This game uses AI-generated music. However, all other content, including story, gameplay, and art, is manually created by the developer.
- Creator
- Sw33tSaNity
- Reviews
- 24
- Added
- Mar 18, 2026
Public Steam disclosure research 25,394 disclosures tracked
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Code help, debugging and other development work.
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Interactive or runtime AI features disclosed by the developer.
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This game uses AI-generated music. However, all other content, including story, gameplay, and art, is manually created by the developer.
Some scripts in your game have artificial intelligence support and have been improved to a higher quality. Thank you.
In-game sprites and materials were generated by AI
"My game utilizes artificial intelligence for generating speech using text-to-speech (TTS) technology. The voice recordings in the game are created by an AI model that synthesizes human-like voice from written text. This allows for dynamic and customizable voiceovers in various parts of the game."
Music that uses voices is AI generated. Music that is non vocal is handmade by me.
The characters and NPCS image in the game are generated by AI and then modified.
We have utilized AI-assisted design for the store materials and some 2D background images within the game. However, these are not purely AI-generated; they are based on our original photographs that were enhanced using AI technology, and subsequently refined manually to ensure quality.
This game uses AI-powered NPCs that respond to the player in real time using the OpenAI ChatGPT API. Each NPC has a unique persona and provides dynamic, one-sentence dialogue based on the player's questions, enhancing immersion and interactivity in the investigation.
All renders were created before AI processing. We used Stable Diffusion on the pre-rendered images to give the game a unique visual style.
- Some of the characters voices are AI-generated I'm looking to hire real actors to replace these voices eventually. Sept. 2025: The first actors have been hired, dubbing is progressing :)
AI Use in Final Fall for Players: In Final Fall, AI is used to generate the main menu background music and soundtrack. Additionally, AI was used as a writing assistant for some dialogue.
Generative AI tools were used to help develop a few in game textures for the portraits and playing cards.
This game uses AI-generated image assets, but the text and story content are not AI-generated.
Some assets in the game are generated by AI
The images of store page and start menu in game were designed with AI assistance.
AI-powered dialogue system that let's you lie, flirt, and manipulate NPCs.
We used generative AI tools during development to enhance visual and audio quality. Specifically, textures were created using Stable Diffusion, and in-game voiceovers and sound effects were generated and improved using ElevenLabs. No AI is used during gameplay.
Black and white photos collected in-game are AI-generated to create the most realistic Polaroid storytelling and a vintage aesthetic to the game.
AI is used for the Steam capsules.
AI is used to create the initial images. All images are then refined through a series of edits. This includes upscaling, adjusting lighting and color balance, detailed touch-ups, redrawing specific elements, noise reduction, sharpening, adding artistic effects and more to ensure the highest visual quality possible. AI tools also assist in the creation of the game's original soundtrack. These pieces undergo extensive refinement through edits, including rewriting melodies and lyrics, adding custom instrumentation, mixing and mastering each track and more.
This game was developed using original content created specifically for this project. All music featured in the game was generated using AI composition tools that allow commercial use. No copyrighted music or sound assets were used. Additionally, all text descriptions and promotional content were written using AI assistance to enhance clarity and presentation. No third-party intellectual property has been used in the game's development or marketing materials. We are committed to respecting intellectual property rights and ensuring our content complies with the Steam Distribution Agreement.
AI was used in the following areas: • Generation of in-game scripts • Translation of in-game text • Translation of the Steam store page into English and Simplified Chinese
AI used in some artwork background and initial character concepts, followed by drawn enhancements in GIMP
Generative AI was used to enhance and upscale background assets from earlier development versions. Additionally, AI tools were utilized to generate intermediate frames for the game’s animatic sequences, assist in the coloring process and to provide the initial translation of the script into English.
The game content includes AI-generated and AI-aided graphic assets.
Logo and menu made with ai
Some visuals and audio elements in this game were generated using AI tools, including cover artwork, UI assets, and background music. All generated content has been curated and polished to maintain artistic consistency and quality. The development prioritizes gameplay and system stability first. Based on player feedback, we will continue to refine related assets in future updates.
AI was used to generate some in game assets and Steam assets
AI supported in graphics, music, sounds, and voice acting
Some 2D visuals in the game, such as dream sequences or hallucinations, may be AI-generated to create surreal or distorted imagery. However, all gameplay mechanics, writing, and core assets are manually designed
Images created using Photoshop's “Generate Fill” function and music arranged by Suno
icon、Cover image、achievement icon are all generated by AI
This game utilizes AI-generated pre-rendered elements. Visual elements have been created using Playground AI, while voice acting has been performed using Genny Lovo AI and Freepik's AI tools. These AI-generated assets have been used to enhance the game's atmosphere and storytelling. However, the game does not use AI for real-time content generation or gameplay mechanics.
