. | ApocalypseCreators | - | Mar 18, 2026 | |
Laby's Village In-game content artaudiocode | Some art, music, and code structures in this game were assisted by AI tools during development.
All outputs have been reviewed, refined, and integrated by human developers to ensure consistent style and high-quality gameplay experience. | SlimeBox | - | Mar 18, 2026 | |
HerboVest In-game content art | This title uses generative AI only for pre-generated content. During development, a small set of UI visuals (buttons/icons) and promotional artwork (such as logos and store images) were created with image-generation tools and then manually edited. No AI runs at gameplay time: there is no real-time AI for text, voice, art, levels, NPCs, or moderation. All outputs were reviewed to avoid copyright or trademark infringement and to avoid replicating the style of identifiable living artists. | MontTitanStudio | - | Mar 18, 2026 | |
汗青三国 In-game content art | For generating card illustrations only | FarmGameStudio | - | Mar 18, 2026 | |
Anime Dream Match: Birds In-game content art | The background images and birds pictures are pre-rendered AI art | Blender Games | - | Mar 18, 2026 | |
Luthenia In-game content artcode | During the development of this game, AI tools were utilized to accelerate the production process and to assist a solo developer in realizing their vision. The use of AI was concentrated in two main areas:
Coding and Software Development: This AI language model (Gemini) was used as an assistant for writing, debugging, and refactoring the game's C# scripts for Unity. All code logic, game design, and final architectural decisions were directed by the developer. Code snippets generated by the AI were reviewed and integrated into the project by the developer.
3D Model and Asset Generation: AI-powered image and model generation tools were used to create some of the 3D models and other visual assets in the game. These tools served as a source of inspiration and a starting point to speed up the development workflow. All generated assets were curated, edited, and finalized by the developer to fit the artistic vision of the game.
The creative vision, game design, and the final version of the game were shaped entirely by human direction and effort. | arthurluthen | - | Mar 18, 2026 | |
ギャルと優等生と夏休み Gal, Geek and Summer In-game content art | The original illustration is loaded and the illustration is generated by AI. | CyberStep, Inc. | - | Mar 18, 2026 | |
Tiny Terrors In-game content audio | I used generative AI for the in-game music. | shiromi | 47 | Mar 18, 2026 | |
Raid One : 1 vs 5 Online Boss Battle In-game content art | The game's intro video and skill icons were produced with the help of generative AI. | EOAG Games | - | Mar 18, 2026 | |
Fluffy Chef In-game content art | Images generated using generative AI are used in the game and on the store page. | Luditown | - | Mar 18, 2026 | |
Pizza Restaurant Together Store/marketing art | AI was used in designing the game's logo. | FunPlay Dev | 27 | Mar 18, 2026 | |
NEKO TISSUE In-game content audio | The background music in this game was generated by AI. | Kibidango Studio | - | Mar 18, 2026 | |
Rogue Cave Store/marketing art | The game logo has been enhanced using AI. | Rogue Gecko | - | Mar 18, 2026 | |
Space Memory: Mushrooms In-game content art | The background images and mushrooms pictures are pre-rendered AI art | Quantum Quiver Games | - | Mar 18, 2026 | |
Shooting Girls In-game content art | Some UI images were generated with AI tools | TwoTone Studio | - | Mar 18, 2026 | |
Patisserie Simulator Store/marketing art | We used AI tools only to create store images. No AI-generated content is included in the gameplay or other in-game assets. | Roasted Pepper | - | Mar 18, 2026 | |
Handmade Harmony In-game content art | Some 3D model assets in the game were initially generated using AI and later refined by me to their final state. | GWG | - | Mar 18, 2026 | |
Sudoku-Duo Store/marketing art | The cover image of the store page was generated by AI. | walkgame | - | Mar 18, 2026 | |
Sudoku-Edge Store/marketing art | The cover image of the store page was generated by AI. | walkgame | - | Mar 18, 2026 | |
Sudoku-Zen Store/marketing art | The cover image of the store page was generated by AI. | walkgame | - | Mar 18, 2026 | |
Sudoku-Color Store/marketing art | The cover image of the store page was generated by AI. | walkgame | - | Mar 18, 2026 | |
Sudoku-Mini Store/marketing art | The cover image of the store page was generated by AI. | walkgame | - | Mar 18, 2026 | |
Sudoku-Pro Store/marketing art | The cover image of the store page was generated by AI. | walkgame | - | Mar 18, 2026 | |
BunnyBarTalk In-game content audio | The game's background music was generated using AI | maruhani | 27 | Mar 18, 2026 | |
Yaminer general | No AI generated Images, Audio or code in the final product. | Yigithan Y. | - | Mar 18, 2026 | |
Neuter Master In-game content art | AI generates a few images and icons, reviewed manually. | PcZ Games | 29 | Mar 18, 2026 | |
《溺光症》 In-game content art | Some of the game's background images were generated using AI rendering. | ZeroZen工作室 | 20 | Mar 18, 2026 | |
Little Re-collector In-game content text | Some of the text on this store page was created with the assistance of AI tools for localization purposes. | UNICO INC. | - | Mar 18, 2026 | |
刻痕之屿:暖洋上的遗孤 In-game content art | 物品的图标以及成就图标由AI绘制。除此以外,角色立绘也为在使用Ai后进行人工二次绘制。 | 萨摩耶工作室 | - | Mar 18, 2026 |