Public Steam disclosure research25,376 disclosures tracked
Where do games disclose AI use?
Search developers’ Steam disclosures, compare classified AI use across
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This index adds cross-game classifications and statistics to
statements published on individual store pages.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
This game currently uses some stand-in images created via generative AI. This includes some background screens, fluff images, and pilot portraits.
All other gameplay visuals are manually crafted.
This game features pre-rendered AI-generated art. Using this art is optional, and not required. If you're an artist you can freely import or draw your own art in the game.
In the production of the game, AI-generated images were used, which were then manually processed and corrected. Some of the text content was generated by AI (then corrected and edited manually).
Generative AI has been used to assist in producing content for Idle Casino Empire and its store page, including visual art, music, sound effects, voice lines and in-game text, as one part of a human-led and human-approved development process. The developer always sets the direction, reviews and edits AI output before accepting it, and makes the final decision on everything that ships. No content is generated by AI while you play.
As a solo developer, I didn't find the founds to hire artists to make my game assets. I used Midjourney to create some assets, not all of them. Most of buildings, and illustrations on buttons were made by AI.
The game is totally free. If I come to monetize the game, I will consider hiring artists to draw once again everything.
We use AI as a tool for initial concepts and drafts in some areas. All final content for the game, store page, and community is carefully curated and polished by our team.
During the game development process, we utilized a combination of program-based and artificial intelligence tools to assist in content creation, including generating partial character illustrations and scene images. After the AI-generated content is created, the images serve as references and are subsequently modified by graphic designers to ensure they align with the overall world-building and aesthetics of the game.
In development process some images were generated by AI. Also localizations of all text's were generated by AI - all languages except english and polish
We utilized AI technology to enhance the music experience in our game. The background music adapts dynamically to the in-game events and your progress, creating a more immersive and personalized atmosphere. Enjoy the ever-changing soundscape as you explore the game world.
There some images generated by AI, prompted by the creative lead with the aim to showcase the concept he imagined. They are mainly placeholders for future artworks.
Development Stage: AI was used during the development phase for generating specific art assets.
Types of Assets: Background scenes , some interface elements, element - technology and building icons.
AI Tools Used: DALL-E.
Extent of AI Use:
AI-generated content forms a part of the visual assets but edited by humans (me and the 3D artist).
No live generation of AI content occurs while the game is running.
Initial AI-generated designs were used as a base, which were modified to ensure they suits with the game's style and aesthetic requirements.
This process involved altering AI-generated content to avoid any resemblance to copyrighted materials and ensuring originality.
A couple of icons and some promotional artwork was created using AI tools and then edited and refined by hand.
Character models, towers, effects, and animations, and game design are all human-made.
No content is generated by AI at runtime.
AI generated images were used to create the base art for cards and maps, which were then edited by a human to meet the standards and match the thematic presentation of the game.
Using AI allowed us to translate ANGST into the following languages: French, Italian, Spanish, Portuguese, Russian, Simplified Chinese, Japanese and Turkish.
This game currently uses some stand-in images created via generative AI. This includes some background screens, fluff images, and pilot portraits.
All other gameplay visuals are manually crafted.
This game features pre-rendered AI-generated art. Using this art is optional, and not required. If you're an artist you can freely import or draw your own art in the game.
In the production of the game, AI-generated images were used, which were then manually processed and corrected. Some of the text content was generated by AI (then corrected and edited manually).
Generative AI has been used to assist in producing content for Idle Casino Empire and its store page, including visual art, music, sound effects, voice lines and in-game text, as one part of a human-led and human-approved development process. The developer always sets the direction, reviews and edits AI output before accepting it, and makes the final decision on everything that ships. No content is generated by AI while you play.
As a solo developer, I didn't find the founds to hire artists to make my game assets. I used Midjourney to create some assets, not all of them. Most of buildings, and illustrations on buttons were made by AI.
The game is totally free. If I come to monetize the game, I will consider hiring artists to draw once again everything.
We use AI as a tool for initial concepts and drafts in some areas. All final content for the game, store page, and community is carefully curated and polished by our team.
During the game development process, we utilized a combination of program-based and artificial intelligence tools to assist in content creation, including generating partial character illustrations and scene images. After the AI-generated content is created, the images serve as references and are subsequently modified by graphic designers to ensure they align with the overall world-building and aesthetics of the game.
In development process some images were generated by AI. Also localizations of all text's were generated by AI - all languages except english and polish
We utilized AI technology to enhance the music experience in our game. The background music adapts dynamically to the in-game events and your progress, creating a more immersive and personalized atmosphere. Enjoy the ever-changing soundscape as you explore the game world.
There some images generated by AI, prompted by the creative lead with the aim to showcase the concept he imagined. They are mainly placeholders for future artworks.
Development Stage: AI was used during the development phase for generating specific art assets.
Types of Assets: Background scenes , some interface elements, element - technology and building icons.
AI Tools Used: DALL-E.
Extent of AI Use:
AI-generated content forms a part of the visual assets but edited by humans (me and the 3D artist).
No live generation of AI content occurs while the game is running.
Initial AI-generated designs were used as a base, which were modified to ensure they suits with the game's style and aesthetic requirements.
This process involved altering AI-generated content to avoid any resemblance to copyrighted materials and ensuring originality.
A couple of icons and some promotional artwork was created using AI tools and then edited and refined by hand.
Character models, towers, effects, and animations, and game design are all human-made.
No content is generated by AI at runtime.
AI generated images were used to create the base art for cards and maps, which were then edited by a human to meet the standards and match the thematic presentation of the game.
Using AI allowed us to translate ANGST into the following languages: French, Italian, Spanish, Portuguese, Russian, Simplified Chinese, Japanese and Turkish.