While in the development and public demo / playtesting phase, the game is temporarily using AI-generated voiceovers. Upon full release, these will be replaced with human performances and there will no longer be any AI content in the game.
In So it’s Simple!, some of the game’s visual assets — including characters, backgrounds, and objects — were created with the assistance of generative AI tools during development. These AI-generated assets were carefully reviewed, modified, and enhanced by the developer to ensure they match the game’s unique art style and emotional tone. The final game itself does not include any live AI generation during gameplay. All content is pre-rendered and artistically directed by the developer.
This game includes pre-rendered assets created using AI tools. Visual elements have been generated with Playground AI, and voice acting has been created using Genny Lovo AI. These AI-generated assets are used to enhance the game's atmosphere and storytelling. However, the game does not use AI for real-time content generation or gameplay mechanics.
Generative AI was used to create ONLY the cover image for this title. ALL other images, videos and content in the game and on the store page was created by either the developer or human artists.
Players can chat with AI enabled NPCs that are human-like in behavior, and improve their relationship and camaraderie with them.
AI-generated art objects
We used AI just to make 2D textures or pictures. (like the paint hanging in the wall)
Some icons were created using AI assisted tools during development. All assets are reviewed and customized to fit the game’s visual style, and we’re happy to update or replace anything based on feedback.
Some 2D images in game where pre-rendered with usage of AI as a base for work of our 2D artists and later drawn-over in order to make them geniue art.
Some character voices are AI-generated by elevenlabs.io.
Used for creating the game banner
Character designs are created manually by artists and writers. We use AI to speed up the drawing of backgrounds and planets. AI is not used to generate content directly during the game.
AI technology is used exclusively for generating images on the store page and in marketing materials.
use midjourney to generate backgrounds use TTSMaker to generate voice use suno AI to generate music use Meshy to generate 3D models
AI was used for the trailer music as well as the character in the store art.
The GM is powered by Deepseek-V3, generating game content in real time.
AI has been utilized for character sprites, backgrounds, music, opening/ending animations, voice acting, scenario writing assistance, and store images.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
After Friday In-game content audio | This game uses AI-generated music. However, all other content, including story, gameplay, and art, is manually created by the developer. | Sw33tSaNity | 24 | Mar 18, 2026 | |
Don't Lose Hope Unclear code | Some scripts in your game have artificial intelligence support and have been improved to a higher quality. Thank you. | LuxarDev | - | Mar 18, 2026 | |
Favela Kick: The Final Goal In-game content art | In-game sprites and materials were generated by AI | Vladimir Pliashkun | 45 | Mar 18, 2026 | |
Lost Luminosity In-game content audio | "My game utilizes artificial intelligence for generating speech using text-to-speech (TTS) technology. The voice recordings in the game are created by an AI model that synthesizes human-like voice from written text. This allows for dynamic and customizable voiceovers in various parts of the game." | Ember Wing Games | 201 | Mar 18, 2026 | |
BIORAGE In-game content audio | Music that uses voices is AI generated. Music that is non vocal is handmade by me. | Phantomahawk | - | Mar 18, 2026 | |
大落大起 Hard jump In-game content art | The characters and NPCS image in the game are generated by AI and then modified. | liangzixiaoqiang | - | Mar 18, 2026 | |
Back:Fade In-game content art | We have utilized AI-assisted design for the store materials and some 2D background images within the game. However, these are not purely AI-generated; they are based on our original photographs that were enhanced using AI technology, and subsequently refined manually to ensure quality. | MYSTERY CROWN | 188 | Mar 18, 2026 | |
The Last Reunion Live AI text | This game uses AI-powered NPCs that respond to the player in real time using the OpenAI ChatGPT API.
Each NPC has a unique persona and provides dynamic, one-sentence dialogue based on the player's questions, enhancing immersion and interactivity in the investigation. | 제이게임즈 | - | Mar 18, 2026 | |
September 19 In-game content art | All renders were created before AI processing. We used Stable Diffusion on the pre-rendered images to give the game a unique visual style. | My Dots | - | Mar 18, 2026 | |
Mandated Fate In-game content audio | - Some of the characters voices are AI-generated
I'm looking to hire real actors to replace these voices eventually.
Sept. 2025: The first actors have been hired, dubbing is progressing :) | Thibaut Billerot | - | Mar 18, 2026 | |
Final Fall In-game content audiotext | AI Use in Final Fall for Players:
In Final Fall, AI is used to generate the main menu background music and soundtrack. Additionally, AI was used as a writing assistant for some dialogue. | Emmanouil Kaparos Kaparakis | 10 | Mar 18, 2026 | |
A Story of Questions In-game content art | Generative AI tools were used to help develop a few in game textures for the portraits and playing cards. | Under the Bridge Games by Tim Hertel | - | Mar 18, 2026 | |
秋之轻语 In-game content art | This game uses AI-generated image assets, but the text and story content are not AI-generated. | Bite Cake Game | - | Mar 18, 2026 | |
赛博拼好团! In-game content artaudiocodetext | Some assets in the game are generated by AI | 普雷丽亚工作室 | 65 | Mar 18, 2026 | |
Fortune Store/marketing art | The images of store page and start menu in game were designed with AI assistance. | BiKun | - | Mar 18, 2026 | |
City of Spells Live AI text | AI-powered dialogue system that let's you lie, flirt, and manipulate NPCs. | Lando Ringel | - | Mar 18, 2026 | |
The Vineyard In-game content artaudio | We used generative AI tools during development to enhance visual and audio quality. Specifically, textures were created using Stable Diffusion, and in-game voiceovers and sound effects were generated and improved using ElevenLabs. No AI is used during gameplay. | Sindria World | - | Mar 18, 2026 | |
Flesh Farm In-game content art | Black and white photos collected in-game are AI-generated to create the most realistic Polaroid storytelling and a vintage aesthetic to the game. | RABIDFROTH | - | Mar 18, 2026 | |
Master Hanzi Store/marketing art | AI is used for the Steam capsules. | MasterHanzi | - | Mar 18, 2026 | |
Furry Master: Slutbunnies In-game content artaudio | AI is used to create the initial images. All images are then refined through a series of edits. This includes upscaling, adjusting lighting and color balance, detailed touch-ups, redrawing specific elements, noise reduction, sharpening, adding artistic effects and more to ensure the highest visual quality possible. AI tools also assist in the creation of the game's original soundtrack. These pieces undergo extensive refinement through edits, including rewriting melodies and lyrics, adding custom instrumentation, mixing and mastering each track and more. | Kink Master Studios | - | Mar 18, 2026 | |
Metits Magic 3: The Revenge Of Luli In-game content audiotext | This game was developed using original content created specifically for this project. All music featured in the game was generated using AI composition tools that allow commercial use. No copyrighted music or sound assets were used.
Additionally, all text descriptions and promotional content were written using AI assistance to enhance clarity and presentation. No third-party intellectual property has been used in the game's development or marketing materials.
We are committed to respecting intellectual property rights and ensuring our content complies with the Steam Distribution Agreement. | DreamWave Interactive | - | Mar 18, 2026 | |
Robot Hospice In-game content text | AI was used in the following areas:
• Generation of in-game scripts
• Translation of in-game text
• Translation of the Steam store page into English and Simplified Chinese | Buttercup garden | 50 | Mar 18, 2026 | |
Sound of Summer Thunder: Day 1 In-game content art | AI used in some artwork background and initial character concepts, followed by drawn enhancements in GIMP | Jaxx Cordd | - | Mar 18, 2026 | |
Neko no Yume In-game content arttext | Generative AI was used to enhance and upscale background assets from earlier development versions. Additionally, AI tools were utilized to generate intermediate frames for the game’s animatic sequences, assist in the coloring process and to provide the initial translation of the script into English. | Fawcett Labs | - | Mar 18, 2026 | |
System of Sentinels In-game content art | The game content includes AI-generated and AI-aided graphic assets. | Pavel Gorev | - | Mar 18, 2026 | |
Thief Office Simulator Store/marketing art | Logo and menu made with ai | ZERO5GAMES | - | Mar 18, 2026 | |
遗传之线:从过去到未来的生命传承 In-game content artaudio | Some visuals and audio elements in this game were generated using AI tools, including cover artwork, UI assets, and background music.
All generated content has been curated and polished to maintain artistic consistency and quality.
The development prioritizes gameplay and system stability first. Based on player feedback, we will continue to refine related assets in future updates. | 命运测试 | - | Mar 18, 2026 | |
ChronoPsykotik In-game content art | AI was used to generate some in game assets and Steam assets | ApeXPloit Studios | - | Mar 18, 2026 | |
Luna and the Sea In-game content artaudio | AI supported in graphics, music, sounds, and voice acting | Voidance | 44 | Mar 18, 2026 | |
The Devil’s Gun Market In-game content art | Some 2D visuals in the game, such as dream sequences or hallucinations, may be AI-generated to create surreal or distorted imagery. However, all gameplay mechanics, writing, and core assets are manually designed | Engincan Çiçek | - | Mar 18, 2026 | |
紅蜘蛛/Red Spider リマスター版 制作応援 ver. In-game content artaudio | Images created using Photoshop's “Generate Fill” function and music arranged by Suno | studio wasp | - | Mar 18, 2026 | |
Diamond Runway In-game content art | icon、Cover image、achievement icon are all generated by AI | LumiMaker | - | Mar 18, 2026 | |
Deal With The Devil Chapter: 2 - From Tuonela to Hell In-game content artaudiotext | This game utilizes AI-generated pre-rendered elements. Visual elements have been created using Playground AI, while voice acting has been performed using Genny Lovo AI and Freepik's AI tools. These AI-generated assets have been used to enhance the game's atmosphere and storytelling. However, the game does not use AI for real-time content generation or gameplay mechanics. | SoulTradeStudios | - | Mar 18, 2026 | |
Clawback In-game content audio | While in the development and public demo / playtesting phase, the game is temporarily using AI-generated voiceovers.
Upon full release, these will be replaced with human performances and there will no longer be any AI content in the game. | WZOGI | - | Mar 18, 2026 | |
So it's Simple! In-game content art | In So it’s Simple!, some of the game’s visual assets — including characters, backgrounds, and objects — were created with the assistance of generative AI tools during development.
These AI-generated assets were carefully reviewed, modified, and enhanced by the developer to ensure they match the game’s unique art style and emotional tone.
The final game itself does not include any live AI generation during gameplay. All content is pre-rendered and artistically directed by the developer. | Joonbum Kim | - | Mar 18, 2026 | |
Deal With The Devil: Chapter 1 - Journey to Tuonela In-game content artaudio | This game includes pre-rendered assets created using AI tools. Visual elements have been generated with Playground AI, and voice acting has been created using Genny Lovo AI. These AI-generated assets are used to enhance the game's atmosphere and storytelling. However, the game does not use AI for real-time content generation or gameplay mechanics. | SoulTradeStudios | - | Mar 18, 2026 | |
What's Needed Store/marketing art | Generative AI was used to create ONLY the cover image for this title. ALL other images, videos and content in the game and on the store page was created by either the developer or human artists. | Solitary Bunny Studios | - | Mar 18, 2026 | |
Cursed Crown Live AI text | Players can chat with AI enabled NPCs that are human-like in behavior, and improve their relationship and camaraderie with them. | Glade Studio | - | Mar 18, 2026 | |
It was beautiful In-game content art | AI-generated art objects | Tudor Croitoru | - | Mar 18, 2026 | |
Barcha In-game content art | We used AI just to make 2D textures or pictures.
(like the paint hanging in the wall) | AMINE OULED SAAD | 19 | Mar 18, 2026 | |
Empyrean Defense In-game content art | Some icons were created using AI assisted tools during development. All assets are reviewed and customized to fit the game’s visual style, and we’re happy to update or replace anything based on feedback. | Nighthawk Studios | - | Mar 18, 2026 | |
Squad 22: ZOV art | Some 2D images in game where pre-rendered with usage of AI as a base for work of our 2D artists and later drawn-over in order to make them geniue art. | SPN Studio | 644 | Mar 18, 2026 | |
Crimson Theory In-game content audio | Some character voices are AI-generated by elevenlabs.io. | KT | - | Mar 18, 2026 | |
Demon of the time Store/marketing art | Used for creating the game banner | Whale Rock Games | - | Mar 18, 2026 | |
Фронтир: Путем Теней In-game content art | Character designs are created manually by artists and writers. We use AI to speed up the drawing of backgrounds and planets. AI is not used to generate content directly during the game. | Oduvan Games | - | Mar 18, 2026 | |
这个CEO我当定了! Store/marketing art | AI technology is used exclusively for generating images on the store page and in marketing materials. | 叁石肆两 | 471 | Mar 18, 2026 | |
LingTian2: Your Destined Prince In-game content artaudio | use midjourney to generate backgrounds
use TTSMaker to generate voice
use suno AI to generate music
use Meshy to generate 3D models | 琴研 Ginyan | - | Mar 18, 2026 | |
Welcome to the Chop House Store/marketing audioart | AI was used for the trailer music as well as the character in the store art. | WeSummonDemons! | 13 | Mar 18, 2026 | |
The Abyss Book Live AI text | The GM is powered by Deepseek-V3, generating game content in real time. | QZQ Studio | - | Mar 18, 2026 | |
氷華の雪化粧/Snow Veil In-game content artaudiotext | AI has been utilized for character sprites, backgrounds, music, opening/ending animations, voice acting, scenario writing assistance, and store images. | Jloo | - | Mar 18, 2026 |